Add back option to disable credits for base pack
@@ -5,7 +5,7 @@ enum VarItemListIndex {
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VarItemListIndexAnimSpeed,
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VarItemListIndexAnimSpeed,
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VarItemListIndexCycleAnims,
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VarItemListIndexCycleAnims,
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VarItemListIndexUnlockAnims,
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VarItemListIndexUnlockAnims,
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VarItemListIndexFallbackAnim,
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VarItemListIndexCreditsAnim,
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};
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};
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void xtreme_app_scene_interface_graphics_var_item_list_callback(void* context, uint32_t index) {
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void xtreme_app_scene_interface_graphics_var_item_list_callback(void* context, uint32_t index) {
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@@ -18,6 +18,10 @@ static void xtreme_app_scene_interface_graphics_asset_pack_changed(VariableItem*
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uint8_t index = variable_item_get_current_value_index(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(
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variable_item_set_current_value_text(
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item, index == 0 ? "Default" : *CharList_get(app->asset_pack_names, index - 1));
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item, index == 0 ? "Default" : *CharList_get(app->asset_pack_names, index - 1));
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variable_item_set_locked(
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variable_item_list_get(app->var_item_list, VarItemListIndexCreditsAnim),
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index != 0,
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"Credits\nare in\ndefault pack!");
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strlcpy(
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strlcpy(
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xtreme_settings.asset_pack,
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xtreme_settings.asset_pack,
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index == 0 ? "" : *CharList_get(app->asset_pack_names, index - 1),
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index == 0 ? "" : *CharList_get(app->asset_pack_names, index - 1),
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@@ -113,6 +117,14 @@ static void xtreme_app_scene_interface_graphics_unlock_anims_changed(VariableIte
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app->save_settings = true;
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app->save_settings = true;
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}
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}
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static void xtreme_app_scene_interface_graphics_credits_anim_changed(VariableItem* item) {
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XtremeApp* app = variable_item_get_context(item);
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bool value = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, value ? "ON" : "OFF");
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xtreme_settings.credits_anim = value;
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app->save_settings = true;
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}
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void xtreme_app_scene_interface_graphics_on_enter(void* context) {
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void xtreme_app_scene_interface_graphics_on_enter(void* context) {
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XtremeApp* app = context;
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XtremeApp* app = context;
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VariableItemList* var_item_list = app->var_item_list;
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VariableItemList* var_item_list = app->var_item_list;
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@@ -163,6 +175,16 @@ void xtreme_app_scene_interface_graphics_on_enter(void* context) {
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variable_item_set_current_value_index(item, xtreme_settings.unlock_anims);
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variable_item_set_current_value_index(item, xtreme_settings.unlock_anims);
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variable_item_set_current_value_text(item, xtreme_settings.unlock_anims ? "ON" : "OFF");
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variable_item_set_current_value_text(item, xtreme_settings.unlock_anims ? "ON" : "OFF");
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item = variable_item_list_add(
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var_item_list,
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"Credits Anim",
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2,
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xtreme_app_scene_interface_graphics_credits_anim_changed,
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app);
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variable_item_set_current_value_index(item, xtreme_settings.credits_anim);
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variable_item_set_current_value_text(item, xtreme_settings.credits_anim ? "ON" : "OFF");
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variable_item_set_locked(item, app->asset_pack_index != 0, "Credits\nare in\ndefault pack!");
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variable_item_list_set_enter_callback(
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variable_item_list_set_enter_callback(
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var_item_list, xtreme_app_scene_interface_graphics_var_item_list_callback, app);
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var_item_list, xtreme_app_scene_interface_graphics_var_item_list_callback, app);
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@@ -20,6 +20,7 @@
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#define HARDCODED_ANIMATION_NAME "L1_AnimationError_128x64"
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#define HARDCODED_ANIMATION_NAME "L1_AnimationError_128x64"
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#define NO_SD_ANIMATION_NAME "L1_NoSd_128x49"
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#define NO_SD_ANIMATION_NAME "L1_NoSd_128x49"
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#define BAD_BATTERY_ANIMATION_NAME "L1_BadBattery_128x47"
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#define BAD_BATTERY_ANIMATION_NAME "L1_BadBattery_128x47"
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#define CREDITS_ANIMATION_NAME "Credits_128x64"
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#define NO_DB_ANIMATION_NAME "L0_NoDb_128x51"
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#define NO_DB_ANIMATION_NAME "L0_NoDb_128x51"
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#define BAD_SD_ANIMATION_NAME "L0_SdBad_128x51"
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#define BAD_SD_ANIMATION_NAME "L0_SdBad_128x51"
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@@ -388,15 +389,24 @@ static StorageAnimation*
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uint32_t whole_weight = 0;
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uint32_t whole_weight = 0;
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// Filter valid animations
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// Filter valid animations
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bool skip_credits = !xtreme_settings.credits_anim && xtreme_settings.asset_pack[0] == '\0';
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bool unlock = xtreme_settings.unlock_anims;
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bool unlock = xtreme_settings.unlock_anims;
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StorageAnimationList_it_t it;
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StorageAnimationList_it_t it;
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for(StorageAnimationList_it(it, animation_list); !StorageAnimationList_end_p(it);) {
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for(StorageAnimationList_it(it, animation_list); !StorageAnimationList_end_p(it);) {
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StorageAnimation* storage_animation = *StorageAnimationList_ref(it);
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StorageAnimation* storage_animation = *StorageAnimationList_ref(it);
