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https://github.com/Next-Flip/Momentum-Firmware.git
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Solitaire
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66
applications/plugins/solitaire/common/queue.c
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66
applications/plugins/solitaire/common/queue.c
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#include "queue.h"
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void render_queue(const QueueState *queue_state, const void *app_state, Canvas *const canvas) {
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if (queue_state->current != NULL && queue_state->current->render != NULL)
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((QueueItem *) queue_state->current)->render(app_state, canvas);
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}
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bool run_queue(QueueState *queue_state, void *app_state) {
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if (queue_state->current != NULL) {
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queue_state->running = true;
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if ((furi_get_tick() - queue_state->start) >= queue_state->current->duration)
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dequeue(queue_state, app_state);
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return true;
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}
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return false;
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}
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void dequeue(QueueState *queue_state, void *app_state) {
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((QueueItem *) queue_state->current)->callback(app_state);
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QueueItem *f = queue_state->current;
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queue_state->current = f->next;
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free(f);
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if (queue_state->current != NULL) {
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if (queue_state->current->start != NULL)
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queue_state->current->start(app_state);
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queue_state->start = furi_get_tick();
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}else{
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queue_state->running = false;
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}
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}
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void queue_clear(QueueState *queue_state) {
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queue_state->running = false;
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QueueItem *curr = queue_state->current;
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while (curr != NULL) {
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QueueItem *f = curr;
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curr = curr->next;
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free(f);
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}
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}
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void enqueue(QueueState *queue_state, void *app_state,
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void(*done)(void *state), void(*start)(void *state),
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void (*render)(const void *state, Canvas *const canvas), uint32_t duration) {
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QueueItem *next;
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if (queue_state->current == NULL) {
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queue_state->start = furi_get_tick();
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queue_state->current = malloc(sizeof(QueueItem));
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next = queue_state->current;
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if (next->start != NULL)
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next->start(app_state);
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} else {
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next = queue_state->current;
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while (next->next != NULL) { next = (QueueItem *) (next->next); }
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next->next = malloc(sizeof(QueueItem));
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next = next->next;
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}
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next->callback = done;
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next->render = render;
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next->start = start;
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next->duration = duration;
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next->next = NULL;
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}
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