mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-05-20 04:54:45 -07:00
fmt
This commit is contained in:
@@ -18,72 +18,70 @@
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#define DEALER_MAX 17
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#define DEALER_MAX 17
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void start_round(GameState *game_state);
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void start_round(GameState* game_state);
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void init(GameState *game_state);
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void init(GameState* game_state);
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static void draw_ui(Canvas *const canvas, const GameState *game_state) {
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static void draw_ui(Canvas* const canvas, const GameState* game_state) {
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draw_money(canvas, game_state->player_score);
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draw_money(canvas, game_state->player_score);
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draw_score(canvas, true, hand_count(game_state->player_cards, game_state->player_card_count));
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draw_score(canvas, true, hand_count(game_state->player_cards, game_state->player_card_count));
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if (!game_state->queue_state.running && game_state->state == GameStatePlay) {
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if(!game_state->queue_state.running && game_state->state == GameStatePlay) {
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render_menu(game_state->menu,canvas, 2, 47);
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render_menu(game_state->menu, canvas, 2, 47);
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}
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}
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}
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}
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static void render_callback(Canvas *const canvas, void *ctx) {
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static void render_callback(Canvas* const canvas, void* ctx) {
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const GameState *game_state = acquire_mutex((ValueMutex *) ctx, 25);
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const GameState* game_state = acquire_mutex((ValueMutex*)ctx, 25);
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if (game_state == NULL) {
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if(game_state == NULL) {
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return;
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return;
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}
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}
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canvas_set_color(canvas, ColorBlack);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_frame(canvas, 0, 0, 128, 64);
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canvas_draw_frame(canvas, 0, 0, 128, 64);
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if (game_state->state == GameStateStart) {
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if(game_state->state == GameStateStart) {
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canvas_draw_icon(canvas, 0, 0, &I_blackjack);
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canvas_draw_icon(canvas, 0, 0, &I_blackjack);
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}
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}
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if (game_state->state == GameStateGameOver) {
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if(game_state->state == GameStateGameOver) {
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canvas_draw_icon(canvas, 0, 0, &I_endscreen);
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canvas_draw_icon(canvas, 0, 0, &I_endscreen);
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}
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}
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if (game_state->state == GameStatePlay || game_state->state == GameStateDealer) {
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if(game_state->state == GameStatePlay || game_state->state == GameStateDealer) {
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if (game_state->state == GameStatePlay)
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if(game_state->state == GameStatePlay)
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draw_player_scene(canvas, game_state);
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draw_player_scene(canvas, game_state);
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else
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else
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draw_dealer_scene(canvas, game_state);
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draw_dealer_scene(canvas, game_state);
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render_queue(&(game_state->queue_state), game_state, canvas);
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render_queue(&(game_state->queue_state), game_state, canvas);
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draw_ui(canvas, game_state);
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draw_ui(canvas, game_state);
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} else if (game_state->state == GameStateSettings) {
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} else if(game_state->state == GameStateSettings) {
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settings_page(canvas, game_state);
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settings_page(canvas, game_state);
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}
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}
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release_mutex((ValueMutex *) ctx, game_state);
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release_mutex((ValueMutex*)ctx, game_state);
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}
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}
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//region card draw
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//region card draw
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Card draw_card(GameState *game_state) {
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Card draw_card(GameState* game_state) {
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Card c = game_state->deck.cards[game_state->deck.index];
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Card c = game_state->deck.cards[game_state->deck.index];
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game_state->deck.index++;
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game_state->deck.index++;
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return c;
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return c;
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}
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}
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void drawPlayerCard(void* ctx) {
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void drawPlayerCard(void *ctx) {
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GameState* game_state = ctx;
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GameState *game_state = ctx;
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Card c = draw_card(game_state);
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Card c = draw_card(game_state);
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game_state->player_cards[game_state->player_card_count] = c;
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game_state->player_cards[game_state->player_card_count] = c;
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game_state->player_card_count++;
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game_state->player_card_count++;
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if(game_state->player_score < game_state->settings.round_price || game_state->doubled){
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if(game_state->player_score < game_state->settings.round_price || game_state->doubled) {
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set_menu_state(game_state->menu, 0, false);
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set_menu_state(game_state->menu, 0, false);
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}
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}
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}
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}
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void drawDealerCard(void *ctx) {
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void drawDealerCard(void* ctx) {
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GameState *game_state = ctx;
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GameState* game_state = ctx;
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Card c = draw_card(game_state);
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Card c = draw_card(game_state);
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game_state->dealer_cards[game_state->dealer_card_count] = c;
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game_state->dealer_cards[game_state->dealer_card_count] = c;
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game_state->dealer_card_count++;
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game_state->dealer_card_count++;
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@@ -91,317 +89,361 @@ void drawDealerCard(void *ctx) {
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//endregion
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//endregion
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//region queue callbacks
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//region queue callbacks
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void to_lose_state(const void *ctx, Canvas *const canvas) {
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void to_lose_state(const void* ctx, Canvas* const canvas) {
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const GameState *game_state = ctx;
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const GameState* game_state = ctx;
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if (game_state->settings.message_duration == 0)
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if(game_state->settings.message_duration == 0) return;
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return;
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popup_frame(canvas);
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popup_frame(canvas);
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elements_multiline_text_aligned(canvas, 64, 22, AlignCenter, AlignCenter, "You lost");
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elements_multiline_text_aligned(canvas, 64, 22, AlignCenter, AlignCenter, "You lost");
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}
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}
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void to_bust_state(const void *ctx, Canvas *const canvas) {
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void to_bust_state(const void* ctx, Canvas* const canvas) {
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const GameState *game_state = ctx;
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const GameState* game_state = ctx;
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if (game_state->settings.message_duration == 0)
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if(game_state->settings.message_duration == 0) return;
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return;
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popup_frame(canvas);
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popup_frame(canvas);
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elements_multiline_text_aligned(canvas, 64, 22, AlignCenter, AlignCenter, "Busted!");
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elements_multiline_text_aligned(canvas, 64, 22, AlignCenter, AlignCenter, "Busted!");
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}
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}
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void to_draw_state(const void *ctx, Canvas *const canvas) {
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void to_draw_state(const void* ctx, Canvas* const canvas) {
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const GameState *game_state = ctx;
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const GameState* game_state = ctx;
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if (game_state->settings.message_duration == 0)
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if(game_state->settings.message_duration == 0) return;
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return;
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popup_frame(canvas);
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popup_frame(canvas);
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elements_multiline_text_aligned(canvas, 64, 22, AlignCenter, AlignCenter, "Draw");
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elements_multiline_text_aligned(canvas, 64, 22, AlignCenter, AlignCenter, "Draw");
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}
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}
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void to_dealer_turn(const void *ctx, Canvas *const canvas) {
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void to_dealer_turn(const void* ctx, Canvas* const canvas) {
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const GameState *game_state = ctx;
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const GameState* game_state = ctx;
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if (game_state->settings.message_duration == 0)
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if(game_state->settings.message_duration == 0) return;
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return;
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popup_frame(canvas);
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popup_frame(canvas);
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elements_multiline_text_aligned(canvas, 64, 22, AlignCenter, AlignCenter, "Dealers turn");
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elements_multiline_text_aligned(canvas, 64, 22, AlignCenter, AlignCenter, "Dealers turn");
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}
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}
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void to_win_state(const void *ctx, Canvas *const canvas) {
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void to_win_state(const void* ctx, Canvas* const canvas) {
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const GameState *game_state = ctx;
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const GameState* game_state = ctx;
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if (game_state->settings.message_duration == 0)
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if(game_state->settings.message_duration == 0) return;
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return;
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popup_frame(canvas);
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popup_frame(canvas);
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elements_multiline_text_aligned(canvas, 64, 22, AlignCenter, AlignCenter, "You win");
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elements_multiline_text_aligned(canvas, 64, 22, AlignCenter, AlignCenter, "You win");
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}
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}
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void to_start(const void *ctx, Canvas *const canvas) {
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void to_start(const void* ctx, Canvas* const canvas) {
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const GameState *game_state = ctx;
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const GameState* game_state = ctx;
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if (game_state->settings.message_duration == 0)
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if(game_state->settings.message_duration == 0) return;
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return;
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popup_frame(canvas);
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popup_frame(canvas);
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elements_multiline_text_aligned(canvas, 64, 22, AlignCenter, AlignCenter, "Round started");
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elements_multiline_text_aligned(canvas, 64, 22, AlignCenter, AlignCenter, "Round started");
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}
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}
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void before_start(void *ctx) {
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void before_start(void* ctx) {
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GameState *game_state = ctx;
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GameState* game_state = ctx;
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game_state->dealer_card_count = 0;
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game_state->dealer_card_count = 0;
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game_state->player_card_count = 0;
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game_state->player_card_count = 0;
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}
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}
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void start(void* ctx) {
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void start(void *ctx) {
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GameState* game_state = ctx;
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GameState *game_state = ctx;
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start_round(game_state);
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start_round(game_state);
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}
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}
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void draw(void *ctx) {
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void draw(void* ctx) {
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GameState *game_state = ctx;
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GameState* game_state = ctx;
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game_state->player_score += game_state->bet;
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game_state->player_score += game_state->bet;
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game_state->bet = 0;
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game_state->bet = 0;
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enqueue(&(game_state->queue_state), game_state, start, before_start, to_start,
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enqueue(
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game_state->settings.message_duration);
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&(game_state->queue_state),
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game_state,
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start,
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before_start,
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to_start,
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game_state->settings.message_duration);
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}
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}
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void game_over(void *ctx) {
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void game_over(void* ctx) {
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GameState *game_state = ctx;
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GameState* game_state = ctx;
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game_state->state = GameStateGameOver;
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game_state->state = GameStateGameOver;
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}
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}
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void lose(void *ctx) {
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void lose(void* ctx) {
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GameState *game_state = ctx;
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GameState* game_state = ctx;
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game_state->state = GameStatePlay;
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game_state->state = GameStatePlay;
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game_state->bet = 0;
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game_state->bet = 0;
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if (game_state->player_score >= game_state->settings.round_price) {
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if(game_state->player_score >= game_state->settings.round_price) {
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enqueue(&(game_state->queue_state), game_state, start, before_start, to_start,
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enqueue(
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game_state->settings.message_duration);
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&(game_state->queue_state),
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game_state,
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start,
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before_start,
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to_start,
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game_state->settings.message_duration);
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} else {
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} else {
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enqueue(&(game_state->queue_state), game_state, game_over, NULL, NULL,
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enqueue(&(game_state->queue_state), game_state, game_over, NULL, NULL, 0);
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0);
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}
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}
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}
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}
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void win(void *ctx) {
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void win(void* ctx) {
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GameState *game_state = ctx;
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GameState* game_state = ctx;
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game_state->state = GameStatePlay;
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game_state->state = GameStatePlay;
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game_state->player_score += game_state->bet * 2;
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game_state->player_score += game_state->bet * 2;
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game_state->bet = 0;
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game_state->bet = 0;
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enqueue(&(game_state->queue_state), game_state, start, before_start, to_start,
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enqueue(
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game_state->settings.message_duration);
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&(game_state->queue_state),
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game_state,
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start,
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before_start,
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to_start,
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game_state->settings.message_duration);
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}
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}
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void dealerTurn(void* ctx) {
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void dealerTurn(void *ctx) {
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GameState* game_state = ctx;
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GameState *game_state = ctx;
