fix: removing looped font calls

This commit is contained in:
Struan Clark
2023-08-16 19:24:53 -06:00
parent acc22e3753
commit 23ceb276d6

View File

@@ -331,13 +331,13 @@ static void menu_draw_callback(Canvas* canvas, void* _model) {
break;
}
case MenuStyleEurocorp: {
#ifdef CANVAS_HAS_FONT_EUROCORP
canvas_set_font(canvas, FontEurocorp);
#else
canvas_set_font(canvas, FontPrimary);
#endif
for(uint8_t i = 0; i < 3; i++) {
canvas_set_color(canvas, ColorBlack);
#ifdef CANVAS_HAS_FONT_EUROCORP
canvas_set_font(canvas, FontEurocorp);
#else
canvas_set_font(canvas, FontPrimary);
#endif
shift_position = (position + items_count + i - 1) % items_count;
item = MenuItemArray_get(model->items, shift_position);
menu_short_name(item, name);