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https://github.com/Next-Flip/Momentum-Firmware.git
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feat: Chess v1.8
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155
applications/external/chess/views/flipchess_startscreen.c
vendored
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155
applications/external/chess/views/flipchess_startscreen.c
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@@ -0,0 +1,155 @@
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#include "../flipchess.h"
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#include <furi.h>
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#include <furi_hal.h>
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#include <input/input.h>
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#include <gui/elements.h>
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#include "flipchess_icons.h"
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struct FlipChessStartscreen {
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View* view;
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FlipChessStartscreenCallback callback;
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void* context;
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};
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typedef struct {
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int some_value;
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} FlipChessStartscreenModel;
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void flipchess_startscreen_set_callback(
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FlipChessStartscreen* instance,
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FlipChessStartscreenCallback callback,
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void* context) {
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furi_assert(instance);
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furi_assert(callback);
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instance->callback = callback;
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instance->context = context;
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}
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void flipchess_startscreen_draw(Canvas* canvas, FlipChessStartscreenModel* model) {
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UNUSED(model);
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canvas_clear(canvas);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_icon(canvas, 0, 0, &I_FLIPR_128x64);
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str(canvas, 4, 11, "Chess");
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canvas_set_font(canvas, FontSecondary);
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canvas_draw_str(canvas, 62, 11, FLIPCHESS_VERSION);
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//canvas_set_font(canvas, FontSecondary);
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//canvas_draw_str(canvas, 10, 11, "How about a nice game of...");
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//canvas_draw_str(canvas, 99, 40, FLIPCHESS_VERSION);
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//canvas_set_font(canvas, FontPrimary);
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//canvas_draw_str(canvas, 10, 23, "Chess");
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//canvas_draw_icon(canvas, 0, 40, &I_Background_128x11);
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//canvas_draw_str(canvas, 10, 61, "FLIPR");
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elements_button_left(canvas, "Sound");
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elements_button_right(canvas, "Silent");
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}
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static void flipchess_startscreen_model_init(FlipChessStartscreenModel* const model) {
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model->some_value = 1;
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}
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bool flipchess_startscreen_input(InputEvent* event, void* context) {
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furi_assert(context);
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FlipChessStartscreen* instance = context;
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FlipChess* app = instance->context;
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if(event->type == InputTypeRelease) {
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switch(event->key) {
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case InputKeyBack:
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with_view_model(
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instance->view,
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FlipChessStartscreenModel * model,
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{
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UNUSED(model);
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instance->callback(FlipChessCustomEventStartscreenBack, instance->context);
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},
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true);
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break;
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case InputKeyLeft:
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// sound on, haptic off
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app->sound = 1;
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app->haptic = FlipChessHapticOff;
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with_view_model(
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instance->view,
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FlipChessStartscreenModel * model,
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{
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UNUSED(model);
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instance->callback(FlipChessCustomEventStartscreenOk, instance->context);
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},
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true);
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break;
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case InputKeyRight:
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// sound off, haptic on
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app->sound = 0;
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app->haptic = FlipChessHapticOn;
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with_view_model(
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instance->view,
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FlipChessStartscreenModel * model,
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{
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UNUSED(model);
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instance->callback(FlipChessCustomEventStartscreenOk, instance->context);
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},
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true);
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break;
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case InputKeyUp:
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case InputKeyDown:
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case InputKeyOk:
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case InputKeyMAX:
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break;
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}
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}
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return true;
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}
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void flipchess_startscreen_exit(void* context) {
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furi_assert(context);
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}
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void flipchess_startscreen_enter(void* context) {
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furi_assert(context);
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FlipChessStartscreen* instance = (FlipChessStartscreen*)context;
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with_view_model(
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instance->view,
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FlipChessStartscreenModel * model,
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{ flipchess_startscreen_model_init(model); },
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true);
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}
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FlipChessStartscreen* flipchess_startscreen_alloc() {
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FlipChessStartscreen* instance = malloc(sizeof(FlipChessStartscreen));
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instance->view = view_alloc();
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view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(FlipChessStartscreenModel));
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view_set_context(instance->view, instance); // furi_assert crashes in events without this
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view_set_draw_callback(instance->view, (ViewDrawCallback)flipchess_startscreen_draw);
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view_set_input_callback(instance->view, flipchess_startscreen_input);
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//view_set_enter_callback(instance->view, flipchess_startscreen_enter);
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//view_set_exit_callback(instance->view, flipchess_startscreen_exit);
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with_view_model(
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instance->view,
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FlipChessStartscreenModel * model,
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{ flipchess_startscreen_model_init(model); },
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true);
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return instance;
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}
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void flipchess_startscreen_free(FlipChessStartscreen* instance) {
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furi_assert(instance);
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with_view_model(
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instance->view, FlipChessStartscreenModel * model, { UNUSED(model); }, true);
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view_free(instance->view);
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free(instance);
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}
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View* flipchess_startscreen_get_view(FlipChessStartscreen* instance) {
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furi_assert(instance);
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return instance->view;
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}
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