diff --git a/applications/settings/desktop_settings/scenes/desktop_settings_scene_start.c b/applications/settings/desktop_settings/scenes/desktop_settings_scene_start.c index 48031904b..5765963c4 100644 --- a/applications/settings/desktop_settings/scenes/desktop_settings_scene_start.c +++ b/applications/settings/desktop_settings/scenes/desktop_settings_scene_start.c @@ -7,7 +7,6 @@ #define SCENE_EVENT_SELECT_FAVORITE_PRIMARY 0 #define SCENE_EVENT_SELECT_FAVORITE_SECONDARY 1 -// #define SCENE_EVENT_SELECT_FAVORITE_GAME 2 #define SCENE_EVENT_SELECT_PIN_SETUP 2 #define SCENE_EVENT_SELECT_AUTO_LOCK_DELAY 3 #define SCENE_EVENT_SELECT_AUTO_LOCK_PIN 4 @@ -76,8 +75,6 @@ void desktop_settings_scene_start_on_enter(void* context) { variable_item_list_add(variable_item_list, "Secondary Fav App (Down)", 1, NULL, NULL); - // variable_item_list_add(variable_item_list, "Favorite Game", 1, NULL, NULL); - variable_item_list_add(variable_item_list, "PIN Setup", 1, NULL, NULL); item = variable_item_list_add( @@ -120,29 +117,22 @@ void desktop_settings_scene_start_on_enter(void* context) { view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewVarItemList); } -bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent sme) { +bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) { DesktopSettingsApp* app = context; bool consumed = false; - if(sme.type == SceneManagerEventTypeCustom) { - switch(sme.event) { + if(event.type == SceneManagerEventTypeCustom) { + switch(event.event) { case SCENE_EVENT_SELECT_FAVORITE_PRIMARY: - scene_manager_set_scene_state( - app->scene_manager, DesktopSettingsAppSceneFavorite, true); + scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 1); scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite); consumed = true; break; case SCENE_EVENT_SELECT_FAVORITE_SECONDARY: - scene_manager_set_scene_state( - app->scene_manager, DesktopSettingsAppSceneFavorite, false); + scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 0); scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite); consumed = true; break; - // case SCENE_EVENT_SELECT_FAVORITE_GAME: - // scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 2); - // scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite); - // consumed = true; - // break; case SCENE_EVENT_SELECT_PIN_SETUP: scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinMenu); consumed = true; @@ -162,9 +152,4 @@ void desktop_settings_scene_start_on_exit(void* context) { DesktopSettingsApp* app = context; variable_item_list_reset(app->variable_item_list); DESKTOP_SETTINGS_SAVE(&app->settings); - - // Trigger UI update in case we changed battery layout - Power* power = furi_record_open(RECORD_POWER); - power_trigger_ui_update(power); - furi_record_close(RECORD_POWER); }