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game_state->state = GameStateDealer;
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game_state->state = GameStateDealer;
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}
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}
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float animationTime(const GameState *game_state){
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float animationTime(const GameState* game_state) {
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return (float) (furi_get_tick() - game_state->queue_state.start) /
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return (float)(furi_get_tick() - game_state->queue_state.start) /
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(float) (game_state->settings.animation_duration);
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(float)(game_state->settings.animation_duration);
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}
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}
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void dealer_card_animation(const void *ctx, Canvas *const canvas) {
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void dealer_card_animation(const void* ctx, Canvas* const canvas) {
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const GameState *game_state = ctx;
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const GameState* game_state = ctx;
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float t = animationTime(game_state);
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float t = animationTime(game_state);
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Card animatingCard = game_state->deck.cards[game_state->deck.index];
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Card animatingCard = game_state->deck.cards[game_state->deck.index];
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if (game_state->dealer_card_count > 1) {
|
if(game_state->dealer_card_count > 1) {
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Vector end = card_pos_at_index(game_state->dealer_card_count);
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Vector end = card_pos_at_index(game_state->dealer_card_count);
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draw_card_animation(animatingCard,
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draw_card_animation(animatingCard, (Vector){0, 64}, (Vector){0, 32}, end, t, true, canvas);
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(Vector) {0, 64},
|
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(Vector) {0, 32},
|
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end,
|
|
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t,
|
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true,
|
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canvas);
|
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} else {
|
} else {
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draw_card_animation(animatingCard,
|
draw_card_animation(
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(Vector) {32, -CARD_HEIGHT},
|
animatingCard,
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(Vector) {64, 32},
|
(Vector){32, -CARD_HEIGHT},
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(Vector) {2, 2},
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(Vector){64, 32},
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t,
|
(Vector){2, 2},
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||||||
false,
|
t,
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canvas);
|
false,
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|
canvas);
|
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}
|
}
|
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}
|
}
|
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|
|
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void dealer_back_card_animation(const void *ctx, Canvas *const canvas) {
|
void dealer_back_card_animation(const void* ctx, Canvas* const canvas) {
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const GameState *game_state = ctx;
|
const GameState* game_state = ctx;
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float t = animationTime(game_state);
|
float t = animationTime(game_state);
|
||||||
|
|
||||||
Vector currentPos = quadratic_2d((Vector) {32, -CARD_HEIGHT}, (Vector) {64, 32}, (Vector) {13, 5}, t);
|
Vector currentPos =
|
||||||
|
quadratic_2d((Vector){32, -CARD_HEIGHT}, (Vector){64, 32}, (Vector){13, 5}, t);
|
||||||
draw_card_back_at(currentPos.x, currentPos.y, canvas);
|
draw_card_back_at(currentPos.x, currentPos.y, canvas);
|
||||||
}
|
}
|
||||||
|
|
||||||
void player_card_animation(const void *ctx, Canvas *const canvas) {
|
void player_card_animation(const void* ctx, Canvas* const canvas) {
|
||||||
const GameState *game_state = ctx;
|
const GameState* game_state = ctx;
|
||||||
float t = animationTime(game_state);
|
float t = animationTime(game_state);
|
||||||
|
|
||||||
Card animatingCard = game_state->deck.cards[game_state->deck.index];
|
Card animatingCard = game_state->deck.cards[game_state->deck.index];
|
||||||
Vector end = card_pos_at_index(game_state->player_card_count);
|
Vector end = card_pos_at_index(game_state->player_card_count);
|
||||||
|
|
||||||
draw_card_animation(animatingCard,
|
draw_card_animation(
|
||||||
(Vector) {32, -CARD_HEIGHT},
|
animatingCard, (Vector){32, -CARD_HEIGHT}, (Vector){0, 32}, end, t, true, canvas);
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||||||
(Vector) {0, 32},
|
|
||||||
end,
|
|
||||||
t,
|
|
||||||
true,
|
|
||||||
canvas);
|
|
||||||
}
|
}
|
||||||
//endregion
|
//endregion
|
||||||
|
|
||||||
void player_tick(GameState *game_state) {
|
void player_tick(GameState* game_state) {
|
||||||
uint8_t score = hand_count(game_state->player_cards, game_state->player_card_count);
|
uint8_t score = hand_count(game_state->player_cards, game_state->player_card_count);
|
||||||
if ((game_state->doubled && score <= 21) || score == 21) {
|
if((game_state->doubled && score <= 21) || score == 21) {
|
||||||
enqueue(&(game_state->queue_state), game_state, dealerTurn, NULL, to_dealer_turn,
|
enqueue(
|
||||||
game_state->settings.message_duration);
|
&(game_state->queue_state),
|
||||||
} else if (score > 21) {
|
game_state,
|
||||||
enqueue(&(game_state->queue_state), game_state, lose, NULL, to_bust_state,
|
dealerTurn,
|
||||||
game_state->settings.message_duration);
|
NULL,
|
||||||
|
to_dealer_turn,
|
||||||
|
game_state->settings.message_duration);
|
||||||
|
} else if(score > 21) {
|
||||||
|
enqueue(
|
||||||
|
&(game_state->queue_state),
|
||||||
|
game_state,
|
||||||
|
lose,
|
||||||
|
NULL,
|
||||||
|
to_bust_state,
|
||||||
|
game_state->settings.message_duration);
|
||||||
} else {
|
} else {
|
||||||
if(game_state->selectDirection == DirectionUp || game_state->selectDirection == DirectionDown){
|
if(game_state->selectDirection == DirectionUp ||
|
||||||
|
game_state->selectDirection == DirectionDown) {
|
||||||
move_menu(game_state->menu, game_state->selectDirection == DirectionUp ? -1 : 1);
|
move_menu(game_state->menu, game_state->selectDirection == DirectionUp ? -1 : 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (game_state->selectDirection == Select){
|
if(game_state->selectDirection == Select) {
|
||||||
activate_menu(game_state->menu, game_state);
|
activate_menu(game_state->menu, game_state);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void dealer_tick(GameState *game_state) {
|
void dealer_tick(GameState* game_state) {
|
||||||
uint8_t dealer_score = hand_count(game_state->dealer_cards, game_state->dealer_card_count);
|
uint8_t dealer_score = hand_count(game_state->dealer_cards, game_state->dealer_card_count);
|
||||||
uint8_t player_score = hand_count(game_state->player_cards, game_state->player_card_count);
|
uint8_t player_score = hand_count(game_state->player_cards, game_state->player_card_count);
|
||||||
|
|
||||||
if (dealer_score >= DEALER_MAX) {
|
if(dealer_score >= DEALER_MAX) {
|
||||||
if (dealer_score > 21 || dealer_score < player_score) {
|
if(dealer_score > 21 || dealer_score < player_score) {
|
||||||
enqueue(&(game_state->queue_state), game_state, win, NULL, to_win_state,
|
enqueue(
|
||||||
game_state->settings.message_duration);
|
&(game_state->queue_state),
|
||||||
} else if (dealer_score > player_score) {
|
game_state,
|
||||||
enqueue(&(game_state->queue_state), game_state, lose, NULL, to_lose_state,
|
win,
|
||||||
game_state->settings.message_duration);
|
NULL,
|
||||||
} else if (dealer_score == player_score) {
|
to_win_state,
|
||||||
enqueue(&(game_state->queue_state), game_state, draw, NULL, to_draw_state,
|
game_state->settings.message_duration);
|
||||||
game_state->settings.message_duration);
|
} else if(dealer_score > player_score) {
|
||||||
|
enqueue(
|
||||||
|
&(game_state->queue_state),
|
||||||
|
game_state,
|
||||||
|
lose,
|
||||||
|
NULL,
|
||||||
|
to_lose_state,
|
||||||
|
game_state->settings.message_duration);
|
||||||
|
} else if(dealer_score == player_score) {
|
||||||
|
enqueue(
|
||||||
|
&(game_state->queue_state),
|
||||||
|
game_state,
|
||||||
|
draw,
|
||||||
|
NULL,
|
||||||
|
to_draw_state,
|
||||||
|
game_state->settings.message_duration);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
enqueue(&(game_state->queue_state), game_state, drawDealerCard, NULL, dealer_card_animation,
|
enqueue(
|
||||||
game_state->settings.animation_duration);
|
&(game_state->queue_state),
|
||||||
|
game_state,
|
||||||
|
drawDealerCard,
|
||||||
|
NULL,
|
||||||
|
dealer_card_animation,
|
||||||
|
game_state->settings.animation_duration);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void settings_tick(GameState *game_state) {
|
void settings_tick(GameState* game_state) {
|
||||||
if (game_state->selectDirection == DirectionDown && game_state->selectedMenu < 4) {
|
if(game_state->selectDirection == DirectionDown && game_state->selectedMenu < 4) {
|
||||||
game_state->selectedMenu++;
|
game_state->selectedMenu++;
|
||||||
}
|
}
|
||||||
if (game_state->selectDirection == DirectionUp && game_state->selectedMenu > 0) {
|
if(game_state->selectDirection == DirectionUp && game_state->selectedMenu > 0) {
|
||||||
game_state->selectedMenu--;
|
game_state->selectedMenu--;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (game_state->selectDirection == DirectionLeft || game_state->selectDirection == DirectionRight) {
|
if(game_state->selectDirection == DirectionLeft ||
|
||||||
|
game_state->selectDirection == DirectionRight) {
|
||||||
int nextScore = 0;
|
int nextScore = 0;
|
||||||
switch (game_state->selectedMenu) {
|
switch(game_state->selectedMenu) {
|
||||||
case 0:
|
case 0:
|
||||||
nextScore = game_state->settings.starting_money;
|
nextScore = game_state->settings.starting_money;
|
||||||
if (game_state->selectDirection == DirectionLeft)
|
if(game_state->selectDirection == DirectionLeft)
|
||||||
nextScore -= 10;
|
nextScore -= 10;
|
||||||
else
|
else
|
||||||
nextScore += 10;
|
nextScore += 10;
|
||||||
if (nextScore >= (int) game_state->settings.round_price && nextScore < 400)
|
if(nextScore >= (int)game_state->settings.round_price && nextScore < 400)
|
||||||
game_state->settings.starting_money = nextScore;
|
game_state->settings.starting_money = nextScore;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
nextScore = game_state->settings.round_price;
|
nextScore = game_state->settings.round_price;
|
||||||
if (game_state->selectDirection == DirectionLeft)
|
if(game_state->selectDirection == DirectionLeft)
|
||||||
nextScore -= 10;
|
nextScore -= 10;
|
||||||
else
|
else
|
||||||
nextScore += 10;
|
nextScore += 10;
|
||||||
if (nextScore >= 5 && nextScore <= (int) game_state->settings.starting_money)
|
if(nextScore >= 5 && nextScore <= (int)game_state->settings.starting_money)
|
||||||
game_state->settings.round_price = nextScore;
|
game_state->settings.round_price = nextScore;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
nextScore = game_state->settings.animation_duration;
|
nextScore = game_state->settings.animation_duration;
|
||||||
if (game_state->selectDirection == DirectionLeft)
|
if(game_state->selectDirection == DirectionLeft)
|
||||||
nextScore -= 100;
|
nextScore -= 100;
|
||||||
else
|
else
|
||||||
nextScore += 100;
|
nextScore += 100;
|
||||||
if (nextScore >= 0 && nextScore < 2000)
|
if(nextScore >= 0 && nextScore < 2000)
|
||||||
game_state->settings.animation_duration = nextScore;
|
game_state->settings.animation_duration = nextScore;
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
nextScore = game_state->settings.message_duration;
|
nextScore = game_state->settings.message_duration;
|
||||||
if (game_state->selectDirection == DirectionLeft)
|
if(game_state->selectDirection == DirectionLeft)
|
||||||
nextScore -= 100;
|
nextScore -= 100;
|
||||||
else
|
else
|
||||||
nextScore += 100;
|
nextScore += 100;
|
||||||
if (nextScore >= 0 && nextScore < 2000)
|
if(nextScore >= 0 && nextScore < 2000)
|
||||||
game_state->settings.message_duration = nextScore;
|
game_state->settings.message_duration = nextScore;
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
game_state->settings.sound_effects = !game_state->settings.sound_effects;
|
game_state->settings.sound_effects = !game_state->settings.sound_effects;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void tick(GameState *game_state) {
|
void tick(GameState* game_state) {
|
||||||
game_state->last_tick = furi_get_tick();
|
game_state->last_tick = furi_get_tick();
|
||||||
bool queue_ran = run_queue(&(game_state->queue_state), game_state);
|
bool queue_ran = run_queue(&(game_state->queue_state), game_state);
|
||||||
|
|
||||||
switch (game_state->state) {
|
switch(game_state->state) {
|
||||||
case GameStateGameOver:
|
case GameStateGameOver:
|
||||||
case GameStateStart:
|
case GameStateStart:
|
||||||
if (game_state->selectDirection == Select)
|
if(game_state->selectDirection == Select)
|
||||||
init(game_state);
|
init(game_state);
|
||||||
else if (game_state->selectDirection == DirectionRight) {
|
else if(game_state->selectDirection == DirectionRight) {
|
||||||
game_state->selectedMenu = 0;
|
game_state->selectedMenu = 0;
|
||||||
game_state->state = GameStateSettings;
|
game_state->state = GameStateSettings;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case GameStatePlay:
|
case GameStatePlay:
|
||||||
if (!game_state->started) {
|
if(!game_state->started) {
|
||||||
game_state->selectedMenu = 0;
|
game_state->selectedMenu = 0;
|
||||||
game_state->started = true;
|
game_state->started = true;
|
||||||
enqueue(&(game_state->queue_state), game_state, drawDealerCard, NULL, dealer_back_card_animation,
|
enqueue(
|
||||||
game_state->settings.animation_duration);
|
&(game_state->queue_state),
|
||||||
enqueue(&(game_state->queue_state), game_state, drawPlayerCard, NULL, player_card_animation,
|
game_state,
|
||||||
game_state->settings.animation_duration);
|
drawDealerCard,
|
||||||
enqueue(&(game_state->queue_state), game_state, drawDealerCard, NULL, dealer_card_animation,
|
NULL,
|
||||||
game_state->settings.animation_duration);
|
dealer_back_card_animation,
|
||||||
enqueue(&(game_state->queue_state), game_state, drawPlayerCard, NULL, player_card_animation,
|
game_state->settings.animation_duration);
|
||||||
game_state->settings.animation_duration);
|
enqueue(
|
||||||
}
|
&(game_state->queue_state),
|
||||||
if (!queue_ran)
|
game_state,
|
||||||
player_tick(game_state);
|
drawPlayerCard,
|
||||||
break;
|
NULL,
|
||||||
case GameStateDealer:
|
player_card_animation,
|
||||||
if (!queue_ran)
|
game_state->settings.animation_duration);
|
||||||
dealer_tick(game_state);
|
enqueue(
|
||||||
break;
|
&(game_state->queue_state),
|
||||||
case GameStateSettings:
|
game_state,
|
||||||
settings_tick(game_state);
|
drawDealerCard,
|
||||||
break;
|
NULL,
|
||||||
default:
|
dealer_card_animation,
|
||||||
break;
|
game_state->settings.animation_duration);
|
||||||
|
enqueue(
|
||||||
|
&(game_state->queue_state),
|
||||||
|
game_state,
|
||||||
|
drawPlayerCard,
|
||||||
|
NULL,
|
||||||
|
player_card_animation,
|
||||||
|
game_state->settings.animation_duration);
|
||||||
|
}
|
||||||
|
if(!queue_ran) player_tick(game_state);
|
||||||
|
break;
|
||||||
|
case GameStateDealer:
|
||||||
|
if(!queue_ran) dealer_tick(game_state);
|
||||||
|
break;
|
||||||
|
case GameStateSettings:
|
||||||
|
settings_tick(game_state);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
game_state->selectDirection = None;
|
game_state->selectDirection = None;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void start_round(GameState *game_state) {
|
void start_round(GameState* game_state) {
|
||||||
game_state->menu->current_menu=1;
|
game_state->menu->current_menu = 1;
|
||||||
game_state->player_card_count = 0;
|
game_state->player_card_count = 0;
|
||||||
game_state->dealer_card_count = 0;
|
game_state->dealer_card_count = 0;
|
||||||
set_menu_state(game_state->menu, 0, true);
|
set_menu_state(game_state->menu, 0, true);
|
||||||
game_state->menu->enabled=true;
|
game_state->menu->enabled = true;
|
||||||
game_state->started = false;
|
game_state->started = false;
|
||||||
game_state->doubled = false;
|
game_state->doubled = false;
|
||||||
game_state->queue_state.running = true;
|
game_state->queue_state.running = true;
|
||||||
shuffle_deck(&(game_state->deck));
|
shuffle_deck(&(game_state->deck));
|
||||||
game_state->doubled = false;
|
game_state->doubled = false;
|
||||||
game_state->bet = game_state->settings.round_price;
|
game_state->bet = game_state->settings.round_price;
|
||||||
if (game_state->player_score < game_state->settings.round_price) {
|
if(game_state->player_score < game_state->settings.round_price) {
|
||||||
game_state->state = GameStateGameOver;
|
game_state->state = GameStateGameOver;
|
||||||
} else {
|
} else {
|
||||||
game_state->player_score -= game_state->settings.round_price;
|
game_state->player_score -= game_state->settings.round_price;
|
||||||
@@ -409,10 +451,10 @@ void start_round(GameState *game_state) {
|
|||||||
game_state->state = GameStatePlay;
|
game_state->state = GameStatePlay;
|
||||||
}
|
}
|
||||||
|
|
||||||
void init(GameState *game_state) {
|
void init(GameState* game_state) {
|
||||||
set_menu_state(game_state->menu, 0, true);
|
set_menu_state(game_state->menu, 0, true);
|
||||||
game_state->menu->enabled=true;
|
game_state->menu->enabled = true;
|
||||||
game_state->menu->current_menu=1;
|
game_state->menu->current_menu = 1;
|
||||||
game_state->settings = load_settings();
|
game_state->settings = load_settings();
|
||||||
game_state->last_tick = 0;
|
game_state->last_tick = 0;
|
||||||
game_state->processing = true;
|
game_state->processing = true;
|
||||||
@@ -422,60 +464,86 @@ void init(GameState *game_state) {
|
|||||||
start_round(game_state);
|
start_round(game_state);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void input_callback(InputEvent *input_event, FuriMessageQueue *event_queue) {
|
static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
|
||||||
furi_assert(event_queue);
|
furi_assert(event_queue);
|
||||||
AppEvent event = {.type = EventTypeKey, .input = *input_event};
|
AppEvent event = {.type = EventTypeKey, .input = *input_event};
|
||||||
furi_message_queue_put(event_queue, &event, FuriWaitForever);
|
furi_message_queue_put(event_queue, &event, FuriWaitForever);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void update_timer_callback(FuriMessageQueue *event_queue) {
|
static void update_timer_callback(FuriMessageQueue* event_queue) {
|
||||||
furi_assert(event_queue);
|
furi_assert(event_queue);
|
||||||
AppEvent event = {.type = EventTypeTick};
|
AppEvent event = {.type = EventTypeTick};
|
||||||
furi_message_queue_put(event_queue, &event, 0);
|
furi_message_queue_put(event_queue, &event, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void doubleAction(void *state){
|
void doubleAction(void* state) {
|
||||||
GameState *game_state = state;
|
GameState* game_state = state;
|
||||||
if (!game_state->doubled && game_state->player_score >= game_state->settings.round_price) {
|
if(!game_state->doubled && game_state->player_score >= game_state->settings.round_price) {
|
||||||
game_state->player_score -= game_state->settings.round_price;
|
game_state->player_score -= game_state->settings.round_price;
|
||||||
game_state->bet += game_state->settings.round_price;
|
game_state->bet += game_state->settings.round_price;
|
||||||
game_state->doubled = true;
|
game_state->doubled = true;
|
||||||
enqueue(&(game_state->queue_state), game_state, drawPlayerCard, NULL, player_card_animation,
|
enqueue(
|
||||||
game_state->settings.animation_duration);
|
&(game_state->queue_state),
|
||||||
game_state->player_cards[game_state->player_card_count] = game_state->deck.cards[game_state->deck.index];
|
game_state,
|
||||||
|
drawPlayerCard,
|
||||||
|
NULL,
|
||||||
|
player_card_animation,
|
||||||
|
game_state->settings.animation_duration);
|
||||||
|
game_state->player_cards[game_state->player_card_count] =
|
||||||
|
game_state->deck.cards[game_state->deck.index];
|
||||||
uint8_t score = hand_count(game_state->player_cards, game_state->player_card_count + 1);
|
uint8_t score = hand_count(game_state->player_cards, game_state->player_card_count + 1);
|
||||||
if (score > 21) {
|
if(score > 21) {
|
||||||
enqueue(&(game_state->queue_state), game_state, lose, NULL, to_bust_state,
|
enqueue(
|
||||||
game_state->settings.message_duration);
|
&(game_state->queue_state),
|
||||||
|
game_state,
|
||||||
|
lose,
|
||||||
|
NULL,
|
||||||
|
to_bust_state,
|
||||||
|
game_state->settings.message_duration);
|
||||||
} else {
|
} else {
|
||||||
enqueue(&(game_state->queue_state), game_state, dealerTurn, NULL, to_dealer_turn,
|
enqueue(
|
||||||
game_state->settings.message_duration);
|
&(game_state->queue_state),
|
||||||
|
game_state,
|
||||||
|
dealerTurn,
|
||||||
|
NULL,
|
||||||
|
to_dealer_turn,
|
||||||
|
game_state->settings.message_duration);
|
||||||
}
|
}
|
||||||
set_menu_state(game_state->menu, 0, false);
|
set_menu_state(game_state->menu, 0, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void hitAction(void *state){
|
void hitAction(void* state) {
|
||||||
GameState *game_state = state;
|
GameState* game_state = state;
|
||||||
enqueue(&(game_state->queue_state), game_state, drawPlayerCard, NULL, player_card_animation,
|
enqueue(
|
||||||
game_state->settings.animation_duration);
|
&(game_state->queue_state),
|
||||||
|
game_state,
|
||||||
|
drawPlayerCard,
|
||||||
|
NULL,
|
||||||
|
player_card_animation,
|
||||||
|
game_state->settings.animation_duration);
|
||||||
}
|
}
|
||||||
void stayAction(void *state){
|
void stayAction(void* state) {
|
||||||
GameState *game_state = state;
|
GameState* game_state = state;
|
||||||
enqueue(&(game_state->queue_state), game_state, dealerTurn, NULL, to_dealer_turn,
|
enqueue(
|
||||||
game_state->settings.message_duration);
|
&(game_state->queue_state),
|
||||||
|
game_state,
|
||||||
|
dealerTurn,
|
||||||
|
NULL,
|
||||||
|
to_dealer_turn,
|
||||||
|
game_state->settings.message_duration);
|
||||||
}
|
}
|
||||||
|
|
||||||
int32_t blackjack_app(void *p) {
|
int32_t blackjack_app(void* p) {
|
||||||
UNUSED(p);
|
UNUSED(p);
|
||||||
|
|
||||||
int32_t return_code = 0;
|
int32_t return_code = 0;
|
||||||
|
|
||||||
FuriMessageQueue *event_queue = furi_message_queue_alloc(8, sizeof(AppEvent));
|
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(AppEvent));
|
||||||
|
|
||||||
GameState *game_state = malloc(sizeof(GameState));
|
GameState* game_state = malloc(sizeof(GameState));
|
||||||
game_state->menu= malloc(sizeof(Menu));
|
game_state->menu = malloc(sizeof(Menu));
|
||||||
game_state->menu->menu_width=40;
|
game_state->menu->menu_width = 40;
|
||||||
init(game_state);
|
init(game_state);
|
||||||
add_menu(game_state->menu, "Double", doubleAction);
|
add_menu(game_state->menu, "Double", doubleAction);
|
||||||
add_menu(game_state->menu, "Hit", hitAction);
|
add_menu(game_state->menu, "Hit", hitAction);
|
||||||
@@ -485,60 +553,58 @@ int32_t blackjack_app(void *p) {
|
|||||||
game_state->state = GameStateStart;
|
game_state->state = GameStateStart;
|
||||||
|
|
||||||
ValueMutex state_mutex;
|
ValueMutex state_mutex;
|
||||||
if (!init_mutex(&state_mutex, game_state, sizeof(GameState))) {
|
if(!init_mutex(&state_mutex, game_state, sizeof(GameState))) {
|
||||||
FURI_LOG_E(APP_NAME, "cannot create mutex\r\n");
|
FURI_LOG_E(APP_NAME, "cannot create mutex\r\n");
|
||||||
return_code = 255;
|
return_code = 255;
|
||||||
goto free_and_exit;
|
goto free_and_exit;
|
||||||
}
|
}
|
||||||
|
|
||||||
ViewPort *view_port = view_port_alloc();
|
ViewPort* view_port = view_port_alloc();
|
||||||
view_port_draw_callback_set(view_port, render_callback, &state_mutex);
|
view_port_draw_callback_set(view_port, render_callback, &state_mutex);
|
||||||
view_port_input_callback_set(view_port, input_callback, event_queue);
|
view_port_input_callback_set(view_port, input_callback, event_queue);
|
||||||
|
|
