IR: Easy Learn (#350)

* initial working commit

* update names + format

* add skip functionality

* misc tweaks

* change back gpio label

* remove gpio setting changes

* misc fixes

* bug fixes and polish

* add subtitle button and reorganize order

* update ir settings to version 2

* ir settings v1 migration support

* fixes

* format

* misc fixes

* Simplify and standardize settings handling

* Auto-calculate easy_mode_button_count

* Case insensitive match existing remote buttons

* Display button name more prominently

* Sort submenu indexes and handling

* Fine to keep text highlighted

* Some formatting for less conflicts

* Not sure how these got lost kek

* Update changelog

---------

Co-authored-by: Willy-JL <49810075+Willy-JL@users.noreply.github.com>
This commit is contained in:
jay candel
2025-01-22 11:46:40 +08:00
committed by GitHub
parent e6ccd22c30
commit 0a8b9a701a
10 changed files with 277 additions and 38 deletions

View File

@@ -1,23 +1,155 @@
#include "../infrared_app_i.h"
#include <dolphin/dolphin.h>
/* Button names for easy mode */
const char* const easy_mode_button_names[] = {"Power", "Vol_up", "Vol_dn", "Mute", "Ch_up",
"Ch_dn", "Ok", "Up", "Down", "Left",
"Right", "Menu", "Back", "Play", "Pause",
"Stop", "Next", "Prev", "FF", "Rew",
"Input", "Exit", "Eject", "Subtitle"};
const size_t easy_mode_button_count = COUNT_OF(easy_mode_button_names);
static void infrared_scene_learn_dialog_result_callback(DialogExResult result, void* context) {
InfraredApp* infrared = context;
view_dispatcher_send_custom_event(infrared->view_dispatcher, result);
}
static bool infrared_scene_learn_get_next_name(
InfraredApp* infrared,
int32_t start_index,
int32_t* next_index) {
if(!infrared->remote) return false;
// Search through remaining button names to find one that doesn't exist
FuriString* name = furi_string_alloc();
for(int32_t i = start_index; i < (int32_t)easy_mode_button_count; i++) {
furi_string_set(name, easy_mode_button_names[i]);
bool name_exists = false;
// Check if this name already exists in remote
for(size_t j = 0; j < infrared_remote_get_signal_count(infrared->remote); j++) {
if(furi_string_cmpi(name, infrared_remote_get_signal_name(infrared->remote, j)) == 0) {
name_exists = true;
break;
}
}
// If we found a name that doesn't exist, return it
if(!name_exists) {
*next_index = i;
return true;
}
}
furi_string_free(name);
return false;
}
static void infrared_scene_learn_update_button_name(InfraredApp* infrared, bool increment) {
DialogEx* dialog_ex = infrared->dialog_ex;
int32_t button_index;
if(infrared->app_state.is_learning_new_remote) {
// For new remotes, use current_button_index directly
button_index = infrared->app_state.current_button_index;
if(increment) {
// Only increment if we haven't reached the last button
if(button_index + 1 < (int32_t)easy_mode_button_count) {
button_index++;
infrared->app_state.current_button_index = button_index;
}
}
} else if(infrared->remote) {
// For existing remotes, find next available button name
button_index = infrared->app_state.existing_remote_button_index;
if(increment) {
int32_t next_index;
if(infrared_scene_learn_get_next_name(infrared, button_index + 1, &next_index)) {
button_index = next_index;
infrared->app_state.existing_remote_button_index = button_index;
}
}
} else {
button_index = 0;
}
// Ensure button_index is valid
if(button_index < 0) button_index = 0;
if(button_index >= (int32_t)easy_mode_button_count) {
button_index = (int32_t)easy_mode_button_count - 1;
}
// Now we know button_index is valid, use it to get the name
const char* button_name = easy_mode_button_names[button_index];
dialog_ex_set_text(
dialog_ex, "Point remote at IR port\nand press button:", 5, 10, AlignLeft, AlignCenter);
dialog_ex_set_header(dialog_ex, button_name, 78, 11, AlignLeft, AlignTop);
// For existing remotes, check if there are any more buttons to add
