Storage: remove LFS (#3577)

* Storage: drop internal storage

* Storage: rollback some unnecessary changes

* Storage: rollback some unnecessary changes part 2

* Storage: cleanup various defines and int handling. Ble: allow short connection interval if internal flash is not used.

* Storage: do not return storage if it is not ready

* Save PIN code to RTC, update settings

* Simplify the code, clean up includes

* Rearrange some code

* apps: storage_move_to_sd: conditionally enable with --extra-define=STORAGE_INT_ON_LFS

* Load Desktop settings automatically

* Redirect /any to /ext

* Abolish storage_move_to_sd app

* Remove as many mentions of ANY_PATH as possible

* Fix desktop settings wrongly not loading

* Improve desktop settings handling and strings

* Load BLE settings and keys automatically

* Improve BLE configuration procedure

* Do not load bluetooth keys twice if they were already loaded

* Load dolphin state automatically

* Fix merge artifact

* Load notification settings automatically

* Update desktop settings strings

* Load expansion settings automatically

* Do not use thread signals to reload desktop settings

* Load region data automatically, separate to its own hook

* Improve ble behaviour with no keys

* Fix Dolphin state not resetting correctly

* Add a status check

* Make Desktop save its own settings

* Check result when taking and releasing mutex

* Improve default thread signal handling in FuriEventLoop

* Make bt service in charge of saving settings, add settings api

* Fix a deadlock due to timer thread not receiving time

* Lock core2 when reinitialising bt

* Update clang-format

* Revert "Update clang-format"

This reverts commit d61295ac063c6ec879375ceeab54d6ff2c90a9a1.

* Format sources with clang-format

* Revert old stack size for desktop settings

* Allocate big struct dynamically

* Simplify PIN comparison

* Save pointer to storage in Desktop object

* Fix region provisioning for hardware regions

* Remove stale TODO + siimplify code

* Clean up region.c

* Use sizeof instead of macro define

* Limit PIN length to 10 for consistency

* Emit a warning upon usage of /any

* Add delay after finding flipper

* Remove unnecessary delay

* Remove all mentions of STORAGE_INT_ON_LFS

* Remove littlefs and internal storage

* Remove all possible LittleFS mentions

* Fix browser tab in Archive

* Ble: fix connection interval explanation

* Bump API Symbols

* BLE: Update comments interval connection comments

* Storage: clear FuriHalRtcFlagStorageFormatInternal if set

---------

Co-authored-by: Georgii Surkov <georgii.surkov@outlook.com>
Co-authored-by: hedger <hedger@nanode.su>
Co-authored-by: Georgii Surkov <37121527+gsurkov@users.noreply.github.com>
This commit is contained in:
MX
2024-08-10 13:18:51 +03:00
parent 6c6d64f1bd
commit 28272f7a7a
114 changed files with 1353 additions and 1985 deletions

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@@ -1,4 +0,0 @@
#pragma once
#define SCENE_LOCKED_FIRST_ENTER 0
#define SCENE_LOCKED_REPEAT_ENTER 1

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@@ -20,7 +20,6 @@ void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
void desktop_scene_lock_menu_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
DESKTOP_SETTINGS_LOAD(&desktop->settings);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
desktop_lock_menu_set_dummy_mode_state(desktop->lock_menu, desktop->settings.dummy_mode);
@@ -38,11 +37,8 @@ bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
if(event.type == SceneManagerEventTypeTick) {
bool check_pin_changed =
scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
if(check_pin_changed) {
DESKTOP_SETTINGS_LOAD(&desktop->settings);
if(desktop->settings.pin_code.length > 0) {
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
}
if(check_pin_changed && desktop_pin_code_is_set()) {
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
}
} else if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {

