Add Dummy Mode Game Shortcuts to Scene & View

This commit is contained in:
RogueMaster
2022-10-26 19:19:14 -04:00
parent 85900c50ff
commit 2f1d20210b
2 changed files with 53 additions and 3 deletions

View File

@@ -74,15 +74,25 @@ bool desktop_main_input_callback(InputEvent* event, void* context) {
} else {
if(event->type == InputTypeShort) {
if(event->key == InputKeyOk) {
main_view->callback(DesktopMainEventOpenGameMenu, main_view->context);
main_view->callback(DesktopMainEventOpenGameMenu, main_view->context); // OPENS Snake
} else if(event->key == InputKeyUp) {
main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
} else if(event->key == InputKeyDown) {
main_view->callback(DesktopMainEventOpenPassport, main_view->context);
main_view->callback(DesktopMainEventOpenTetris, main_view->context); // OPENS Tetris
} else if(event->key == InputKeyLeft) {
main_view->callback(DesktopMainEventOpenPassport, main_view->context);
main_view->callback(DesktopMainEventOpenArkanoid, main_view->context); // OPENS Arkanoid
}
// Right key is handled by animation manager
} else if(event->type == InputTypeLong) {
if(event->key == InputKeyOk) {
main_view->callback(DesktopAnimationEventNewIdleAnimation, main_view->context);
} else if(event->key == InputKeyUp) {
main_view->callback(DesktopMainEventOpenDOOM, main_view->context); // OPENS DOOM
} else if(event->key == InputKeyDown) {
main_view->callback(DesktopMainEventOpenZombiez, main_view->context); // OPENS Zombiez
} else if(event->key == InputKeyLeft) {
main_view->callback(DesktopMainEventOpenHeap, main_view->context); // OPENS Heap Defence
}
}
}