bool has_more_buttons = false;
if(!infrared->app_state.is_learning_new_remote && infrared->remote) {
int32_t next_index;
has_more_buttons =
infrared_scene_learn_get_next_name(infrared, button_index + 1, &next_index);
} else {
has_more_buttons = (button_index + 1 < (int32_t)easy_mode_button_count);
}
// Show/hide skip button based on whether there are more buttons
if(!has_more_buttons) {
dialog_ex_set_center_button_text(dialog_ex, NULL);
} else {
dialog_ex_set_center_button_text(dialog_ex, "Skip");
}
}
void infrared_scene_learn_on_enter(void* context) {
InfraredApp* infrared = context;
Popup* popup = infrared->popup;
DialogEx* dialog_ex = infrared->dialog_ex;
InfraredWorker* worker = infrared->worker;
// Initialize or validate current_button_index
if(infrared->app_state.is_learning_new_remote) {
// If index is beyond our predefined names, reset it
if(infrared->app_state.current_button_index >= (int32_t)easy_mode_button_count) {
infrared->app_state.current_button_index = 0;
}
} else {
// For existing remotes, find first missing button name
int32_t next_index;
if(infrared_scene_learn_get_next_name(infrared, 0, &next_index)) {
infrared->app_state.existing_remote_button_index = next_index;
} else {
// If no missing buttons found, start at beginning
infrared->app_state.existing_remote_button_index = 0;
}
}
infrared_worker_rx_set_received_signal_callback(
worker, infrared_signal_received_callback, context);
infrared_worker_rx_start(worker);
infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStartRead);
popup_set_icon(popup, 0, 32, &I_InfraredLearnShort_128x31);
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignCenter);
popup_set_text(
popup, "Point the remote at IR port\nand push the button", 5, 10, AlignLeft, AlignCenter);
popup_set_callback(popup, NULL);
dialog_ex_set_icon(dialog_ex, 0, 32, &I_InfraredLearnShort_128x31);
dialog_ex_set_header(dialog_ex, NULL, 0, 0, AlignCenter, AlignCenter);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewPopup);
if(infrared->app_state.is_easy_mode) {
infrared_scene_learn_update_button_name(infrared, false);
dialog_ex_set_icon(dialog_ex, 0, 22, &I_InfraredLearnShort_128x31);
} else {
dialog_ex_set_text(
dialog_ex,
"Point the remote at IR port\nand push the button",
5,
13,
AlignLeft,
AlignCenter);
}
dialog_ex_set_context(dialog_ex, context);
dialog_ex_set_result_callback(dialog_ex, infrared_scene_learn_dialog_result_callback);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewDialogEx);
}
bool infrared_scene_learn_on_event(void* context, SceneManagerEvent event) {
@@ -30,7 +162,19 @@ bool infrared_scene_learn_on_event(void* context, SceneManagerEvent event) {
scene_manager_next_scene(infrared->scene_manager, InfraredSceneLearnSuccess);
dolphin_deed(DolphinDeedIrLearnSuccess);
consumed = true;
} else if(event.event == DialogExResultCenter && infrared->app_state.is_easy_mode) {
// Update with increment when skipping
infrared_scene_learn_update_button_name(infrared, true);
consumed = true;
}
} else if(event.type == SceneManagerEventTypeBack) {
// Reset button indices when exiting learn mode completely
if(infrared->app_state.is_learning_new_remote) {
infrared->app_state.current_button_index = 0;
} else {
infrared->app_state.existing_remote_button_index = 0;
}
consumed = false;
}
return consumed;
@@ -38,10 +182,9 @@ bool infrared_scene_learn_on_event(void* context, SceneManagerEvent event) {
void infrared_scene_learn_on_exit(void* context) {
InfraredApp* infrared = context;
Popup* popup = infrared->popup;
DialogEx* dialog_ex = infrared->dialog_ex;
infrared_worker_rx_set_received_signal_callback(infrared->worker, NULL, NULL);
infrared_worker_rx_stop(infrared->worker);
infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStop);
popup_set_icon(popup, 0, 0, NULL);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignCenter);
dialog_ex_reset(dialog_ex);
}