||||||
FuriTimer *timer =
|
FuriTimer* timer = furi_timer_alloc(update_timer_callback, FuriTimerTypePeriodic, event_queue);
|
||||||
furi_timer_alloc(update_timer_callback, FuriTimerTypePeriodic, event_queue);
|
|
||||||
furi_timer_start(timer, furi_kernel_get_tick_frequency() / 25);
|
furi_timer_start(timer, furi_kernel_get_tick_frequency() / 25);
|
||||||
|
|
||||||
Gui *gui = furi_record_open("gui");
|
Gui* gui = furi_record_open("gui");
|
||||||
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
||||||
|
|
||||||
AppEvent event;
|
AppEvent event;
|
||||||
|
|
||||||
for (bool processing = true; processing;) {
|
for(bool processing = true; processing;) {
|
||||||
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
|
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
|
||||||
GameState *localstate = (GameState *) acquire_mutex_block(&state_mutex);
|
GameState* localstate = (GameState*)acquire_mutex_block(&state_mutex);
|
||||||
if (event_status == FuriStatusOk) {
|
if(event_status == FuriStatusOk) {
|
||||||
if (event.type == EventTypeKey) {
|
if(event.type == EventTypeKey) {
|
||||||
|
if(event.input.type == InputTypePress) {
|
||||||
if (event.input.type == InputTypePress) {
|
switch(event.input.key) {
|
||||||
switch (event.input.key) {
|
case InputKeyUp:
|
||||||
case InputKeyUp:
|
localstate->selectDirection = DirectionUp;
|
||||||
localstate->selectDirection = DirectionUp;
|
break;
|
||||||
break;
|
case InputKeyDown:
|
||||||
case InputKeyDown:
|
localstate->selectDirection = DirectionDown;
|
||||||
localstate->selectDirection = DirectionDown;
|
break;
|
||||||
break;
|
case InputKeyRight:
|
||||||
case InputKeyRight:
|
localstate->selectDirection = DirectionRight;
|
||||||
localstate->selectDirection = DirectionRight;
|
break;
|
||||||
break;
|
case InputKeyLeft:
|
||||||
case InputKeyLeft:
|
localstate->selectDirection = DirectionLeft;
|
||||||
localstate->selectDirection = DirectionLeft;
|
break;
|
||||||
break;
|
case InputKeyBack:
|
||||||
case InputKeyBack:
|
if(localstate->state == GameStateSettings) {
|
||||||
if (localstate->state == GameStateSettings) {
|
localstate->state = GameStateStart;
|
||||||
localstate->state = GameStateStart;
|
save_settings(localstate->settings);
|
||||||
save_settings(localstate->settings);
|
} else
|
||||||
} else
|
processing = false;
|
||||||
processing = false;
|
break;
|
||||||
break;
|
case InputKeyOk:
|
||||||
case InputKeyOk:
|
localstate->selectDirection = Select;
|
||||||
localstate->selectDirection = Select;
|
break;
|
||||||
break;
|
default:
|
||||||
default:
|
break;
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else if (event.type == EventTypeTick) {
|
} else if(event.type == EventTypeTick) {
|
||||||
tick(localstate);
|
tick(localstate);
|
||||||
processing = localstate->processing;
|
processing = localstate->processing;
|
||||||
}
|
}
|
||||||
@@ -550,7 +616,6 @@ int32_t blackjack_app(void *p) {
|
|||||||
release_mutex(&state_mutex, localstate);
|
release_mutex(&state_mutex, localstate);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
furi_timer_free(timer);
|
furi_timer_free(timer);
|
||||||
view_port_enabled_set(view_port, false);
|
view_port_enabled_set(view_port, false);
|
||||||
gui_remove_view_port(gui, view_port);
|
gui_remove_view_port(gui, view_port);
|
||||||
@@ -558,7 +623,7 @@ int32_t blackjack_app(void *p) {
|
|||||||
view_port_free(view_port);
|
view_port_free(view_port);
|
||||||
delete_mutex(&state_mutex);
|
delete_mutex(&state_mutex);
|
||||||
|
|
||||||
free_and_exit:
|
free_and_exit:
|
||||||
free(game_state->deck.cards);
|
free(game_state->deck.cards);
|
||||||
free_menu(game_state->menu);
|
free_menu(game_state->menu);
|
||||||
queue_clear(&(game_state->queue_state));
|
queue_clear(&(game_state->queue_state));
|
||||||
|
|||||||
@@ -10,69 +10,74 @@
|
|||||||
#define CARD_DRAW_FIRST_ROW_LENGTH 7
|
#define CARD_DRAW_FIRST_ROW_LENGTH 7
|
||||||
|
|
||||||
uint8_t pips[4][3] = {
|
uint8_t pips[4][3] = {
|
||||||
{21, 10, 7}, //spades
|
{21, 10, 7}, //spades
|
||||||
{7, 10, 7}, //hearts
|
{7, 10, 7}, //hearts
|
||||||
{0, 10, 7}, //diamonds
|
{0, 10, 7}, //diamonds
|
||||||
{14, 10, 7}, //clubs
|
{14, 10, 7}, //clubs
|
||||||
};
|
};
|
||||||
uint8_t letters[13][3] = {
|
uint8_t letters[13][3] = {
|
||||||
{0, 0, 5},
|
{0, 0, 5},
|
||||||
{5, 0, 5},
|
{5, 0, 5},
|
||||||
{10, 0, 5},
|
{10, 0, 5},
|
||||||
{15, 0, 5},
|
{15, 0, 5},
|
||||||
{20, 0, 5},
|
{20, 0, 5},
|
||||||
{25, 0, 5},
|
{25, 0, 5},
|
||||||
{30, 0, 5},
|
{30, 0, 5},
|
||||||
{0, 5, 5},
|
{0, 5, 5},
|
||||||
{5, 5, 5},
|
{5, 5, 5},
|
||||||
{10, 5, 5},
|
{10, 5, 5},
|
||||||
{15, 5, 5},
|
{15, 5, 5},
|
||||||
{20, 5, 5},
|
{20, 5, 5},
|
||||||
{25, 5, 5},
|
{25, 5, 5},
|
||||||
};
|
};
|
||||||
|
|
||||||
//region Player card positions
|
//region Player card positions
|
||||||
uint8_t playerCardPositions[22][4] = {
|
uint8_t playerCardPositions[22][4] = {
|
||||||
//first row
|
//first row
|
||||||
{108, 38},
|
{108, 38},
|
||||||
{98, 38},
|
{98, 38},
|
||||||
{88, 38},
|
{88, 38},
|
||||||
{78, 38},
|
{78, 38},
|
||||||
{68, 38},
|
{68, 38},
|
||||||
{58, 38},
|
{58, 38},
|
||||||
{48, 38},
|
{48, 38},
|
||||||
{38, 38},
|
{38, 38},
|
||||||
//second row
|
//second row
|
||||||
{104, 26},
|
{104, 26},
|
||||||
{94, 26},
|
{94, 26},
|
||||||
{84, 26},
|
{84, 26},
|
||||||
{74, 26},
|
{74, 26},
|
||||||
{64, 26},
|
{64, 26},
|
||||||
{54, 26},
|
{54, 26},
|
||||||
{44, 26},
|
{44, 26},
|
||||||
//third row
|
//third row
|
||||||
{99, 14},
|
{99, 14},
|
||||||
{89, 14},
|
{89, 14},
|
||||||
{79, 14},
|
{79, 14},
|
||||||
{69, 14},
|
{69, 14},
|
||||||
{59, 14},
|
{59, 14},
|
||||||
{49, 14},
|
{49, 14},
|
||||||
};
|
};
|
||||||
//endregion
|
//endregion
|
||||||
Icon *card_graphics = NULL;
|
Icon* card_graphics = NULL;
|
||||||
|
|
||||||
void set_card_graphics(const Icon *graphics) {
|
void set_card_graphics(const Icon* graphics) {
|
||||||
card_graphics = (Icon *) graphics;
|
card_graphics = (Icon*)graphics;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void draw_card_at_colored(
|
||||||
draw_card_at_colored(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character, bool inverted, Canvas *const canvas) {
|
int8_t pos_x,
|
||||||
|
int8_t pos_y,
|
||||||
|
uint8_t pip,
|
||||||
|
uint8_t character,
|
||||||
|
bool inverted,
|
||||||
|
Canvas* const canvas) {
|
||||||
DrawMode primary = inverted ? Black : White;
|
DrawMode primary = inverted ? Black : White;
|
||||||
DrawMode secondary = inverted ? White : Black;
|
DrawMode secondary = inverted ? White : Black;
|
||||||
draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, primary);
|
draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, primary);
|
||||||
draw_rounded_box_frame(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
|
draw_rounded_box_frame(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
|
||||||
|
|
||||||
uint8_t *drawInfo = pips[pip];
|
uint8_t* drawInfo = pips[pip];
|
||||||
uint8_t px = drawInfo[0], py = drawInfo[1], s = drawInfo[2];
|
uint8_t px = drawInfo[0], py = drawInfo[1], s = drawInfo[2];
|
||||||
|
|
||||||
uint8_t left = pos_x + 2;
|
uint8_t left = pos_x + 2;
|
||||||
@@ -80,10 +85,8 @@ draw_card_at_colored(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character,
|
|||||||
uint8_t top = pos_y + 2;
|
uint8_t top = pos_y + 2;
|
||||||
uint8_t bottom = (pos_y + CARD_HEIGHT - s - 2);
|
uint8_t bottom = (pos_y + CARD_HEIGHT - s - 2);
|
||||||
|
|
||||||
draw_icon_clip(canvas, card_graphics, right, top, px, py, s, s,
|
draw_icon_clip(canvas, card_graphics, right, top, px, py, s, s, secondary);
|
||||||
secondary);
|
draw_icon_clip_flipped(canvas, card_graphics, left, bottom, px, py, s, s, secondary);
|
||||||
draw_icon_clip_flipped(canvas, card_graphics, left, bottom, px, py, s, s,
|
|
||||||
secondary);
|
|
||||||
|
|
||||||
drawInfo = letters[character];
|
drawInfo = letters[character];
|
||||||
px = drawInfo[0], py = drawInfo[1], s = drawInfo[2];
|
px = drawInfo[0], py = drawInfo[1], s = drawInfo[2];
|
||||||
@@ -92,62 +95,58 @@ draw_card_at_colored(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character,
|
|||||||
top = pos_y + 2;
|
top = pos_y + 2;
|
||||||
bottom = (pos_y + CARD_HEIGHT - s - 2);
|
bottom = (pos_y + CARD_HEIGHT - s - 2);
|
||||||
|
|
||||||
draw_icon_clip(canvas, card_graphics, left, top + 1, px, py, s, s,
|
draw_icon_clip(canvas, card_graphics, left, top + 1, px, py, s, s, secondary);
|
||||||
secondary);
|
draw_icon_clip_flipped(canvas, card_graphics, right, bottom - 1, px, py, s, s, secondary);
|
||||||
draw_icon_clip_flipped(canvas, card_graphics, right, bottom - 1, px, py, s, s,
|
|
||||||
secondary);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_card_at(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character, Canvas *const canvas) {
|
void draw_card_at(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character, Canvas* const canvas) {
|
||||||
draw_card_at_colored(pos_x, pos_y, pip, character, false, canvas);
|
draw_card_at_colored(pos_x, pos_y, pip, character, false, canvas);
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_deck(const Card *cards, uint8_t count, Canvas *const canvas) {
|
void draw_deck(const Card* cards, uint8_t count, Canvas* const canvas) {
|
||||||
for (int i = count - 1; i >= 0; i--) {
|
for(int i = count - 1; i >= 0; i--) {
|
||||||
draw_card_at(playerCardPositions[i][0], playerCardPositions[i][1], cards[i].pip, cards[i].character, canvas);
|
draw_card_at(
|
||||||
|
playerCardPositions[i][0],
|
||||||
|
playerCardPositions[i][1],
|
||||||
|
cards[i].pip,
|
||||||
|
cards[i].character,
|
||||||
|
canvas);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector card_pos_at_index(uint8_t index) {
|
Vector card_pos_at_index(uint8_t index) {
|
||||||
return (Vector) {
|
return (Vector){playerCardPositions[index][0], playerCardPositions[index][1]};
|
||||||
playerCardPositions[index][0],
|
|
||||||
playerCardPositions[index][1]
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_card_back_at(int8_t pos_x, int8_t pos_y, Canvas *const canvas) {
|
void draw_card_back_at(int8_t pos_x, int8_t pos_y, Canvas* const canvas) {
|
||||||
draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, White);
|
draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, White);
|
||||||
draw_rounded_box_frame(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
|
draw_rounded_box_frame(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
|
||||||
|
|
||||||
draw_icon_clip(canvas, card_graphics, pos_x + 1, pos_y + 1, 35, 0, 15, 21, Black);
|
draw_icon_clip(canvas, card_graphics, pos_x + 1, pos_y + 1, 35, 0, 15, 21, Black);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void generate_deck(Deck *deck_ptr, uint8_t deck_count) {
|
void generate_deck(Deck* deck_ptr, uint8_t deck_count) {
|
||||||
uint16_t counter = 0;
|
uint16_t counter = 0;
|
||||||
if (deck_ptr->cards == NULL) {
|
if(deck_ptr->cards == NULL) {
|
||||||
deck_ptr->deck_count = deck_count;
|
deck_ptr->deck_count = deck_count;
|
||||||
deck_ptr->card_count = deck_count * 52;
|
deck_ptr->card_count = deck_count * 52;
|
||||||
deck_ptr->cards = malloc(sizeof(Card) * deck_ptr->card_count);
|
deck_ptr->cards = malloc(sizeof(Card) * deck_ptr->card_count);
|
||||||
}
|
}
|
||||||
for (uint8_t deck = 0; deck < deck_count; deck++) {
|
for(uint8_t deck = 0; deck < deck_count; deck++) {
|
||||||
for (uint8_t pip = 0; pip < 4; pip++) {
|
for(uint8_t pip = 0; pip < 4; pip++) {
|
||||||
for (uint8_t label = 0; label < 13; label++) {
|
for(uint8_t label = 0; label < 13; label++) {
|
||||||
deck_ptr->cards[counter] = (Card)
|
deck_ptr->cards[counter] = (Card){pip, label, false, false};
|
||||||
{
|
|
||||||
pip, label, false, false
|
|
||||||
};
|
|
||||||
counter++;
|
counter++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void shuffle_deck(Deck *deck_ptr) {
|
void shuffle_deck(Deck* deck_ptr) {
|
||||||
srand(DWT->CYCCNT);
|
srand(DWT->CYCCNT);
|
||||||
deck_ptr->index = 0;
|
deck_ptr->index = 0;
|
||||||
int max = deck_ptr->deck_count * 52;
|
int max = deck_ptr->deck_count * 52;
|
||||||
for (int i = 0; i < max; i++) {
|
for(int i = 0; i < max; i++) {
|
||||||
int r = i + (rand() % (max - i));
|
int r = i + (rand() % (max - i));
|
||||||
Card tmp = deck_ptr->cards[i];
|
Card tmp = deck_ptr->cards[i];
|
||||||
deck_ptr->cards[i] = deck_ptr->cards[r];
|
deck_ptr->cards[i] = deck_ptr->cards[r];
|
||||||
@@ -155,175 +154,196 @@ void shuffle_deck(Deck *deck_ptr) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
uint8_t hand_count(const Card *cards, uint8_t count) {
|
uint8_t hand_count(const Card* cards, uint8_t count) {
|
||||||
uint8_t aceCount = 0;
|
uint8_t aceCount = 0;
|
||||||
uint8_t score = 0;
|
uint8_t score = 0;
|
||||||
|
|
||||||
for (uint8_t i = 0; i < count; i++) {
|
for(uint8_t i = 0; i < count; i++) {
|
||||||
if (cards[i].character == 12)
|
if(cards[i].character == 12)
|
||||||
aceCount++;
|
aceCount++;
|
||||||
else {
|
else {
|
||||||
if (cards[i].character > 8)
|
if(cards[i].character > 8)
|
||||||
score += 10;
|
score += 10;
|
||||||
else
|
else
|
||||||
score += cards[i].character + 2;
|
score += cards[i].character + 2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (uint8_t i = 0; i < aceCount; i++) {
|
for(uint8_t i = 0; i < aceCount; i++) {
|
||||||
if ((score + 11) <= 21) score += 11;
|
if((score + 11) <= 21)
|
||||||
else score++;
|
score += 11;
|
||||||
|
else
|
||||||
|
score++;
|
||||||
}
|
}
|
||||||
|
|
||||||
return score;
|
return score;
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_card_animation(Card animatingCard, Vector from, Vector control, Vector to, float t, bool extra_margin,
|
void draw_card_animation(
|
||||||
Canvas *const canvas) {
|
Card animatingCard,
|
||||||
|
Vector from,
|
||||||
|
Vector control,
|
||||||
|
Vector to,
|
||||||
|
float t,
|
||||||
|
bool extra_margin,
|
||||||
|
Canvas* const canvas) {
|
||||||
float time = t;
|
float time = t;
|
||||||
if (extra_margin) {
|
if(extra_margin) {
|
||||||
time += 0.2;
|
time += 0.2;
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector currentPos = quadratic_2d(from, control, to, time);
|
Vector currentPos = quadratic_2d(from, control, to, time);
|
||||||
if (t > 1) {
|
if(t > 1) {
|
||||||
draw_card_at(currentPos.x, currentPos.y, animatingCard.pip,
|
draw_card_at(
|
||||||
animatingCard.character, canvas);
|
currentPos.x, currentPos.y, animatingCard.pip, animatingCard.character, canvas);
|
||||||
} else {
|
} else {
|
||||||
if (t < 0.5)
|
if(t < 0.5)
|
||||||
draw_card_back_at(currentPos.x, currentPos.y, canvas);
|
draw_card_back_at(currentPos.x, currentPos.y, canvas);
|
||||||
else
|
else
|
||||||
draw_card_at(currentPos.x, currentPos.y, animatingCard.pip,
|
draw_card_at(
|
||||||
animatingCard.character, canvas);
|
currentPos.x, currentPos.y, animatingCard.pip, animatingCard.character, canvas);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void init_hand(Hand *hand_ptr, uint8_t count) {
|
void init_hand(Hand* hand_ptr, uint8_t count) {
|
||||||
hand_ptr->cards = malloc(sizeof(Card) * count);
|
hand_ptr->cards = malloc(sizeof(Card) * count);
|
||||||
hand_ptr->index = 0;
|
hand_ptr->index = 0;
|
||||||
hand_ptr->max = count;
|
hand_ptr->max = count;
|
||||||
}
|
}
|
||||||
|
|
||||||
void free_hand(Hand *hand_ptr) {
|
void free_hand(Hand* hand_ptr) {
|
||||||
FURI_LOG_D("CARD", "Freeing hand");
|
FURI_LOG_D("CARD", "Freeing hand");
|
||||||
free(hand_ptr->cards);
|
free(hand_ptr->cards);
|
||||||
}
|
}
|
||||||
|
|
||||||
void add_to_hand(Hand *hand_ptr, Card card) {
|
void add_to_hand(Hand* hand_ptr, Card card) {
|
||||||
FURI_LOG_D("CARD", "Adding to hand");
|
FURI_LOG_D("CARD", "Adding to hand");
|
||||||
if (hand_ptr->index < hand_ptr->max) {
|
if(hand_ptr->index < hand_ptr->max) {
|
||||||
hand_ptr->cards[hand_ptr->index] = card;
|
hand_ptr->cards[hand_ptr->index] = card;
|
||||||
hand_ptr->index++;
|
hand_ptr->index++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_card_space(int16_t pos_x, int16_t pos_y, bool highlighted, Canvas *const canvas) {
|
void draw_card_space(int16_t pos_x, int16_t pos_y, bool highlighted, Canvas* const canvas) {
|
||||||
if (highlighted) {
|
if(highlighted) {
|
||||||
draw_rounded_box_frame(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
|
draw_rounded_box_frame(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
|
||||||
draw_rounded_box_frame(canvas, pos_x + 2, pos_y + 2, CARD_WIDTH - 4, CARD_HEIGHT - 4, White);
|
draw_rounded_box_frame(
|
||||||
|
canvas, pos_x + 2, pos_y + 2, CARD_WIDTH - 4, CARD_HEIGHT - 4, White);
|
||||||
} else {
|
} else {
|
||||||
draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
|
draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
|
||||||
draw_rounded_box_frame(canvas, pos_x + 2, pos_y + 2, CARD_WIDTH - 4, CARD_HEIGHT - 4, White);
|
draw_rounded_box_frame(
|
||||||
|
canvas, pos_x + 2, pos_y + 2, CARD_WIDTH - 4, CARD_HEIGHT - 4, White);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int first_non_flipped_card(Hand hand) {
|
int first_non_flipped_card(Hand hand) {
|
||||||
for (int i = 0; i < hand.index; i++) {
|
for(int i = 0; i < hand.index; i++) {
|
||||||
if (!hand.cards[i].flipped) {
|
if(!hand.cards[i].flipped) {
|
||||||
return i;
|
return i;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return hand.index;
|
return hand.index;
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_hand_column(Hand hand, int16_t pos_x, int16_t pos_y, int8_t highlight, Canvas *const canvas) {
|
void draw_hand_column(
|
||||||
if (hand.index == 0) {
|
Hand hand,
|
||||||
|
int16_t pos_x,
|
||||||
|
int16_t pos_y,
|
||||||
|
int8_t highlight,
|
||||||
|
Canvas* const canvas) {
|
||||||
|
if(hand.index == 0) {
|
||||||
draw_card_space(pos_x, pos_y, highlight > 0, canvas);
|
draw_card_space(pos_x, pos_y, highlight > 0, canvas);
|
||||||
if(highlight==0)
|
if(highlight == 0)
|
||||||
draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT,
|
draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Inverse);
|
||||||
Inverse);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
int loopEnd = hand.index;
|
int loopEnd = hand.index;
|
||||||
int hStart = max(loopEnd-4, 0);
|
int hStart = max(loopEnd - 4, 0);
|
||||||
int pos = 0;
|
int pos = 0;
|
||||||
int first= first_non_flipped_card(hand);
|
int first = first_non_flipped_card(hand);
|
||||||
bool wastop=false;
|
bool wastop = false;
|
||||||
if(first>=0 && first<=hStart && highlight!=first){
|
if(first >= 0 && first <= hStart && highlight != first) {
|
||||||
if(first>0){
|
if(first > 0) {
|
||||||
draw_card_back_at(pos_x, pos_y + pos, canvas);
|
draw_card_back_at(pos_x, pos_y + pos, canvas);
|
||||||
pos+=4;
|
pos += 4;
|
||||||
hStart++;
|
hStart++;
|
||||||
wastop=true;
|
wastop = true;
|
||||||
}
|
}
|
||||||
draw_card_at_colored(pos_x, pos_y + pos, hand.cards[first].pip, hand.cards[first].character,
|
draw_card_at_colored(
|
||||||
false,
|
pos_x, pos_y + pos, hand.cards[first].pip, hand.cards[first].character, false, canvas);
|
||||||
canvas);
|
pos += 8;
|
||||||
pos+=8;
|
|
||||||
hStart++;
|
hStart++;
|
||||||
}
|
}
|
||||||
if(hStart>highlight && highlight>=0){
|
if(hStart > highlight && highlight >= 0) {
|
||||||
if(!wastop && first>0){
|
if(!wastop && first > 0) {
|
||||||
draw_card_back_at(pos_x, pos_y + pos, canvas);
|
draw_card_back_at(pos_x, pos_y + pos, canvas);
|
||||||
pos+=4;
|
pos += 4;
|
||||||
hStart++;
|
hStart++;
|
||||||
}
|
}
|
||||||
draw_card_at_colored(pos_x, pos_y + pos, hand.cards[highlight].pip, hand.cards[highlight].character,
|
draw_card_at_colored(
|
||||||
true,
|
pos_x,
|
||||||
canvas);
|
pos_y + pos,
|
||||||
pos+=8;
|
hand.cards[highlight].pip,
|
||||||
|
hand.cards[highlight].character,
|
||||||
|
true,
|
||||||
|
canvas);
|
||||||
|
pos += 8;
|
||||||
hStart++;
|
hStart++;
|
||||||
}
|
}
|
||||||
for (int i = hStart; i < loopEnd; i++, pos+=4) {
|
for(int i = hStart; i < loopEnd; i++, pos += 4) {
|
||||||
if (hand.cards[i].flipped) {
|
if(hand.cards[i].flipped) {
|
||||||
draw_card_back_at(pos_x, pos_y + pos, canvas);
|
draw_card_back_at(pos_x, pos_y + pos, canvas);
|
||||||
if(i==highlight)
|
if(i == highlight)
|
||||||
draw_rounded_box(canvas, pos_x+1, pos_y + pos+1, CARD_WIDTH - 2, CARD_HEIGHT - 2,
|
draw_rounded_box(
|
||||||
Inverse);
|
canvas, pos_x + 1, pos_y + pos + 1, CARD_WIDTH - 2, CARD_HEIGHT - 2, Inverse);
|
||||||
} else {
|
} else {
|
||||||
draw_card_at_colored(pos_x, pos_y + pos, hand.cards[i].pip, hand.cards[i].character,
|
draw_card_at_colored(
|
||||||
(i == highlight),
|
pos_x,
|
||||||
canvas);
|
pos_y + pos,
|
||||||
if(i == highlight || i==first) pos+=4;
|
hand.cards[i].pip,
|
||||||
|
hand.cards[i].character,
|
||||||
|
(i == highlight),
|
||||||
|
canvas);
|
||||||
|
if(i == highlight || i == first) pos += 4;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Card remove_from_deck(uint16_t index, Deck *deck) {
|
Card remove_from_deck(uint16_t index, Deck* deck) {
|
||||||
FURI_LOG_D("CARD", "Removing from deck");
|
FURI_LOG_D("CARD", "Removing from deck");
|
||||||
Card result = {0, 0, true, false};
|
Card result = {0, 0, true, false};
|
||||||
if (deck->card_count > 0) {
|
if(deck->card_count > 0) {
|
||||||
deck->card_count--;
|
deck->card_count--;
|
||||||
for (int i = 0, curr_index = 0; i <= deck->card_count; i++) {
|
for(int i = 0, curr_index = 0; i <= deck->card_count; i++) {
|
||||||
if (i != index) {
|
if(i != index) {
|
||||||
deck->cards[curr_index] = deck->cards[i];
|
deck->cards[curr_index] = deck->cards[i];
|
||||||
curr_index++;
|
curr_index++;
|
||||||
} else {
|
} else {
|
||||||
result = deck->cards[i];
|
result = deck->cards[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (deck->index >= 0) {
|
if(deck->index >= 0) {
|
||||||
deck->index--;
|
deck->index--;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
void extract_hand_region(Hand *hand, Hand *to, uint8_t start_index) {
|
void extract_hand_region(Hand* hand, Hand* to, uint8_t start_index) {
|
||||||
FURI_LOG_D("CARD", "Extracting hand region");
|
FURI_LOG_D("CARD", "Extracting hand region");
|
||||||
if (start_index >= hand->index) return;
|
if(start_index >= hand->index) return;
|
||||||
|
|
||||||
for (uint8_t i = start_index; i < hand->index; i++) {
|
for(uint8_t i = start_index; i < hand->index; i++) {
|
||||||
add_to_hand(to, hand->cards[i]);
|
add_to_hand(to, hand->cards[i]);
|
||||||
}
|
}
|
||||||
hand->index = start_index;
|
hand->index = start_index;
|
||||||
}
|
}
|
||||||
|
|
||||||
void add_hand_region(Hand *to, Hand *from) {
|
void add_hand_region(Hand* to, Hand* from) {
|
||||||
FURI_LOG_D("CARD", "Adding hand region");
|
FURI_LOG_D("CARD", "Adding hand region");
|
||||||
if ((to->index + from->index) <= to->max) {
|
if((to->index + from->index) <= to->max) {
|
||||||
for (int i = 0; i < from->index; i++) {
|
for(int i = 0; i < from->index; i++) {
|
||||||
add_to_hand(to, from->cards[i]);
|
add_to_hand(to, from->cards[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -12,27 +12,27 @@
|
|||||||
|
|
||||||
//region types
|
//region types
|
||||||
typedef struct {
|
typedef struct {
|
||||||
uint8_t pip; //Pip index 0:spades, 1:hearths, 2:diamonds, 3:clubs
|
uint8_t pip; //Pip index 0:spades, 1:hearths, 2:diamonds, 3:clubs
|
||||||
uint8_t character; //Card letter [0-12], 0 means 2, 12 is Ace
|
uint8_t character; //Card letter [0-12], 0 means 2, 12 is Ace
|
||||||
bool disabled;
|
bool disabled;
|
||||||
bool flipped;
|
bool flipped;
|
||||||
} Card;
|
} Card;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
uint8_t deck_count; //Number of decks used
|
uint8_t deck_count; //Number of decks used
|
||||||
Card *cards; //Cards in the deck
|
Card* cards; //Cards in the deck
|
||||||
int card_count;
|
int card_count;
|
||||||
int index; //Card index (to know where we at in the deck)
|
int index; //Card index (to know where we at in the deck)
|
||||||
} Deck;
|
} Deck;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
Card *cards; //Cards in the deck
|
Card* cards; //Cards in the deck
|
||||||
uint8_t index; //Current index
|
uint8_t index; //Current index
|
||||||
uint8_t max; //How many cards we want to store
|
uint8_t max; //How many cards we want to store
|
||||||
} Hand;
|
} Hand;
|
||||||
//endregion
|
//endregion
|
||||||
|
|
||||||
void set_card_graphics(const Icon *graphics);
|
void set_card_graphics(const Icon* graphics);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets card coordinates at the index (range: 0-20).
|
* Gets card coordinates at the index (range: 0-20).
|
||||||
@@ -51,7 +51,7 @@ Vector card_pos_at_index(uint8_t index);
|
|||||||
* @param character Letter [0-12] 0 is 2, 12 is A
|
* @param character Letter [0-12] 0 is 2, 12 is A
|
||||||
* @param canvas Pointer to Flipper's canvas object
|
* @param canvas Pointer to Flipper's canvas object
|
||||||
*/
|
*/
|
||||||
void draw_card_at(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character, Canvas *const canvas);
|
void draw_card_at(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character, Canvas* const canvas);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Draws card at a given coordinate (top-left corner)
