feat: Chess v1.8

This commit is contained in:
Struan Clark
2023-08-12 12:09:05 -06:00
parent 5e710916d6
commit 2c412d9281
28 changed files with 11161 additions and 0 deletions

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#include "flipchess_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const flipchess_on_enter_handlers[])(void*) = {
#include "flipchess_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const flipchess_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "flipchess_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const flipchess_on_exit_handlers[])(void* context) = {
#include "flipchess_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers flipchess_scene_handlers = {
.on_enter_handlers = flipchess_on_enter_handlers,
.on_event_handlers = flipchess_on_event_handlers,
.on_exit_handlers = flipchess_on_exit_handlers,
.scene_num = FlipChessSceneNum,
};

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#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) FlipChessScene##id,
typedef enum {
#include "flipchess_scene_config.h"
FlipChessSceneNum,
} FlipChessScene;
#undef ADD_SCENE
extern const SceneManagerHandlers flipchess_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "flipchess_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "flipchess_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "flipchess_scene_config.h"
#undef ADD_SCENE

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ADD_SCENE(flipchess, startscreen, Startscreen)
ADD_SCENE(flipchess, menu, Menu)
ADD_SCENE(flipchess, scene_1, Scene_1)
ADD_SCENE(flipchess, settings, Settings)

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#include "../flipchess.h"
enum SubmenuIndex {
SubmenuIndexScene1New = 10,
SubmenuIndexScene1Resume,
SubmenuIndexScene1Import,
SubmenuIndexSettings,
};
void flipchess_scene_menu_submenu_callback(void* context, uint32_t index) {
FlipChess* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void flipchess_scene_menu_on_enter(void* context) {
FlipChess* app = context;
submenu_add_item(
app->submenu,
"New Game",
SubmenuIndexScene1New,
flipchess_scene_menu_submenu_callback,
app);
if(app->import_game == 1) {
submenu_add_item(
app->submenu,
"Resume Game",
SubmenuIndexScene1Resume,
flipchess_scene_menu_submenu_callback,
app);
}
// submenu_add_item(
// app->submenu,
// "Import Game",
// SubmenuIndexScene1Import,
// flipchess_scene_menu_submenu_callback,
// app);
submenu_add_item(
app->submenu, "Settings", SubmenuIndexSettings, flipchess_scene_menu_submenu_callback, app);
submenu_set_selected_item(
app->submenu, scene_manager_get_scene_state(app->scene_manager, FlipChessSceneMenu));
view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdMenu);
}
bool flipchess_scene_menu_on_event(void* context, SceneManagerEvent event) {
FlipChess* app = context;
//UNUSED(app);
if(event.type == SceneManagerEventTypeBack) {
//exit app
scene_manager_stop(app->scene_manager);
view_dispatcher_stop(app->view_dispatcher);
return true;
} else if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubmenuIndexScene1New) {
app->import_game = 0;
scene_manager_set_scene_state(
app->scene_manager, FlipChessSceneMenu, SubmenuIndexScene1New);
scene_manager_next_scene(app->scene_manager, FlipChessSceneScene_1);
return true;
}
if(event.event == SubmenuIndexScene1Resume) {
app->import_game = 1;
scene_manager_set_scene_state(
app->scene_manager, FlipChessSceneMenu, SubmenuIndexScene1Resume);
scene_manager_next_scene(app->scene_manager, FlipChessSceneScene_1);
return true;
} else if(event.event == SubmenuIndexScene1Import) {
app->import_game = 1;
app->input_state = FlipChessTextInputGame;
text_input_set_header_text(app->text_input, "Enter board FEN");
view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdTextInput);
return true;
} else if(event.event == SubmenuIndexSettings) {
scene_manager_set_scene_state(
app->scene_manager, FlipChessSceneMenu, SubmenuIndexSettings);
scene_manager_next_scene(app->scene_manager, FlipChessSceneSettings);
return true;
}
}
return false;
}
void flipchess_scene_menu_on_exit(void* context) {
FlipChess* app = context;
submenu_reset(app->submenu);
}

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#include "../flipchess.h"
#include "../helpers/flipchess_file.h"
#include "../helpers/flipchess_custom_event.h"
#include "../views/flipchess_scene_1.h"
void flipchess_scene_1_callback(FlipChessCustomEvent event, void* context) {
furi_assert(context);
FlipChess* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, event);
}
void flipchess_scene_scene_1_on_enter(void* context) {
furi_assert(context);
FlipChess* app = context;
flipchess_scene_1_set_callback(app->flipchess_scene_1, flipchess_scene_1_callback, app);
view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdScene1);
}
bool flipchess_scene_scene_1_on_event(void* context, SceneManagerEvent event) {
FlipChess* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case FlipChessCustomEventScene1Left:
case FlipChessCustomEventScene1Right:
break;
case FlipChessCustomEventScene1Up:
case FlipChessCustomEventScene1Down:
break;
case FlipChessCustomEventScene1Back:
notification_message(app->notification, &sequence_reset_red);
notification_message(app->notification, &sequence_reset_green);
notification_message(app->notification, &sequence_reset_blue);
if(!scene_manager_search_and_switch_to_previous_scene(
app->scene_manager, FlipChessSceneMenu)) {
scene_manager_stop(app->scene_manager);
view_dispatcher_stop(app->view_dispatcher);
}
consumed = true;
break;
}
}
return consumed;
}
void flipchess_scene_scene_1_on_exit(void* context) {
FlipChess* app = context;
if(app->import_game == 1 && strlen(app->import_game_text) > 0) {
flipchess_save_file(app->import_game_text, FlipChessFileBoard, NULL, false, true);
}
}

