desktop animations unload apilock revert

+ js layout fix and lfrfid ui fix
by Willy-JL
This commit is contained in:
MX
2024-04-06 05:40:53 +03:00
parent 344b624efc
commit 294df5d1d4
5 changed files with 44 additions and 27 deletions

View File

@@ -33,10 +33,8 @@ static void desktop_loader_callback(const void* message, void* context) {
const LoaderEvent* event = message;
if(event->type == LoaderEventTypeApplicationBeforeLoad) {
desktop->animation_lock = api_lock_alloc_locked();
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalBeforeAppStarted);
api_lock_wait_unlock_and_free(desktop->animation_lock);
desktop->animation_lock = NULL;
furi_check(furi_semaphore_acquire(desktop->animation_semaphore, 3000) == FuriStatusOk);
} else if(
event->type == LoaderEventTypeApplicationLoadFailed ||
event->type == LoaderEventTypeApplicationStopped) {
@@ -130,7 +128,7 @@ static bool desktop_custom_event_callback(void* context, uint32_t event) {
animation_manager_unload_and_stall_animation(desktop->animation_manager);
}
desktop_auto_lock_inhibit(desktop);
api_lock_unlock(desktop->animation_lock);
furi_semaphore_release(desktop->animation_semaphore);
return true;
case DesktopGlobalAfterAppFinished:
animation_manager_load_and_continue_animation(desktop->animation_manager);
@@ -280,6 +278,7 @@ void desktop_set_stealth_mode_state(Desktop* desktop, bool enabled) {
Desktop* desktop_alloc(void) {
Desktop* desktop = malloc(sizeof(Desktop));
desktop->animation_semaphore = furi_semaphore_alloc(1, 0);
desktop->animation_manager = animation_manager_alloc();
desktop->gui = furi_record_open(RECORD_GUI);
desktop->scene_thread = furi_thread_alloc();