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https://github.com/Next-Flip/Momentum-Firmware.git
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feat: Chess v1.8
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67
applications/external/chess/scenes/flipchess_scene_startscreen.c
vendored
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67
applications/external/chess/scenes/flipchess_scene_startscreen.c
vendored
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#include "../flipchess.h"
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#include "../helpers/flipchess_voice.h"
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#include "../helpers/flipchess_file.h"
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#include "../helpers/flipchess_custom_event.h"
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#include "../views/flipchess_startscreen.h"
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void flipchess_scene_startscreen_callback(FlipChessCustomEvent event, void* context) {
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furi_assert(context);
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FlipChess* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, event);
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}
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void flipchess_scene_startscreen_on_enter(void* context) {
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furi_assert(context);
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FlipChess* app = context;
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if(flipchess_has_file(FlipChessFileBoard, NULL, false)) {
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if(flipchess_load_file(app->import_game_text, FlipChessFileBoard, NULL)) {
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app->import_game = 1;
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}
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}
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flipchess_startscreen_set_callback(
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app->flipchess_startscreen, flipchess_scene_startscreen_callback, app);
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view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdStartscreen);
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}
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bool flipchess_scene_startscreen_on_event(void* context, SceneManagerEvent event) {
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FlipChess* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case FlipChessCustomEventStartscreenLeft:
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case FlipChessCustomEventStartscreenRight:
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break;
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case FlipChessCustomEventStartscreenUp:
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case FlipChessCustomEventStartscreenDown:
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break;
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case FlipChessCustomEventStartscreenOk:
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scene_manager_next_scene(app->scene_manager, FlipChessSceneMenu);
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consumed = true;
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break;
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case FlipChessCustomEventStartscreenBack:
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notification_message(app->notification, &sequence_reset_red);
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notification_message(app->notification, &sequence_reset_green);
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notification_message(app->notification, &sequence_reset_blue);
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if(!scene_manager_search_and_switch_to_previous_scene(
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app->scene_manager, FlipChessSceneStartscreen)) {
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scene_manager_stop(app->scene_manager);
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view_dispatcher_stop(app->view_dispatcher);
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}
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consumed = true;
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break;
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}
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}
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return consumed;
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}
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void flipchess_scene_startscreen_on_exit(void* context) {
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FlipChess* app = context;
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if(app->sound == 1) {
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flipchess_voice_shall_we_play();
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}
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}
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