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https://github.com/Next-Flip/Momentum-Firmware.git
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feat: Chess v1.8
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102
applications/external/chess/scenes/flipchess_scene_settings.c
vendored
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102
applications/external/chess/scenes/flipchess_scene_settings.c
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#include "../flipchess.h"
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#include "../helpers/flipchess_voice.h"
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#include <lib/toolbox/value_index.h>
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#define TEXT_LABEL_ON "ON"
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#define TEXT_LABEL_OFF "OFF"
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const char* const haptic_text[2] = {
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TEXT_LABEL_OFF,
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TEXT_LABEL_ON,
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};
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const uint32_t haptic_value[2] = {
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FlipChessHapticOff,
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FlipChessHapticOn,
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};
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const char* const player_mode_text[4] = {
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"Human",
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"CPU 1",
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"CPU 2",
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"CPU 3",
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};
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const uint32_t player_mode_value[4] = {
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FlipChessPlayerHuman,
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FlipChessPlayerAI1,
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FlipChessPlayerAI2,
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FlipChessPlayerAI3,
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};
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static void flipchess_scene_settings_set_haptic(VariableItem* item) {
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FlipChess* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, haptic_text[index]);
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app->haptic = haptic_value[index];
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}
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static void flipchess_scene_settings_set_white_mode(VariableItem* item) {
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FlipChess* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, player_mode_text[index]);
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app->white_mode = player_mode_value[index];
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}
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static void flipchess_scene_settings_set_black_mode(VariableItem* item) {
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FlipChess* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, player_mode_text[index]);
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app->black_mode = player_mode_value[index];
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}
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void flipchess_scene_settings_submenu_callback(void* context, uint32_t index) {
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FlipChess* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, index);
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}
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void flipchess_scene_settings_on_enter(void* context) {
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FlipChess* app = context;
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VariableItem* item;
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uint8_t value_index;
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if(app->sound == 1) {
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flipchess_voice_which_side();
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}
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// White mode
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item = variable_item_list_add(
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app->variable_item_list, "White:", 4, flipchess_scene_settings_set_white_mode, app);
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value_index = value_index_uint32(app->white_mode, player_mode_value, 4);
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, player_mode_text[value_index]);
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// Black mode
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item = variable_item_list_add(
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app->variable_item_list, "Black:", 4, flipchess_scene_settings_set_black_mode, app);
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value_index = value_index_uint32(app->black_mode, player_mode_value, 4);
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, player_mode_text[value_index]);
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// Vibro on/off
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item = variable_item_list_add(
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app->variable_item_list, "Vibro/Haptic:", 2, flipchess_scene_settings_set_haptic, app);
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value_index = value_index_uint32(app->haptic, haptic_value, 2);
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, haptic_text[value_index]);
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view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdSettings);
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}
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bool flipchess_scene_settings_on_event(void* context, SceneManagerEvent event) {
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FlipChess* app = context;
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UNUSED(app);
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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}
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return consumed;
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}
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void flipchess_scene_settings_on_exit(void* context) {
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FlipChess* app = context;
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variable_item_list_set_selected_item(app->variable_item_list, 0);
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variable_item_list_reset(app->variable_item_list);
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}
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