Merge branch 'UNLEASHED' into 420

This commit is contained in:
RogueMaster
2022-10-10 17:10:36 -04:00
28 changed files with 67 additions and 19 deletions

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@@ -4,5 +4,5 @@ contact_links:
url: https://t.me/flipperzero_unofficial url: https://t.me/flipperzero_unofficial
about: Unofficial Telegram chat about: Unofficial Telegram chat
- name: Discord - name: Discord
url: https://discord.gg/58D6E8BtTU url: https://discord.unleashedflip.com
about: Unofficial Discord Community about: Unofficial Discord Community

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@@ -1,7 +1,10 @@
### New changes ### New changes
* SubGHz: Fixed bugs with Decode option for RAW signals (blank screen, broken files) * Plugins: RFID Fuzzer - fixed crash in load uids from file
* SubGHz: Allowed usage of hopper with detect raw feature (with attempt to fix) - WARNING -> This feature is very unstable, may cause crashes(with lost of captured signal), use at your own risk, it was enabled due to many requests from users * Fixed .fap's debug (unable to set breakpoint)
* PR -> Docs, fix description - Slight update for newest dev method (by @UberGuidoZ | PR #93) * PR: Turkish language support badusb layout (by @hardcod3dd | PR #95)
* New icon for UART Echo (by @Svaarich)
* New animaiton (flipper city) (by @Svaarich)
* Discord link updated
#### [🎲 Download extra apps pack](https://download-directory.github.io/?url=https://github.com/UberGuidoZ/Flipper/tree/main/Applications/Unleashed) #### [🎲 Download extra apps pack](https://download-directory.github.io/?url=https://github.com/UberGuidoZ/Flipper/tree/main/Applications/Unleashed)

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@@ -533,14 +533,17 @@ void flipfrid_scene_run_attack_on_event(FlipFridEvent event, FlipFridState* cont
break; break;
case InputKeyBack: case InputKeyBack:
if(context->attack == FlipFridAttackLoadFileCustomUids) { if(context->attack == FlipFridAttackLoadFileCustomUids) {
furi_string_reset(context->data_str);
stream_rewind(context->uids_stream);
buffered_file_stream_close(context->uids_stream); buffered_file_stream_close(context->uids_stream);
} }
context->attack_step = 0; context->attack_step = 0;
counter = 0;
context->is_attacking = false; context->is_attacking = false;
furi_string_reset(context->notification_msg); furi_string_reset(context->notification_msg);
context->current_scene = SceneEntryPoint;
notification_message(context->notify, &sequence_blink_stop); notification_message(context->notify, &sequence_blink_stop);
context->current_scene = SceneEntryPoint;
break; break;
} }
} }

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@@ -0,0 +1,14 @@
Filetype: Flipper Animation
Version: 1
Width: 128
Height: 64
Passive frames: 10
Active frames: 0
Frames order: 0 1 2 3 4 5 6 7 8 9
Active cycles: 0
Frame rate: 4
Duration: 3600
Active cooldown: 0
Bubble slots: 0

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@@ -43,6 +43,13 @@ Min level: 2
Max level: 30 Max level: 30
Weight: 3 Weight: 3
Name: L2_FlipperCity_128x64
Min butthurt: 0
Max butthurt: 13
Min level: 2
Max level: 3
Weight: 3
Name: L2_Soldering_128x64 Name: L2_Soldering_128x64
Min butthurt: 0 Min butthurt: 0
Max butthurt: 10 Max butthurt: 10

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@@ -0,0 +1,14 @@
Filetype: Flipper Animation
Version: 1
Width: 128
Height: 64
Passive frames: 10
Active frames: 0
Frames order: 0 1 2 3 4 5 6 7 8 9
Active cycles: 0
Frame rate: 4
Duration: 3600
Active cooldown: 0
Bubble slots: 0