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const StorageAnimationManifestInfo* manifest_info =
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const StorageAnimationManifestInfo* manifest_info =
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animation_storage_get_meta(storage_animation);
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animation_storage_get_meta(storage_animation);
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bool valid = animation_manager_is_valid_idle_animation(manifest_info, &stats, unlock);
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if(animation_manager_is_valid_idle_animation(manifest_info, &stats, unlock) &&
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if(strcmp(manifest_info->name, HARDCODED_ANIMATION_NAME) == 0) {
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strcmp(manifest_info->name, HARDCODED_ANIMATION_NAME)) { // Dont pick error anim randomly
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// Dont pick error anim randomly
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valid = false;
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} else if(skip_credits && strcmp(manifest_info->name, CREDITS_ANIMATION_NAME) == 0) {
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// Dont pick credits anim if disabled
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valid = false;
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}
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if(valid) { // Dont pick error anim randomly
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StorageAnimationList_next(it);
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StorageAnimationList_next(it);
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} else {
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} else {
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animation_storage_free_storage_animation(&storage_animation);
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animation_storage_free_storage_animation(&storage_animation);
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Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 4.9 KiB |
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Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 5.0 KiB |
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Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 4.9 KiB |
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Before Width: | Height: | Size: 4.8 KiB After Width: | Height: | Size: 4.8 KiB |
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Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 5.0 KiB |
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Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 5.0 KiB |
2
assets/dolphin/external/manifest.txt
vendored
@@ -176,7 +176,7 @@ Min level: 22
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Max level: 30
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Max level: 30
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Weight: 4
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Weight: 4
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Name: thank_you_128x64
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Name: Credits_128x64
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Min butthurt: 0
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Min butthurt: 0
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Max butthurt: 14
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Max butthurt: 14
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Min level: 6
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Min level: 6
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@@ -10,6 +10,7 @@ XtremeSettings xtreme_settings = {
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.anim_speed = 100, // 100%
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.anim_speed = 100, // 100%
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.cycle_anims = 0, // Meta.txt
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.cycle_anims = 0, // Meta.txt
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.unlock_anims = false, // OFF
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.unlock_anims = false, // OFF
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.credits_anim = true, // ON
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.menu_style = MenuStyleWii, // Wii
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.menu_style = MenuStyleWii, // Wii
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.lock_on_boot = false, // OFF
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.lock_on_boot = false, // OFF
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.bad_pins_format = false, // OFF
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.bad_pins_format = false, // OFF
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@@ -68,6 +69,10 @@ void XTREME_SETTINGS_LOAD() {
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x->unlock_anims = b;
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x->unlock_anims = b;
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}
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}
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flipper_format_rewind(file);
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flipper_format_rewind(file);
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if(flipper_format_read_bool(file, "credits_anim", &b, 1)) {
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x->credits_anim = b;
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}
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flipper_format_rewind(file);
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if(flipper_format_read_uint32(file, "menu_style", &u, 1)) {
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if(flipper_format_read_uint32(file, "menu_style", &u, 1)) {
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x->menu_style = CLAMP(u, MenuStyleCount - 1U, 0U);
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x->menu_style = CLAMP(u, MenuStyleCount - 1U, 0U);
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}
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}
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@@ -204,6 +209,7 @@ void XTREME_SETTINGS_SAVE() {
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flipper_format_write_uint32(file, "anim_speed", &x->anim_speed, 1);
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flipper_format_write_uint32(file, "anim_speed", &x->anim_speed, 1);
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flipper_format_write_int32(file, "cycle_anims", &x->cycle_anims, 1);
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flipper_format_write_int32(file, "cycle_anims", &x->cycle_anims, 1);
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flipper_format_write_bool(file, "unlock_anims", &x->unlock_anims, 1);
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flipper_format_write_bool(file, "unlock_anims", &x->unlock_anims, 1);
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flipper_format_write_bool(file, "credits_anim", &x->credits_anim, 1);
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e = x->menu_style;
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e = x->menu_style;
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flipper_format_write_uint32(file, "menu_style", &e, 1);
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flipper_format_write_uint32(file, "menu_style", &e, 1);
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flipper_format_write_bool(file, "bad_pins_format", &x->bad_pins_format, 1);
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flipper_format_write_bool(file, "bad_pins_format", &x->bad_pins_format, 1);
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||||||
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@@ -57,6 +57,7 @@ typedef struct {
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|||||||
uint32_t anim_speed;
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uint32_t anim_speed;
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||||||
int32_t cycle_anims;
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int32_t cycle_anims;
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||||||
bool unlock_anims;
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bool unlock_anims;
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||||||
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bool credits_anim;
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||||||
MenuStyle menu_style;
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MenuStyle menu_style;
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||||||
bool lock_on_boot;
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bool lock_on_boot;
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||||||
bool bad_pins_format;
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bool bad_pins_format;
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