Move lvlup anim to asset system
@@ -569,9 +569,6 @@ void animation_manager_load_and_continue_animation(AnimationManager* animation_m
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static void animation_manager_switch_to_one_shot_view(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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furi_assert(!animation_manager->one_shot_view);
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Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
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DolphinStats stats = dolphin_stats(dolphin);
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furi_record_close(RECORD_DOLPHIN);
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animation_manager->one_shot_view = one_shot_view_alloc();
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one_shot_view_set_interact_callback(
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@@ -580,19 +577,8 @@ static void animation_manager_switch_to_one_shot_view(AnimationManager* animatio
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View* next_view = one_shot_view_get_view(animation_manager->one_shot_view);
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view_stack_remove_view(animation_manager->view_stack, prev_view);
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view_stack_add_view(animation_manager->view_stack, next_view);
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if(XTREME_ASSETS()->is_nsfw) {
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one_shot_view_start_animation(animation_manager->one_shot_view, &A_Levelup1_128x64);
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} else {
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if(stats.level <= 20) {
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one_shot_view_start_animation(
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animation_manager->one_shot_view, &A_Levelup1_128x64_sfw);
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} else if(stats.level >= 21) {
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one_shot_view_start_animation(
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animation_manager->one_shot_view, &A_Levelup2_128x64_sfw);
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} else {
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furi_assert(0);
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}
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}
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one_shot_view_start_animation(
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animation_manager->one_shot_view, XTREME_ASSETS()->A_Levelup_128x64);
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}
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static void animation_manager_switch_to_animation_view(AnimationManager* animation_manager) {
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@@ -56,6 +56,7 @@ void XTREME_ASSETS_LOAD() {
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xtreme_assets = malloc(sizeof(XtremeAssets));
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XtremeSettings* xtreme_settings = XTREME_SETTINGS();
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xtreme_assets->A_Levelup_128x64 = &A_Levelup_128x64;
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xtreme_assets->I_BLE_Pairing_128x64 = &I_BLE_Pairing_128x64;
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xtreme_assets->I_DolphinCommon_56x48 = &I_DolphinCommon_56x48;
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xtreme_assets->I_DolphinMafia_115x62 = &I_DolphinMafia_115x62;
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@@ -8,6 +8,7 @@
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typedef struct {
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bool is_nsfw;
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const Icon* A_Levelup_128x64;
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const Icon* I_BLE_Pairing_128x64;
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const Icon* I_DolphinCommon_56x48;
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const Icon* I_DolphinMafia_115x62;
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