mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-04-26 03:39:58 -07:00
Merge branch 'pr/368' into 420
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@@ -13,10 +13,10 @@
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#define FLAPPY_BIRD_WIDTH 10
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#define FLAPPY_PILAR_MAX 6
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#define FLAPPY_PILAR_DIST 40
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#define FLAPPY_PILAR_DIST 35
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#define FLAPPY_GAB_HEIGHT 25
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#define FLAPPY_GAB_WIDTH 5
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#define FLAPPY_GAB_WIDTH 10
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#define FLAPPY_GRAVITY_JUMP -1.1
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#define FLAPPY_GRAVITY_TICK 0.15
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@@ -101,10 +101,6 @@ static void flappy_game_state_init(GameState* const game_state) {
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flappy_game_random_pilar(game_state);
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}
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// static void flappy_game_reset(GameState* const game_state) {
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// FURI_LOG_I(TAG, "Reset Game State\r\n"); // Resetting State
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// }
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static void flappy_game_tick(GameState* const game_state) {
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if(game_state->state == GameStateLife) {
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if(!game_state->debug) {
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@@ -137,11 +133,12 @@ static void flappy_game_tick(GameState* const game_state) {
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}
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if(pilar->point.x < -FLAPPY_GAB_WIDTH) pilar->visible = 0;
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// Checking out of bounds
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if(game_state->bird.point.y < 0 - FLAPPY_BIRD_WIDTH ||
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game_state->bird.point.y > FLIPPER_LCD_HEIGHT) {
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game_state->state = GameStateGameOver;
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break;
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if(game_state->bird.point.y <= 0 - FLAPPY_BIRD_WIDTH){
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game_state->bird.point.y = 64;
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}
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if(game_state->bird.point.y > 64 - FLAPPY_BIRD_WIDTH){
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game_state->bird.point.y = FLIPPER_LCD_HEIGHT - FLAPPY_BIRD_WIDTH;
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}
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// Bird inbetween pipes
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@@ -305,16 +302,16 @@ int32_t flappy_game_app(void* p) {
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if(event.input.type == InputTypePress) {
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switch(event.input.key) {
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case InputKeyUp:
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game_state->bird.point.y--;
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if(game_state->state == GameStateLife) {
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flappy_game_flap(game_state);
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}
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break;
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case InputKeyDown:
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game_state->bird.point.y++;
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break;
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case InputKeyRight:
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game_state->bird.point.x++;
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break;
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case InputKeyLeft:
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game_state->bird.point.x--;
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break;
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case InputKeyOk:
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if(game_state->state == GameStateGameOver) {
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