Merge branch 'fz-dev' into dev

This commit is contained in:
Eng1n33r
2022-07-04 21:57:40 +03:00
62 changed files with 1405 additions and 221 deletions

View File

@@ -31,6 +31,8 @@ typedef enum {
GameStateGameOver,
} GameState;
// Note: do not change without purpose. Current values are used in smart
// orthogonality calculation in `snake_game_get_turn_snake`.
typedef enum {
DirectionUp,
DirectionRight,
@@ -203,44 +205,9 @@ static bool
}
static Direction snake_game_get_turn_snake(SnakeState const* const snake_state) {
switch(snake_state->currentMovement) {
case DirectionUp:
switch(snake_state->nextMovement) {
case DirectionRight:
return DirectionRight;
case DirectionLeft:
return DirectionLeft;
default:
return snake_state->currentMovement;
}
case DirectionRight:
switch(snake_state->nextMovement) {
case DirectionUp:
return DirectionUp;
case DirectionDown:
return DirectionDown;
default:
return snake_state->currentMovement;
}
case DirectionDown:
switch(snake_state->nextMovement) {
case DirectionRight:
return DirectionRight;
case DirectionLeft:
return DirectionLeft;
default:
return snake_state->currentMovement;
}
default: // case DirectionLeft:
switch(snake_state->nextMovement) {
case DirectionUp:
return DirectionUp;
case DirectionDown:
return DirectionDown;
default:
return snake_state->currentMovement;
}
}
// Sum of two `Direction` lies between 0 and 6, odd values indicate orthogonality.
bool is_orthogonal = (snake_state->currentMovement + snake_state->nextMovement) % 2 == 1;
return is_orthogonal ? snake_state->nextMovement : snake_state->currentMovement;
}
static Point snake_game_get_next_step(SnakeState const* const snake_state) {