diff --git a/ReadMe.md b/ReadMe.md index 0ac325b07..cb99a7c29 100644 --- a/ReadMe.md +++ b/ReadMe.md @@ -18,6 +18,7 @@ - Added: [Picopass: Read Elite #1888 (By pcunning)](https://github.com/flipperdevices/flipperzero-firmware/pull/1888) - Added: [nfc: NTAG password auto capture (and other password-related changes) #1843 (By GMMan)](https://github.com/flipperdevices/flipperzero-firmware/pull/1843) - Updated: [Automatic shutdown on idle #1647 (By SHxKenzuto)](https://github.com/flipperdevices/flipperzero-firmware/pull/1647) +- Added: [Scorched Tanks (By jasniec)](https://github.com/jasniec/flipper-scorched-tanks-game)
TO DO / REMOVED
@@ -230,6 +231,7 @@ $ ./fbt plugin_dist - [RFID Fuzzer (By Ganapati)](https://github.com/RogueMaster/flipperzero-firmware-wPlugins/pull/245) [Changes by Unleashed/xMasterX](https://github.com/DarkFlippers/unleashed-firmware) - [RF Remix (By ESurge)](https://github.com/ESurge/flipperzero-firmware-unirfremix) [(Original By jimilinuxguy)](https://github.com/jimilinuxguy/flipperzero-universal-rf-remote/tree/028d615c83f059bb2c905530ddb3d4efbd3cbcae/applications/jukebox) [(More protocols thanks to darmiel & xMasterX)](https://github.com/darmiel/flipper-playlist/blob/feat/unirf-protocols/applications/unirfremix/unirfremix_app.c) - [SAM (By Unknown)][Original?](https://github.com/ctoth/SAM) +- [Scorched Tanks (By jasniec)](https://github.com/jasniec/flipper-scorched-tanks-game) - [Sentry Safe (By H4ckd4ddy)](https://github.com/H4ckd4ddy/flipperzero-sentry-safe-plugin) ([Pin Out](https://github.com/RogueMaster/flipperzero-firmware-wPlugins/tree/420/applications/sentry_safe) from [UberGuidoZ](https://github.com/UberGuidoZ/)) - Signal Generator [OFW] - [Spectrum Analyzer (By jolcese)](https://github.com/jolcese/flipperzero-firmware/tree/spectrum/applications/spectrum_analyzer) [Updates (for testing) Thanks to theY4Kman](https://github.com/theY4Kman/flipperzero-firmware) diff --git a/applications/plugins/scorched_tanks/LICENSE b/applications/plugins/scorched_tanks/LICENSE new file mode 100644 index 000000000..f288702d2 --- /dev/null +++ b/applications/plugins/scorched_tanks/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/applications/plugins/scorched_tanks/README.md b/applications/plugins/scorched_tanks/README.md new file mode 100644 index 000000000..b8a25709f --- /dev/null +++ b/applications/plugins/scorched_tanks/README.md @@ -0,0 +1,33 @@ +# Scorched tanks - flipper zero game +A flipper zero game inspired by scorched earth. + +Current state is shown on this video: https://youtu.be/MKRm3_m7pJU +![input](scorched_tanks_v1.gif) +## How to do: +Do not hesitate to create PRs. If you start working on sth, please start branch name with TODO id (e.g. `feature/2-change-tank-icon`) + +If you see an improvement, modify this readme and add suggestions via PR. Bugs can be reported via Issues + +## What to do next (it's not in the priority order): +5. flatten surface beneath tanks +7. explosion animation +9. sub-ghz multi-player +11. add other types of weapons +12. code AI +13. add terain destruction +14. add terain gravity (fall down after hitting the middle of the mountain) +18. Add menu with settings (vibartion on/off, difficulty) +20. add more ground modifiers (currently there is only one hill in the middle, maybe 