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@@ -3,21 +3,21 @@ Version: 1
Name: RM_G0kuPatPat_128x64 Name: RM_G0kuPatPat_128x64
Min butthurt: 0 Min butthurt: 0
Max butthurt: 5 Max butthurt: 14
Min level: 18 Min level: 18
Max level: 30 Max level: 30
Weight: 0 Weight: 0
Name: RM_Sail0rM00n_128x64 Name: RM_Sail0rM00n_128x64
Min butthurt: 0 Min butthurt: 0
Max butthurt: 5 Max butthurt: 14
Min level: 18 Min level: 18
Max level: 30 Max level: 30
Weight: 0 Weight: 0
Name: RM_BulmFlash_128x64 Name: RM_BulmFlash_128x64
Min butthurt: 0 Min butthurt: 0
Max butthurt: 5 Max butthurt: 14
Min level: 18 Min level: 18
Max level: 30 Max level: 30
Weight: 0 Weight: 0
@@ -66,28 +66,28 @@ Weight: 0
Name: Sasquach_Naruto_128x64 Name: Sasquach_Naruto_128x64
Min butthurt: 0 Min butthurt: 0
Max butthurt: 5 Max butthurt: 14
Min level: 1 Min level: 1
Max level: 30 Max level: 30
Weight: 7 Weight: 7
Name: RM_G0kuPew_128x64 Name: RM_G0kuPew_128x64
Min butthurt: 0 Min butthurt: 0
Max butthurt: 5 Max butthurt: 14
Min level: 1 Min level: 1
Max level: 30 Max level: 30
Weight: 7 Weight: 7
Name: RM_ChiChi_128x64 Name: RM_ChiChi_128x64
Min butthurt: 0 Min butthurt: 0
Max butthurt: 5 Max butthurt: 14
Min level: 1 Min level: 1
Max level: 30 Max level: 30
Weight: 7 Weight: 7
Name: RM_R0shi_128x64 Name: RM_R0shi_128x64
Min butthurt: 0 Min butthurt: 0
Max butthurt: 5 Max butthurt: 14
Min level: 1 Min level: 1
Max level: 30 Max level: 30
Weight: 7 Weight: 7
@@ -388,42 +388,49 @@ Weight: 2
Name: L2_Hacking_pc_128x64 Name: L2_Hacking_pc_128x64
Min butthurt: 0 Min butthurt: 0
Max butthurt: 10 Max butthurt: 14
Min level: 2 Min level: 2
Max level: 30 Max level: 30
Weight: 4 Weight: 4
Name: L3_Hijack_radio_128x64 Name: L3_Hijack_radio_128x64
Min butthurt: 0 Min butthurt: 0
Max butthurt: 10 Max butthurt: 14
Min level: 3 Min level: 3
Max level: 30 Max level: 30
Weight: 4 Weight: 4
Name: L3_Lab_research_128x54 Name: L3_Lab_research_128x54
Min butthurt: 0 Min butthurt: 0
Max butthurt: 10 Max butthurt: 14
Min level: 3 Min level: 3
Max level: 30 Max level: 30
Weight: 4 Weight: 4
Name: L2_FlipperCity_128x64
Min butthurt: 0
Max butthurt: 14
Min level: 2
Max level: 30
Weight: 3
Name: L2_Soldering_128x64 Name: L2_Soldering_128x64
Min butthurt: 0 Min butthurt: 0
Max butthurt: 10 Max butthurt: 14
Min level: 2 Min level: 2
Max level: 30 Max level: 30
Weight: 4 Weight: 4
Name: L1_Waves_128x50 Name: L1_Waves_128x50
Min butthurt: 0 Min butthurt: 0
Max butthurt: 10 Max butthurt: 14
Min level: 1 Min level: 1
Max level: 30 Max level: 30
Weight: 3 Weight: 3
Name: L1_Read_books_128x64 Name: L1_Read_books_128x64
Min butthurt: 0 Min butthurt: 0
Max butthurt: 10 Max butthurt: 14
Min level: 1 Min level: 1
Max level: 30 Max level: 30
Weight: 3 Weight: 3

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@@ -111,7 +111,7 @@ def BuildAppElf(env, app):
) )
app_elf_raw = app_env.Program( app_elf_raw = app_env.Program(
os.path.join(app_work_dir, f"{app.appid}_d"), os.path.join(ext_apps_work_dir, f"{app.appid}_d"),
app_sources, app_sources,
APP_ENTRY=app.entry_point, APP_ENTRY=app.entry_point,
) )