View File

@@ -6,7 +6,24 @@ void infrared_scene_learn_enter_name_on_enter(void* context) {
TextInput* text_input = infrared->text_input;
InfraredSignal* signal = infrared->current_signal;
if(infrared_signal_is_raw(signal)) {
if(infrared->app_state.is_easy_mode) {
// In easy mode, use predefined names based on button index
int32_t button_index;
if(infrared->app_state.is_learning_new_remote) {
button_index = infrared->app_state.current_button_index;
} else {
button_index = infrared->app_state.existing_remote_button_index;
}
// Ensure button_index is valid
if(button_index < 0) button_index = 0;
if(button_index >= (int32_t)easy_mode_button_count) {
button_index = (int32_t)easy_mode_button_count - 1;
}
// Always use predefined names in easy mode
infrared_text_store_set(infrared, 0, "%s", easy_mode_button_names[button_index]);
} else if(infrared_signal_is_raw(signal)) {
const InfraredRawSignal* raw = infrared_signal_get_raw_signal(signal);
infrared_text_store_set(infrared, 0, "RAW_%zu", raw->timings_size);
} else {

View File

@@ -5,6 +5,7 @@ enum SubmenuIndex {
SubmenuIndexLearnNewRemote,
SubmenuIndexSavedRemotes,
SubmenuIndexGpioSettings,
SubmenuIndexEasyLearn,
SubmenuIndexLearnNewRemoteRaw,
SubmenuIndexDebug
};
@@ -44,6 +45,19 @@ void infrared_scene_start_on_enter(void* context) {
infrared_scene_start_submenu_callback,
infrared);
char easy_learn_text[24];
snprintf(
easy_learn_text,
sizeof(easy_learn_text),
"Easy Learn [%s]",
infrared->app_state.is_easy_mode ? "X" : " ");
submenu_add_item(
submenu,
easy_learn_text,
SubmenuIndexEasyLearn,
infrared_scene_start_submenu_callback,
infrared);
submenu_add_lockable_item(
submenu,
"Learn New Remote RAW",
@@ -70,7 +84,7 @@ void infrared_scene_start_on_enter(void* context) {
const uint32_t submenu_index =
scene_manager_get_scene_state(scene_manager, InfraredSceneStart);
submenu_set_selected_item(submenu, submenu_index);
scene_manager_set_scene_state(scene_manager, InfraredSceneStart, SubmenuIndexUniversalRemotes);
// scene_manager_set_scene_state(scene_manager, InfraredSceneStart, SubmenuIndexUniversalRemotes);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewSubmenu);
}
@@ -104,6 +118,17 @@ bool infrared_scene_start_on_event(void* context, SceneManagerEvent event) {
scene_manager_next_scene(scene_manager, InfraredSceneRemoteList);
} else if(submenu_index == SubmenuIndexGpioSettings) {
scene_manager_next_scene(scene_manager, InfraredSceneGpioSettings);
} else if(submenu_index == SubmenuIndexEasyLearn) {
infrared->app_state.is_easy_mode = !infrared->app_state.is_easy_mode;
infrared_save_settings(infrared);
// Update the menu item text without scene transition
char easy_learn_text[24];
snprintf(
easy_learn_text,
sizeof(easy_learn_text),
"Easy Learn [%s]",
infrared->app_state.is_easy_mode ? "X" : " ");
submenu_change_item_label(infrared->submenu, SubmenuIndexEasyLearn, easy_learn_text);
} else if(submenu_index == SubmenuIndexDebug) {
scene_manager_next_scene(scene_manager, InfraredSceneDebug);
}