2 hills, skew map, etc) + +## What have been done: +1. ~~remove movement~~ +2. ~~change tank icon~~ +3. ~~power as variable not constant~~ +4. ~~better map generation: high, low regions~~ (continuation in point 20.) +6. ~~collision with the enemy~~ +8. ~~local multi-player~~ +10. ~~improve projectile trace draw on angles > 80~~ +15. ~~FIX: firing stops when bullet fly above the screen~~ +16. ~~Slightly randomize player and enemy spawn locations~~ +17. ~~Shooting vibration~~ +19. ~~Add wind~~ diff --git a/applications/plugins/scorched_tanks/application.fam b/applications/plugins/scorched_tanks/application.fam new file mode 100644 index 000000000..fa0e6dd2b --- /dev/null +++ b/applications/plugins/scorched_tanks/application.fam @@ -0,0 +1,12 @@ +App( + appid="Scorched_Tanks", + name="Scorched Tanks", + apptype=FlipperAppType.EXTERNAL, + entry_point="scorched_tanks_game_app", + cdefines=["APP_SCORCHED_TANKS_GAME"], + requires=["gui"], + stack_size=1 * 1024, + order=100, + fap_icon="scorchedTanks_10px.png", + fap_category="Games", +) diff --git a/applications/plugins/scorched_tanks/scorchedTanks_10px.png b/applications/plugins/scorched_tanks/scorchedTanks_10px.png new file mode 100644 index 000000000..6e1ae4c04 Binary files /dev/null and b/applications/plugins/scorched_tanks/scorchedTanks_10px.png differ diff --git a/applications/plugins/scorched_tanks/scorched_tanks_game_app.c b/applications/plugins/scorched_tanks/scorched_tanks_game_app.c new file mode 100644 index 000000000..956305dc9 --- /dev/null +++ b/applications/plugins/scorched_tanks/scorched_tanks_game_app.c @@ -0,0 +1,576 @@ +#include +#include +#include +#include +#include +#include +#include + +#define SCREEN_WIDTH 128 +#define SCREEN_HEIGHT 64 +#define PLAYER_INIT_LOCATION_X 20 +#define PLAYER_INIT_AIM 45 +#define PLAYER_INIT_POWER 50 +#define ENEMY_INIT_LOCATION_X 108 +#define TANK_BARREL_LENGTH 8 +#define GRAVITY_FORCE 0.5 +#define MIN_GROUND_HEIGHT 35 +#define MAX_GROUND_HEIGHT 55 +#define MAX_FIRE_POWER 100 +#define MIN_FIRE_POWER 0 +#define TANK_COLLIDER_SIZE 3 +#define MAX_WIND 10 +#define MAX_PLAYER_DIFF_X 20 +#define MAX_ENEMY_DIFF_X 20 + +// That's a filthy workaround but sin(player.aimAngle) breaks it all... If you're able to fix it, please do create a PR! +double scorched_tanks_sin[91] = { + 0.000, -0.017, -0.035, -0.052, -0.070, -0.087, -0.105, -0.122, -0.139, -0.156, -0.174, -0.191, + -0.208, -0.225, -0.242, -0.259, -0.276, -0.292, -0.309, -0.326, -0.342, -0.358, -0.375, -0.391, + -0.407, -0.423, -0.438, -0.454, -0.469, -0.485, -0.500, -0.515, -0.530, -0.545, -0.559, -0.574, + -0.588, -0.602, -0.616, -0.629, -0.643, -0.656, -0.669, -0.682, -0.695, -0.707, -0.719, -0.731, + -0.743, -0.755, -0.766, -0.777, -0.788, -0.799, -0.809, -0.819, -0.829, -0.839, -0.848, -0.857, + -0.866, -0.875, -0.883, -0.891, -0.899, -0.906, -0.914, -0.921, -0.927, -0.934, -0.940, -0.946, + -0.951, -0.956, -0.961, -0.966, -0.970, -0.974, -0.978, -0.982, -0.985, -0.988, -0.990, -0.993, + -0.995, -0.996, -0.998, -0.999, -0.999, -1.000, -1.000}; +double scorched_tanks_cos[91] = { + 1.000, 1.000, 0.999, 0.999, 0.998, 0.996, 0.995, 0.993, 0.990, 0.988, 0.985, 0.982, 0.978, + 0.974, 0.970, 0.966, 0.961, 0.956, 0.951, 0.946, 0.940, 0.934, 0.927, 0.921, 0.914, 0.906, + 0.899, 0.891, 