Dolphin deeds done in loader, exclude games/media

This commit is contained in:
Willy-JL
2023-08-03 23:19:23 +02:00
parent 21eeb53960
commit 09533b36e0
41 changed files with 8 additions and 112 deletions

View File

@@ -1,7 +1,6 @@
#include <gui/gui.h>
#include <stdlib.h>
#include <dolphin/dolphin.h>
#include <dialogs/dialogs.h>
#include <gui/canvas_i.h>
@@ -276,7 +275,6 @@ void dealer_tick(GameState* game_state) {
if(dealer_score >= DEALER_MAX) {
if(dealer_score > 21 || dealer_score < player_score) {
// dolphin_deed(DolphinDeedPluginGameWin);
enqueue(
&(game_state->queue_state),
game_state,
@@ -570,9 +568,6 @@ int32_t blackjack_app(void* p) {
AppEvent event;
// Call dolphin deed on game start
// dolphin_deed(DolphinDeedPluginGameStart);
for(bool processing = true; processing;) {
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
furi_mutex_acquire(game_state->mutex, FuriWaitForever);
@@ -630,4 +625,4 @@ free_and_exit:
furi_message_queue_free(event_queue);
return return_code;
}
}