mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-05-13 05:08:35 -07:00
Add VGM color settings section
This commit is contained in:
@@ -60,6 +60,7 @@ typedef struct {
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char subghz_freq_buffer[7];
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bool subghz_extend;
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RgbColor lcd_color;
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Rgb565Color vgm_color;
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char device_name[FURI_HAL_VERSION_ARRAY_NAME_LENGTH];
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int32_t dolphin_level;
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int32_t dolphin_angry;
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@@ -18,4 +18,6 @@ ADD_SCENE(momentum_app, misc, Misc)
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ADD_SCENE(momentum_app, misc_screen, MiscScreen)
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ADD_SCENE(momentum_app, misc_screen_color, MiscScreenColor)
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ADD_SCENE(momentum_app, misc_dolphin, MiscDolphin)
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ADD_SCENE(momentum_app, misc_vgm, MiscVgm)
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ADD_SCENE(momentum_app, misc_vgm_color, MiscVgmColor)
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ADD_SCENE(momentum_app, misc_rename, MiscRename)
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@@ -3,6 +3,7 @@
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enum VarItemListIndex {
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VarItemListIndexScreen,
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VarItemListIndexDolphin,
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VarItemListIndexVgm,
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VarItemListIndexChangeDeviceName,
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VarItemListIndexChargeCap,
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VarItemListIndexShowMomentumIntro,
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@@ -36,6 +37,9 @@ void momentum_app_scene_misc_on_enter(void* context) {
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item = variable_item_list_add(var_item_list, "Dolphin", 0, NULL, app);
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variable_item_set_current_value_text(item, ">");
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item = variable_item_list_add(var_item_list, "VGM Options", 0, NULL, app);
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variable_item_set_current_value_text(item, ">");
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variable_item_list_add(var_item_list, "Change Device Name", 0, NULL, app);
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char cap_str[6];
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@@ -77,6 +81,10 @@ bool momentum_app_scene_misc_on_event(void* context, SceneManagerEvent event) {
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scene_manager_set_scene_state(app->scene_manager, MomentumAppSceneMiscDolphin, 0);
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scene_manager_next_scene(app->scene_manager, MomentumAppSceneMiscDolphin);
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break;
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case VarItemListIndexVgm:
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scene_manager_set_scene_state(app->scene_manager, MomentumAppSceneMiscVgm, 0);
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scene_manager_next_scene(app->scene_manager, MomentumAppSceneMiscVgm);
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break;
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case VarItemListIndexChangeDeviceName:
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scene_manager_set_scene_state(app->scene_manager, MomentumAppSceneMiscRename, 0);
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scene_manager_next_scene(app->scene_manager, MomentumAppSceneMiscRename);
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@@ -0,0 +1,170 @@
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#include "../momentum_app.h"
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enum VarItemListIndex {
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VarItemListIndexColors,
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VarItemListIndexForeground,
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VarItemListIndexBackground,
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};
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void momentum_app_scene_misc_vgm_var_item_list_callback(void* context, uint32_t index) {
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MomentumApp* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, index);
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}
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const char* const colors_names[VgmColorModeCount] = {
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"Default",
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"Custom",
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"RGB Backlight",
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};
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static void momentum_app_scene_misc_vgm_colors_changed(VariableItem* item) {
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MomentumApp* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, colors_names[index]);
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momentum_settings.vgm_color_mode = index;
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app->save_settings = true;
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variable_item_set_locked(
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variable_item_list_get(app->var_item_list, VarItemListIndexForeground),
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index != VgmColorModeCustom,
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NULL);
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variable_item_set_locked(
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variable_item_list_get(app->var_item_list, VarItemListIndexBackground),
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index != VgmColorModeCustom,
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NULL);
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expansion_disable(app->expansion);
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expansion_enable(app->expansion);
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}
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static const struct {
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char* name;
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Rgb565Color color;
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} vgm_colors[] = {
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{"Orange", {0xFC00}},
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{"Black", {0x0000}},
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};
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static const size_t vgm_colors_count = COUNT_OF(vgm_colors);
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static void momentum_app_scene_misc_vgm_foreground_changed(VariableItem* item) {
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MomentumApp* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, vgm_colors[index].name);
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momentum_settings.vgm_color_fg = vgm_colors[index].color;
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app->save_settings = true;
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if(momentum_settings.vgm_color_mode == VgmColorModeCustom) {
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expansion_disable(app->expansion);
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expansion_enable(app->expansion);
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}
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}
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static void momentum_app_scene_misc_vgm_background_changed(VariableItem* item) {
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MomentumApp* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, vgm_colors[index].name);
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momentum_settings.vgm_color_bg = vgm_colors[index].color;
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app->save_settings = true;
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if(momentum_settings.vgm_color_mode == VgmColorModeCustom) {
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expansion_disable(app->expansion);
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expansion_enable(app->expansion);
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}
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}
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void momentum_app_scene_misc_vgm_on_enter(void* context) {
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MomentumApp* app = context;
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VariableItemList* var_item_list = app->var_item_list;
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VariableItem* item;
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uint8_t value_index;
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item = variable_item_list_add(
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var_item_list,
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"VGM Colors",
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VgmColorModeCount,
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momentum_app_scene_misc_vgm_colors_changed,
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app);
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value_index = momentum_settings.vgm_color_mode;
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, colors_names[value_index]);
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item = variable_item_list_add(
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var_item_list,
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"Foreground",
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vgm_colors_count,
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momentum_app_scene_misc_vgm_foreground_changed,
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app);
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Rgb565Color color = momentum_settings.vgm_color_fg;
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bool found = false;
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for(size_t i = 0; i < vgm_colors_count; i++) {