|
* Draws card at a given coordinate (top-left corner)
|
||||||
@@ -63,8 +63,13 @@ void draw_card_at(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character, Ca
|
|||||||
* @param inverted Invert colors
|
* @param inverted Invert colors
|
||||||
* @param canvas Pointer to Flipper's canvas object
|
* @param canvas Pointer to Flipper's canvas object
|
||||||
*/
|
*/
|
||||||
void
|
void draw_card_at_colored(
|
||||||
draw_card_at_colored(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character, bool inverted, Canvas *const canvas);
|
int8_t pos_x,
|
||||||
|
int8_t pos_y,
|
||||||
|
uint8_t pip,
|
||||||
|
uint8_t character,
|
||||||
|
bool inverted,
|
||||||
|
Canvas* const canvas);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Draws 'count' cards at the bottom right corner
|
* Draws 'count' cards at the bottom right corner
|
||||||
@@ -73,7 +78,7 @@ draw_card_at_colored(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character,
|
|||||||
* @param count Count of cards
|
* @param count Count of cards
|
||||||
* @param canvas Pointer to Flipper's canvas object
|
* @param canvas Pointer to Flipper's canvas object
|
||||||
*/
|
*/
|
||||||
void draw_deck(const Card *cards, uint8_t count, Canvas *const canvas);
|
void draw_deck(const Card* cards, uint8_t count, Canvas* const canvas);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Draws card back at a given coordinate (top-left corner)
|
* Draws card back at a given coordinate (top-left corner)
|
||||||
@@ -82,7 +87,7 @@ void draw_deck(const Card *cards, uint8_t count, Canvas *const canvas);
|
|||||||
* @param pos_y Y coordinate
|
* @param pos_y Y coordinate
|
||||||
* @param canvas Pointer to Flipper's canvas object
|
* @param canvas Pointer to Flipper's canvas object
|
||||||
*/
|
*/
|
||||||
void draw_card_back_at(int8_t pos_x, int8_t pos_y, Canvas *const canvas);
|
void draw_card_back_at(int8_t pos_x, int8_t pos_y, Canvas* const canvas);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Generates the deck
|
* Generates the deck
|
||||||
@@ -90,14 +95,14 @@ void draw_card_back_at(int8_t pos_x, int8_t pos_y, Canvas *const canvas);
|
|||||||
* @param deck_ptr Pointer to the deck
|
* @param deck_ptr Pointer to the deck
|
||||||
* @param deck_count Number of decks
|
* @param deck_count Number of decks
|
||||||
*/
|
*/
|
||||||
void generate_deck(Deck *deck_ptr, uint8_t deck_count);
|
void generate_deck(Deck* deck_ptr, uint8_t deck_count);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Shuffles the deck
|
* Shuffles the deck
|
||||||
*
|
*
|
||||||
* @param deck_ptr Pointer to the deck
|
* @param deck_ptr Pointer to the deck
|
||||||
*/
|
*/
|
||||||
void shuffle_deck(Deck *deck_ptr);
|
void shuffle_deck(Deck* deck_ptr);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Calculates the hand count for blackjack
|
* Calculates the hand count for blackjack
|
||||||
@@ -106,7 +111,7 @@ void shuffle_deck(Deck *deck_ptr);
|
|||||||
* @param count Count of cards
|
* @param count Count of cards
|
||||||
* @return Hand value
|
* @return Hand value
|
||||||
*/
|
*/
|
||||||
uint8_t hand_count(const Card *cards, uint8_t count);
|
uint8_t hand_count(const Card* cards, uint8_t count);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Draws card animation
|
* Draws card animation
|
||||||
@@ -119,28 +124,34 @@ uint8_t hand_count(const Card *cards, uint8_t count);
|
|||||||
* @param extra_margin Use extra margin at the end (arrives 0.2 unit before the end so it can stay there a bit)
|
* @param extra_margin Use extra margin at the end (arrives 0.2 unit before the end so it can stay there a bit)
|
||||||
* @param canvas Pointer to Flipper's canvas object
|
* @param canvas Pointer to Flipper's canvas object
|
||||||
*/
|
*/
|
||||||
void draw_card_animation(Card animatingCard, Vector from, Vector control, Vector to, float t, bool extra_margin,
|
void draw_card_animation(
|
||||||
Canvas *const canvas);
|
Card animatingCard,
|
||||||
|
Vector from,
|
||||||
|
Vector control,
|
||||||
|
Vector to,
|
||||||
|
float t,
|
||||||
|
bool extra_margin,
|
||||||
|
Canvas* const canvas);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Init hand pointer
|
* Init hand pointer
|
||||||
* @param hand_ptr Pointer to hand
|
* @param hand_ptr Pointer to hand
|
||||||
* @param count Number of cards we want to store
|
* @param count Number of cards we want to store
|
||||||
*/
|
*/
|
||||||
void init_hand(Hand *hand_ptr, uint8_t count);
|
void init_hand(Hand* hand_ptr, uint8_t count);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Free hand resources
|
* Free hand resources
|
||||||
* @param hand_ptr Pointer to hand
|
* @param hand_ptr Pointer to hand
|
||||||
*/
|
*/
|
||||||
void free_hand(Hand *hand_ptr);
|
void free_hand(Hand* hand_ptr);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Add card to hand
|
* Add card to hand
|
||||||
* @param hand_ptr Pointer to hand
|
* @param hand_ptr Pointer to hand
|
||||||
* @param card Card to add
|
* @param card Card to add
|
||||||
*/
|
*/
|
||||||
void add_to_hand(Hand *hand_ptr, Card card);
|
void add_to_hand(Hand* hand_ptr, Card card);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Draw card placement position at coordinate
|
* Draw card placement position at coordinate
|
||||||
@@ -149,7 +160,7 @@ void add_to_hand(Hand *hand_ptr, Card card);
|
|||||||
* @param highlighted Apply highlight effect
|
* @param highlighted Apply highlight effect
|
||||||
* @param canvas Canvas object
|
* @param canvas Canvas object
|
||||||
*/
|
*/
|
||||||
void draw_card_space(int16_t pos_x, int16_t pos_y, bool highlighted, Canvas *const canvas);
|
void draw_card_space(int16_t pos_x, int16_t pos_y, bool highlighted, Canvas* const canvas);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Draws a column of card, displaying the last [max_cards] cards on the list
|
* Draws a column of card, displaying the last [max_cards] cards on the list
|
||||||
@@ -159,8 +170,12 @@ void draw_card_space(int16_t pos_x, int16_t pos_y, bool highlighted, Canvas *con
|
|||||||
* @param highlight Index to highlight, negative means no highlight
|
* @param highlight Index to highlight, negative means no highlight
|
||||||
* @param canvas Canvas object
|
* @param canvas Canvas object
|
||||||
*/
|
*/
|
||||||
void
|
void draw_hand_column(
|
||||||
draw_hand_column(Hand hand, int16_t pos_x, int16_t pos_y, int8_t highlight, Canvas *const canvas);
|
Hand hand,
|
||||||
|
int16_t pos_x,
|
||||||
|
int16_t pos_y,
|
||||||
|
int8_t highlight,
|
||||||
|
Canvas* const canvas);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Removes a card from the deck (Be aware, if you remove the first item, the deck index will be at -1 so you have to handle that)
|
* Removes a card from the deck (Be aware, if you remove the first item, the deck index will be at -1 so you have to handle that)
|
||||||
@@ -168,10 +183,10 @@ draw_hand_column(Hand hand, int16_t pos_x, int16_t pos_y, int8_t highlight, Canv
|
|||||||
* @param deck Deck reference
|
* @param deck Deck reference
|
||||||
* @return The removed card
|
* @return The removed card
|
||||||
*/
|
*/
|
||||||
Card remove_from_deck(uint16_t index, Deck *deck);
|
Card remove_from_deck(uint16_t index, Deck* deck);
|
||||||
|
|
||||||
int first_non_flipped_card(Hand hand);
|
int first_non_flipped_card(Hand hand);
|
||||||
|
|
||||||
void extract_hand_region(Hand *hand, Hand *to, uint8_t start_index);
|
void extract_hand_region(Hand* hand, Hand* to, uint8_t start_index);
|
||||||
|
|
||||||
void add_hand_region(Hand *to, Hand *from);
|
void add_hand_region(Hand* to, Hand* from);
|
||||||
@@ -2,47 +2,40 @@
|
|||||||
#include <math.h>
|
#include <math.h>
|
||||||
|
|
||||||
float lerp(float v0, float v1, float t) {
|
float lerp(float v0, float v1, float t) {
|
||||||
if (t > 1) return v1;
|
if(t > 1) return v1;
|
||||||
return (1 - t) * v0 + t * v1;
|
return (1 - t) * v0 + t * v1;
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector lerp_2d(Vector start, Vector end, float t) {
|
Vector lerp_2d(Vector start, Vector end, float t) {
|
||||||
return (Vector) {
|
return (Vector){
|
||||||
lerp(start.x, end.x, t),
|
lerp(start.x, end.x, t),
|
||||||
lerp(start.y, end.y, t),
|
lerp(start.y, end.y, t),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector quadratic_2d(Vector start, Vector control, Vector end, float t) {
|
Vector quadratic_2d(Vector start, Vector control, Vector end, float t) {
|
||||||
return lerp_2d(
|
return lerp_2d(lerp_2d(start, control, t), lerp_2d(control, end, t), t);
|
||||||
lerp_2d(start, control, t),
|
|
||||||
lerp_2d(control, end, t),
|
|
||||||
t
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector vector_add(Vector a, Vector b) {
|
Vector vector_add(Vector a, Vector b) {
|
||||||
return (Vector) {a.x + b.x, a.y + b.y};
|
return (Vector){a.x + b.x, a.y + b.y};
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector vector_sub(Vector a, Vector b) {
|
Vector vector_sub(Vector a, Vector b) {
|
||||||
return (Vector) {a.x - b.x, a.y - b.y};
|
return (Vector){a.x - b.x, a.y - b.y};
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector vector_mul_components(Vector a, Vector b) {
|
Vector vector_mul_components(Vector a, Vector b) {
|
||||||
return (Vector) {a.x * b.x, a.y * b.y};
|
return (Vector){a.x * b.x, a.y * b.y};
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector vector_div_components(Vector a, Vector b) {
|
Vector vector_div_components(Vector a, Vector b) {
|
||||||
return (Vector) {a.x / b.x, a.y / b.y};
|
return (Vector){a.x / b.x, a.y / b.y};
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector vector_normalized(Vector a) {
|
Vector vector_normalized(Vector a) {
|
||||||
float length = vector_magnitude(a);
|
float length = vector_magnitude(a);
|
||||||
return (Vector) {
|
return (Vector){a.x / length, a.y / length};
|
||||||
a.x / length,
|
|
||||||
a.y / length
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
float vector_magnitude(Vector a) {
|
float vector_magnitude(Vector a) {
|
||||||
|
|||||||
@@ -9,9 +9,9 @@ typedef struct {
|
|||||||
float y;
|
float y;
|
||||||
} Vector;
|
} Vector;
|
||||||
|
|
||||||
#define min(a,b) ((a)<(b)?(a):(b))
|
#define min(a, b) ((a) < (b) ? (a) : (b))
|
||||||
#define max(a,b) ((a)>(b)?(a):(b))
|
#define max(a, b) ((a) > (b) ? (a) : (b))
|
||||||
#define abs(x) ((x)>0?(x):-(x))
|
#define abs(x) ((x) > 0 ? (x) : -(x))
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Lerp function
|
* Lerp function
|
||||||
|
|||||||
@@ -1,43 +1,53 @@
|
|||||||
#include "menu.h"
|
#include "menu.h"
|
||||||
|
|
||||||
void add_menu(Menu *menu, const char *name, void (*callback)(void *)) {
|
void add_menu(Menu* menu, const char* name, void (*callback)(void*)) {
|
||||||
MenuItem *items = menu->items;
|
MenuItem* items = menu->items;
|
||||||
|
|
||||||
menu->items = malloc(sizeof(MenuItem) * (menu->menu_count + 1));
|
menu->items = malloc(sizeof(MenuItem) * (menu->menu_count + 1));
|
||||||
for (uint8_t i = 0; i < menu->menu_count; i++) {
|
for(uint8_t i = 0; i < menu->menu_count; i++) {
|
||||||
menu->items[i] = items[i];
|
menu->items[i] = items[i];
|
||||||
}
|
}
|
||||||
free(items);
|
free(items);
|
||||||
|
|
||||||
menu->items[menu->menu_count] = (MenuItem) {name, true, callback};
|
menu->items[menu->menu_count] = (MenuItem){name, true, callback};
|
||||||
menu->menu_count++;
|
menu->menu_count++;
|
||||||
}
|
}
|
||||||
|
|
||||||
void free_menu(Menu *menu) {
|
void free_menu(Menu* menu) {
|
||||||
free(menu->items);
|
free(menu->items);
|
||||||
free(menu);
|
free(menu);
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_menu_state(Menu *menu, uint8_t index, bool state) {
|
void set_menu_state(Menu* menu, uint8_t index, bool state) {
|
||||||
if (menu->menu_count > index) {
|
if(menu->menu_count > index) {
|
||||||
menu->items[index].enabled = state;
|
menu->items[index].enabled = state;
|
||||||
}
|
}
|
||||||
if(!state && menu->current_menu==index)
|
if(!state && menu->current_menu == index) move_menu(menu, 1);
|
||||||
move_menu(menu, 1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void move_menu(Menu *menu, int8_t direction) {
|
void move_menu(Menu* menu, int8_t direction) {
|
||||||
if (!menu->enabled) return;
|
if(!menu->enabled) return;
|
||||||
int max = menu->menu_count;
|
int max = menu->menu_count;
|
||||||
for (int8_t i = 0; i < max; i++) {
|
for(int8_t i = 0; i < max; i++) {
|
||||||
FURI_LOG_D("MENU", "Iteration %i, current %i, direction %i, state %i", i, menu->current_menu,direction,menu->items[menu->current_menu].enabled?1:0);
|
FURI_LOG_D(
|
||||||
if (direction < 0 && menu->current_menu == 0) {
|
"MENU",
|
||||||
|
"Iteration %i, current %i, direction %i, state %i",
|
||||||
|
i,
|
||||||
|
menu->current_menu,
|
||||||
|
direction,
|
||||||
|
menu->items[menu->current_menu].enabled ? 1 : 0);
|
||||||
|
if(direction < 0 && menu->current_menu == 0) {
|
||||||
menu->current_menu = menu->menu_count - 1;
|
menu->current_menu = menu->menu_count - 1;
|
||||||
} else {
|
} else {
|
||||||
menu->current_menu = (menu->current_menu + direction) % menu->menu_count;
|
menu->current_menu = (menu->current_menu + direction) % menu->menu_count;
|
||||||
}
|
}
|
||||||
FURI_LOG_D("MENU", "After process current %i, direction %i, state %i", menu->current_menu,direction,menu->items[menu->current_menu].enabled?1:0);
|
FURI_LOG_D(
|
||||||
if (menu->items[menu->current_menu].enabled) {
|
"MENU",
|
||||||
|
"After process current %i, direction %i, state %i",
|
||||||
|
menu->current_menu,
|
||||||
|
direction,
|
||||||
|
menu->items[menu->current_menu].enabled ? 1 : 0);
|
||||||
|
if(menu->items[menu->current_menu].enabled) {
|
||||||
FURI_LOG_D("MENU", "Next menu %i", menu->current_menu);
|
FURI_LOG_D("MENU", "Next menu %i", menu->current_menu);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -46,44 +56,48 @@ void move_menu(Menu *menu, int8_t direction) {
|
|||||||
menu->enabled = false;
|
menu->enabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void activate_menu(Menu *menu, void *state) {
|
void activate_menu(Menu* menu, void* state) {
|
||||||
if (!menu->enabled) return;
|
if(!menu->enabled) return;
|
||||||
menu->items[menu->current_menu].callback(state);
|
menu->items[menu->current_menu].callback(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
void render_menu(Menu *menu, Canvas *canvas, uint8_t pos_x, uint8_t pos_y) {
|
void render_menu(Menu* menu, Canvas* canvas, uint8_t pos_x, uint8_t pos_y) {
|
||||||
if (!menu->enabled) return;
|
if(!menu->enabled) return;
|
||||||
canvas_set_color(canvas, ColorWhite);
|
canvas_set_color(canvas, ColorWhite);
|
||||||
canvas_draw_rbox(canvas, pos_x, pos_y, menu->menu_width + 2, 10, 2);
|
canvas_draw_rbox(canvas, pos_x, pos_y, menu->menu_width + 2, 10, 2);
|
||||||
|
|
||||||
uint8_t w = pos_x+menu->menu_width;
|
uint8_t w = pos_x + menu->menu_width;
|
||||||
uint8_t h = pos_y+10;
|
uint8_t h = pos_y + 10;
|
||||||
uint8_t p1x = pos_x+2;
|
uint8_t p1x = pos_x + 2;
|
||||||
uint8_t p2x = pos_x+menu->menu_width-2;
|
uint8_t p2x = pos_x + menu->menu_width - 2;
|
||||||
uint8_t p1y = pos_y+2;
|
uint8_t p1y = pos_y + 2;
|
||||||
uint8_t p2y = pos_y+8;
|
uint8_t p2y = pos_y + 8;
|
||||||
|
|
||||||
canvas_set_color(canvas, ColorBlack);
|
canvas_set_color(canvas, ColorBlack);
|
||||||
canvas_draw_line(canvas, p1x, pos_y, p2x, pos_y);
|
canvas_draw_line(canvas, p1x, pos_y, p2x, pos_y);
|
||||||
canvas_draw_line(canvas, p1x, h, p2x, h);
|
canvas_draw_line(canvas, p1x, h, p2x, h);
|
||||||
canvas_draw_line(canvas, pos_x, p1y, pos_x, p2y);
|
canvas_draw_line(canvas, pos_x, p1y, pos_x, p2y);
|
||||||
canvas_draw_line(canvas, w, p1y, w, p2y);
|
canvas_draw_line(canvas, w, p1y, w, p2y);
|
||||||
canvas_draw_dot(canvas, pos_x+1, pos_y+1);
|
canvas_draw_dot(canvas, pos_x + 1, pos_y + 1);
|
||||||
canvas_draw_dot(canvas, w-1, pos_y+1);
|
canvas_draw_dot(canvas, w - 1, pos_y + 1);
|
||||||
canvas_draw_dot(canvas, w-1, h-1);
|
canvas_draw_dot(canvas, w - 1, h - 1);
|
||||||
canvas_draw_dot(canvas, pos_x+1, h-1);
|
canvas_draw_dot(canvas, pos_x + 1, h - 1);
|
||||||
|
|
||||||
// canvas_draw_rbox(canvas, pos_x, pos_y, menu->menu_width + 2, 10, 2);
|
// canvas_draw_rbox(canvas, pos_x, pos_y, menu->menu_width + 2, 10, 2);
|
||||||
canvas_set_font(canvas, FontSecondary);
|
canvas_set_font(canvas, FontSecondary);
|
||||||
canvas_draw_str_aligned(canvas, pos_x + menu->menu_width / 2, pos_y + 6, AlignCenter, AlignCenter,
|
canvas_draw_str_aligned(
|
||||||
menu->items[menu->current_menu].name);
|
canvas,
|
||||||
|
pos_x + menu->menu_width / 2,
|
||||||
|
pos_y + 6,
|
||||||
|
AlignCenter,
|
||||||
|
AlignCenter,
|
||||||
|
menu->items[menu->current_menu].name);
|
||||||
//9*5
|
//9*5
|
||||||
int center = pos_x + menu->menu_width / 2;
|
int center = pos_x + menu->menu_width / 2;
|
||||||
for(uint8_t i=0;i<4;i++){
|
for(uint8_t i = 0; i < 4; i++) {
|
||||||
for(int8_t j = -i; j<=i;j++){
|
for(int8_t j = -i; j <= i; j++) {
|
||||||
canvas_draw_dot(canvas, center+j, pos_y-4+i);
|
canvas_draw_dot(canvas, center + j, pos_y - 4 + i);
|
||||||
canvas_draw_dot(canvas, center+j, pos_y+14-i);
|
canvas_draw_dot(canvas, center + j, pos_y + 14 - i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -4,18 +4,19 @@
|
|||||||
#include <gui/gui.h>
|
#include <gui/gui.h>
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
const char *name; //Name of the menu
|
const char* name; //Name of the menu
|
||||||
bool enabled; //Is the menu item enabled (it will not render, you cannot select it)
|
bool enabled; //Is the menu item enabled (it will not render, you cannot select it)
|
||||||
|
|
||||||
void (*callback)(void *state); //Callback for when the activate_menu is called while this menu is selected
|
void (*callback)(
|
||||||
|
void* state); //Callback for when the activate_menu is called while this menu is selected
|
||||||
} MenuItem;
|
} MenuItem;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
MenuItem *items; //list of menu items
|
MenuItem* items; //list of menu items
|
||||||
uint8_t menu_count; //count of menu items (do not change)
|
uint8_t menu_count; //count of menu items (do not change)
|
||||||
uint8_t current_menu; //currently selected menu item
|
uint8_t current_menu; //currently selected menu item
|
||||||
uint8_t menu_width; //width of the menu
|
uint8_t menu_width; //width of the menu
|
||||||
bool enabled; //is the menu enabled (it will not render and accept events when disabled)
|
bool enabled; //is the menu enabled (it will not render and accept events when disabled)
|
||||||
} Menu;
|
} Menu;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -23,7 +24,7 @@ typedef struct {
|
|||||||
*
|
*
|
||||||
* @param menu Pointer of the menu to clean up
|
* @param menu Pointer of the menu to clean up
|
||||||
*/
|
*/
|
||||||
void free_menu(Menu *menu);
|
void free_menu(Menu* menu);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Add a new menu item
|
* Add a new menu item
|
||||||
@@ -32,7 +33,7 @@ void free_menu(Menu *menu);
|
|||||||
* @param name Name of the menu item
|
* @param name Name of the menu item
|
||||||
* @param callback Callback called on activation
|
* @param callback Callback called on activation
|
||||||
*/
|
*/
|
||||||
void add_menu(Menu *menu, const char *name, void (*callback)(void *));
|
void add_menu(Menu* menu, const char* name, void (*callback)(void*));
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Setting menu item to be enabled/disabled
|
* Setting menu item to be enabled/disabled
|
||||||
@@ -41,7 +42,7 @@ void add_menu(Menu *menu, const char *name, void (*callback)(void *));
|
|||||||
* @param index Menu index to set
|
* @param index Menu index to set
|
||||||
* @param state Enabled (true), Disabled(false)
|
* @param state Enabled (true), Disabled(false)
|
||||||
*/
|
*/
|
||||||
void set_menu_state(Menu *menu, uint8_t index, bool state);
|
void set_menu_state(Menu* menu, uint8_t index, bool state);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Moves selection up or down
|
* Moves selection up or down
|
||||||
@@ -49,7 +50,7 @@ void set_menu_state(Menu *menu, uint8_t index, bool state);
|
|||||||
* @param menu Pointer of the menu
|
* @param menu Pointer of the menu
|
||||||
* @param direction Direction to move -1 down, 1 up
|
* @param direction Direction to move -1 down, 1 up
|
||||||
*/
|
*/
|
||||||
void move_menu(Menu *menu, int8_t direction);
|
void move_menu(Menu* menu, int8_t direction);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Triggers the current menu callback
|
* Triggers the current menu callback
|
||||||
@@ -57,7 +58,7 @@ void move_menu(Menu *menu, int8_t direction);
|
|||||||
* @param menu Pointer of the menu
|
* @param menu Pointer of the menu
|
||||||
* @param state Usually your application state
|
* @param state Usually your application state
|
||||||
*/
|
*/
|
||||||
void activate_menu(Menu *menu, void *state);
|
void activate_menu(Menu* menu, void* state);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Renders the menu at a coordinate (call it in your render function).
|
* Renders the menu at a coordinate (call it in your render function).
|
||||||
@@ -73,4 +74,4 @@ void activate_menu(Menu *menu, void *state);
|
|||||||
* @param pos_x X position to draw
|
* @param pos_x X position to draw
|
||||||
* @param pos_y Y position to draw
|
* @param pos_y Y position to draw
|
||||||
*/
|
*/
|
||||||
void render_menu(Menu *menu, Canvas *canvas, uint8_t pos_x, uint8_t pos_y);
|
void render_menu(Menu* menu, Canvas* canvas, uint8_t pos_x, uint8_t pos_y);
|
||||||
@@ -1,15 +1,14 @@
|
|||||||
#include "queue.h"
|
#include "queue.h"
|
||||||
|
|
||||||
|
void render_queue(const QueueState* queue_state, const void* app_state, Canvas* const canvas) {
|
||||||
void render_queue(const QueueState *queue_state, const void *app_state, Canvas *const canvas) {
|
if(queue_state->current != NULL && queue_state->current->render != NULL)
|
||||||
if (queue_state->current != NULL && queue_state->current->render != NULL)
|
((QueueItem*)queue_state->current)->render(app_state, canvas);
|
||||||
((QueueItem *) queue_state->current)->render(app_state, canvas);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool run_queue(QueueState *queue_state, void *app_state) {
|
bool run_queue(QueueState* queue_state, void* app_state) {
|
||||||
if (queue_state->current != NULL) {
|
if(queue_state->current != NULL) {
|
||||||
queue_state->running = true;
|
queue_state->running = true;
|
||||||
if ((furi_get_tick() - queue_state->start) >= queue_state->current->duration)
|
if((furi_get_tick() - queue_state->start) >= queue_state->current->duration)
|
||||||
dequeue(queue_state, app_state);
|
dequeue(queue_state, app_state);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@@ -17,44 +16,48 @@ bool run_queue(QueueState *queue_state, void *app_state) {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void dequeue(QueueState *queue_state, void *app_state) {
|
void dequeue(QueueState* queue_state, void* app_state) {
|
||||||
((QueueItem *) queue_state->current)->callback(app_state);
|
((QueueItem*)queue_state->current)->callback(app_state);
|
||||||
QueueItem *f = queue_state->current;
|
QueueItem* f = queue_state->current;
|
||||||
queue_state->current = f->next;
|
queue_state->current = f->next;
|
||||||
free(f);
|
free(f);
|
||||||
if (queue_state->current != NULL) {
|
if(queue_state->current != NULL) {
|
||||||
if (queue_state->current->start != NULL)
|
if(queue_state->current->start != NULL) queue_state->current->start(app_state);
|
||||||
queue_state->current->start(app_state);
|
|
||||||
queue_state->start = furi_get_tick();
|
queue_state->start = furi_get_tick();
|
||||||
}else{
|
} else {
|
||||||
queue_state->running = false;
|
queue_state->running = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void queue_clear(QueueState *queue_state) {
|
void queue_clear(QueueState* queue_state) {
|
||||||
queue_state->running = false;
|
queue_state->running = false;
|
||||||
QueueItem *curr = queue_state->current;
|
QueueItem* curr = queue_state->current;
|
||||||
while (curr != NULL) {
|
while(curr != NULL) {
|
||||||
QueueItem *f = curr;
|
QueueItem* f = curr;
|
||||||
curr = curr->next;
|
curr = curr->next;
|
||||||
free(f);
|
free(f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void enqueue(QueueState *queue_state, void *app_state,
|
void enqueue(
|
||||||
void(*done)(void *state), void(*start)(void *state),
|
QueueState* queue_state,
|
||||||
void (*render)(const void *state, Canvas *const canvas), uint32_t duration) {
|
void* app_state,
|
||||||
QueueItem *next;
|
void (*done)(void* state),
|
||||||
if (queue_state->current == NULL) {
|
void (*start)(void* state),
|
||||||
|
void (*render)(const void* state, Canvas* const canvas),
|
||||||
|
uint32_t duration) {
|
||||||
|
QueueItem* next;
|
||||||
|
if(queue_state->current == NULL) {
|
||||||
queue_state->start = furi_get_tick();
|
queue_state->start = furi_get_tick();
|
||||||
queue_state->current = malloc(sizeof(QueueItem));
|
queue_state->current = malloc(sizeof(QueueItem));
|
||||||
next = queue_state->current;
|
next = queue_state->current;
|
||||||
