update custom apps / use furi

This commit is contained in:
Eng1n33r
2022-07-20 19:01:38 +03:00
parent ad970c6c6d
commit 0b27881bae
8 changed files with 92 additions and 87 deletions

View File

@@ -66,7 +66,7 @@ typedef struct {
uint16_t numLines;
uint16_t fallSpeed;
GameState gameState;
osTimerId_t timer;
FuriTimer* timer;
} TetrisState;
typedef enum {
@@ -158,11 +158,11 @@ static void tetris_game_render_callback(Canvas* const canvas, void* ctx) {
release_mutex((ValueMutex*)ctx, tetris_state);
}
static void tetris_game_input_callback(InputEvent* input_event, osMessageQueueId_t event_queue) {
static void tetris_game_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
furi_assert(event_queue);
TetrisEvent event = {.type = EventTypeKey, .input = *input_event};
osMessageQueuePut(event_queue, &event, 0, osWaitForever);
furi_message_queue_put(event_queue, &event, FuriWaitForever);
}
static void tetris_game_init_state(TetrisState* tetris_state) {
@@ -173,7 +173,7 @@ static void tetris_game_init_state(TetrisState* tetris_state) {
memcpy(&tetris_state->currPiece, &shapes[rand() % 7], sizeof(tetris_state->currPiece));
osTimerStart(tetris_state->timer, tetris_state->fallSpeed);
furi_timer_start(tetris_state->timer, tetris_state->fallSpeed);
}
static void tetris_game_remove_curr_piece(TetrisState* tetris_state) {
@@ -282,11 +282,11 @@ static bool tetris_game_piece_at_bottom(TetrisState* tetris_state, Piece* newPie
return false;
}
static void tetris_game_update_timer_callback(osMessageQueueId_t event_queue) {
static void tetris_game_update_timer_callback(FuriMessageQueue* event_queue) {
furi_assert(event_queue);
TetrisEvent event = {.type = EventTypeTick};
osMessageQueuePut(event_queue, &event, 0, osWaitForever);
furi_message_queue_put(event_queue, &event, FuriWaitForever);
}
static void
@@ -297,7 +297,7 @@ static void
if(wasDownMove) {
if(tetris_game_piece_at_bottom(tetris_state, newPiece)) {
osTimerStop(tetris_state->timer);
furi_timer_stop(tetris_state->timer);
tetris_game_render_curr_piece(tetris_state);
uint8_t numLines = 0;
@@ -332,7 +332,7 @@ static void
tetris_state->gameState = GameStateGameOver;
} else {
memcpy(&tetris_state->currPiece, spawnedPiece, sizeof(tetris_state->currPiece));
osTimerStart(tetris_state->timer, tetris_state->fallSpeed);
furi_timer_start(tetris_state->timer, tetris_state->fallSpeed);
}
}
}
@@ -347,7 +347,7 @@ static void
int32_t tetris_game_app() {
srand(DWT->CYCCNT);
osMessageQueueId_t event_queue = osMessageQueueNew(8, sizeof(TetrisEvent), NULL);
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(TetrisEvent));
TetrisState* tetris_state = malloc(sizeof(TetrisState));
@@ -376,7 +376,7 @@ int32_t tetris_game_app() {
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
tetris_state->timer =
osTimerNew(tetris_game_update_timer_callback, osTimerPeriodic, event_queue, NULL);
furi_timer_alloc(tetris_game_update_timer_callback, FuriTimerTypePeriodic, event_queue);
tetris_game_init_state(tetris_state);
TetrisEvent event;
@@ -386,7 +386,7 @@ int32_t tetris_game_app() {
for(bool processing = true; processing;) {
// This 10U implicitly sets the game loop speed. downRepeatCounter relies on this value
osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, 10U);
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 10U);
TetrisState* tetris_state = (TetrisState*)acquire_mutex_block(&state_mutex);
@@ -405,7 +405,7 @@ int32_t tetris_game_app() {
}
}
if(event_status == osOK) {
if(event_status == FuriStatusOk) {
if(event.type == EventTypeKey) {
if(event.input.type == InputTypePress || event.input.type == InputTypeLong ||
event.input.type == InputTypeRepeat) {
@@ -456,12 +456,12 @@ int32_t tetris_game_app() {
release_mutex(&state_mutex, tetris_state);
}
osTimerDelete(tetris_state->timer);
furi_timer_free(tetris_state->timer);
view_port_enabled_set(view_port, false);
gui_remove_view_port(gui, view_port);
furi_record_close("gui");
view_port_free(view_port);
osMessageQueueDelete(event_queue);
furi_message_queue_free(event_queue);
delete_mutex(&state_mutex);
vTaskPrioritySet(timer_task, origTimerPrio);
free(newPiece);