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if(rgb565cmp(&color, &vgm_colors[i].color) != 0) continue;
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value_index = i;
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found = true;
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break;
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}
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variable_item_set_current_value_index(item, found ? value_index : vgm_colors_count);
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if(found) {
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variable_item_set_current_value_text(item, vgm_colors[value_index].name);
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} else {
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char str[5];
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snprintf(str, sizeof(str), "%04X", color.value);
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variable_item_set_current_value_text(item, str);
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}
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variable_item_set_locked(
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item, momentum_settings.vgm_color_mode != VgmColorModeCustom, "Need Custom\nColors!");
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item = variable_item_list_add(
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var_item_list,
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"Background",
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vgm_colors_count,
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momentum_app_scene_misc_vgm_background_changed,
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app);
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color = momentum_settings.vgm_color_bg;
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found = false;
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for(size_t i = 0; i < vgm_colors_count; i++) {
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if(rgb565cmp(&color, &vgm_colors[i].color) != 0) continue;
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value_index = i;
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found = true;
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break;
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}
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variable_item_set_current_value_index(item, found ? value_index : vgm_colors_count);
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if(found) {
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variable_item_set_current_value_text(item, vgm_colors[value_index].name);
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} else {
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char str[5];
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snprintf(str, sizeof(str), "%04X", color.value);
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variable_item_set_current_value_text(item, str);
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}
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variable_item_set_locked(
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item, momentum_settings.vgm_color_mode != VgmColorModeCustom, "Need Custom\nColors!");
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variable_item_list_set_enter_callback(
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var_item_list, momentum_app_scene_misc_vgm_var_item_list_callback, app);
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variable_item_list_set_selected_item(
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var_item_list, scene_manager_get_scene_state(app->scene_manager, MomentumAppSceneMiscVgm));
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view_dispatcher_switch_to_view(app->view_dispatcher, MomentumAppViewVarItemList);
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}
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bool momentum_app_scene_misc_vgm_on_event(void* context, SceneManagerEvent event) {
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MomentumApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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scene_manager_set_scene_state(app->scene_manager, MomentumAppSceneMiscVgm, event.event);
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consumed = true;
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switch(event.event) {
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case VarItemListIndexForeground:
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case VarItemListIndexBackground:
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scene_manager_set_scene_state(
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app->scene_manager,
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MomentumAppSceneMiscVgmColor,
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event.event - VarItemListIndexForeground);
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scene_manager_next_scene(app->scene_manager, MomentumAppSceneMiscVgmColor);
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break;
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default:
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break;
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}
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}
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return consumed;
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}
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void momentum_app_scene_misc_vgm_on_exit(void* context) {
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MomentumApp* app = context;
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variable_item_list_reset(app->var_item_list);
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}
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@@ -0,0 +1,70 @@
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#include "../momentum_app.h"
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enum ByteInputResult {
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ByteInputResultOk,
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};
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void momentum_app_scene_misc_vgm_color_byte_input_callback(void* context) {
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MomentumApp* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, ByteInputResultOk);
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}
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void momentum_app_scene_misc_vgm_color_on_enter(void* context) {
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MomentumApp* app = context;
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ByteInput* byte_input = app->byte_input;
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byte_input_set_header_text(byte_input, "Set VGM Color (RGB565)");
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if(scene_manager_get_scene_state(app->scene_manager, MomentumAppSceneMiscVgmColor)) {
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app->vgm_color = momentum_settings.vgm_color_bg;
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} else {
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app->vgm_color = momentum_settings.vgm_color_fg;
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}
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app->vgm_color.value = __REVSH(app->vgm_color.value);
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byte_input_set_result_callback(
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byte_input,
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momentum_app_scene_misc_vgm_color_byte_input_callback,
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NULL,
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app,
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(void*)&app->vgm_color,
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sizeof(app->vgm_color));
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view_dispatcher_switch_to_view(app->view_dispatcher, MomentumAppViewByteInput);
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}
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bool momentum_app_scene_misc_vgm_color_on_event(void* context, SceneManagerEvent event) {
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MomentumApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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switch(event.event) {
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case ByteInputResultOk:
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app->vgm_color.value = __REVSH(app->vgm_color.value);
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if(scene_manager_get_scene_state(app->scene_manager, MomentumAppSceneMiscVgmColor)) {
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momentum_settings.vgm_color_bg = app->vgm_color;
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} else {
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momentum_settings.vgm_color_fg = app->vgm_color;
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}
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app->save_settings = true;
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if(momentum_settings.vgm_color_mode == VgmColorModeCustom) {
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expansion_disable(app->expansion);
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expansion_enable(app->expansion);
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}
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scene_manager_previous_scene(app->scene_manager);
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break;
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default:
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break;
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}
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}
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return consumed;
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}
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void momentum_app_scene_misc_vgm_color_on_exit(void* context) {
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MomentumApp* app = context;
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byte_input_set_result_callback(app->byte_input, NULL, NULL, NULL, NULL, 0);
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byte_input_set_header_text(app->byte_input, "");
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}
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