if (next->start != NULL)
|
if(next->start != NULL) next->start(app_state);
|
||||||
next->start(app_state);
|
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
next = queue_state->current;
|
next = queue_state->current;
|
||||||
while (next->next != NULL) { next = (QueueItem *) (next->next); }
|
while(next->next != NULL) {
|
||||||
|
next = (QueueItem*)(next->next);
|
||||||
|
}
|
||||||
next->next = malloc(sizeof(QueueItem));
|
next->next = malloc(sizeof(QueueItem));
|
||||||
next = next->next;
|
next = next->next;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,17 +4,19 @@
|
|||||||
#include <furi.h>
|
#include <furi.h>
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
void (*callback)(void *state); //Callback for when the item is dequeued
|
void (*callback)(void* state); //Callback for when the item is dequeued
|
||||||
void (*render)(const void *state, Canvas *const canvas); //Callback for the rendering loop while this item is running
|
void (*render)(
|
||||||
void (*start)(void *state); //Callback when this item is started running
|
const void* state,
|
||||||
void *next; //Pointer to the next item
|
Canvas* const canvas); //Callback for the rendering loop while this item is running
|
||||||
uint32_t duration; //duration of the item
|
void (*start)(void* state); //Callback when this item is started running
|
||||||
|
void* next; //Pointer to the next item
|
||||||
|
uint32_t duration; //duration of the item
|
||||||
} QueueItem;
|
} QueueItem;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
unsigned int start; //current queue item start time
|
unsigned int start; //current queue item start time
|
||||||
QueueItem *current; //current queue item
|
QueueItem* current; //current queue item
|
||||||
bool running; //is the queue running
|
bool running; //is the queue running
|
||||||
} QueueState;
|
} QueueState;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -27,15 +29,19 @@ typedef struct {
|
|||||||
* @param render Callback to render loop if needed
|
* @param render Callback to render loop if needed
|
||||||
* @param duration Length of the item
|
* @param duration Length of the item
|
||||||
*/
|
*/
|
||||||
void enqueue(QueueState *queue_state, void *app_state,
|
void enqueue(
|
||||||
void(*done)(void *state), void(*start)(void *state),
|
QueueState* queue_state,
|
||||||
void (*render)(const void *state, Canvas *const canvas), uint32_t duration);
|
void* app_state,
|
||||||
|
void (*done)(void* state),
|
||||||
|
void (*start)(void* state),
|
||||||
|
void (*render)(const void* state, Canvas* const canvas),
|
||||||
|
uint32_t duration);
|
||||||
/**
|
/**
|
||||||
* Clears all queue items
|
* Clears all queue items
|
||||||
*
|
*
|
||||||
* @param queue_state The queue state pointer
|
* @param queue_state The queue state pointer
|
||||||
*/
|
*/
|
||||||
void queue_clear(QueueState *queue_state);
|
void queue_clear(QueueState* queue_state);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Dequeues the active queue item. Usually you don't need to call it directly.
|
* Dequeues the active queue item. Usually you don't need to call it directly.
|
||||||
@@ -43,7 +49,7 @@ void queue_clear(QueueState *queue_state);
|
|||||||
* @param queue_state The queue state pointer
|
* @param queue_state The queue state pointer
|
||||||
* @param app_state Your application state
|
* @param app_state Your application state
|
||||||
*/
|
*/
|
||||||
void dequeue(QueueState *queue_state, void *app_state);
|
void dequeue(QueueState* queue_state, void* app_state);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Runs the queue logic (place it in your tick function)
|
* Runs the queue logic (place it in your tick function)
|
||||||
@@ -52,7 +58,7 @@ void dequeue(QueueState *queue_state, void *app_state);
|
|||||||
* @param app_state Your application state
|
* @param app_state Your application state
|
||||||
* @return FALSE when there is nothing to run, TRUE otherwise
|
* @return FALSE when there is nothing to run, TRUE otherwise
|
||||||
*/
|
*/
|
||||||
bool run_queue(QueueState *queue_state, void *app_state);
|
bool run_queue(QueueState* queue_state, void* app_state);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Calls the currently active queue items render callback (if there is any)
|
* Calls the currently active queue items render callback (if there is any)
|
||||||
@@ -61,4 +67,4 @@ bool run_queue(QueueState *queue_state, void *app_state);
|
|||||||
* @param app_state Your application state
|
* @param app_state Your application state
|
||||||
* @param canvas Pointer to Flipper's canvas object
|
* @param canvas Pointer to Flipper's canvas object
|
||||||
*/
|
*/
|
||||||
void render_queue(const QueueState *queue_state, const void *app_state, Canvas *const canvas);
|
void render_queue(const QueueState* queue_state, const void* app_state, Canvas* const canvas);
|
||||||
@@ -6,35 +6,31 @@
|
|||||||
#include <gui/icon_i.h>
|
#include <gui/icon_i.h>
|
||||||
#include <furi_hal.h>
|
#include <furi_hal.h>
|
||||||
|
|
||||||
TileMap *tileMap;
|
TileMap* tileMap;
|
||||||
uint8_t tileMapCount = 0;
|
uint8_t tileMapCount = 0;
|
||||||
|
|
||||||
void ui_cleanup() {
|
void ui_cleanup() {
|
||||||
if (tileMap != NULL) {
|
if(tileMap != NULL) {
|
||||||
for (uint8_t i = 0; i < tileMapCount; i++) {
|
for(uint8_t i = 0; i < tileMapCount; i++) {
|
||||||
if (tileMap[i].data != NULL)
|
if(tileMap[i].data != NULL) free(tileMap[i].data);
|
||||||
free(tileMap[i].data);
|
|
||||||
}
|
}
|
||||||
free(tileMap);
|
free(tileMap);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void add_new_tilemap(uint8_t *data, unsigned long iconId) {
|
void add_new_tilemap(uint8_t* data, unsigned long iconId) {
|
||||||
TileMap *old = tileMap;
|
TileMap* old = tileMap;
|
||||||
tileMapCount++;
|
tileMapCount++;
|
||||||
tileMap = malloc(sizeof(TileMap) * tileMapCount);
|
tileMap = malloc(sizeof(TileMap) * tileMapCount);
|
||||||
if (tileMapCount > 1) {
|
if(tileMapCount > 1) {
|
||||||
for (uint8_t i = 0; i < tileMapCount; i++)
|
for(uint8_t i = 0; i < tileMapCount; i++) tileMap[i] = old[i];
|
||||||
tileMap[i] = old[i];
|
|
||||||
}
|
}
|
||||||
tileMap[tileMapCount - 1] = (TileMap) {data, iconId};
|
tileMap[tileMapCount - 1] = (TileMap){data, iconId};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
uint8_t* get_tilemap(unsigned long icon_id) {
|
||||||
uint8_t *get_tilemap(unsigned long icon_id) {
|
for(uint8_t i = 0; i < tileMapCount; i++) {
|
||||||
for (uint8_t i = 0; i < tileMapCount; i++) {
|
if(tileMap[i].iconId == icon_id) return tileMap[i].data;
|
||||||
if (tileMap[i].iconId == icon_id)
|
|
||||||
return tileMap[i].data;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return NULL;
|
return NULL;
|
||||||
@@ -60,46 +56,45 @@ unsigned unsetBit(uint8_t x, uint8_t bit) {
|
|||||||
return x & ~(1 << bit);
|
return x & ~(1 << bit);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool test_pixel(uint8_t *data, uint8_t x, uint8_t y, uint8_t w) {
|
bool test_pixel(uint8_t* data, uint8_t x, uint8_t y, uint8_t w) {
|
||||||
uint8_t current_bit = (y % 8);
|
uint8_t current_bit = (y % 8);
|
||||||
uint8_t current_row = ((y - current_bit) / 8);
|
uint8_t current_row = ((y - current_bit) / 8);
|
||||||
uint8_t current_value = data[current_row * w + x];
|
uint8_t current_value = data[current_row * w + x];
|
||||||
return current_value & (1 << current_bit);
|
return current_value & (1 << current_bit);
|
||||||
}
|
}
|
||||||
|
|
||||||
uint8_t* get_buffer(Canvas *const canvas){
|
uint8_t* get_buffer(Canvas* const canvas) {
|
||||||
return canvas->fb.tile_buf_ptr;
|
return canvas->fb.tile_buf_ptr;
|
||||||
// return canvas_get_buffer(canvas);
|
// return canvas_get_buffer(canvas);
|
||||||
}
|
}
|
||||||
uint8_t* make_buffer(){
|
uint8_t* make_buffer() {
|
||||||
return malloc(sizeof(uint8_t) * 8 * 128);
|
return malloc(sizeof(uint8_t) * 8 * 128);
|
||||||
}
|
}
|
||||||
void clone_buffer(uint8_t* canvas, uint8_t* data){
|
void clone_buffer(uint8_t* canvas, uint8_t* data) {
|
||||||
for(int i=0;i<1024;i++){
|
for(int i = 0; i < 1024; i++) {
|
||||||
data[i]= canvas[i];
|
data[i] = canvas[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool read_pixel(Canvas* const canvas, int16_t x, int16_t y) {
|
||||||
bool read_pixel(Canvas *const canvas, int16_t x, int16_t y) {
|
if(in_screen(x, y)) {
|
||||||
if (in_screen(x, y)) {
|
|
||||||
return test_pixel(get_buffer(canvas), x, y, SCREEN_WIDTH);
|
return test_pixel(get_buffer(canvas), x, y, SCREEN_WIDTH);
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_pixel(Canvas *const canvas, int16_t x, int16_t y, DrawMode draw_mode) {
|
void set_pixel(Canvas* const canvas, int16_t x, int16_t y, DrawMode draw_mode) {
|
||||||
if (in_screen(x, y)) {
|
if(in_screen(x, y)) {
|
||||||
uint8_t current_bit = (y % 8);
|
uint8_t current_bit = (y % 8);
|
||||||
uint8_t current_row = ((y - current_bit) / 8);
|
uint8_t current_row = ((y - current_bit) / 8);
|
||||||
uint32_t i = pixel_index(x, current_row);
|
uint32_t i = pixel_index(x, current_row);
|
||||||
uint8_t* buffer = get_buffer(canvas);
|
uint8_t* buffer = get_buffer(canvas);
|
||||||
|
|
||||||
uint8_t current_value = buffer[i];
|
uint8_t current_value = buffer[i];
|
||||||
if (draw_mode == Inverse) {
|
if(draw_mode == Inverse) {
|
||||||
buffer[i] = flipBit(current_value, current_bit);
|
buffer[i] = flipBit(current_value, current_bit);
|
||||||
} else {
|
} else {
|
||||||
if (draw_mode == White) {
|
if(draw_mode == White) {
|
||||||
buffer[i] = unsetBit(current_value, current_bit);
|
buffer[i] = unsetBit(current_value, current_bit);
|
||||||
} else {
|
} else {
|
||||||
buffer[i] = setBit(current_value, current_bit);
|
buffer[i] = setBit(current_value, current_bit);
|
||||||
@@ -108,15 +103,27 @@ void set_pixel(Canvas *const canvas, int16_t x, int16_t y, DrawMode draw_mode) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_line(Canvas *const canvas, int16_t x1, int16_t y1, int16_t x2, int16_t y2, DrawMode draw_mode) {
|
void draw_line(
|
||||||
for (int16_t x = x2; x >= x1; x--) {
|
Canvas* const canvas,
|
||||||
for (int16_t y = y2; y >= y1; y--) {
|
int16_t x1,
|
||||||
|
int16_t y1,
|
||||||
|
int16_t x2,
|
||||||
|
int16_t y2,
|
||||||
|
DrawMode draw_mode) {
|
||||||
|
for(int16_t x = x2; x >= x1; x--) {
|
||||||
|
for(int16_t y = y2; y >= y1; y--) {
|
||||||
set_pixel(canvas, x, y, draw_mode);
|
set_pixel(canvas, x, y, draw_mode);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_rounded_box_frame(Canvas *const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h, DrawMode draw_mode) {
|
void draw_rounded_box_frame(
|
||||||
|
Canvas* const canvas,
|
||||||
|
int16_t x,
|
||||||
|
int16_t y,
|
||||||
|
uint8_t w,
|
||||||
|
uint8_t h,
|
||||||
|
DrawMode draw_mode) {
|
||||||
int16_t xMinCorner = x + 1;
|
int16_t xMinCorner = x + 1;
|
||||||
int16_t xMax = x + w - 1;
|
int16_t xMax = x + w - 1;
|
||||||
int16_t xMaxCorner = x + w - 2;
|
int16_t xMaxCorner = x + w - 2;
|
||||||
@@ -129,87 +136,121 @@ void draw_rounded_box_frame(Canvas *const canvas, int16_t x, int16_t y, uint8_t
|
|||||||
draw_line(canvas, xMax, yMinCorner, xMax, yMaxCorner, draw_mode);
|
draw_line(canvas, xMax, yMinCorner, xMax, yMaxCorner, draw_mode);
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_rounded_box(Canvas *const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h, DrawMode draw_mode) {
|
void draw_rounded_box(
|
||||||
for (int16_t o = w - 2; o >= 1; o--) {
|
Canvas* const canvas,
|
||||||
for (int16_t p = h - 2; p >= 1; p--) {
|
int16_t x,
|
||||||
|
int16_t y,
|
||||||
|
uint8_t w,
|
||||||
|
uint8_t h,
|
||||||
|
DrawMode draw_mode) {
|
||||||
|
for(int16_t o = w - 2; o >= 1; o--) {
|
||||||
|
for(int16_t p = h - 2; p >= 1; p--) {
|
||||||
set_pixel(canvas, x + o, y + p, draw_mode);
|
set_pixel(canvas, x + o, y + p, draw_mode);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
draw_rounded_box_frame(canvas, x, y, w, h, draw_mode);
|
draw_rounded_box_frame(canvas, x, y, w, h, draw_mode);
|
||||||
}
|
}
|
||||||
|
|
||||||
void invert_shape(Canvas *const canvas, uint8_t *data, int16_t x, int16_t y, uint8_t w, uint8_t h) {
|
void invert_shape(Canvas* const canvas, uint8_t* data, int16_t x, int16_t y, uint8_t w, uint8_t h) {
|
||||||
draw_pixels(canvas, data, x, y, w, h, Inverse);
|
draw_pixels(canvas, data, x, y, w, h, Inverse);
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_pixels(Canvas *const canvas, uint8_t *data, int16_t x, int16_t y, uint8_t w, uint8_t h, DrawMode drawMode) {
|
void draw_pixels(
|
||||||
for (int8_t o = 0; o < w; o++) {
|
Canvas* const canvas,
|
||||||
for (int8_t p = 0; p < h; p++) {
|
uint8_t* data,
|
||||||
if (in_screen(o + x, p + y) && data[p * w + o] == 1)
|
int16_t x,
|
||||||
|
int16_t y,
|
||||||
|
uint8_t w,
|
||||||
|
uint8_t h,
|
||||||
|
DrawMode drawMode) {
|
||||||
|
for(int8_t o = 0; o < w; o++) {
|
||||||
|
for(int8_t p = 0; p < h; p++) {
|
||||||
|
if(in_screen(o + x, p + y) && data[p * w + o] == 1)
|
||||||
set_pixel(canvas, o + x, p + y, drawMode);
|
set_pixel(canvas, o + x, p + y, drawMode);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_rectangle(Canvas *const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h, DrawMode drawMode) {
|
void draw_rectangle(
|
||||||
for (int8_t o = 0; o < w; o++) {
|
Canvas* const canvas,
|
||||||
for (int8_t p = 0; p < h; p++) {
|
int16_t x,
|
||||||
if (in_screen(o + x, p + y)) {
|
int16_t y,
|
||||||
|
uint8_t w,
|
||||||
|
uint8_t h,
|
||||||
|
DrawMode drawMode) {
|
||||||
|
for(int8_t o = 0; o < w; o++) {
|
||||||
|
for(int8_t p = 0; p < h; p++) {
|
||||||
|
if(in_screen(o + x, p + y)) {
|
||||||
set_pixel(canvas, o + x, p + y, drawMode);
|
set_pixel(canvas, o + x, p + y, drawMode);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void invert_rectangle(Canvas *const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h) {
|
void invert_rectangle(Canvas* const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h) {
|
||||||
draw_rectangle(canvas, x, y, w, h, Inverse);
|
draw_rectangle(canvas, x, y, w, h, Inverse);
|
||||||
}
|
}
|
||||||
|
|
||||||
uint8_t *image_data(Canvas *const canvas, const Icon *icon) {
|
uint8_t* image_data(Canvas* const canvas, const Icon* icon) {
|
||||||
uint8_t *data = malloc(sizeof(uint8_t) * 8 * 128);
|
uint8_t* data = malloc(sizeof(uint8_t) * 8 * 128);
|
||||||
uint8_t *screen = canvas->fb.tile_buf_ptr;
|
uint8_t* screen = canvas->fb.tile_buf_ptr;
|
||||||
canvas->fb.tile_buf_ptr = data;
|
canvas->fb.tile_buf_ptr = data;
|
||||||
canvas_draw_icon(canvas, 0, 0, icon);
|
canvas_draw_icon(canvas, 0, 0, icon);
|
||||||
canvas->fb.tile_buf_ptr = screen;
|
canvas->fb.tile_buf_ptr = screen;
|
||||||
return data;
|
return data;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint8_t *getOrAddIconData(Canvas *const canvas, const Icon *icon) {
|
uint8_t* getOrAddIconData(Canvas* const canvas, const Icon* icon) {
|
||||||
uint8_t *icon_data = get_tilemap((unsigned long) icon);
|
uint8_t* icon_data = get_tilemap((unsigned long)icon);
|
||||||
if (icon_data == NULL) {
|
if(icon_data == NULL) {
|
||||||
icon_data = image_data(canvas, icon);
|
icon_data = image_data(canvas, icon);
|
||||||
add_new_tilemap(icon_data, (unsigned long) icon);
|
add_new_tilemap(icon_data, (unsigned long)icon);
|
||||||
}
|
}
|
||||||
return icon_data;
|
return icon_data;
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_icon_clip(Canvas *const canvas, const Icon *icon, int16_t x, int16_t y, uint8_t left, uint8_t top, uint8_t w,
|
void draw_icon_clip(
|
||||||
uint8_t h, DrawMode drawMode) {
|
Canvas* const canvas,
|
||||||
uint8_t *icon_data = getOrAddIconData(canvas, icon);
|
const Icon* icon,
|
||||||
|
int16_t x,
|
||||||
|
int16_t y,
|
||||||
|
uint8_t left,
|
||||||
|
uint8_t top,
|
||||||
|
uint8_t w,
|
||||||
|
uint8_t h,
|
||||||
|
DrawMode drawMode) {
|
||||||
|
uint8_t* icon_data = getOrAddIconData(canvas, icon);
|
||||||
|
|
||||||
for (int i = 0; i < w; i++) {
|
for(int i = 0; i < w; i++) {
|
||||||
for (int j = 0; j < h; j++) {
|
for(int j = 0; j < h; j++) {
|
||||||
bool on = test_pixel(icon_data, left + i, top + j, SCREEN_WIDTH);
|
bool on = test_pixel(icon_data, left + i, top + j, SCREEN_WIDTH);
|
||||||
if (drawMode == Filled) {
|
if(drawMode == Filled) {
|
||||||
set_pixel(canvas, x + i, y + j, on ? Black : White);
|
set_pixel(canvas, x + i, y + j, on ? Black : White);
|
||||||
} else if (on)
|
} else if(on)
|
||||||
set_pixel(canvas, x + i, y + j, drawMode);
|
set_pixel(canvas, x + i, y + j, drawMode);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_icon_clip_flipped(Canvas *const canvas, const Icon *icon, int16_t x, int16_t y, uint8_t left, uint8_t top,
|
void draw_icon_clip_flipped(
|
||||||
uint8_t w,
|
Canvas* const canvas,
|
||||||
uint8_t h, DrawMode drawMode) {
|
const Icon* icon,
|
||||||
uint8_t *icon_data = getOrAddIconData(canvas, icon);
|
int16_t x,
|
||||||
|
int16_t y,
|
||||||
|
uint8_t left,
|
||||||
|
uint8_t top,
|
||||||
|
uint8_t w,
|
||||||
|
uint8_t h,
|
||||||
|
DrawMode drawMode) {
|
||||||
|
uint8_t* icon_data = getOrAddIconData(canvas, icon);
|
||||||
|
|
||||||
for (int i = 0; i < w; i++) {
|
for(int i = 0; i < w; i++) {
|
||||||
for (int j = 0; j < h; j++) {
|
for(int j = 0; j < h; j++) {
|
||||||
bool on = test_pixel(icon_data, left + i, top + j, SCREEN_WIDTH);
|
bool on = test_pixel(icon_data, left + i, top + j, SCREEN_WIDTH);
|
||||||
|
|
||||||
if (drawMode == Filled) {
|
if(drawMode == Filled) {
|
||||||
set_pixel(canvas, x + w - i - 1, y + h - j - 1, on ? Black : White);
|
set_pixel(canvas, x + w - i - 1, y + h - j - 1, on ? Black : White);
|
||||||
} else if (on)
|
} else if(on)
|
||||||
set_pixel(canvas, x + w - i - 1, y + h - j - 1, drawMode);
|
set_pixel(canvas, x + w - i - 1, y + h - j - 1, drawMode);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,49 +10,96 @@ typedef enum {
|
|||||||
Black,
|
Black,
|
||||||
White,
|
White,
|
||||||
Inverse,
|
Inverse,
|
||||||
Filled //Currently only for Icon clip drawing
|
Filled //Currently only for Icon clip drawing
|
||||||
} DrawMode;
|
} DrawMode;
|
||||||
|
|
||||||
// size is the screen size
|
// size is the screen size
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
uint8_t *data;
|
uint8_t* data;
|
||||||
unsigned long iconId;
|
unsigned long iconId;
|
||||||
} TileMap;
|
} TileMap;
|
||||||
|
|
||||||
bool test_pixel(uint8_t *data, uint8_t x, uint8_t y, uint8_t w);
|
bool test_pixel(uint8_t* data, uint8_t x, uint8_t y, uint8_t w);
|
||||||
|
|
||||||
uint8_t *image_data(Canvas *const canvas, const Icon *icon);
|
uint8_t* image_data(Canvas* const canvas, const Icon* icon);
|
||||||
|
|
||||||
uint32_t pixel_index(uint8_t x, uint8_t y);
|
uint32_t pixel_index(uint8_t x, uint8_t y);
|
||||||
|
|
||||||
void draw_icon_clip(Canvas *const canvas, const Icon *icon, int16_t x, int16_t y, uint8_t left, uint8_t top, uint8_t w,
|
void draw_icon_clip(
|
||||||
uint8_t h, DrawMode drawMode);
|
Canvas* const canvas,
|
||||||
|
const Icon* icon,
|
||||||
|
int16_t x,
|
||||||
|
int16_t y,
|
||||||
|
uint8_t left,
|
||||||
|
uint8_t top,
|
||||||
|
uint8_t w,
|
||||||
|
uint8_t h,
|
||||||
|
DrawMode drawMode);
|
||||||
|
|
||||||
void draw_icon_clip_flipped(Canvas *const canvas, const Icon *icon, int16_t x, int16_t y, uint8_t left, uint8_t top, uint8_t w,
|
void draw_icon_clip_flipped(
|
||||||
uint8_t h, DrawMode drawMode);
|
Canvas* const canvas,
|
||||||
|
const Icon* icon,
|
||||||
|
int16_t x,
|
||||||
|
int16_t y,
|
||||||
|
uint8_t left,
|
||||||
|
uint8_t top,
|
||||||
|
uint8_t w,
|
||||||
|
uint8_t h,
|
||||||
|
DrawMode drawMode);
|
||||||
|
|
||||||
void draw_rounded_box(Canvas *const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h, DrawMode drawMode);
|
void draw_rounded_box(
|
||||||
|
Canvas* const canvas,
|
||||||
|
int16_t x,
|
||||||
|
int16_t y,
|
||||||
|
uint8_t w,
|
||||||
|
uint8_t h,
|
||||||
|
DrawMode drawMode);
|
||||||
|
|
||||||
void draw_rounded_box_frame(Canvas *const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h, DrawMode drawMode);
|
void draw_rounded_box_frame(
|
||||||
|
Canvas* const canvas,
|
||||||
|
int16_t x,
|
||||||
|
int16_t y,
|
||||||
|
uint8_t w,
|
||||||
|
uint8_t h,
|
||||||
|
DrawMode drawMode);
|
||||||
|
|
||||||
void draw_rectangle(Canvas *const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h, DrawMode drawMode);
|
void draw_rectangle(
|
||||||
|
Canvas* const canvas,
|
||||||
|
int16_t x,
|
||||||
|
int16_t y,
|
||||||
|
uint8_t w,
|
||||||
|
uint8_t h,
|
||||||
|
DrawMode drawMode);
|
||||||
|
|
||||||
void invert_rectangle(Canvas *const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h);
|
void invert_rectangle(Canvas* const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h);
|
||||||
|
|
||||||
void invert_shape(Canvas *const canvas, uint8_t *data, int16_t x, int16_t y, uint8_t w, uint8_t h);
|
void invert_shape(Canvas* const canvas, uint8_t* data, int16_t x, int16_t y, uint8_t w, uint8_t h);
|
||||||
|
|
||||||
void draw_pixels(Canvas *const canvas, uint8_t *data, int16_t x, int16_t y, uint8_t w, uint8_t h, DrawMode drawMode);
|
void draw_pixels(
|
||||||
|
Canvas* const canvas,
|
||||||
|
uint8_t* data,
|
||||||
|
int16_t x,
|
||||||
|
int16_t y,
|
||||||
|
uint8_t w,
|
||||||
|
uint8_t h,
|
||||||
|
DrawMode drawMode);
|
||||||
|
|
||||||
bool read_pixel(Canvas *const canvas, int16_t x, int16_t y);
|
bool read_pixel(Canvas* const canvas, int16_t x, int16_t y);
|
||||||
|
|
||||||
void set_pixel(Canvas *const canvas, int16_t x, int16_t y, DrawMode draw_mode);
|
void set_pixel(Canvas* const canvas, int16_t x, int16_t y, DrawMode draw_mode);
|
||||||
|
|
||||||
void draw_line(Canvas *const canvas, int16_t x1, int16_t y1, int16_t x2, int16_t y2, DrawMode draw_mode);
|
void draw_line(
|
||||||
|
Canvas* const canvas,
|
||||||
|
int16_t x1,
|
||||||
|
int16_t y1,
|
||||||
|
int16_t x2,
|
||||||
|
int16_t y2,
|
||||||
|
DrawMode draw_mode);
|
||||||
|
|
||||||
bool in_screen(int16_t x, int16_t y);
|
bool in_screen(int16_t x, int16_t y);
|
||||||
|
|
||||||
void ui_cleanup();
|
void ui_cleanup();
|
||||||
uint8_t* get_buffer(Canvas *const canvas);
|
uint8_t* get_buffer(Canvas* const canvas);
|
||||||
uint8_t* make_buffer();
|
uint8_t* make_buffer();
|
||||||
void clone_buffer(uint8_t* canvas, uint8_t* data);
|
void clone_buffer(uint8_t* canvas, uint8_t* data);
|
||||||
@@ -22,7 +22,7 @@ typedef enum {
|
|||||||
EventTypeKey,
|
EventTypeKey,
|
||||||
} EventType;
|
} EventType;
|
||||||
|
|
||||||
typedef struct{
|
typedef struct {
|
||||||
uint32_t animation_duration;
|
uint32_t animation_duration;
|
||||||
uint32_t message_duration;
|
uint32_t message_duration;
|
||||||
uint32_t starting_money;
|
uint32_t starting_money;
|
||||||
@@ -71,7 +71,6 @@ typedef struct {
|
|||||||
Deck deck;
|
Deck deck;
|
||||||
PlayState state;
|
PlayState state;
|
||||||
QueueState queue_state;
|
QueueState queue_state;
|
||||||
Menu *menu;
|
Menu* menu;
|
||||||
unsigned int last_tick;
|
unsigned int last_tick;
|
||||||
} GameState;
|
} GameState;
|
||||||
|
|
||||||
|
|||||||
@@ -6,32 +6,28 @@
|
|||||||
#define LINE_HEIGHT 16
|
#define LINE_HEIGHT 16
|
||||||
#define ITEM_PADDING 4
|
#define ITEM_PADDING 4
|
||||||
|
|
||||||
const char MoneyMul[4] = {
|
const char MoneyMul[4] = {'K', 'B', 'T', 'S'};
|
||||||
'K', 'B', 'T', 'S'
|
|
||||||
};
|
|
||||||
|
|
||||||
void draw_player_scene(Canvas *const canvas, const GameState *game_state) {
|
void draw_player_scene(Canvas* const canvas, const GameState* game_state) {
|
||||||
int max_card = game_state->player_card_count;
|
int max_card = game_state->player_card_count;
|
||||||
|
|
||||||
if (max_card > 0)
|
if(max_card > 0) draw_deck((game_state->player_cards), max_card, canvas);
|
||||||
draw_deck((game_state->player_cards), max_card, canvas);
|
|
||||||
|
|
||||||
if (game_state->dealer_card_count > 0)
|
if(game_state->dealer_card_count > 0) draw_card_back_at(13, 5, canvas);
|
||||||
draw_card_back_at(13, 5, canvas);
|
|
||||||
|
|
||||||
max_card = game_state->dealer_card_count;
|
max_card = game_state->dealer_card_count;
|
||||||
if (max_card > 1) {
|
if(max_card > 1) {
|
||||||
draw_card_at(2, 2, game_state->dealer_cards[1].pip, game_state->dealer_cards[1].character,
|
draw_card_at(
|
||||||
canvas);
|
2, 2, game_state->dealer_cards[1].pip, game_state->dealer_cards[1].character, canvas);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_dealer_scene(Canvas *const canvas, const GameState *game_state) {
|
void draw_dealer_scene(Canvas* const canvas, const GameState* game_state) {
|
||||||
uint8_t max_card = game_state->dealer_card_count;
|
uint8_t max_card = game_state->dealer_card_count;
|
||||||
draw_deck((game_state->dealer_cards), max_card, canvas);
|
draw_deck((game_state->dealer_cards), max_card, canvas);
|
||||||
}
|
}
|
||||||
|
|
||||||
void popup_frame(Canvas *const canvas) {
|
void popup_frame(Canvas* const canvas) {
|
||||||
canvas_set_color(canvas, ColorWhite);
|
canvas_set_color(canvas, ColorWhite);
|
||||||
canvas_draw_box(canvas, 32, 15, 66, 13);
|
canvas_draw_box(canvas, 32, 15, 66, 13);
|
||||||
canvas_set_color(canvas, ColorBlack);
|
canvas_set_color(canvas, ColorBlack);
