Merge branch 'ofwdev' into 420

This commit is contained in:
RogueMaster
2022-10-28 04:06:11 -04:00
59 changed files with 130 additions and 72 deletions

View File

@@ -1,4 +1,5 @@
#include "../infrared_i.h"
#include <dolphin/dolphin.h>
void infrared_scene_learn_on_enter(void* context) {
Infrared* infrared = context;
@@ -27,6 +28,7 @@ bool infrared_scene_learn_on_event(void* context, SceneManagerEvent event) {
if(event.event == InfraredCustomEventTypeSignalReceived) {
infrared_play_notification_message(infrared, InfraredNotificationMessageSuccess);
scene_manager_next_scene(infrared->scene_manager, InfraredSceneLearnSuccess);
DOLPHIN_DEED(DolphinDeedIrLearnSuccess);
consumed = true;
}
}

View File

@@ -1,13 +1,10 @@
#include "../infrared_i.h"
#include <dolphin/dolphin.h>
void infrared_scene_learn_done_on_enter(void* context) {
Infrared* infrared = context;
Popup* popup = infrared->popup;
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
DOLPHIN_DEED(DolphinDeedIrSave);
if(infrared->app_state.is_learning_new_remote) {
popup_set_header(popup, "New remote\ncreated!", 0, 0, AlignLeft, AlignTop);

View File

@@ -1,4 +1,5 @@
#include "../infrared_i.h"
#include <dolphin/dolphin.h>
void infrared_scene_learn_enter_name_on_enter(void* context) {
Infrared* infrared = context;
@@ -49,6 +50,7 @@ bool infrared_scene_learn_enter_name_on_event(void* context, SceneManagerEvent e
if(success) {
scene_manager_next_scene(scene_manager, InfraredSceneLearnDone);
DOLPHIN_DEED(DolphinDeedIrSave);
} else {
dialog_message_show_storage_error(infrared->dialogs, "Failed to save file");
const uint32_t possible_scenes[] = {InfraredSceneRemoteList, InfraredSceneStart};

View File

@@ -1,7 +1,5 @@
#include "../infrared_i.h"
#include <dolphin/dolphin.h>
static void
infrared_scene_learn_success_dialog_result_callback(DialogExResult result, void* context) {
Infrared* infrared = context;
@@ -13,7 +11,6 @@ void infrared_scene_learn_success_on_enter(void* context) {
DialogEx* dialog_ex = infrared->dialog_ex;
InfraredSignal* signal = infrared->received_signal;
DOLPHIN_DEED(DolphinDeedIrLearnSuccess);
infrared_play_notification_message(infrared, InfraredNotificationMessageGreenOn);
if(infrared_signal_is_raw(signal)) {