mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-05-13 13:48:35 -07:00
update custom apps / use furi
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@@ -304,18 +304,18 @@ static void arkanoid_draw_callback(Canvas* const canvas, void* ctx) {
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release_mutex((ValueMutex*)ctx, arkanoid_state);
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}
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static void arkanoid_input_callback(InputEvent* input_event, osMessageQueueId_t event_queue) {
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static void arkanoid_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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furi_assert(event_queue);
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GameEvent event = {.type = EventTypeKey, .input = *input_event};
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osMessageQueuePut(event_queue, &event, 0, osWaitForever);
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furi_message_queue_put(event_queue, &event, FuriWaitForever);
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}
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static void arkanoid_update_timer_callback(osMessageQueueId_t event_queue) {
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static void arkanoid_update_timer_callback(FuriMessageQueue* event_queue) {
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furi_assert(event_queue);
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GameEvent event = {.type = EventTypeTick};
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osMessageQueuePut(event_queue, &event, 0, 0);
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furi_message_queue_put(event_queue, &event, 0);
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}
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int32_t arkanoid_game_app(void* p) {
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@@ -323,7 +323,7 @@ int32_t arkanoid_game_app(void* p) {
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// Set random seed from interrupts
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srand(DWT->CYCCNT);
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osMessageQueueId_t event_queue = osMessageQueueNew(8, sizeof(GameEvent), NULL);
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FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(GameEvent));
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ArkanoidState* arkanoid_state = malloc(sizeof(ArkanoidState));
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arkanoid_state_init(arkanoid_state);
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@@ -340,9 +340,9 @@ int32_t arkanoid_game_app(void* p) {
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view_port_draw_callback_set(view_port, arkanoid_draw_callback, &state_mutex);
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view_port_input_callback_set(view_port, arkanoid_input_callback, event_queue);
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osTimerId_t timer =
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osTimerNew(arkanoid_update_timer_callback, osTimerPeriodic, event_queue, NULL);
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osTimerStart(timer, osKernelGetTickFreq() / 22);
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FuriTimer* timer =
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furi_timer_alloc(arkanoid_update_timer_callback, FuriTimerTypePeriodic, event_queue);
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furi_timer_start(timer, furi_kernel_get_tick_frequency() / 22);
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// Open GUI and register view_port
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Gui* gui = furi_record_open("gui");
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@@ -350,10 +350,10 @@ int32_t arkanoid_game_app(void* p) {
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GameEvent event;
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for(bool processing = true; processing;) {
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osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, 100);
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FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
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ArkanoidState* arkanoid_state = (ArkanoidState*)acquire_mutex_block(&state_mutex);
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if(event_status == osOK) {
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if(event_status == FuriStatusOk) {
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// Key events
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if(event.type == EventTypeKey) {
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if(event.input.type == InputTypePress || event.input.type == InputTypeLong ||
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@@ -402,11 +402,14 @@ int32_t arkanoid_game_app(void* p) {
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release_mutex(&state_mutex, arkanoid_state);
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}
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furi_timer_free(timer);
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view_port_enabled_set(view_port, false);
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gui_remove_view_port(gui, view_port);
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furi_record_close("gui");
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view_port_free(view_port);
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osMessageQueueDelete(event_queue);
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furi_message_queue_free(event_queue);
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delete_mutex(&state_mutex);
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free(arkanoid_state);
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return 0;
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}
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