0.883, 0.875, 0.866, 0.857, 0.848, 0.839, 0.829, 0.819, 0.809, 0.799, 0.788, + 0.777, 0.766, 0.755, 0.743, 0.731, 0.719, 0.707, 0.695, 0.682, 0.669, 0.656, 0.643, 0.629, + 0.616, 0.602, 0.588, 0.574, 0.559, 0.545, 0.530, 0.515, 0.500, 0.485, 0.469, 0.454, 0.438, + 0.423, 0.407, 0.391, 0.375, 0.358, 0.342, 0.326, 0.309, 0.292, 0.276, 0.259, 0.242, 0.225, + 0.208, 0.191, 0.174, 0.156, 0.139, 0.122, 0.105, 0.087, 0.070, 0.052, 0.035, 0.017, 0.000}; +double scorched_tanks_tan[91] = { + 0.000, -0.017, -0.035, -0.052, -0.070, -0.087, -0.105, -0.123, -0.141, -0.158, -0.176, + -0.194, -0.213, -0.231, -0.249, -0.268, -0.287, -0.306, -0.325, -0.344, -0.364, -0.384, + -0.404, -0.424, -0.445, -0.466, -0.488, -0.510, -0.532, -0.554, -0.577, -0.601, -0.625, + -0.649, -0.674, -0.700, -0.727, -0.754, -0.781, -0.810, -0.839, -0.869, -0.900, -0.932, + -0.966, -1.000, -1.036, -1.072, -1.111, -1.150, -1.192, -1.235, -1.280, -1.327, -1.376, + -1.428, -1.483, -1.540, -1.600, -1.664, -1.732, -1.804, -1.881, -1.963, -2.050, -2.144, + -2.246, -2.356, -2.475, -2.605, -2.747, -2.904, -3.078, -3.271, -3.487, -3.732, -4.011, + -4.331, -4.704, -5.144, -5.671, -6.313, -7.115, -8.144, -9.513, -11.429, -14.298, -19.077, + -28.627, -57.254, -90747.269}; +unsigned char scorched_tanks_ground_modifiers[SCREEN_WIDTH] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 28, 26, 24, 22, 20, 18, 16, 14, 12, 10, 8, 6, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; + +typedef struct +{ + // +-----x + // | + // | + // y + uint8_t x; + uint8_t y; +} Point; + +typedef struct +{ + // +-----x + // | + // | + // y + double x; + double y; +} PointDetailed; + +typedef struct +{ + unsigned char locationX; + unsigned char hp; + int aimAngle; + unsigned char firePower; +} Tank; + +typedef struct +{ + Point ground[SCREEN_WIDTH]; + Tank player; + Tank enemy; + bool isPlayerTurn; + bool isShooting; + int windSpeed; + Point trajectory[SCREEN_WIDTH]; + unsigned char trajectoryAnimationStep; + PointDetailed bulletPosition; + PointDetailed bulletVector; +} Game; + +typedef enum +{ + EventTypeTick, + EventTypeKey, +} EventType; + +typedef struct +{ + EventType type; + InputEvent input; +} ScorchedTanksEvent; + +int scorched_tanks_random(int min, int max) +{ + return min + rand() % ((max + 1) - min); +} + +void scorched_tanks_generate_ground(Game *game_state) +{ + auto lastHeight = 45; + + for (unsigned char a = 0; a < SCREEN_WIDTH; a++) + { + auto diffHeight = scorched_tanks_random(-2, 3); + auto changeLength = scorched_tanks_random(1, 6); + + if (diffHeight == 0) + { + changeLength = 1; + } + + for (int b = 0; b < changeLength; b++) + { + if (a + b < SCREEN_WIDTH) + { + auto index = a + b; + auto newPoint = lastHeight + diffHeight; + newPoint = newPoint < MIN_GROUND_HEIGHT ? MIN_GROUND_HEIGHT : newPoint; + newPoint = newPoint > MAX_GROUND_HEIGHT ? MAX_GROUND_HEIGHT : newPoint; + game_state->ground[index].x = index; + game_state->ground[index].y = newPoint - scorched_tanks_ground_modifiers[a]; + lastHeight = newPoint; + } + else + { + a += b; + break; + } + } + + a += changeLength - 1; + } +} + +void scorched_tanks_init_game(Game *game_state) +{ + game_state->player.locationX = PLAYER_INIT_LOCATION_X + scorched_tanks_random(0, MAX_PLAYER_DIFF_X) - MAX_PLAYER_DIFF_X / 