Add FindMy Flipper to system apps

This commit is contained in:
MatthewKuKanich
2024-03-08 13:10:14 -05:00
parent a17efe7117
commit 13fe7b3bfc
14 changed files with 736 additions and 0 deletions

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#include "findmy_scene.h"
#include "findmy.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const findmy_on_enter_handlers[])(void*) = {
#include "findmy_scenes.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const findmy_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "findmy_scenes.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const findmy_on_exit_handlers[])(void* context) = {
#include "findmy_scenes.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers findmy_scene_handlers = {
.on_enter_handlers = findmy_on_enter_handlers,
.on_event_handlers = findmy_on_event_handlers,
.on_exit_handlers = findmy_on_exit_handlers,
.scene_num = FindMySceneNum,
};

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#pragma once
#include <gui/scene_manager.h>
#include "findmy.h"
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) FindMyScene##id,
typedef enum {
#include "findmy_scenes.h"
FindMySceneNum,
} FindMyScene;
#undef ADD_SCENE
extern const SceneManagerHandlers findmy_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "findmy_scenes.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "findmy_scenes.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "findmy_scenes.h"
#undef ADD_SCENE

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#include "../findmy_i.h"
enum VarItemListIndex {
VarItemListIndexBroadcastInterval,
VarItemListIndexTransmitPower,
VarItemListIndexRegisterTag,
VarItemListIndexAbout,
};
void findmy_scene_config_broadcast_interval_changed(VariableItem* item) {
FindMy* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
findmy_change_broadcast_interval(app, index + 1);
char str[5];
snprintf(str, sizeof(str), "%ds", app->broadcast_interval);
variable_item_set_current_value_text(item, str);
variable_item_set_current_value_index(item, app->broadcast_interval - 1);
}
void findmy_scene_config_transmit_power_changed(VariableItem* item) {
FindMy* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
findmy_change_transmit_power(app, index);
char str[7];
snprintf(str, sizeof(str), "%ddBm", app->transmit_power);
variable_item_set_current_value_text(item, str);
variable_item_set_current_value_index(item, app->transmit_power);
}
void findmy_scene_config_callback(void* context, uint32_t index) {
furi_assert(context);
FindMy* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void findmy_scene_config_on_enter(void* context) {
FindMy* app = context;
VariableItemList* var_item_list = app->var_item_list;
VariableItem* item;
item = variable_item_list_add(
var_item_list,
"Broadcast Interval",
10,
findmy_scene_config_broadcast_interval_changed,
app);
// Broadcast Interval is 1-10, so use 0-9 and offset indexes by 1
variable_item_set_current_value_index(item, app->broadcast_interval - 1);
char broadcast_interval_s[5];
snprintf(broadcast_interval_s, sizeof(broadcast_interval_s), "%ds", app->broadcast_interval);
variable_item_set_current_value_text(item, broadcast_interval_s);
item = variable_item_list_add(
var_item_list, "Transmit Power", 7, findmy_scene_config_transmit_power_changed, app);
variable_item_set_current_value_index(item, app->transmit_power);
char transmit_power_s[7];
snprintf(transmit_power_s, sizeof(transmit_power_s), "%ddBm", app->transmit_power);
variable_item_set_current_value_text(item, transmit_power_s);
item = variable_item_list_add(var_item_list, "Register Tag", 0, NULL, NULL);
item = variable_item_list_add(var_item_list, "Matthew KuKanich, Thanks to Chapoly1305, WillyJL, OpenHaystack, Testers", 1, NULL, NULL);
variable_item_set_current_value_text(item, "Credits");
variable_item_list_set_enter_callback(var_item_list, findmy_scene_config_callback, app);
variable_item_list_set_selected_item(
var_item_list, scene_manager_get_scene_state(app->scene_manager, FindMySceneConfig));
view_dispatcher_switch_to_view(app->view_dispatcher, FindMyViewVarItemList);
}
bool findmy_scene_config_on_event(void* context, SceneManagerEvent event) {
FindMy* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
scene_manager_set_scene_state(app->scene_manager, FindMySceneConfig, event.event);
consumed = true;
switch(event.event) {
case VarItemListIndexRegisterTag:
scene_manager_next_scene(app->scene_manager, FindMySceneConfigMac);
break;
case VarItemListIndexAbout:
break;
default:
break;
}
}
return consumed;
}
void findmy_scene_config_on_exit(void* context) {
FindMy* app = context;
VariableItemList* var_item_list = app->var_item_list;
variable_item_list_reset(var_item_list);
}