View File

@@ -6,12 +6,12 @@
#include "../desktop.h"
#include "../desktop_i.h"
#include "../helpers/pin.h"
#include "../helpers/pin_code.h"
#include "../animations/animation_manager.h"
#include "../views/desktop_events.h"
#include "../views/desktop_view_locked.h"
#include "desktop_scene.h"
#include "desktop_scene_i.h"
#include "desktop_scene_locked.h"
#define WRONG_PIN_HEADER_TIMEOUT 3000
#define INPUT_PIN_VIEW_TIMEOUT 15000
@@ -42,15 +42,13 @@ void desktop_scene_locked_on_enter(void* context) {
bool switch_to_timeout_scene = false;
uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLocked);
if(state == SCENE_LOCKED_FIRST_ENTER) {
bool pin_locked = desktop->settings.pin_code.length > 0;
if(state == DesktopSceneLockedStateFirstEnter) {
view_port_enabled_set(desktop->lock_icon_viewport, true);
Gui* gui = furi_record_open(RECORD_GUI);
gui_set_lockdown(gui, true);
furi_record_close(RECORD_GUI);
if(pin_locked) {
DESKTOP_SETTINGS_LOAD(&desktop->settings);
if(desktop_pin_code_is_set()) {
desktop_view_locked_lock(desktop->locked_view, true);
uint32_t pin_timeout = desktop_pin_lock_get_fail_timeout();
if(pin_timeout > 0) {
@@ -65,7 +63,7 @@ void desktop_scene_locked_on_enter(void* context) {
desktop_view_locked_close_doors(desktop->locked_view);
}
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_REPEAT_ENTER);
desktop->scene_manager, DesktopSceneLocked, DesktopSceneLockedStateRepeatEnter);
}
if(switch_to_timeout_scene) {

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@@ -0,0 +1,6 @@
#pragma once
typedef enum {
DesktopSceneLockedStateFirstEnter,
DesktopSceneLockedStateRepeatEnter,
} DesktopSceneLockedState;

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@@ -155,25 +155,21 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
}
case DesktopMainEventOpenFavoriteLeftShort:
DESKTOP_SETTINGS_LOAD(&desktop->settings);
desktop_scene_main_start_favorite(
desktop, &desktop->settings.favorite_apps[FavoriteAppLeftShort]);
consumed = true;
break;
case DesktopMainEventOpenFavoriteLeftLong:
DESKTOP_SETTINGS_LOAD(&desktop->settings);
desktop_scene_main_start_favorite(
desktop, &desktop->settings.favorite_apps[FavoriteAppLeftLong]);
consumed = true;
break;
case DesktopMainEventOpenFavoriteRightShort:
DESKTOP_SETTINGS_LOAD(&desktop->settings);
desktop_scene_main_start_favorite(
desktop, &desktop->settings.favorite_apps[FavoriteAppRightShort]);
consumed = true;
break;
case DesktopMainEventOpenFavoriteRightLong:
DESKTOP_SETTINGS_LOAD(&desktop->settings);
desktop_scene_main_start_favorite(
desktop, &desktop->settings.favorite_apps[FavoriteAppRightLong]);
consumed = true;
@@ -189,7 +185,6 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
break;
case DesktopAnimationEventInteractAnimation:
if(!animation_manager_interact_process(desktop->animation_manager)) {
DESKTOP_SETTINGS_LOAD(&desktop->settings);
if(!desktop->settings.dummy_mode) {
desktop_scene_main_open_app_or_profile(
desktop, &desktop->settings.favorite_apps[FavoriteAppRightShort]);

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@@ -10,7 +10,7 @@
#include "../desktop_i.h"
#include "../views/desktop_events.h"
#include "../views/desktop_view_pin_input.h"
#include "../helpers/pin.h"
#include "../helpers/pin_code.h"
#include "desktop_scene.h"
#define WRONG_PIN_HEADER_TIMEOUT 3000
@@ -49,10 +49,12 @@ static void desktop_scene_pin_input_back_callback(void* context) {
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventBack);
}
static void desktop_scene_pin_input_done_callback(const PinCode* pin_code, void* context) {
static void desktop_scene_pin_input_done_callback(const DesktopPinCode* pin_code, void* context) {
Desktop* desktop = (Desktop*)context;
if(desktop_pin_compare(&desktop->settings.pin_code, pin_code)) {
if(desktop_pin_code_check(pin_code)) {
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventUnlocked);
} else {
uint32_t pin_fails = furi_hal_rtc_get_pin_fails();
furi_hal_rtc_set_pin_fails(pin_fails + 1);

View File

@@ -45,9 +45,6 @@ bool desktop_scene_slideshow_on_event(void* context, SceneManagerEvent event) {
}
void desktop_scene_slideshow_on_exit(void* context) {
UNUSED(context);
Storage* storage = furi_record_open(RECORD_STORAGE);
storage_common_remove(storage, SLIDESHOW_FS_PATH);
furi_record_close(RECORD_STORAGE);
Desktop* desktop = context;
storage_common_remove(desktop->storage, SLIDESHOW_FS_PATH);
}