|
||||||
@@ -39,15 +35,16 @@ void popup_frame(Canvas *const canvas) {
|
|||||||
canvas_set_font(canvas, FontSecondary);
|
canvas_set_font(canvas, FontSecondary);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void draw_play_menu(Canvas* const canvas, const GameState* game_state) {
|
||||||
void draw_play_menu(Canvas *const canvas, const GameState *game_state) {
|
const char* menus[3] = {"Double", "Hit", "Stay"};
|
||||||
const char *menus[3] = {"Double", "Hit", "Stay"};
|
for(uint8_t m = 0; m < 3; m++) {
|
||||||
for (uint8_t m = 0; m < 3; m++) {
|
if(m == 0 &&
|
||||||
if (m == 0 && (game_state->doubled || game_state->player_score < game_state->settings.round_price)) continue;
|
(game_state->doubled || game_state->player_score < game_state->settings.round_price))
|
||||||
|
continue;
|
||||||
int y = m * 13 + 25;
|
int y = m * 13 + 25;
|
||||||
canvas_set_color(canvas, ColorBlack);
|
canvas_set_color(canvas, ColorBlack);
|
||||||
|
|
||||||
if (game_state->selectedMenu == m) {
|
if(game_state->selectedMenu == m) {
|
||||||
canvas_set_color(canvas, ColorBlack);
|
canvas_set_color(canvas, ColorBlack);
|
||||||
canvas_draw_box(canvas, 1, y, 31, 12);
|
canvas_draw_box(canvas, 1, y, 31, 12);
|
||||||
} else {
|
} else {
|
||||||
@@ -57,7 +54,7 @@ void draw_play_menu(Canvas *const canvas, const GameState *game_state) {
|
|||||||
canvas_draw_frame(canvas, 1, y, 31, 12);
|
canvas_draw_frame(canvas, 1, y, 31, 12);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (game_state->selectedMenu == m)
|
if(game_state->selectedMenu == m)
|
||||||
canvas_set_color(canvas, ColorWhite);
|
canvas_set_color(canvas, ColorWhite);
|
||||||
else
|
else
|
||||||
canvas_set_color(canvas, ColorBlack);
|
canvas_set_color(canvas, ColorBlack);
|
||||||
@@ -65,35 +62,34 @@ void draw_play_menu(Canvas *const canvas, const GameState *game_state) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_screen(Canvas *const canvas, const bool *points) {
|
void draw_screen(Canvas* const canvas, const bool* points) {
|
||||||
for (uint8_t x = 0; x < 128; x++) {
|
for(uint8_t x = 0; x < 128; x++) {
|
||||||
for (uint8_t y = 0; y < 64; y++) {
|
for(uint8_t y = 0; y < 64; y++) {
|
||||||
if (points[y * 128 + x])
|
if(points[y * 128 + x]) canvas_draw_dot(canvas, x, y);
|
||||||
canvas_draw_dot(canvas, x, y);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_score(Canvas *const canvas, bool top, uint8_t amount) {
|
void draw_score(Canvas* const canvas, bool top, uint8_t amount) {
|
||||||
char drawChar[20];
|
char drawChar[20];
|
||||||
snprintf(drawChar, sizeof(drawChar), "Player score: %i", amount);
|
snprintf(drawChar, sizeof(drawChar), "Player score: %i", amount);
|
||||||
if (top)
|
if(top)
|
||||||
canvas_draw_str_aligned(canvas, 64, 2, AlignCenter, AlignTop, drawChar);
|
canvas_draw_str_aligned(canvas, 64, 2, AlignCenter, AlignTop, drawChar);
|
||||||
else
|
else
|
||||||
canvas_draw_str_aligned(canvas, 64, 62, AlignCenter, AlignBottom, drawChar);
|
canvas_draw_str_aligned(canvas, 64, 62, AlignCenter, AlignBottom, drawChar);
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_money(Canvas *const canvas, uint32_t score) {
|
void draw_money(Canvas* const canvas, uint32_t score) {
|
||||||
canvas_set_font(canvas, FontSecondary);
|
canvas_set_font(canvas, FontSecondary);
|
||||||
char drawChar[10];
|
char drawChar[10];
|
||||||
uint32_t currAmount = score;
|
uint32_t currAmount = score;
|
||||||
if (currAmount < 1000) {
|
if(currAmount < 1000) {
|
||||||
snprintf(drawChar, sizeof(drawChar), "$%lu", currAmount);
|
snprintf(drawChar, sizeof(drawChar), "$%lu", currAmount);
|
||||||
} else {
|
} else {
|
||||||
char c = 'K';
|
char c = 'K';
|
||||||
for (uint8_t i = 0; i < 4; i++) {
|
for(uint8_t i = 0; i < 4; i++) {
|
||||||
currAmount = currAmount / 1000;
|
currAmount = currAmount / 1000;
|
||||||
if (currAmount < 1000) {
|
if(currAmount < 1000) {
|
||||||
c = MoneyMul[i];
|
c = MoneyMul[i];
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -104,77 +100,87 @@ void draw_money(Canvas *const canvas, uint32_t score) {
|
|||||||
canvas_draw_str_aligned(canvas, 126, 2, AlignRight, AlignTop, drawChar);
|
canvas_draw_str_aligned(canvas, 126, 2, AlignRight, AlignTop, drawChar);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void draw_menu(
|
||||||
void draw_menu(Canvas *const canvas, const char *text, const char *value, int8_t y, bool left_caret, bool right_caret,
|
Canvas* const canvas,
|
||||||
bool selected) {
|
const char* text,
|
||||||
|
const char* value,
|
||||||
|
int8_t y,
|
||||||
|
bool left_caret,
|
||||||
|
bool right_caret,
|
||||||
|
bool selected) {
|
||||||
UNUSED(selected);
|
UNUSED(selected);
|
||||||
if (y < 0 || y >= 64) return;
|
if(y < 0 || y >= 64) return;
|
||||||
|
|
||||||
if (selected) {
|
if(selected) {
|
||||||
canvas_set_color(canvas, ColorBlack);
|
canvas_set_color(canvas, ColorBlack);
|
||||||
canvas_draw_box(canvas, 0, y, 122, LINE_HEIGHT);
|
canvas_draw_box(canvas, 0, y, 122, LINE_HEIGHT);
|
||||||
canvas_set_color(canvas, ColorWhite);
|
canvas_set_color(canvas, ColorWhite);
|
||||||
}
|
}
|
||||||
|
|
||||||
canvas_draw_str_aligned(canvas, 4, y + ITEM_PADDING, AlignLeft, AlignTop, text);
|
canvas_draw_str_aligned(canvas, 4, y + ITEM_PADDING, AlignLeft, AlignTop, text);
|
||||||
if (left_caret)
|
if(left_caret) canvas_draw_str_aligned(canvas, 80, y + ITEM_PADDING, AlignLeft, AlignTop, "<");
|
||||||
canvas_draw_str_aligned(canvas, 80, y + ITEM_PADDING, AlignLeft, AlignTop, "<");
|
|
||||||
canvas_draw_str_aligned(canvas, 100, y + ITEM_PADDING, AlignCenter, AlignTop, value);
|
canvas_draw_str_aligned(canvas, 100, y + ITEM_PADDING, AlignCenter, AlignTop, value);
|
||||||
if (right_caret)
|
if(right_caret)
|
||||||
canvas_draw_str_aligned(canvas, 120, y + ITEM_PADDING, AlignRight, AlignTop, ">");
|
canvas_draw_str_aligned(canvas, 120, y + ITEM_PADDING, AlignRight, AlignTop, ">");
|
||||||
|
|
||||||
canvas_set_color(canvas, ColorBlack);
|
canvas_set_color(canvas, ColorBlack);
|
||||||
}
|
}
|
||||||
|
|
||||||
void settings_page(Canvas *const canvas, const GameState *gameState) {
|
void settings_page(Canvas* const canvas, const GameState* gameState) {
|
||||||
char drawChar[10];
|
char drawChar[10];
|
||||||
int startY = 0;
|
int startY = 0;
|
||||||
if (LINE_HEIGHT * (gameState->selectedMenu + 1) >= 64) {
|
if(LINE_HEIGHT * (gameState->selectedMenu + 1) >= 64) {
|
||||||
startY -= (LINE_HEIGHT * (gameState->selectedMenu + 1)) - 64;
|
startY -= (LINE_HEIGHT * (gameState->selectedMenu + 1)) - 64;
|
||||||
}
|
}
|
||||||
|
|
||||||
int scrollHeight = round(64 / 6.0) + ITEM_PADDING * 2;
|
int scrollHeight = round(64 / 6.0) + ITEM_PADDING * 2;
|
||||||
int scrollPos = 64 / (6.0 / (gameState->selectedMenu + 1)) - ITEM_PADDING * 2;
|
int scrollPos = 64 / (6.0 / (gameState->selectedMenu + 1)) - ITEM_PADDING * 2;
|
||||||
|
|
||||||
|
|
||||||
canvas_set_color(canvas, ColorBlack);
|
canvas_set_color(canvas, ColorBlack);
|
||||||
canvas_draw_box(canvas, 123, scrollPos, 4, scrollHeight);
|
canvas_draw_box(canvas, 123, scrollPos, 4, scrollHeight);
|
||||||
canvas_draw_box(canvas, 125, 0, 1, 64);
|
canvas_draw_box(canvas, 125, 0, 1, 64);
|
||||||
|
|
||||||
snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.starting_money);
|
snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.starting_money);
|
||||||
draw_menu(canvas, "Start money", drawChar,
|
draw_menu(
|
||||||
0 * LINE_HEIGHT + startY,
|
canvas,
|
||||||
gameState->settings.starting_money > gameState->settings.round_price,
|
"Start money",
|
||||||
gameState->settings.starting_money < 400,
|
drawChar,
|
||||||
gameState->selectedMenu == 0
|
0 * LINE_HEIGHT + startY,
|
||||||
);
|
gameState->settings.starting_money > gameState->settings.round_price,
|
||||||
|
gameState->settings.starting_money < 400,
|
||||||
|
gameState->selectedMenu == 0);
|
||||||
snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.round_price);
|
snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.round_price);
|
||||||
draw_menu(canvas, "Round price", drawChar,
|
draw_menu(
|
||||||
1 * LINE_HEIGHT + startY,
|
canvas,
|
||||||
gameState->settings.round_price > 10,
|
"Round price",
|
||||||
gameState->settings.round_price < gameState->settings.starting_money,
|
drawChar,
|
||||||
gameState->selectedMenu == 1
|
1 * LINE_HEIGHT + startY,
|
||||||
);
|
gameState->settings.round_price > 10,
|
||||||
|
gameState->settings.round_price < gameState->settings.starting_money,
|
||||||
|
gameState->selectedMenu == 1);
|
||||||
|
|
||||||
snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.animation_duration);
|
snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.animation_duration);
|
||||||
draw_menu(canvas, "Anim. length", drawChar,
|
draw_menu(
|
||||||
2 * LINE_HEIGHT + startY,
|
canvas,
|
||||||
gameState->settings.animation_duration > 0,
|
"Anim. length",
|
||||||
gameState->settings.animation_duration < 2000,
|
drawChar,
|
||||||
gameState->selectedMenu == 2
|
2 * LINE_HEIGHT + startY,
|
||||||
);
|
gameState->settings.animation_duration > 0,
|
||||||
|
gameState->settings.animation_duration < 2000,
|
||||||
|
gameState->selectedMenu == 2);
|
||||||
snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.message_duration);
|
snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.message_duration);
|
||||||
draw_menu(canvas, "Popup time", drawChar,
|
draw_menu(
|
||||||
3 * LINE_HEIGHT + startY,
|
canvas,
|
||||||
gameState->settings.message_duration > 0,
|
"Popup time",
|
||||||
gameState->settings.message_duration < 2000,
|
drawChar,
|
||||||
gameState->selectedMenu == 3
|
3 * LINE_HEIGHT + startY,
|
||||||
);
|
gameState->settings.message_duration > 0,
|
||||||
// draw_menu(canvas, "Sound", gameState->settings.sound_effects ? "Yes" : "No",
|
gameState->settings.message_duration < 2000,
|
||||||
// 5 * LINE_HEIGHT + startY,
|
gameState->selectedMenu == 3);
|
||||||
// true,
|
// draw_menu(canvas, "Sound", gameState->settings.sound_effects ? "Yes" : "No",
|
||||||
// true,
|
// 5 * LINE_HEIGHT + startY,
|
||||||
// gameState->selectedMenu == 5
|
// true,
|
||||||
// );
|
// true,
|
||||||
|
// gameState->selectedMenu == 5
|
||||||
|
// );
|
||||||
}
|
}
|
||||||
@@ -3,16 +3,16 @@
|
|||||||
#include "defines.h"
|
#include "defines.h"
|
||||||
#include <gui/gui.h>
|
#include <gui/gui.h>
|
||||||
|
|
||||||
void draw_player_scene(Canvas *const canvas, const GameState *game_state);
|
void draw_player_scene(Canvas* const canvas, const GameState* game_state);
|
||||||
|
|
||||||
void draw_dealer_scene(Canvas *const canvas, const GameState *game_state);
|
void draw_dealer_scene(Canvas* const canvas, const GameState* game_state);
|
||||||
|
|
||||||
void draw_play_menu(Canvas *const canvas, const GameState *game_state);
|
void draw_play_menu(Canvas* const canvas, const GameState* game_state);
|
||||||
|
|
||||||
void draw_score(Canvas *const canvas, bool top, uint8_t amount);
|
void draw_score(Canvas* const canvas, bool top, uint8_t amount);
|
||||||
|
|
||||||
void draw_money(Canvas *const canvas, uint32_t score);
|
void draw_money(Canvas* const canvas, uint32_t score);
|
||||||
void settings_page(Canvas *const canvas, const GameState * gameState);
|
void settings_page(Canvas* const canvas, const GameState* gameState);
|
||||||
|
|
||||||
void popup_frame(Canvas *const canvas);
|
void popup_frame(Canvas* const canvas);
|
||||||
void draw_screen(Canvas *const canvas, const bool* points);
|
void draw_screen(Canvas* const canvas, const bool* points);
|
||||||
|
|||||||
@@ -1,16 +1,17 @@
|
|||||||
#include <storage/storage.h>
|
#include <storage/storage.h>
|
||||||
#include "util.h"
|
#include "util.h"
|
||||||
|
|
||||||
const char *CONFIG_FILE_PATH = EXT_PATH(".blackjack.settings");
|
const char* CONFIG_FILE_PATH = EXT_PATH(".blackjack.settings");
|
||||||
|
|
||||||
void save_settings(Settings settings) {
|
void save_settings(Settings settings) {
|
||||||
Storage *storage = furi_record_open(RECORD_STORAGE);
|
Storage* storage = furi_record_open(RECORD_STORAGE);
|
||||||
FlipperFormat *file = flipper_format_file_alloc(storage);
|
FlipperFormat* file = flipper_format_file_alloc(storage);
|
||||||
FURI_LOG_D(APP_NAME, "Saving config");
|
FURI_LOG_D(APP_NAME, "Saving config");
|
||||||
if (flipper_format_file_open_existing(file, CONFIG_FILE_PATH)) {
|
if(flipper_format_file_open_existing(file, CONFIG_FILE_PATH)) {
|
||||||
FURI_LOG_D(APP_NAME, "Saving %s: %ld", CONF_ANIMATION_DURATION, settings.animation_duration);
|
FURI_LOG_D(
|
||||||
flipper_format_update_uint32(file, CONF_ANIMATION_DURATION, &(settings.animation_duration), 1);
|
APP_NAME, "Saving %s: %ld", CONF_ANIMATION_DURATION, settings.animation_duration);
|
||||||
|
flipper_format_update_uint32(
|
||||||
|
file, CONF_ANIMATION_DURATION, &(settings.animation_duration), 1);
|
||||||
|
|
||||||
FURI_LOG_D(APP_NAME, "Saving %s: %ld", CONF_MESSAGE_DURATION, settings.message_duration);
|
FURI_LOG_D(APP_NAME, "Saving %s: %ld", CONF_MESSAGE_DURATION, settings.message_duration);
|
||||||
flipper_format_update_uint32(file, CONF_MESSAGE_DURATION, &(settings.message_duration), 1);
|
flipper_format_update_uint32(file, CONF_MESSAGE_DURATION, &(settings.message_duration), 1);
|
||||||
@@ -21,10 +22,10 @@ void save_settings(Settings settings) {
|
|||||||
FURI_LOG_D(APP_NAME, "Saving %s: %ld", CONF_ROUND_PRICE, settings.round_price);
|
FURI_LOG_D(APP_NAME, "Saving %s: %ld", CONF_ROUND_PRICE, settings.round_price);
|
||||||
flipper_format_update_uint32(file, CONF_ROUND_PRICE, &(settings.round_price), 1);
|
flipper_format_update_uint32(file, CONF_ROUND_PRICE, &(settings.round_price), 1);
|
||||||
|
|
||||||
FURI_LOG_D(APP_NAME, "Saving %s: %i", CONF_SOUND_EFFECTS, settings.sound_effects?1:0);
|
FURI_LOG_D(APP_NAME, "Saving %s: %i", CONF_SOUND_EFFECTS, settings.sound_effects ? 1 : 0);
|
||||||
flipper_format_update_bool(file, CONF_SOUND_EFFECTS, &(settings.sound_effects), 1);
|
flipper_format_update_bool(file, CONF_SOUND_EFFECTS, &(settings.sound_effects), 1);
|
||||||
FURI_LOG_D(APP_NAME, "Config saved");
|
FURI_LOG_D(APP_NAME, "Config saved");
|
||||||
}else{
|
} else {
|
||||||
FURI_LOG_E(APP_NAME, "Save error");
|
FURI_LOG_E(APP_NAME, "Save error");
|
||||||
}
|
}
|
||||||
flipper_format_file_close(file);
|
flipper_format_file_close(file);
|
||||||
@@ -32,7 +33,7 @@ void save_settings(Settings settings) {
|
|||||||
furi_record_close(RECORD_STORAGE);
|
furi_record_close(RECORD_STORAGE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void save_settings_file(FlipperFormat *file, Settings *settings) {
|
void save_settings_file(FlipperFormat* file, Settings* settings) {
|
||||||
flipper_format_write_header_cstr(file, CONFIG_FILE_HEADER, CONFIG_FILE_VERSION);
|
flipper_format_write_header_cstr(file, CONFIG_FILE_HEADER, CONFIG_FILE_VERSION);
|
||||||
flipper_format_write_comment_cstr(file, "Card animation duration in ms");
|
flipper_format_write_comment_cstr(file, "Card animation duration in ms");
|
||||||
flipper_format_write_uint32(file, CONF_ANIMATION_DURATION, &(settings->animation_duration), 1);
|
flipper_format_write_uint32(file, CONF_ANIMATION_DURATION, &(settings->animation_duration), 1);
|
||||||
@@ -57,58 +58,57 @@ Settings load_settings() {
|
|||||||
settings.sound_effects = true;
|
settings.sound_effects = true;
|
||||||
|
|
||||||
FURI_LOG_D(APP_NAME, "Opening storage");
|
FURI_LOG_D(APP_NAME, "Opening storage");
|
||||||
Storage *storage = furi_record_open(RECORD_STORAGE);
|
Storage* storage = furi_record_open(RECORD_STORAGE);
|
||||||
FURI_LOG_D(APP_NAME, "Allocating file");
|
FURI_LOG_D(APP_NAME, "Allocating file");
|
||||||
FlipperFormat *file = flipper_format_file_alloc(storage);
|
FlipperFormat* file = flipper_format_file_alloc(storage);
|
||||||
|
|
||||||
FURI_LOG_D(APP_NAME, "Allocating string");
|
FURI_LOG_D(APP_NAME, "Allocating string");
|
||||||
FuriString *string_value;
|
FuriString* string_value;
|
||||||
string_value = furi_string_alloc();
|
string_value = furi_string_alloc();
|
||||||
|
|
||||||
if (storage_common_stat(storage, CONFIG_FILE_PATH, NULL) != FSE_OK) {
|
if(storage_common_stat(storage, CONFIG_FILE_PATH, NULL) != FSE_OK) {
|
||||||
FURI_LOG_D(APP_NAME, "Config file %s not found, creating new one...", CONFIG_FILE_PATH);
|
FURI_LOG_D(APP_NAME, "Config file %s not found, creating new one...", CONFIG_FILE_PATH);
|
||||||
if (!flipper_format_file_open_new(file, CONFIG_FILE_PATH)) {
|
if(!flipper_format_file_open_new(file, CONFIG_FILE_PATH)) {
|
||||||
FURI_LOG_E(APP_NAME, "Error creating new file %s", CONFIG_FILE_PATH);
|
FURI_LOG_E(APP_NAME, "Error creating new file %s", CONFIG_FILE_PATH);
|
||||||
flipper_format_file_close(file);
|
flipper_format_file_close(file);
|
||||||
} else {
|
} else {
|
||||||
save_settings_file(file, &settings);
|
save_settings_file(file, &settings);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (!flipper_format_file_open_existing(file, CONFIG_FILE_PATH)) {
|
if(!flipper_format_file_open_existing(file, CONFIG_FILE_PATH)) {
|
||||||
FURI_LOG_E(APP_NAME, "Error opening existing file %s", CONFIG_FILE_PATH);
|
FURI_LOG_E(APP_NAME, "Error opening existing file %s", CONFIG_FILE_PATH);
|
||||||
flipper_format_file_close(file);
|
flipper_format_file_close(file);
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
uint32_t value;
|
uint32_t value;
|
||||||
bool valueBool;
|
bool valueBool;
|
||||||
FURI_LOG_D(APP_NAME, "Checking version");
|
FURI_LOG_D(APP_NAME, "Checking version");
|
||||||
if (!flipper_format_read_header(file, string_value, &value)) {
|
if(!flipper_format_read_header(file, string_value, &value)) {
|
||||||
FURI_LOG_E(APP_NAME, "Config file mismatch");
|
FURI_LOG_E(APP_NAME, "Config file mismatch");
|
||||||
} else {
|
} else {
|
||||||
FURI_LOG_D(APP_NAME, "Loading %s", CONF_ANIMATION_DURATION);
|
FURI_LOG_D(APP_NAME, "Loading %s", CONF_ANIMATION_DURATION);
|
||||||
if (flipper_format_read_uint32(file, CONF_ANIMATION_DURATION, &value, 1)) {
|
if(flipper_format_read_uint32(file, CONF_ANIMATION_DURATION, &value, 1)) {
|
||||||
settings.animation_duration = value;
|
settings.animation_duration = value;
|
||||||
FURI_LOG_D(APP_NAME, "Loaded %s: %ld", CONF_ANIMATION_DURATION, value);
|
FURI_LOG_D(APP_NAME, "Loaded %s: %ld", CONF_ANIMATION_DURATION, value);
|
||||||
}
|
}
|
||||||
FURI_LOG_D(APP_NAME, "Loading %s", CONF_MESSAGE_DURATION);
|
FURI_LOG_D(APP_NAME, "Loading %s", CONF_MESSAGE_DURATION);
|
||||||
if (flipper_format_read_uint32(file, CONF_MESSAGE_DURATION, &value, 1)) {
|
if(flipper_format_read_uint32(file, CONF_MESSAGE_DURATION, &value, 1)) {
|
||||||
settings.message_duration = value;
|
settings.message_duration = value;
|
||||||
FURI_LOG_D(APP_NAME, "Loaded %s: %ld", CONF_MESSAGE_DURATION, value);
|
FURI_LOG_D(APP_NAME, "Loaded %s: %ld", CONF_MESSAGE_DURATION, value);
|
||||||
}
|
}
|
||||||
FURI_LOG_D(APP_NAME, "Loading %s", CONF_STARTING_MONEY);
|
FURI_LOG_D(APP_NAME, "Loading %s", CONF_STARTING_MONEY);
|
||||||
if (flipper_format_read_uint32(file, CONF_STARTING_MONEY, &value, 1)) {
|
if(flipper_format_read_uint32(file, CONF_STARTING_MONEY, &value, 1)) {
|
||||||
settings.starting_money = value;
|
settings.starting_money = value;
|
||||||
FURI_LOG_D(APP_NAME, "Loaded %s: %ld", CONF_STARTING_MONEY, value);
|
FURI_LOG_D(APP_NAME, "Loaded %s: %ld", CONF_STARTING_MONEY, value);
|
||||||
}
|
}
|
||||||
FURI_LOG_D(APP_NAME, "Loading %s", CONF_ROUND_PRICE);
|
FURI_LOG_D(APP_NAME, "Loading %s", CONF_ROUND_PRICE);
|
||||||
if (flipper_format_read_uint32(file, CONF_ROUND_PRICE, &value, 1)) {
|
if(flipper_format_read_uint32(file, CONF_ROUND_PRICE, &value, 1)) {
|
||||||
settings.round_price = value;
|
settings.round_price = value;
|
||||||
FURI_LOG_D(APP_NAME, "Loaded %s: %ld", CONF_ROUND_PRICE, value);
|
FURI_LOG_D(APP_NAME, "Loaded %s: %ld", CONF_ROUND_PRICE, value);
|
||||||
}
|
}
|
||||||
FURI_LOG_D(APP_NAME, "Loading %s", CONF_SOUND_EFFECTS);
|
FURI_LOG_D(APP_NAME, "Loading %s", CONF_SOUND_EFFECTS);
|
||||||
if (flipper_format_read_bool(file, CONF_SOUND_EFFECTS, &valueBool, 1)) {
|
if(flipper_format_read_bool(file, CONF_SOUND_EFFECTS, &valueBool, 1)) {
|
||||||
settings.sound_effects = valueBool;
|
settings.sound_effects = valueBool;
|
||||||
FURI_LOG_D(APP_NAME, "Loaded %s: %i", CONF_ROUND_PRICE, valueBool?1:0);
|
FURI_LOG_D(APP_NAME, "Loaded %s: %i", CONF_ROUND_PRICE, valueBool ? 1 : 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
flipper_format_file_close(file);
|
flipper_format_file_close(file);
|
||||||
@@ -116,7 +116,7 @@ Settings load_settings() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
furi_string_free(string_value);
|
furi_string_free(string_value);
|
||||||
// flipper_format_file_close(file);
|
// flipper_format_file_close(file);
|
||||||
flipper_format_free(file);
|
flipper_format_free(file);
|
||||||
furi_record_close(RECORD_STORAGE);
|
furi_record_close(RECORD_STORAGE);
|
||||||
return settings;
|
return settings;
|
||||||
|
|||||||
@@ -78,10 +78,10 @@ static void app_free(DTMFDolphinApp* app) {
|
|||||||
free(app);
|
free(app);
|
||||||
}
|
}
|
||||||
|
|
||||||
int32_t dtmf_dolphin_app(void *p) {
|
int32_t dtmf_dolphin_app(void* p) {
|
||||||
UNUSED(p);
|
UNUSED(p);
|
||||||
DTMFDolphinApp* app = app_alloc();
|
DTMFDolphinApp* app = app_alloc();
|
||||||
|
|
||||||
view_dispatcher_run(app->view_dispatcher);
|
view_dispatcher_run(app->view_dispatcher);
|
||||||
|
|
||||||
app_free(app);
|
app_free(app);
|
||||||
|
|||||||
@@ -1,11 +1,11 @@
|
|||||||
#include "dtmf_dolphin_audio.h"
|
#include "dtmf_dolphin_audio.h"
|
||||||
|
|
||||||
DTMFDolphinAudio *current_player;
|
DTMFDolphinAudio* current_player;
|
||||||
|
|
||||||
static void dtmf_dolphin_audio_dma_isr(void* ctx) {
|
static void dtmf_dolphin_audio_dma_isr(void* ctx) {
|
||||||
FuriMessageQueue *event_queue = ctx;
|
FuriMessageQueue* event_queue = ctx;
|
||||||
|
|
||||||
if (LL_DMA_IsActiveFlag_HT1(DMA1)) {
|
if(LL_DMA_IsActiveFlag_HT1(DMA1)) {
|
||||||
LL_DMA_ClearFlag_HT1(DMA1);
|
LL_DMA_ClearFlag_HT1(DMA1);
|
||||||
|
|
||||||
DTMFDolphinCustomEvent event = {.type = DTMFDolphinEventDMAHalfTransfer};
|
DTMFDolphinCustomEvent event = {.type = DTMFDolphinEventDMAHalfTransfer};
|
||||||
@@ -21,13 +21,13 @@ static void dtmf_dolphin_audio_dma_isr(void* ctx) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void dtmf_dolphin_audio_clear_samples(DTMFDolphinAudio* player) {
|
void dtmf_dolphin_audio_clear_samples(DTMFDolphinAudio* player) {
|
||||||
for (size_t i = 0; i < player->buffer_length; i++) {
|
for(size_t i = 0; i < player->buffer_length; i++) {
|
||||||
player->sample_buffer[i] = 0;
|
player->sample_buffer[i] = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
DTMFDolphinOsc* dtmf_dolphin_osc_alloc() {
|
DTMFDolphinOsc* dtmf_dolphin_osc_alloc() {
|
||||||
DTMFDolphinOsc *osc = malloc(sizeof(DTMFDolphinOsc));
|
DTMFDolphinOsc* osc = malloc(sizeof(DTMFDolphinOsc));
|
||||||
osc->cached_freq = 0;
|
osc->cached_freq = 0;
|
||||||
osc->offset = 0;
|
osc->offset = 0;
|
||||||
osc->period = 0;
|
osc->period = 0;
|
||||||
@@ -36,7 +36,7 @@ DTMFDolphinOsc* dtmf_dolphin_osc_alloc() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
DTMFDolphinPulseFilter* dtmf_dolphin_pulse_filter_alloc() {
|
DTMFDolphinPulseFilter* dtmf_dolphin_pulse_filter_alloc() {
|
||||||
DTMFDolphinPulseFilter *pf = malloc(sizeof(DTMFDolphinPulseFilter));
|
DTMFDolphinPulseFilter* pf = malloc(sizeof(DTMFDolphinPulseFilter));
|
||||||
pf->duration = 0;
|
pf->duration = 0;
|
||||||
pf->period = 0;
|
pf->period = 0;
|
||||||
pf->offset = 0;
|
pf->offset = 0;
|
||||||
@@ -45,7 +45,7 @@ DTMFDolphinPulseFilter* dtmf_dolphin_pulse_filter_alloc() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
DTMFDolphinAudio* dtmf_dolphin_audio_alloc() {
|
DTMFDolphinAudio* dtmf_dolphin_audio_alloc() {
|
||||||
DTMFDolphinAudio *player = malloc(sizeof(DTMFDolphinAudio));
|
DTMFDolphinAudio* player = malloc(sizeof(DTMFDolphinAudio));
|
||||||
player->buffer_length = SAMPLE_BUFFER_LENGTH;
|
player->buffer_length = SAMPLE_BUFFER_LENGTH;
|
||||||
player->half_buffer_length = SAMPLE_BUFFER_LENGTH / 2;
|
player->half_buffer_length = SAMPLE_BUFFER_LENGTH / 2;
|
||||||
player->sample_buffer = malloc(sizeof(uint16_t) * player->buffer_length);
|
player->sample_buffer = malloc(sizeof(uint16_t) * player->buffer_length);
|
||||||
@@ -61,56 +61,58 @@ DTMFDolphinAudio* dtmf_dolphin_audio_alloc() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
size_t calc_waveform_period(float freq) {
|
size_t calc_waveform_period(float freq) {
|
||||||
if (!freq) {
|
if(!freq) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
// DMA Rate calculation, thanks to Dr_Zlo
|
// DMA Rate calculation, thanks to Dr_Zlo
|
||||||
float dma_rate = CPU_CLOCK_FREQ \
|
float dma_rate = CPU_CLOCK_FREQ / 2 / DTMF_DOLPHIN_HAL_DMA_PRESCALER /
|
||||||
/ 2 \
|
(DTMF_DOLPHIN_HAL_DMA_AUTORELOAD + 1);
|
||||||
/ DTMF_DOLPHIN_HAL_DMA_PRESCALER \
|
|
||||||
/ (DTMF_DOLPHIN_HAL_DMA_AUTORELOAD + 1);
|
|
||||||
|
|
||||||
// Using a constant scaling modifier, which likely represents
|
// Using a constant scaling modifier, which likely represents
|
||||||
// the combined system overhead and isr latency.
|
// the combined system overhead and isr latency.