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#include "../flipchess.h"
#include "../helpers/flipchess_voice.h"
#include <lib/toolbox/value_index.h>
#define TEXT_LABEL_ON "ON"
#define TEXT_LABEL_OFF "OFF"
const char* const haptic_text[2] = {
TEXT_LABEL_OFF,
TEXT_LABEL_ON,
};
const uint32_t haptic_value[2] = {
FlipChessHapticOff,
FlipChessHapticOn,
};
const char* const player_mode_text[4] = {
"Human",
"CPU 1",
"CPU 2",
"CPU 3",
};
const uint32_t player_mode_value[4] = {
FlipChessPlayerHuman,
FlipChessPlayerAI1,
FlipChessPlayerAI2,
FlipChessPlayerAI3,
};
static void flipchess_scene_settings_set_haptic(VariableItem* item) {
FlipChess* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, haptic_text[index]);
app->haptic = haptic_value[index];
}
static void flipchess_scene_settings_set_white_mode(VariableItem* item) {
FlipChess* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, player_mode_text[index]);
app->white_mode = player_mode_value[index];
}
static void flipchess_scene_settings_set_black_mode(VariableItem* item) {
FlipChess* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, player_mode_text[index]);
app->black_mode = player_mode_value[index];
}
void flipchess_scene_settings_submenu_callback(void* context, uint32_t index) {
FlipChess* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void flipchess_scene_settings_on_enter(void* context) {
FlipChess* app = context;
VariableItem* item;
uint8_t value_index;
if(app->sound == 1) {
flipchess_voice_which_side();
}
// White mode
item = variable_item_list_add(
app->variable_item_list, "White:", 4, flipchess_scene_settings_set_white_mode, app);
value_index = value_index_uint32(app->white_mode, player_mode_value, 4);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, player_mode_text[value_index]);
// Black mode
item = variable_item_list_add(
app->variable_item_list, "Black:", 4, flipchess_scene_settings_set_black_mode, app);
value_index = value_index_uint32(app->black_mode, player_mode_value, 4);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, player_mode_text[value_index]);
// Vibro on/off
item = variable_item_list_add(
app->variable_item_list, "Vibro/Haptic:", 2, flipchess_scene_settings_set_haptic, app);
value_index = value_index_uint32(app->haptic, haptic_value, 2);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, haptic_text[value_index]);
view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdSettings);
}
bool flipchess_scene_settings_on_event(void* context, SceneManagerEvent event) {
FlipChess* app = context;
UNUSED(app);
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
}
return consumed;
}
void flipchess_scene_settings_on_exit(void* context) {
FlipChess* app = context;
variable_item_list_set_selected_item(app->variable_item_list, 0);
variable_item_list_reset(app->variable_item_list);
}

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#include "../flipchess.h"
#include "../helpers/flipchess_voice.h"
#include "../helpers/flipchess_file.h"
#include "../helpers/flipchess_custom_event.h"
#include "../views/flipchess_startscreen.h"
void flipchess_scene_startscreen_callback(FlipChessCustomEvent event, void* context) {
furi_assert(context);
FlipChess* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, event);
}
void flipchess_scene_startscreen_on_enter(void* context) {
furi_assert(context);
FlipChess* app = context;
if(flipchess_has_file(FlipChessFileBoard, NULL, false)) {
if(flipchess_load_file(app->import_game_text, FlipChessFileBoard, NULL)) {
app->import_game = 1;
}
}
flipchess_startscreen_set_callback(
app->flipchess_startscreen, flipchess_scene_startscreen_callback, app);
view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdStartscreen);
}
bool flipchess_scene_startscreen_on_event(void* context, SceneManagerEvent event) {
FlipChess* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case FlipChessCustomEventStartscreenLeft:
case FlipChessCustomEventStartscreenRight:
break;
case FlipChessCustomEventStartscreenUp:
case FlipChessCustomEventStartscreenDown:
break;
case FlipChessCustomEventStartscreenOk:
scene_manager_next_scene(app->scene_manager, FlipChessSceneMenu);
consumed = true;
break;
case FlipChessCustomEventStartscreenBack:
notification_message(app->notification, &sequence_reset_red);
notification_message(app->notification, &sequence_reset_green);
notification_message(app->notification, &sequence_reset_blue);
if(!scene_manager_search_and_switch_to_previous_scene(
app->scene_manager, FlipChessSceneStartscreen)) {
scene_manager_stop(app->scene_manager);
view_dispatcher_stop(app->view_dispatcher);
}
consumed = true;
break;
}
}
return consumed;
}
void flipchess_scene_startscreen_on_exit(void* context) {
FlipChess* app = context;
if(app->sound == 1) {
flipchess_voice_shall_we_play();
}
}