ibutton and lfrfid small ui improvements

This commit is contained in:
MX
2024-05-03 20:59:28 +03:00
parent c9d23a9d1d
commit 374e96bb7d
7 changed files with 64 additions and 39 deletions

View File

@@ -21,17 +21,14 @@ void ibutton_scene_emulate_on_enter(void* context) {
widget_add_icon_element(widget, 3, 10, &I_iButtonKey_49x44);
if(furi_string_empty(ibutton->file_path)) {
furi_string_printf(
tmp,
"Unsaved\n%s",
ibutton_protocols_get_name(ibutton->protocols, ibutton_key_get_protocol_id(key)));
} else {
furi_string_printf(tmp, "%s", ibutton->key_name);
}
furi_string_printf(
tmp,
"[%s]\n%s",
ibutton_protocols_get_name(ibutton->protocols, ibutton_key_get_protocol_id(key)),
furi_string_empty(ibutton->file_path) ? "Unsaved Key" : ibutton->key_name);
widget_add_text_box_element(
widget, 52, 23, 75, 26, AlignCenter, AlignTop, furi_string_get_cstr(tmp), false);
widget, 52, 24, 75, 40, AlignCenter, AlignTop, furi_string_get_cstr(tmp), true);
widget_add_string_multiline_element(
widget, 88, 10, AlignCenter, AlignTop, FontPrimary, "Emulating");