|
||||||
return (uint16_t) dma_rate * 2 / freq * 0.801923;
|
return (uint16_t)dma_rate * 2 / freq * 0.801923;
|
||||||
}
|
}
|
||||||
|
|
||||||
void osc_generate_lookup_table(DTMFDolphinOsc* osc, float freq) {
|
void osc_generate_lookup_table(DTMFDolphinOsc* osc, float freq) {
|
||||||
if (osc->lookup_table != NULL) {
|
if(osc->lookup_table != NULL) {
|
||||||
free(osc->lookup_table);
|
free(osc->lookup_table);
|
||||||
}
|
}
|
||||||
osc->offset = 0;
|
osc->offset = 0;
|
||||||
osc->cached_freq = freq;
|
osc->cached_freq = freq;
|
||||||
osc->period = calc_waveform_period(freq);
|
osc->period = calc_waveform_period(freq);
|
||||||
if (!osc->period) {
|
if(!osc->period) {
|
||||||
osc->lookup_table = NULL;
|
osc->lookup_table = NULL;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
osc->lookup_table = malloc(sizeof(float) * osc->period);
|
osc->lookup_table = malloc(sizeof(float) * osc->period);
|
||||||
|
|
||||||
for (size_t i = 0; i < osc->period; i++) {
|
for(size_t i = 0; i < osc->period; i++) {
|
||||||
osc->lookup_table[i] = sin(i * PERIOD_2_PI / osc->period) + 1;
|
osc->lookup_table[i] = sin(i * PERIOD_2_PI / osc->period) + 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void filter_generate_lookup_table(DTMFDolphinPulseFilter* pf, uint16_t pulses, uint16_t pulse_ms, uint16_t gap_ms) {
|
void filter_generate_lookup_table(
|
||||||
if (pf->lookup_table != NULL) {
|
DTMFDolphinPulseFilter* pf,
|
||||||
|
uint16_t pulses,
|
||||||
|
uint16_t pulse_ms,
|
||||||
|
uint16_t gap_ms) {
|
||||||
|
if(pf->lookup_table != NULL) {
|
||||||
free(pf->lookup_table);
|
free(pf->lookup_table);
|
||||||
}
|
}
|
||||||
pf->offset = 0;
|
pf->offset = 0;
|
||||||
|
|
||||||
uint16_t gap_period = calc_waveform_period(1000 / (float) gap_ms);
|
uint16_t gap_period = calc_waveform_period(1000 / (float)gap_ms);
|
||||||
uint16_t pulse_period = calc_waveform_period(1000 / (float) pulse_ms);
|
uint16_t pulse_period = calc_waveform_period(1000 / (float)pulse_ms);
|
||||||
pf->period = pulse_period + gap_period;
|
pf->period = pulse_period + gap_period;
|
||||||
|
|
||||||
if (!pf->period) {
|
if(!pf->period) {
|
||||||
pf->lookup_table = NULL;
|
pf->lookup_table = NULL;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
pf->duration = pf->period * pulses;
|
pf->duration = pf->period * pulses;
|
||||||
pf->lookup_table = malloc(sizeof(bool) * pf->duration);
|
pf->lookup_table = malloc(sizeof(bool) * pf->duration);
|
||||||
|
|
||||||
for (size_t i = 0; i < pf->duration; i++) {
|
for(size_t i = 0; i < pf->duration; i++) {
|
||||||
pf->lookup_table[i] = i % pf->period < pulse_period;
|
pf->lookup_table[i] = i % pf->period < pulse_period;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -118,7 +120,7 @@ void filter_generate_lookup_table(DTMFDolphinPulseFilter* pf, uint16_t pulses, u
|
|||||||
float sample_frame(DTMFDolphinOsc* osc) {
|
float sample_frame(DTMFDolphinOsc* osc) {
|
||||||
float frame = 0.0;
|
float frame = 0.0;
|
||||||
|
|
||||||
if (osc->period) {
|
if(osc->period) {
|
||||||
frame = osc->lookup_table[osc->offset];
|
frame = osc->lookup_table[osc->offset];
|
||||||
osc->offset = (osc->offset + 1) % osc->period;
|
osc->offset = (osc->offset + 1) % osc->period;
|
||||||
}
|
}
|
||||||
@@ -129,8 +131,8 @@ float sample_frame(DTMFDolphinOsc* osc) {
|
|||||||
bool sample_filter(DTMFDolphinPulseFilter* pf) {
|
bool sample_filter(DTMFDolphinPulseFilter* pf) {
|
||||||
bool frame = true;
|
bool frame = true;
|
||||||
|
|
||||||
if (pf->duration) {
|
if(pf->duration) {
|
||||||
if (pf->offset < pf->duration) {
|
if(pf->offset < pf->duration) {
|
||||||
frame = pf->lookup_table[pf->offset];
|
frame = pf->lookup_table[pf->offset];
|
||||||
pf->offset = pf->offset + 1;
|
pf->offset = pf->offset + 1;
|
||||||
} else {
|
} else {
|
||||||
@@ -142,14 +144,14 @@ bool sample_filter(DTMFDolphinPulseFilter* pf) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void dtmf_dolphin_osc_free(DTMFDolphinOsc* osc) {
|
void dtmf_dolphin_osc_free(DTMFDolphinOsc* osc) {
|
||||||
if (osc->lookup_table != NULL) {
|
if(osc->lookup_table != NULL) {
|
||||||
free(osc->lookup_table);
|
free(osc->lookup_table);
|
||||||
}
|
}
|
||||||
free(osc);
|
free(osc);
|
||||||
}
|
}
|
||||||
|
|
||||||
void dtmf_dolphin_filter_free(DTMFDolphinPulseFilter* pf) {
|
void dtmf_dolphin_filter_free(DTMFDolphinPulseFilter* pf) {
|
||||||
if (pf->lookup_table != NULL) {
|
if(pf->lookup_table != NULL) {
|
||||||
free(pf->lookup_table);
|
free(pf->lookup_table);
|
||||||
}
|
}
|
||||||
free(pf);
|
free(pf);
|
||||||
@@ -165,22 +167,19 @@ void dtmf_dolphin_audio_free(DTMFDolphinAudio* player) {
|
|||||||
current_player = NULL;
|
current_player = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool generate_waveform(DTMFDolphinAudio* player, uint16_t buffer_index) {
|
bool generate_waveform(DTMFDolphinAudio* player, uint16_t buffer_index) {
|
||||||
uint16_t* sample_buffer_start = &player->sample_buffer[buffer_index];
|
uint16_t* sample_buffer_start = &player->sample_buffer[buffer_index];
|
||||||
|
|
||||||
for (size_t i = 0; i < player->half_buffer_length; i++) {
|
for(size_t i = 0; i < player->half_buffer_length; i++) {
|
||||||
float data = 0;
|
float data = 0;
|
||||||
if (player->osc2->period) {
|
if(player->osc2->period) {
|
||||||
data = \
|
data = (sample_frame(player->osc1) / 2) + (sample_frame(player->osc2) / 2);
|
||||||
(sample_frame(player->osc1) / 2) + \
|
|
||||||
(sample_frame(player->osc2) / 2);
|
|
||||||
} else {
|
} else {
|
||||||
data = (sample_frame(player->osc1));
|
data = (sample_frame(player->osc1));
|
||||||
}
|
}
|
||||||
data *= sample_filter(player->filter) ? player->volume : 0.0;
|
data *= sample_filter(player->filter) ? player->volume : 0.0;
|
||||||
data *= UINT8_MAX / 2; // scale -128..127
|
data *= UINT8_MAX / 2; // scale -128..127
|
||||||
data += UINT8_MAX / 2; // to unsigned
|
data += UINT8_MAX / 2; // to unsigned
|
||||||
|
|
||||||
if(data < 0) {
|
if(data < 0) {
|
||||||
data = 0;
|
data = 0;
|
||||||
@@ -196,8 +195,13 @@ bool generate_waveform(DTMFDolphinAudio* player, uint16_t buffer_index) {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool dtmf_dolphin_audio_play_tones(float freq1, float freq2, uint16_t pulses, uint16_t pulse_ms, uint16_t gap_ms) {
|
bool dtmf_dolphin_audio_play_tones(
|
||||||
if (current_player != NULL && current_player->playing) {
|
float freq1,
|
||||||
|
float freq2,
|
||||||
|
uint16_t pulses,
|
||||||
|
uint16_t pulse_ms,
|
||||||
|
uint16_t gap_ms) {
|
||||||
|
if(current_player != NULL && current_player->playing) {
|
||||||
// Cannot start playing while still playing something else
|
// Cannot start playing while still playing something else
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -213,7 +217,8 @@ bool dtmf_dolphin_audio_play_tones(float freq1, float freq2, uint16_t pulses, ui
|
|||||||
dtmf_dolphin_speaker_init();
|
dtmf_dolphin_speaker_init();
|
||||||
dtmf_dolphin_dma_init((uint32_t)current_player->sample_buffer, current_player->buffer_length);
|
dtmf_dolphin_dma_init((uint32_t)current_player->sample_buffer, current_player->buffer_length);
|
||||||
|
|
||||||
furi_hal_interrupt_set_isr(FuriHalInterruptIdDma1Ch1, dtmf_dolphin_audio_dma_isr, current_player->queue);
|
furi_hal_interrupt_set_isr(
|
||||||
|
FuriHalInterruptIdDma1Ch1, dtmf_dolphin_audio_dma_isr, current_player->queue);
|
||||||
|
|
||||||
dtmf_dolphin_dma_start();
|
dtmf_dolphin_dma_start();
|
||||||
dtmf_dolphin_speaker_start();
|
dtmf_dolphin_speaker_start();
|
||||||
@@ -222,11 +227,12 @@ bool dtmf_dolphin_audio_play_tones(float freq1, float freq2, uint16_t pulses, ui
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool dtmf_dolphin_audio_stop_tones() {
|
bool dtmf_dolphin_audio_stop_tones() {
|
||||||
if (current_player != NULL && !current_player->playing) {
|
if(current_player != NULL && !current_player->playing) {
|
||||||
// Can't stop a player that isn't playing.
|
// Can't stop a player that isn't playing.
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
while(current_player->filter->offset > 0 && current_player->filter->offset < current_player->filter->duration) {
|
while(current_player->filter->offset > 0 &&
|
||||||
|
current_player->filter->offset < current_player->filter->duration) {
|
||||||
// run remaining ticks if needed to complete filter sequence
|
// run remaining ticks if needed to complete filter sequence
|
||||||
dtmf_dolphin_audio_handle_tick();
|
dtmf_dolphin_audio_handle_tick();
|
||||||
}
|
}
|
||||||
@@ -236,20 +242,20 @@ bool dtmf_dolphin_audio_stop_tones() {
|
|||||||
furi_hal_interrupt_set_isr(FuriHalInterruptIdDma1Ch1, NULL, NULL);
|
furi_hal_interrupt_set_isr(FuriHalInterruptIdDma1Ch1, NULL, NULL);
|
||||||
|
|
||||||
dtmf_dolphin_audio_free(current_player);
|
dtmf_dolphin_audio_free(current_player);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool dtmf_dolphin_audio_handle_tick() {
|
bool dtmf_dolphin_audio_handle_tick() {
|
||||||
bool handled = false;
|
bool handled = false;
|
||||||
|
|
||||||
if (current_player) {
|
if(current_player) {
|
||||||
DTMFDolphinCustomEvent event;
|
DTMFDolphinCustomEvent event;
|
||||||
if(furi_message_queue_get(current_player->queue, &event, 250) == FuriStatusOk) {
|
if(furi_message_queue_get(current_player->queue, &event, 250) == FuriStatusOk) {
|
||||||
if(event.type == DTMFDolphinEventDMAHalfTransfer) {
|
if(event.type == DTMFDolphinEventDMAHalfTransfer) {
|
||||||
generate_waveform(current_player, 0);
|
generate_waveform(current_player, 0);
|
||||||
handled = true;
|
handled = true;
|
||||||
} else if (event.type == DTMFDolphinEventDMAFullTransfer) {
|
} else if(event.type == DTMFDolphinEventDMAFullTransfer) {
|
||||||
generate_waveform(current_player, current_player->half_buffer_length);
|
generate_waveform(current_player, current_player->half_buffer_length);
|
||||||
handled = true;
|
handled = true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -24,13 +24,13 @@ typedef struct {
|
|||||||
typedef struct {
|
typedef struct {
|
||||||
size_t buffer_length;
|
size_t buffer_length;
|
||||||
size_t half_buffer_length;
|
size_t half_buffer_length;
|
||||||
uint8_t *buffer_buffer;
|
uint8_t* buffer_buffer;
|
||||||
uint16_t *sample_buffer;
|
uint16_t* sample_buffer;
|
||||||
float volume;
|
float volume;
|
||||||
FuriMessageQueue *queue;
|
FuriMessageQueue* queue;
|
||||||
DTMFDolphinOsc *osc1;
|
DTMFDolphinOsc* osc1;
|
||||||
DTMFDolphinOsc *osc2;
|
DTMFDolphinOsc* osc2;
|
||||||
DTMFDolphinPulseFilter *filter;
|
DTMFDolphinPulseFilter* filter;
|
||||||
bool playing;
|
bool playing;
|
||||||
} DTMFDolphinAudio;
|
} DTMFDolphinAudio;
|
||||||
|
|
||||||
@@ -42,7 +42,12 @@ void dtmf_dolphin_audio_free(DTMFDolphinAudio* player);
|
|||||||
|
|
||||||
void dtmf_dolphin_osc_free(DTMFDolphinOsc* osc);
|
void dtmf_dolphin_osc_free(DTMFDolphinOsc* osc);
|
||||||
|
|
||||||
bool dtmf_dolphin_audio_play_tones(float freq1, float freq2, uint16_t pulses, uint16_t pulse_ms, uint16_t gap_ms);
|
bool dtmf_dolphin_audio_play_tones(
|
||||||
|
float freq1,
|
||||||
|
float freq2,
|
||||||
|
uint16_t pulses,
|
||||||
|
uint16_t pulse_ms,
|
||||||
|
uint16_t gap_ms);
|
||||||
|
|
||||||
bool dtmf_dolphin_audio_stop_tones();
|
bool dtmf_dolphin_audio_stop_tones();
|
||||||
|
|
||||||
|
|||||||
@@ -7,13 +7,13 @@ typedef struct {
|
|||||||
} DTMFDolphinTonePos;
|
} DTMFDolphinTonePos;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
const char *name;
|
const char* name;
|
||||||
const float frequency_1;
|
const float frequency_1;
|
||||||
const float frequency_2;
|
const float frequency_2;
|
||||||
const DTMFDolphinTonePos pos;
|
const DTMFDolphinTonePos pos;
|
||||||
const uint16_t pulses; // for Redbox
|
const uint16_t pulses; // for Redbox
|
||||||
const uint16_t pulse_ms; // for Redbox
|
const uint16_t pulse_ms; // for Redbox
|
||||||
const uint16_t gap_duration; // for Redbox
|
const uint16_t gap_duration; // for Redbox
|
||||||
} DTMFDolphinTones;
|
} DTMFDolphinTones;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
@@ -44,52 +44,48 @@ DTMFDolphinSceneData DTMFDolphinSceneDataDialer = {
|
|||||||
{"0", 941.0, 1336.0, {3, 1, 1}, 0, 0, 0},
|
{"0", 941.0, 1336.0, {3, 1, 1}, 0, 0, 0},
|
||||||
{"#", 941.0, 1477.0, {3, 2, 1}, 0, 0, 0},
|
{"#", 941.0, 1477.0, {3, 2, 1}, 0, 0, 0},
|
||||||
{"D", 941.0, 1633.0, {3, 3, 1}, 0, 0, 0},
|
{"D", 941.0, 1633.0, {3, 3, 1}, 0, 0, 0},
|
||||||
}
|
}};
|
||||||
};
|
|
||||||
|
|
||||||
DTMFDolphinSceneData DTMFDolphinSceneDataBluebox = {
|
DTMFDolphinSceneData DTMFDolphinSceneDataBluebox = {
|
||||||
.name = "Bluebox",
|
.name = "Bluebox",
|
||||||
.block = DTMF_DOLPHIN_TONE_BLOCK_BLUEBOX,
|
.block = DTMF_DOLPHIN_TONE_BLOCK_BLUEBOX,
|
||||||
.tone_count = 13,
|
.tone_count = 13,
|
||||||
.tones = {
|
.tones = {
|
||||||
{"1", 700.0, 900.0, {0, 0, 1}, 0, 0, 0},
|
{"1", 700.0, 900.0, {0, 0, 1}, 0, 0, 0},
|
||||||
{"2", 700.0, 1100.0, {0, 1, 1}, 0, 0, 0},
|
{"2", 700.0, 1100.0, {0, 1, 1}, 0, 0, 0},
|
||||||
{"3", 900.0, 1100.0, {0, 2, 1}, 0, 0, 0},
|
{"3", 900.0, 1100.0, {0, 2, 1}, 0, 0, 0},
|
||||||
{"4", 700.0, 1300.0, {1, 0, 1}, 0, 0, 0},
|
{"4", 700.0, 1300.0, {1, 0, 1}, 0, 0, 0},
|
||||||
{"5", 900.0, 1300.0, {1, 1, 1}, 0, 0, 0},
|
{"5", 900.0, 1300.0, {1, 1, 1}, 0, 0, 0},
|
||||||
{"6", 1100.0, 1300.0, {1, 2, 1}, 0, 0, 0},
|
{"6", 1100.0, 1300.0, {1, 2, 1}, 0, 0, 0},
|
||||||
{"7", 700.0, 1500.0, {2, 0, 1}, 0, 0, 0},
|
{"7", 700.0, 1500.0, {2, 0, 1}, 0, 0, 0},
|
||||||
{"8", 900.0, 1500.0, {2, 1, 1}, 0, 0, 0},
|
{"8", 900.0, 1500.0, {2, 1, 1}, 0, 0, 0},
|
||||||
{"9", 1100.0, 1500.0, {2, 2, 1}, 0, 0, 0},
|
{"9", 1100.0, 1500.0, {2, 2, 1}, 0, 0, 0},
|
||||||
{"0", 1300.0, 1500.0, {3, 1, 1}, 0, 0, 0},
|
{"0", 1300.0, 1500.0, {3, 1, 1}, 0, 0, 0},
|
||||||
{"KP", 1100.0, 1700.0, {0, 3, 2}, 0, 0, 0},
|
{"KP", 1100.0, 1700.0, {0, 3, 2}, 0, 0, 0},
|
||||||
{"ST", 1500.0, 1700.0, {1, 3, 2}, 0, 0, 0},
|
{"ST", 1500.0, 1700.0, {1, 3, 2}, 0, 0, 0},
|
||||||
{"2600", 2600.0, 0.0, {3, 2, 3}, 0, 0, 0},
|
{"2600", 2600.0, 0.0, {3, 2, 3}, 0, 0, 0},
|
||||||
}
|
}};
|
||||||
};
|
|
||||||
|
|
||||||
DTMFDolphinSceneData DTMFDolphinSceneDataRedboxUS = {
|
DTMFDolphinSceneData DTMFDolphinSceneDataRedboxUS = {
|
||||||
.name = "Redbox (US)",
|
.name = "Redbox (US)",
|
||||||
.block = DTMF_DOLPHIN_TONE_BLOCK_REDBOX_US,
|
.block = DTMF_DOLPHIN_TONE_BLOCK_REDBOX_US,
|
||||||
.tone_count = 4,
|
.tone_count = 4,
|
||||||
.tones = {
|
.tones = {
|
||||||
{"Nickel", 1700.0, 2200.0, {0, 0, 5}, 1, 66, 0},
|
{"Nickel", 1700.0, 2200.0, {0, 0, 5}, 1, 66, 0},
|
||||||
{"Dime", 1700.0, 2200.0, {1, 0, 5}, 2, 66, 66},
|
{"Dime", 1700.0, 2200.0, {1, 0, 5}, 2, 66, 66},
|
||||||
{"Quarter", 1700.0, 2200.0, {2, 0, 5}, 5, 33, 33},
|
{"Quarter", 1700.0, 2200.0, {2, 0, 5}, 5, 33, 33},
|
||||||
{"Dollar", 1700.0, 2200.0, {3, 0, 5}, 1, 650, 0},
|
{"Dollar", 1700.0, 2200.0, {3, 0, 5}, 1, 650, 0},
|
||||||
}
|
}};
|
||||||
};
|
|
||||||
|
|
||||||
DTMFDolphinSceneData DTMFDolphinSceneDataRedboxCA = {
|
DTMFDolphinSceneData DTMFDolphinSceneDataRedboxCA = {
|
||||||
.name = "Redbox (CA)",
|
.name = "Redbox (CA)",
|
||||||
.block = DTMF_DOLPHIN_TONE_BLOCK_REDBOX_CA,
|
.block = DTMF_DOLPHIN_TONE_BLOCK_REDBOX_CA,
|
||||||
.tone_count = 3,
|
.tone_count = 3,
|
||||||
.tones = {
|
.tones = {
|
||||||
{"Nickel", 2200.0, 0.0, {0, 0, 5}, 1, 66, 0},
|
{"Nickel", 2200.0, 0.0, {0, 0, 5}, 1, 66, 0},
|
||||||
{"Dime", 2200.0, 0.0, {1, 0, 5}, 2, 66, 66},
|
{"Dime", 2200.0, 0.0, {1, 0, 5}, 2, 66, 66},
|
||||||
{"Quarter", 2200.0, 0.0, {2, 0, 5}, 5, 33, 33},
|
{"Quarter", 2200.0, 0.0, {2, 0, 5}, 5, 33, 33},
|
||||||
}
|
}};
|
||||||
};
|
|
||||||
|
|
||||||
DTMFDolphinSceneData DTMFDolphinSceneDataRedboxUK = {
|
DTMFDolphinSceneData DTMFDolphinSceneDataRedboxUK = {
|
||||||
.name = "Redbox (UK)",
|
.name = "Redbox (UK)",
|
||||||
@@ -98,28 +94,25 @@ DTMFDolphinSceneData DTMFDolphinSceneDataRedboxUK = {
|
|||||||
.tones = {
|
.tones = {
|
||||||
{"10p", 1000.0, 0.0, {0, 0, 5}, 1, 200, 0},
|
{"10p", 1000.0, 0.0, {0, 0, 5}, 1, 200, 0},
|
||||||
{"50p", 1000.0, 0.0, {1, 0, 5}, 1, 350, 0},
|
{"50p", 1000.0, 0.0, {1, 0, 5}, 1, 350, 0},
|
||||||
}
|
}};
|
||||||
};
|
|
||||||
|
|
||||||
DTMFDolphinSceneData DTMFDolphinSceneDataMisc = {
|
DTMFDolphinSceneData DTMFDolphinSceneDataMisc = {
|
||||||
.name = "Misc",
|
.name = "Misc",
|
||||||
.block = DTMF_DOLPHIN_TONE_BLOCK_MISC,
|
.block = DTMF_DOLPHIN_TONE_BLOCK_MISC,
|
||||||
.tone_count = 3,
|
.tone_count = 3,
|
||||||
.tones = {
|
.tones = {
|
||||||
{"CCITT 11", 700.0, 1700.0, {0, 0, 5}, 0, 0, 0},
|
{"CCITT 11", 700.0, 1700.0, {0, 0, 5}, 0, 0, 0},
|
||||||
{"CCITT 12", 900.0, 1700.0, {1, 0, 5}, 0, 0, 0},
|
{"CCITT 12", 900.0, 1700.0, {1, 0, 5}, 0, 0, 0},
|
||||||
{"CCITT KP2", 1300.0, 1700.0, {2, 0, 5}, 0, 0, 0},
|
{"CCITT KP2", 1300.0, 1700.0, {2, 0, 5}, 0, 0, 0},
|
||||||
}
|
}};
|
||||||
};
|
|
||||||
|
|
||||||
DTMFDolphinToneSection current_section;
|
DTMFDolphinToneSection current_section;
|
||||||
DTMFDolphinSceneData *current_scene_data;
|
DTMFDolphinSceneData* current_scene_data;
|
||||||
|
|
||||||
void dtmf_dolphin_data_set_current_section(DTMFDolphinToneSection section) {
|
void dtmf_dolphin_data_set_current_section(DTMFDolphinToneSection section) {
|
||||||
current_section = section;
|
current_section = section;
|
||||||
|
|
||||||
switch (current_section)
|
switch(current_section) {
|
||||||
{
|
|
||||||
case DTMF_DOLPHIN_TONE_BLOCK_BLUEBOX:
|
case DTMF_DOLPHIN_TONE_BLOCK_BLUEBOX:
|
||||||
current_scene_data = &DTMFDolphinSceneDataBluebox;
|
current_scene_data = &DTMFDolphinSceneDataBluebox;
|
||||||
break;
|
break;
|
||||||
@@ -128,7 +121,7 @@ void dtmf_dolphin_data_set_current_section(DTMFDolphinToneSection section) {
|
|||||||
break;
|
break;
|
||||||
case DTMF_DOLPHIN_TONE_BLOCK_REDBOX_CA:
|
case DTMF_DOLPHIN_TONE_BLOCK_REDBOX_CA:
|
||||||
current_scene_data = &DTMFDolphinSceneDataRedboxCA;
|
current_scene_data = &DTMFDolphinSceneDataRedboxCA;
|
||||||
break;
|
break;
|
||||||
case DTMF_DOLPHIN_TONE_BLOCK_REDBOX_UK:
|
case DTMF_DOLPHIN_TONE_BLOCK_REDBOX_UK:
|
||||||
current_scene_data = &DTMFDolphinSceneDataRedboxUK;
|
current_scene_data = &DTMFDolphinSceneDataRedboxUK;
|
||||||
break;
|
break;
|
||||||
@@ -145,14 +138,14 @@ DTMFDolphinToneSection dtmf_dolphin_data_get_current_section() {
|
|||||||
return current_section;
|
return current_section;
|
||||||
}
|
}
|
||||||
|
|
||||||
DTMFDolphinSceneData *dtmf_dolphin_data_get_current_scene_data() {
|
DTMFDolphinSceneData* dtmf_dolphin_data_get_current_scene_data() {
|
||||||
return current_scene_data;
|
return current_scene_data;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool dtmf_dolphin_data_get_tone_frequencies(float *freq1, float *freq2, uint8_t row, uint8_t col) {
|
bool dtmf_dolphin_data_get_tone_frequencies(float* freq1, float* freq2, uint8_t row, uint8_t col) {
|
||||||
for (size_t i = 0; i < current_scene_data->tone_count; i++) {
|
for(size_t i = 0; i < current_scene_data->tone_count; i++) {
|
||||||
DTMFDolphinTones tones = current_scene_data->tones[i];
|
DTMFDolphinTones tones = current_scene_data->tones[i];
|
||||||
if (tones.pos.row == row && tones.pos.col == col) {
|
if(tones.pos.row == row && tones.pos.col == col) {
|
||||||
freq1[0] = tones.frequency_1;
|
freq1[0] = tones.frequency_1;
|
||||||
freq2[0] = tones.frequency_2;
|
freq2[0] = tones.frequency_2;
|
||||||
return true;
|
return true;
|
||||||
@@ -161,10 +154,15 @@ bool dtmf_dolphin_data_get_tone_frequencies(float *freq1, float *freq2, uint8_t
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool dtmf_dolphin_data_get_filter_data(uint16_t *pulses, uint16_t *pulse_ms, uint16_t *gap_ms, uint8_t row, uint8_t col) {
|
bool dtmf_dolphin_data_get_filter_data(
|
||||||
for (size_t i = 0; i < current_scene_data->tone_count; i++) {
|
uint16_t* pulses,
|
||||||
|
uint16_t* pulse_ms,
|
||||||
|
uint16_t* gap_ms,
|
||||||
|
uint8_t row,
|
||||||
|
uint8_t col) {
|
||||||
|
for(size_t i = 0; i < current_scene_data->tone_count; i++) {
|
||||||
DTMFDolphinTones tones = current_scene_data->tones[i];
|
DTMFDolphinTones tones = current_scene_data->tones[i];
|
||||||
if (tones.pos.row == row && tones.pos.col == col) {
|
if(tones.pos.row == row && tones.pos.col == col) {
|
||||||
pulses[0] = tones.pulses;
|
pulses[0] = tones.pulses;
|
||||||
pulse_ms[0] = tones.pulse_ms;
|
pulse_ms[0] = tones.pulse_ms;
|
||||||
gap_ms[0] = tones.gap_duration;
|
gap_ms[0] = tones.gap_duration;
|
||||||
@@ -175,9 +173,9 @@ bool dtmf_dolphin_data_get_filter_data(uint16_t *pulses, uint16_t *pulse_ms, uin
|
|||||||
}
|
}
|
||||||
|
|
||||||