2; + game_state->player.aimAngle = PLAYER_INIT_AIM; + game_state->player.firePower = PLAYER_INIT_POWER; + game_state->enemy.aimAngle = PLAYER_INIT_AIM; + game_state->enemy.firePower = PLAYER_INIT_POWER; + game_state->enemy.locationX = ENEMY_INIT_LOCATION_X + scorched_tanks_random(0, MAX_ENEMY_DIFF_X) - MAX_ENEMY_DIFF_X / 2; + game_state->isPlayerTurn = true; + + game_state->windSpeed = scorched_tanks_random(0, MAX_WIND); + + for (int x = 0; x < SCREEN_WIDTH; x++) + { + game_state->trajectory[x].x = 0; + game_state->trajectory[x].y = 0; + } + + scorched_tanks_generate_ground(game_state); +} + +void scorched_tanks_calculate_trajectory(Game *game_state) +{ + if (game_state->isShooting) + { + game_state->bulletVector.x += ((double)game_state->windSpeed - MAX_WIND / 2) / 40; + game_state->bulletVector.y += GRAVITY_FORCE; + + game_state->bulletPosition.x += game_state->bulletVector.x; + game_state->bulletPosition.y += game_state->bulletVector.y; + + int totalDistanceToEnemy = 100; + + if (game_state->isPlayerTurn) + { + double distanceToEnemyX = game_state->enemy.locationX - game_state->bulletPosition.x; + double distanceToEnemyY = game_state->ground[game_state->enemy.locationX].y - TANK_COLLIDER_SIZE - game_state->bulletPosition.y; + totalDistanceToEnemy = sqrt(distanceToEnemyX * distanceToEnemyX + distanceToEnemyY * distanceToEnemyY); + } + else + { + double distanceToEnemyX = game_state->player.locationX - game_state->bulletPosition.x; + double distanceToEnemyY = game_state->ground[game_state->player.locationX].y - TANK_COLLIDER_SIZE - game_state->bulletPosition.y; + totalDistanceToEnemy = sqrt(distanceToEnemyX * distanceToEnemyX + distanceToEnemyY * distanceToEnemyY); + } + + if (totalDistanceToEnemy <= TANK_COLLIDER_SIZE) + { + game_state->isShooting = false; + scorched_tanks_init_game(game_state); + game_state->isPlayerTurn = !game_state->isPlayerTurn; + return; + } + + if (game_state->bulletPosition.x > SCREEN_WIDTH || + game_state->bulletPosition.y > game_state->ground[(int)round(game_state->bulletPosition.x)].y) + { + game_state->isShooting = false; + game_state->bulletPosition.x = 0; + game_state->bulletPosition.y = 0; + game_state->windSpeed = scorched_tanks_random(0, MAX_WIND); + game_state->isPlayerTurn = !game_state->isPlayerTurn; + return; + } + + if (game_state->bulletPosition.y > 0) + { + game_state->trajectory[game_state->trajectoryAnimationStep].x = round(game_state->bulletPosition.x); + game_state->trajectory[game_state->trajectoryAnimationStep].y = round(game_state->bulletPosition.y); + game_state->trajectoryAnimationStep++; + } + } +} + +static void scorched_tanks_draw_tank(Canvas *const canvas, unsigned char x, unsigned char y, bool isPlayer) +{ + unsigned char lineIndex = 0; + + if (isPlayer) + { + // Draw tank base + canvas_draw_line(canvas, x - 3, y - lineIndex, x + 3, y - lineIndex++); + canvas_draw_line(canvas, x - 4, y - lineIndex, x + 4, y - lineIndex++); + canvas_draw_line(canvas, x - 4, y - lineIndex, x + 4, y - lineIndex++); + + // draw turret + canvas_draw_line(canvas, x - 2, y - lineIndex, x + 1, y - lineIndex++); + canvas_draw_line(canvas, x - 2, y - lineIndex, x, y - lineIndex++); + } + else + { + // Draw tank base + canvas_draw_line(canvas, x - 3, y - lineIndex, x + 3, y - lineIndex++); + canvas_draw_line(canvas, x - 4, y - lineIndex, x + 4, y - lineIndex++); + canvas_draw_line(canvas, x - 4, y - lineIndex, x + 4, y - lineIndex++); + + // draw turret + canvas_draw_line(canvas, x - 1, y - lineIndex, x + 2, y - lineIndex++); + canvas_draw_line(canvas, x, y - lineIndex, x + 2, y - lineIndex++); + } +} + +static void scorched_tanks_render_callback(Canvas *const canvas, void *ctx) +{ + const Game *game_state = acquire_mutex((ValueMutex *)ctx, 25); + + if (game_state == NULL) + { + return; + } + + canvas_draw_frame(canvas, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + + canvas_set_color(canvas, ColorBlack); + + if (game_state->isShooting) + { + canvas_draw_dot(canvas, game_state->bulletPosition.x, game_state->bulletPosition.y); + } + + for (int a = 1; a < SCREEN_WIDTH; a++) + { + canvas_draw_line( + canvas, + game_state->ground[a - 1].x, + game_state->ground[a - 1].y, + game_state->ground[a].x, + game_state->ground[a].y); + + if (game_state->trajectory[a].y != 0) + { + canvas_draw_dot(canvas, game_state->trajectory[a].x, game_state->trajectory[a].y); + } + } + + scorched_tanks_draw_tank(canvas, game_state->enemy.locationX, game_state->ground[game_state->enemy.locationX].y - TANK_COLLIDER_SIZE, true); + + scorched_tanks_draw_tank(canvas, game_state->player.locationX, game_state->ground[game_state->player.locationX].y - TANK_COLLIDER_SIZE, false); + + int aimX1 = 0; + int aimY1 = 0; + int aimX2 = 0; + int aimY2 = 0; + + if (game_state->isPlayerTurn) + { + aimX1 = game_state->player.locationX; + aimY1 = game_state->ground[game_state->player.locationX].y - TANK_COLLIDER_SIZE; + + double sinFromAngle = scorched_tanks_sin[game_state->player.aimAngle]; + double cosFromAngle = scorched_tanks_cos[game_state->player.aimAngle]; + aimX2 = aimX1 + TANK_BARREL_LENGTH * cosFromAngle; + aimY2 = aimY1 + TANK_BARREL_LENGTH * sinFromAngle; + + aimX1 += 1; + aimX2 += 1; + } + else + { + aimX1 = game_state->enemy.locationX; + aimY1 = game_state->ground[game_state->enemy.locationX].y - TANK_COLLIDER_SIZE; + + double sinFromAngle = scorched_tanks_sin[game_state->enemy.aimAngle]; + double cosFromAngle = scorched_tanks_cos[game_state->enemy.aimAngle]; + aimX2 = aimX1 + TANK_BARREL_LENGTH * cosFromAngle; + aimY2 = aimY1 + TANK_BARREL_LENGTH * sinFromAngle; + + aimX2 = aimX1 - (aimX2 - aimX1); + + aimX1 -= 1; + aimX2 -= 1; + } + + canvas_draw_line(canvas, aimX1, aimY1 - 3, aimX2, aimY2 - 3); + + canvas_set_font(canvas, FontSecondary); + + char buffer2[12]; + snprintf(buffer2, sizeof(buffer2), "wind: %i", game_state->windSpeed - MAX_WIND / 2); + canvas_draw_str(canvas, 55, 10, buffer2); + + if (game_state->isPlayerTurn) + { + canvas_draw_str(canvas, 93, 10, "player1"); + + char buffer[12]; + snprintf(buffer, sizeof(buffer), "a: %u", game_state->player.aimAngle); + canvas_draw_str(canvas, 2, 10, buffer); + + snprintf(buffer, sizeof(buffer), "p: %u", game_state->player.firePower); + canvas_draw_str(canvas, 27, 10, buffer); + } + else + { + canvas_draw_str(canvas, 93, 10, "player2"); + + char buffer[12]; + snprintf(buffer, sizeof(buffer), "a: %u", game_state->enemy.aimAngle); + canvas_draw_str(canvas, 2, 10, buffer); + + snprintf(buffer, sizeof(buffer), "p: %u", game_state->enemy.firePower); + canvas_draw_str(canvas, 27, 10, buffer); + } + + release_mutex((ValueMutex *)ctx, game_state); +} + +static void scorched_tanks_input_callback(InputEvent *input_event, FuriMessageQueue *event_queue) +{ + furi_assert(event_queue); + + ScorchedTanksEvent event = {.type = EventTypeKey, .input = *input_event}; + furi_message_queue_put(event_queue, &event, FuriWaitForever); +} + +static void scorched_tanks_update_timer_callback(FuriMessageQueue *event_queue) +{ + furi_assert(event_queue); + + ScorchedTanksEvent event = {.type = EventTypeTick}; + furi_message_queue_put(event_queue, &event, 0); +} + +static void scorched_tanks_increase_power(Game *game_state) +{ + if (game_state->player.firePower < MAX_FIRE_POWER && !game_state->isShooting) + { + if (game_state->isPlayerTurn && game_state->player.firePower < MAX_FIRE_POWER) + { + game_state->player.firePower++; + } + + if (!game_state->isPlayerTurn && game_state->enemy.firePower < MAX_FIRE_POWER) + { + game_state->enemy.firePower++; + } + } +} + +static void scorched_tanks_decrease_power(Game *game_state) +{ + if (game_state->player.firePower > MIN_FIRE_POWER && !game_state->isShooting) + { + if (game_state->isPlayerTurn && game_state->player.firePower > MIN_FIRE_POWER) + { + game_state->player.firePower--; + } + + if (!game_state->isPlayerTurn && game_state->enemy.firePower > MIN_FIRE_POWER) + { + game_state->enemy.firePower--; + } + } +} + +static void scorched_tanks_aim_up(Game *game_state) +{ + if (!game_state->isShooting) + { + if (game_state->isPlayerTurn && game_state->player.aimAngle < 90) + { + game_state->player.aimAngle++; + } + + if (!game_state->isPlayerTurn && game_state->enemy.aimAngle < 90) + { + game_state->enemy.aimAngle++; + } + } +} + +static void scorched_tanks_aim_down(Game *game_state) +{ + if (game_state->player.aimAngle > 0 && !game_state->isShooting) + { + if (game_state->isPlayerTurn) + { + game_state->player.aimAngle--; + } + else + { + game_state->enemy.aimAngle--; + } + } +} + +const NotificationSequence sequence_long_vibro = { + &message_vibro_on, + &message_delay_500, + &message_vibro_off, + NULL, +}; + +static void scorched_tanks_fire(Game *game_state) +{ + if (!game_state->isShooting) + { + if (game_state->isPlayerTurn) + { + double sinFromAngle = scorched_tanks_sin[game_state->player.aimAngle]; + double cosFromAngle = scorched_tanks_cos[game_state->player.aimAngle]; + auto aimX1 = game_state->player.locationX; + auto aimY1 = game_state->ground[game_state->player.locationX].y - TANK_COLLIDER_SIZE; + int aimX2 = aimX1 + TANK_BARREL_LENGTH * cosFromAngle; + int aimY2 = aimY1 + TANK_BARREL_LENGTH * sinFromAngle; + game_state->bulletPosition.x = aimX2; + game_state->bulletPosition.y = aimY2; + game_state->bulletVector.x = scorched_tanks_cos[game_state->player.aimAngle] * ((double)game_state->player.firePower / 10); + game_state->bulletVector.y = scorched_tanks_sin[game_state->player.aimAngle] * ((double)game_state->player.firePower / 10); + } + else + { + double sinFromAngle = scorched_tanks_sin[game_state->enemy.aimAngle]; + double cosFromAngle = scorched_tanks_cos[game_state->enemy.aimAngle]; + auto aimX1 = game_state->enemy.locationX; + auto aimY1 = game_state->ground[game_state->enemy.locationX].y - TANK_COLLIDER_SIZE; + int aimX2 = aimX1 + TANK_BARREL_LENGTH * cosFromAngle; + int aimY2 = aimY1 + TANK_BARREL_LENGTH * sinFromAngle; + aimX2 = aimX1 - (aimX2 - aimX1); + + game_state->bulletPosition.x = aimX2; + game_state->bulletPosition.y = aimY2; + game_state->bulletVector.x = -scorched_tanks_cos[game_state->enemy.aimAngle] * ((double)game_state->enemy.firePower / 10); + game_state->bulletVector.y = scorched_tanks_sin[game_state->enemy.aimAngle] * ((double)game_state->enemy.firePower / 10); + } + + game_state->trajectoryAnimationStep = 0; + + for (int x = 0; x < SCREEN_WIDTH; x++) + { + game_state->trajectory[x].x = 0; + game_state->trajectory[x].y = 0; + } + + game_state->isShooting = true; + + NotificationApp *notification = furi_record_open("notification"); + notification_message(notification, &sequence_long_vibro); + notification_message(notification, &sequence_blink_white_100); + furi_record_close("notification"); + } +} + +int32_t scorched_tanks_game_app(void *p) +{ + UNUSED(p); + srand(DWT->CYCCNT); + + FuriMessageQueue *event_queue = furi_message_queue_alloc(8, sizeof(ScorchedTanksEvent)); + + Game *game_state = malloc(sizeof(Game)); + scorched_tanks_init_game(game_state); + + ValueMutex state_mutex; + if (!init_mutex(&state_mutex, game_state, sizeof(ScorchedTanksEvent))) + { + FURI_LOG_E("ScorchedTanks", "cannot create mutex\r\n"); + free(game_state); + return 255; + } + + ViewPort *view_port = view_port_alloc(); + view_port_draw_callback_set(view_port, scorched_tanks_render_callback, &state_mutex); + view_port_input_callback_set(view_port, scorched_tanks_input_callback, event_queue); + + FuriTimer *timer = + furi_timer_alloc(scorched_tanks_update_timer_callback, FuriTimerTypePeriodic, event_queue); + furi_timer_start(timer, 2000); + + // Open GUI and register view_port + Gui *gui = furi_record_open(RECORD_GUI); + gui_add_view_port(gui, view_port, GuiLayerFullscreen); + + ScorchedTanksEvent event; + for (bool processing = true; processing;) + { + FuriStatus event_status = furi_message_queue_get(event_queue, &event, 50); + + if (event.type == EventTypeKey) + { // && game->isPlayerTurn + if (event.input.type == InputTypeRepeat || event.input.type == InputTypeShort) + { + switch (event.input.key) + { + case InputKeyUp: + scorched_tanks_aim_up(game_state); + break; + case InputKeyDown: + scorched_tanks_aim_down(game_state); + break; + case InputKeyRight: + scorched_tanks_increase_power(game_state); + break; + case InputKeyLeft: + scorched_tanks_decrease_power(game_state); + break; + case InputKeyOk: + scorched_tanks_fire(game_state); + break; + case InputKeyBack: + processing = false; + break; + } + } + } + else if (event.type == EventTypeTick) + { + scorched_tanks_calculate_trajectory(game_state); + } + + view_port_update(view_port); + release_mutex(&state_mutex, game_state); + } + + furi_timer_free(timer); + view_port_enabled_set(view_port, false); + gui_remove_view_port(gui, view_port); + furi_record_close(RECORD_GUI); + view_port_free(view_port); + furi_message_queue_free(event_queue); + delete_mutex(&state_mutex); + free(game_state); + + return 0; +} diff --git a/applications/plugins/scorched_tanks/scorched_tanks_v1.gif b/applications/plugins/scorched_tanks/scorched_tanks_v1.gif new file mode 100644 index 000000000..45b2ce117 Binary files /dev/null and b/applications/plugins/scorched_tanks/scorched_tanks_v1.gif differ