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#include "../findmy_i.h"
enum ByteInputResult {
ByteInputResultOk,
};
static void findmy_scene_config_mac_callback(void* context) {
FindMy* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, ByteInputResultOk);
}
void findmy_scene_config_mac_on_enter(void* context) {
FindMy* app = context;
ByteInput* byte_input = app->byte_input;
byte_input_set_header_text(byte_input, "Enter Bluetooth MAC:");
memcpy(app->mac_buf, &app->config.address, sizeof(app->mac_buf));
furi_hal_bt_reverse_mac_addr(app->mac_buf);
byte_input_set_result_callback(
byte_input,
findmy_scene_config_mac_callback,
NULL,
app,
app->mac_buf,
sizeof(app->mac_buf));
view_dispatcher_switch_to_view(app->view_dispatcher, FindMyViewByteInput);
}
bool findmy_scene_config_mac_on_event(void* context, SceneManagerEvent event) {
FindMy* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
switch(event.event) {
case ByteInputResultOk:
furi_hal_bt_reverse_mac_addr(app->mac_buf);
memcpy(&app->config.address, app->mac_buf, sizeof(app->config.address));
furi_hal_bt_extra_beacon_set_config(&app->config);
scene_manager_next_scene(app->scene_manager, FindMySceneConfigPacket);
break;
default:
break;
}
}
return consumed;
}
void findmy_scene_config_mac_on_exit(void* context) {
FindMy* app = context;
byte_input_set_result_callback(app->byte_input, NULL, NULL, NULL, NULL, 0);
byte_input_set_header_text(app->byte_input, "");
}

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#include "../findmy_i.h"
enum ByteInputResult {
ByteInputResultOk,
};
static void findmy_scene_config_packet_callback(void* context) {
FindMy* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, ByteInputResultOk);
}
void findmy_scene_config_packet_on_enter(void* context) {
FindMy* app = context;
ByteInput* byte_input = app->byte_input;
byte_input_set_header_text(byte_input, "Enter Bluetooth Payload:");
memset(app->packet_buf, 0, sizeof(app->packet_buf));
furi_hal_bt_extra_beacon_get_data(app->packet_buf);
byte_input_set_result_callback(
byte_input,
findmy_scene_config_packet_callback,
NULL,
app,
app->packet_buf,
sizeof(app->packet_buf));
view_dispatcher_switch_to_view(app->view_dispatcher, FindMyViewByteInput);
}
bool findmy_scene_config_packet_on_event(void* context, SceneManagerEvent event) {
FindMy* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
switch(event.event) {
case ByteInputResultOk:
scene_manager_search_and_switch_to_previous_scene(
app->scene_manager, FindMySceneConfig);
furi_check(furi_hal_bt_extra_beacon_set_data(app->packet_buf, sizeof(app->packet_buf)));
if (app->packet_buf[0] == 0x1E && app->packet_buf[3] == 0x00) {
app->apple = true; // Checks payload data for Apple identifier
} else {
app->apple = false;
}
findmy_main_update_apple(app->findmy_main, app->apple);
break;
default:
break;
}
}
return consumed;
}
void findmy_scene_config_packet_on_exit(void* context) {
FindMy* app = context;
byte_input_set_result_callback(app->byte_input, NULL, NULL, NULL, NULL, 0);
byte_input_set_header_text(app->byte_input, "");
}

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#include "../findmy_i.h"
void findmy_scene_main_callback(FindMyMainEvent event, void* context) {
furi_assert(context);
FindMy* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, event);
}
void findmy_scene_main_on_enter(void* context) {
FindMy* app = context;
findmy_main_set_callback(app->findmy_main, findmy_scene_main_callback, app);
view_dispatcher_switch_to_view(app->view_dispatcher, FindMyViewMain);
}
bool findmy_scene_main_on_event(void* context, SceneManagerEvent event) {
FindMy* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
switch(event.event) {
case FindMyMainEventToggle:
findmy_toggle_beacon(app);
break;
case FindMyMainEventBackground:
furi_hal_bt_extra_beacon_start();
view_dispatcher_stop(app->view_dispatcher);
break;
case FindMyMainEventConfig:
scene_manager_next_scene(app->scene_manager, FindMySceneConfig);
break;
case FindMyMainEventIntervalUp:
findmy_change_broadcast_interval(app, app->broadcast_interval + 1);
break;
case FindMyMainEventIntervalDown:
findmy_change_broadcast_interval(app, app->broadcast_interval - 1);
break;
case FindMyMainEventQuit:
break;
default:
consumed = false;
break;
}
}
return consumed;
}
void findmy_scene_main_on_exit(void* context) {
FindMy* app = context;
UNUSED(app);
}

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ADD_SCENE(findmy, main, Main)
ADD_SCENE(findmy, config, Config)
ADD_SCENE(findmy, config_mac, ConfigMac)
ADD_SCENE(findmy, config_packet, ConfigPacket)