const char* dtmf_dolphin_data_get_tone_name(uint8_t row, uint8_t col) {
|
const char* dtmf_dolphin_data_get_tone_name(uint8_t row, uint8_t col) {
|
||||||
for (size_t i = 0; i < current_scene_data->tone_count; i++) {
|
for(size_t i = 0; i < current_scene_data->tone_count; i++) {
|
||||||
DTMFDolphinTones tones = current_scene_data->tones[i];
|
DTMFDolphinTones tones = current_scene_data->tones[i];
|
||||||
if (tones.pos.row == row && tones.pos.col == col) {
|
if(tones.pos.row == row && tones.pos.col == col) {
|
||||||
return tones.name;
|
return tones.name;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -185,7 +183,7 @@ const char* dtmf_dolphin_data_get_tone_name(uint8_t row, uint8_t col) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const char* dtmf_dolphin_data_get_current_section_name() {
|
const char* dtmf_dolphin_data_get_current_section_name() {
|
||||||
if (current_scene_data) {
|
if(current_scene_data) {
|
||||||
return current_scene_data->name;
|
return current_scene_data->name;
|
||||||
}
|
}
|
||||||
return NULL;
|
return NULL;
|
||||||
@@ -195,27 +193,26 @@ void dtmf_dolphin_tone_get_max_pos(uint8_t* max_rows, uint8_t* max_cols, uint8_t
|
|||||||
max_rows[0] = 0;
|
max_rows[0] = 0;
|
||||||
max_cols[0] = 0;
|
max_cols[0] = 0;
|
||||||
max_span[0] = 0;
|
max_span[0] = 0;
|
||||||
uint8_t tmp_rowspan[5] = { 0, 0, 0, 0, 0 };
|
uint8_t tmp_rowspan[5] = {0, 0, 0, 0, 0};
|
||||||
for (size_t i = 0; i < current_scene_data->tone_count; i++) {
|
for(size_t i = 0; i < current_scene_data->tone_count; i++) {
|
||||||
DTMFDolphinTones tones = current_scene_data->tones[i];
|
DTMFDolphinTones tones = current_scene_data->tones[i];
|
||||||
if (tones.pos.row > max_rows[0]) {
|
if(tones.pos.row > max_rows[0]) {
|
||||||
max_rows[0] = tones.pos.row;
|
max_rows[0] = tones.pos.row;
|
||||||
}
|
}
|
||||||
if (tones.pos.col > max_cols[0]) {
|
if(tones.pos.col > max_cols[0]) {
|
||||||
max_cols[0] = tones.pos.col;
|
max_cols[0] = tones.pos.col;
|
||||||
}
|
}
|
||||||
tmp_rowspan[tones.pos.row] += tones.pos.span;
|
tmp_rowspan[tones.pos.row] += tones.pos.span;
|
||||||
if (tmp_rowspan[tones.pos.row] > max_span[0])
|
if(tmp_rowspan[tones.pos.row] > max_span[0]) max_span[0] = tmp_rowspan[tones.pos.row];
|
||||||
max_span[0] = tmp_rowspan[tones.pos.row];
|
|
||||||
}
|
}
|
||||||
max_rows[0]++;
|
max_rows[0]++;
|
||||||
max_cols[0]++;
|
max_cols[0]++;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint8_t dtmf_dolphin_get_tone_span(uint8_t row, uint8_t col) {
|
uint8_t dtmf_dolphin_get_tone_span(uint8_t row, uint8_t col) {
|
||||||
for (size_t i = 0; i < current_scene_data->tone_count; i++) {
|
for(size_t i = 0; i < current_scene_data->tone_count; i++) {
|
||||||
DTMFDolphinTones tones = current_scene_data->tones[i];
|
DTMFDolphinTones tones = current_scene_data->tones[i];
|
||||||
if (tones.pos.row == row && tones.pos.col == col) {
|
if(tones.pos.row == row && tones.pos.col == col) {
|
||||||
return tones.pos.span;
|
return tones.pos.span;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -17,9 +17,14 @@ void dtmf_dolphin_data_set_current_section(DTMFDolphinToneSection section);
|
|||||||
|
|
||||||
DTMFDolphinToneSection dtmf_dolphin_data_get_current_section();
|
DTMFDolphinToneSection dtmf_dolphin_data_get_current_section();
|
||||||
|
|
||||||
bool dtmf_dolphin_data_get_tone_frequencies(float *freq1, float *freq2, uint8_t row, uint8_t col);
|
bool dtmf_dolphin_data_get_tone_frequencies(float* freq1, float* freq2, uint8_t row, uint8_t col);
|
||||||
|
|
||||||
bool dtmf_dolphin_data_get_filter_data(uint16_t *pulses, uint16_t *pulse_ms, uint16_t *gap_ms, uint8_t row, uint8_t col);
|
bool dtmf_dolphin_data_get_filter_data(
|
||||||
|
uint16_t* pulses,
|
||||||
|
uint16_t* pulse_ms,
|
||||||
|
uint16_t* gap_ms,
|
||||||
|
uint8_t row,
|
||||||
|
uint8_t col);
|
||||||
|
|
||||||
const char* dtmf_dolphin_data_get_tone_name(uint8_t row, uint8_t col);
|
const char* dtmf_dolphin_data_get_tone_name(uint8_t row, uint8_t col);
|
||||||
|
|
||||||
|
|||||||
@@ -17,7 +17,6 @@
|
|||||||
|
|
||||||
#define TAG "DTMFDolphin"
|
#define TAG "DTMFDolphin"
|
||||||
|
|
||||||
|
|
||||||
enum DTMFDolphinSceneState {
|
enum DTMFDolphinSceneState {
|
||||||
DTMFDolphinSceneStateDialer,
|
DTMFDolphinSceneStateDialer,
|
||||||
DTMFDolphinSceneStateBluebox,
|
DTMFDolphinSceneStateBluebox,
|
||||||
@@ -39,7 +38,4 @@ typedef struct {
|
|||||||
NotificationApp* notification;
|
NotificationApp* notification;
|
||||||
} DTMFDolphinApp;
|
} DTMFDolphinApp;
|
||||||
|
|
||||||
typedef enum {
|
typedef enum { DTMFDolphinViewMainMenu, DTMFDolphinViewDialer } DTMFDolphinView;
|
||||||
DTMFDolphinViewMainMenu,
|
|
||||||
DTMFDolphinViewDialer
|
|
||||||
} DTMFDolphinView;
|
|
||||||
|
|||||||
@@ -2,17 +2,15 @@
|
|||||||
// #include "../dtmf_dolphin_data.h"
|
// #include "../dtmf_dolphin_data.h"
|
||||||
// #include "../dtmf_dolphin_audio.h"
|
// #include "../dtmf_dolphin_audio.h"
|
||||||
|
|
||||||
|
void dtmf_dolphin_scene_dialer_on_enter(void* context) {
|
||||||
void dtmf_dolphin_scene_dialer_on_enter(void *context) {
|
|
||||||
DTMFDolphinApp* app = context;
|
DTMFDolphinApp* app = context;
|
||||||
DTMFDolphinScene scene_id = DTMFDolphinSceneDialer;
|
DTMFDolphinScene scene_id = DTMFDolphinSceneDialer;
|
||||||
enum DTMFDolphinSceneState state = scene_manager_get_scene_state(app->scene_manager, scene_id);
|
enum DTMFDolphinSceneState state = scene_manager_get_scene_state(app->scene_manager, scene_id);
|
||||||
|
|
||||||
switch (state)
|
switch(state) {
|
||||||
{
|
|
||||||
case DTMFDolphinSceneStateBluebox:
|
case DTMFDolphinSceneStateBluebox:
|
||||||
dtmf_dolphin_data_set_current_section(DTMF_DOLPHIN_TONE_BLOCK_BLUEBOX);
|
dtmf_dolphin_data_set_current_section(DTMF_DOLPHIN_TONE_BLOCK_BLUEBOX);
|
||||||
break;
|
break;
|
||||||
case DTMFDolphinSceneStateRedboxUS:
|
case DTMFDolphinSceneStateRedboxUS:
|
||||||
dtmf_dolphin_data_set_current_section(DTMF_DOLPHIN_TONE_BLOCK_REDBOX_US);
|
dtmf_dolphin_data_set_current_section(DTMF_DOLPHIN_TONE_BLOCK_REDBOX_US);
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -3,8 +3,7 @@
|
|||||||
static void dtmf_dolphin_scene_start_main_menu_enter_callback(void* context, uint32_t index) {
|
static void dtmf_dolphin_scene_start_main_menu_enter_callback(void* context, uint32_t index) {
|
||||||
DTMFDolphinApp* app = context;
|
DTMFDolphinApp* app = context;
|
||||||
uint8_t cust_event = 255;
|
uint8_t cust_event = 255;
|
||||||
switch (index)
|
switch(index) {
|
||||||
{
|
|
||||||
case 0:
|
case 0:
|
||||||
cust_event = DTMFDolphinEventStartDialer;
|
cust_event = DTMFDolphinEventStartDialer;
|
||||||
break;
|
break;
|
||||||
@@ -24,10 +23,7 @@ static void dtmf_dolphin_scene_start_main_menu_enter_callback(void* context, uin
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
view_dispatcher_send_custom_event(
|
view_dispatcher_send_custom_event(app->view_dispatcher, cust_event);
|
||||||
app->view_dispatcher,
|
|
||||||
cust_event
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void dtmf_dolphin_scene_start_on_enter(void* context) {
|
void dtmf_dolphin_scene_start_on_enter(void* context) {
|
||||||
@@ -36,9 +32,7 @@ void dtmf_dolphin_scene_start_on_enter(void* context) {
|
|||||||
|
|
||||||
// VariableItem* item;
|
// VariableItem* item;
|
||||||
variable_item_list_set_enter_callback(
|
variable_item_list_set_enter_callback(
|
||||||
var_item_list,
|
var_item_list, dtmf_dolphin_scene_start_main_menu_enter_callback, app);
|
||||||
dtmf_dolphin_scene_start_main_menu_enter_callback,
|
|
||||||
app);
|
|
||||||
|
|
||||||
variable_item_list_add(var_item_list, "Dialer", 0, NULL, context);
|
variable_item_list_add(var_item_list, "Dialer", 0, NULL, context);
|
||||||
variable_item_list_add(var_item_list, "Bluebox", 0, NULL, context);
|
variable_item_list_add(var_item_list, "Bluebox", 0, NULL, context);
|
||||||
@@ -47,12 +41,9 @@ void dtmf_dolphin_scene_start_on_enter(void* context) {
|
|||||||
variable_item_list_add(var_item_list, "Misc", 0, NULL, context);
|
variable_item_list_add(var_item_list, "Misc", 0, NULL, context);
|
||||||
|
|
||||||
variable_item_list_set_selected_item(
|
variable_item_list_set_selected_item(
|
||||||
var_item_list,
|
var_item_list, scene_manager_get_scene_state(app->scene_manager, DTMFDolphinSceneStart));
|
||||||
scene_manager_get_scene_state(app->scene_manager, DTMFDolphinSceneStart));
|
|
||||||
|
|
||||||
view_dispatcher_switch_to_view(
|
view_dispatcher_switch_to_view(app->view_dispatcher, DTMFDolphinViewMainMenu);
|
||||||
app->view_dispatcher,
|
|
||||||
DTMFDolphinViewMainMenu);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool dtmf_dolphin_scene_start_on_event(void* context, SceneManagerEvent event) {
|
bool dtmf_dolphin_scene_start_on_event(void* context, SceneManagerEvent event) {
|
||||||
@@ -63,8 +54,7 @@ bool dtmf_dolphin_scene_start_on_event(void* context, SceneManagerEvent event) {
|
|||||||
if(event.type == SceneManagerEventTypeCustom) {
|
if(event.type == SceneManagerEventTypeCustom) {
|
||||||
uint8_t sc_state;
|
uint8_t sc_state;
|
||||||
|
|
||||||
switch (event.event)
|
switch(event.event) {
|
||||||
{
|
|
||||||
case DTMFDolphinEventStartDialer:
|
case DTMFDolphinEventStartDialer:
|
||||||
sc_state = DTMFDolphinSceneStateDialer;
|
sc_state = DTMFDolphinSceneStateDialer;
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -7,4 +7,4 @@
|
|||||||
#define DTMF_DOLPHIN_NUMPAD_Y 14
|
#define DTMF_DOLPHIN_NUMPAD_Y 14
|
||||||
#define DTMF_DOLPHIN_BUTTON_WIDTH 13
|
#define DTMF_DOLPHIN_BUTTON_WIDTH 13
|
||||||
#define DTMF_DOLPHIN_BUTTON_HEIGHT 13
|
#define DTMF_DOLPHIN_BUTTON_HEIGHT 13
|
||||||
#define DTMF_DOLPHIN_BUTTON_PADDING 1 // all sides
|
#define DTMF_DOLPHIN_BUTTON_PADDING 1 // all sides
|
||||||
|
|||||||
@@ -24,53 +24,55 @@ static bool dtmf_dolphin_dialer_process_up(DTMFDolphinDialer* dtmf_dolphin_diale
|
|||||||
static bool dtmf_dolphin_dialer_process_down(DTMFDolphinDialer* dtmf_dolphin_dialer);
|
static bool dtmf_dolphin_dialer_process_down(DTMFDolphinDialer* dtmf_dolphin_dialer);
|
||||||
static bool dtmf_dolphin_dialer_process_left(DTMFDolphinDialer* dtmf_dolphin_dialer);
|
static bool dtmf_dolphin_dialer_process_left(DTMFDolphinDialer* dtmf_dolphin_dialer);
|
||||||
static bool dtmf_dolphin_dialer_process_right(DTMFDolphinDialer* dtmf_dolphin_dialer);
|
static bool dtmf_dolphin_dialer_process_right(DTMFDolphinDialer* dtmf_dolphin_dialer);
|
||||||
static bool dtmf_dolphin_dialer_process_ok(DTMFDolphinDialer* dtmf_dolphin_dialer, InputEvent* event);
|
static bool
|
||||||
|
dtmf_dolphin_dialer_process_ok(DTMFDolphinDialer* dtmf_dolphin_dialer, InputEvent* event);
|
||||||
|
|
||||||
void draw_button(Canvas* canvas, uint8_t row, uint8_t col, bool invert) {
|
void draw_button(Canvas* canvas, uint8_t row, uint8_t col, bool invert) {
|
||||||
|
uint8_t left = DTMF_DOLPHIN_NUMPAD_X + // ((col + 1) * DTMF_DOLPHIN_BUTTON_PADDING) +
|
||||||
uint8_t left = DTMF_DOLPHIN_NUMPAD_X + \
|
(col * DTMF_DOLPHIN_BUTTON_WIDTH);
|
||||||
// ((col + 1) * DTMF_DOLPHIN_BUTTON_PADDING) +
|
// (col * DTMF_DOLPHIN_BUTTON_PADDING);
|
||||||
(col * DTMF_DOLPHIN_BUTTON_WIDTH);
|
uint8_t top = DTMF_DOLPHIN_NUMPAD_Y + // ((row + 1) * DTMF_DOLPHIN_BUTTON_PADDING) +
|
||||||
// (col * DTMF_DOLPHIN_BUTTON_PADDING);
|
(row * DTMF_DOLPHIN_BUTTON_HEIGHT);
|
||||||
uint8_t top = DTMF_DOLPHIN_NUMPAD_Y + \
|
// (row * DTMF_DOLPHIN_BUTTON_PADDING);
|
||||||
// ((row + 1) * DTMF_DOLPHIN_BUTTON_PADDING) +
|
|
||||||
(row * DTMF_DOLPHIN_BUTTON_HEIGHT);
|
|
||||||
// (row * DTMF_DOLPHIN_BUTTON_PADDING);
|
|
||||||
|
|
||||||
uint8_t span = dtmf_dolphin_get_tone_span(row, col);
|
uint8_t span = dtmf_dolphin_get_tone_span(row, col);
|
||||||
|
|
||||||
if (span == 0) {
|
if(span == 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
canvas_set_color(canvas, ColorBlack);
|
canvas_set_color(canvas, ColorBlack);
|
||||||
|
|
||||||
if (invert)
|
if(invert)
|
||||||
canvas_draw_rbox(canvas, left, top,
|
canvas_draw_rbox(
|
||||||
|
canvas,
|
||||||
|
left,
|
||||||
|
top,
|
||||||
(DTMF_DOLPHIN_BUTTON_WIDTH * span) - (DTMF_DOLPHIN_BUTTON_PADDING * 2),
|
(DTMF_DOLPHIN_BUTTON_WIDTH * span) - (DTMF_DOLPHIN_BUTTON_PADDING * 2),
|
||||||
DTMF_DOLPHIN_BUTTON_HEIGHT - (DTMF_DOLPHIN_BUTTON_PADDING * 2),
|
DTMF_DOLPHIN_BUTTON_HEIGHT - (DTMF_DOLPHIN_BUTTON_PADDING * 2),
|
||||||
2);
|
2);
|
||||||
else
|
else
|
||||||
canvas_draw_rframe(canvas, left, top,
|
canvas_draw_rframe(
|
||||||
|
canvas,
|
||||||
|
left,
|
||||||
|
top,
|
||||||
(DTMF_DOLPHIN_BUTTON_WIDTH * span) - (DTMF_DOLPHIN_BUTTON_PADDING * 2),
|
(DTMF_DOLPHIN_BUTTON_WIDTH * span) - (DTMF_DOLPHIN_BUTTON_PADDING * 2),
|
||||||
DTMF_DOLPHIN_BUTTON_HEIGHT- (DTMF_DOLPHIN_BUTTON_PADDING * 2),
|
DTMF_DOLPHIN_BUTTON_HEIGHT - (DTMF_DOLPHIN_BUTTON_PADDING * 2),
|
||||||
2);
|
2);
|
||||||
|
|
||||||
if (invert)
|
if(invert) canvas_invert_color(canvas);
|
||||||
canvas_invert_color(canvas);
|
|
||||||
|
|
||||||
|
|
||||||
canvas_set_font(canvas, FontSecondary);
|
canvas_set_font(canvas, FontSecondary);
|
||||||
// canvas_set_color(canvas, invert ? ColorWhite : ColorBlack);
|
// canvas_set_color(canvas, invert ? ColorWhite : ColorBlack);
|
||||||
canvas_draw_str_aligned(canvas,
|
canvas_draw_str_aligned(
|
||||||
left - 1 + (int) ((DTMF_DOLPHIN_BUTTON_WIDTH * span) / 2),
|
canvas,
|
||||||
top + (int) (DTMF_DOLPHIN_BUTTON_HEIGHT / 2),
|
left - 1 + (int)((DTMF_DOLPHIN_BUTTON_WIDTH * span) / 2),
|
||||||
|
top + (int)(DTMF_DOLPHIN_BUTTON_HEIGHT / 2),
|
||||||
AlignCenter,
|
AlignCenter,
|
||||||
AlignCenter,
|
AlignCenter,
|
||||||
dtmf_dolphin_data_get_tone_name(row, col));
|
dtmf_dolphin_data_get_tone_name(row, col));
|
||||||
|
|
||||||
if (invert)
|
if(invert) canvas_invert_color(canvas);
|
||||||
canvas_invert_color(canvas);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_dialer(Canvas* canvas, void* _model) {
|
void draw_dialer(Canvas* canvas, void* _model) {
|
||||||
@@ -82,9 +84,9 @@ void draw_dialer(Canvas* canvas, void* _model) {
|
|||||||
|
|
||||||
canvas_set_font(canvas, FontSecondary);
|
canvas_set_font(canvas, FontSecondary);
|
||||||
|
|
||||||
for (int r = 0; r < max_rows; r++) {
|
for(int r = 0; r < max_rows; r++) {
|
||||||
for (int c = 0; c < max_cols; c++) {
|
for(int c = 0; c < max_cols; c++) {
|
||||||
if (model->row == r && model->col == c)
|
if(model->row == r && model->col == c)
|
||||||
draw_button(canvas, r, c, true);
|
draw_button(canvas, r, c, true);
|
||||||
else
|
else
|
||||||
draw_button(canvas, r, c, false);
|
draw_button(canvas, r, c, false);
|
||||||
@@ -92,21 +94,22 @@ void draw_dialer(Canvas* canvas, void* _model) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void update_frequencies(DTMFDolphinDialerModel *model) {
|
void update_frequencies(DTMFDolphinDialerModel* model) {
|
||||||
dtmf_dolphin_data_get_tone_frequencies(&model->freq1, &model->freq2, model->row, model->col);
|
dtmf_dolphin_data_get_tone_frequencies(&model->freq1, &model->freq2, model->row, model->col);
|
||||||
dtmf_dolphin_data_get_filter_data(&model->pulses, &model->pulse_ms, &model->gap_ms, model->row, model->col);
|
dtmf_dolphin_data_get_filter_data(
|
||||||
|
&model->pulses, &model->pulse_ms, &model->gap_ms, model->row, model->col);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void dtmf_dolphin_dialer_draw_callback(Canvas* canvas, void* _model) {
|
static void dtmf_dolphin_dialer_draw_callback(Canvas* canvas, void* _model) {
|
||||||
DTMFDolphinDialerModel* model = _model;
|
DTMFDolphinDialerModel* model = _model;
|
||||||
if (model->playing) {
|
if(model->playing) {
|
||||||
// Leverage the prioritized draw callback to handle
|
// Leverage the prioritized draw callback to handle
|
||||||
// the DMA so that it doesn't skip.
|
// the DMA so that it doesn't skip.
|
||||||
dtmf_dolphin_audio_handle_tick();
|
dtmf_dolphin_audio_handle_tick();
|
||||||
// Don't do any drawing if audio is playing.
|
// Don't do any drawing if audio is playing.
|
||||||
canvas_set_font(canvas, FontPrimary);
|
canvas_set_font(canvas, FontPrimary);
|
||||||
elements_multiline_text_aligned(
|
elements_multiline_text_aligned(
|
||||||
canvas,
|
canvas,
|
||||||
canvas_width(canvas) / 2,
|
canvas_width(canvas) / 2,
|
||||||
canvas_height(canvas) / 2,
|
canvas_height(canvas) / 2,
|
||||||
AlignCenter,
|
AlignCenter,
|
||||||
@@ -122,46 +125,41 @@ static void dtmf_dolphin_dialer_draw_callback(Canvas* canvas, void* _model) {
|
|||||||
|
|
||||||
canvas_set_font(canvas, FontPrimary);
|
canvas_set_font(canvas, FontPrimary);
|
||||||
elements_multiline_text(canvas, 2, 10, dtmf_dolphin_data_get_current_section_name());
|
elements_multiline_text(canvas, 2, 10, dtmf_dolphin_data_get_current_section_name());
|
||||||
canvas_draw_line(canvas,
|
canvas_draw_line(
|
||||||
(max_span * DTMF_DOLPHIN_BUTTON_WIDTH) + 1, 0,
|
canvas,
|
||||||
(max_span * DTMF_DOLPHIN_BUTTON_WIDTH) + 1, canvas_height(canvas));
|
(max_span * DTMF_DOLPHIN_BUTTON_WIDTH) + 1,
|
||||||
|
0,
|
||||||
|
(max_span * DTMF_DOLPHIN_BUTTON_WIDTH) + 1,
|
||||||
|
canvas_height(canvas));
|
||||||
elements_multiline_text(canvas, (max_span * DTMF_DOLPHIN_BUTTON_WIDTH) + 4, 10, "Detail");
|
elements_multiline_text(canvas, (max_span * DTMF_DOLPHIN_BUTTON_WIDTH) + 4, 10, "Detail");
|
||||||
canvas_draw_line(canvas, 0, DTMF_DOLPHIN_NUMPAD_Y - 3, canvas_width(canvas), DTMF_DOLPHIN_NUMPAD_Y - 3);
|
canvas_draw_line(
|
||||||
|
canvas, 0, DTMF_DOLPHIN_NUMPAD_Y - 3, canvas_width(canvas), DTMF_DOLPHIN_NUMPAD_Y - 3);
|
||||||
// elements_multiline_text_aligned(canvas, 64, 2, AlignCenter, AlignTop, "Dialer Mode");
|
// elements_multiline_text_aligned(canvas, 64, 2, AlignCenter, AlignTop, "Dialer Mode");
|
||||||
|
|
||||||
draw_dialer(canvas, model);
|
draw_dialer(canvas, model);
|
||||||
|
|
||||||
FuriString *output = furi_string_alloc();
|
FuriString* output = furi_string_alloc();
|
||||||
|
|
||||||
if (model->freq1 && model->freq2) {
|
if(model->freq1 && model->freq2) {
|
||||||
furi_string_cat_printf(
|
furi_string_cat_printf(
|
||||||
output,
|
output,
|
||||||
"Dual Tone\nF1: %u Hz\nF2: %u Hz\n",
|
"Dual Tone\nF1: %u Hz\nF2: %u Hz\n",
|
||||||
(unsigned int) model->freq1,
|
(unsigned int)model->freq1,
|
||||||
(unsigned int) model->freq2);
|
(unsigned int)model->freq2);
|
||||||
} else if (model->freq1) {
|
} else if(model->freq1) {
|
||||||
furi_string_cat_printf(
|
furi_string_cat_printf(output, "Single Tone\nF: %u Hz\n", (unsigned int)model->freq1);
|
||||||
output,
|
|
||||||
"Single Tone\nF: %u Hz\n",
|
|
||||||
(unsigned int) model->freq1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
canvas_set_font(canvas, FontSecondary);
|
canvas_set_font(canvas, FontSecondary);
|
||||||
canvas_set_color(canvas, ColorBlack);
|
canvas_set_color(canvas, ColorBlack);
|
||||||
if (model->pulse_ms) {
|
if(model->pulse_ms) {
|
||||||
furi_string_cat_printf(
|
furi_string_cat_printf(output, "P: %u * %u ms\n", model->pulses, model->pulse_ms);
|
||||||
output,
|
|
||||||
"P: %u * %u ms\n",
|
|
||||||
model->pulses,
|
|
||||||
model->pulse_ms);
|
|
||||||
}
|
}
|
||||||
if (model->gap_ms) {
|
if(model->gap_ms) {
|
||||||
furi_string_cat_printf(
|
furi_string_cat_printf(output, "Gaps: %u ms\n", model->gap_ms);
|
||||||
output,
|
|
||||||
"Gaps: %u ms\n",
|
|
||||||
model->gap_ms);
|
|
||||||
}
|
}
|
||||||
elements_multiline_text(canvas, (max_span * DTMF_DOLPHIN_BUTTON_WIDTH) + 4, 21, furi_string_get_cstr(output));
|
elements_multiline_text(
|
||||||
|
canvas, (max_span * DTMF_DOLPHIN_BUTTON_WIDTH) + 4, 21, furi_string_get_cstr(output));
|
||||||
|
|
||||||
furi_string_free(output);
|
furi_string_free(output);
|
||||||
}
|
}
|
||||||
@@ -196,11 +194,11 @@ static bool dtmf_dolphin_dialer_process_up(DTMFDolphinDialer* dtmf_dolphin_diale
|
|||||||
{
|
{
|
||||||
uint8_t span = 0;
|
uint8_t span = 0;
|
||||||
uint8_t cursor = model->row;
|
uint8_t cursor = model->row;
|
||||||
while (span == 0 && cursor > 0) {
|
while(span == 0 && cursor > 0) {
|
||||||
cursor--;
|
cursor--;
|
||||||
span = dtmf_dolphin_get_tone_span(cursor, model->col);
|
span = dtmf_dolphin_get_tone_span(cursor, model->col);
|
||||||
}
|
}
|
||||||
if (span != 0) {
|
if(span != 0) {
|
||||||
model->row = cursor;
|
model->row = cursor;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -224,7 +222,7 @@ static bool dtmf_dolphin_dialer_process_down(DTMFDolphinDialer* dtmf_dolphin_dia
|
|||||||
cursor++;
|
cursor++;
|
||||||
span = dtmf_dolphin_get_tone_span(cursor, model->col);
|
span = dtmf_dolphin_get_tone_span(cursor, model->col);
|
||||||
}
|
}
|
||||||
if (span != 0) {
|
if(span != 0) {
|
||||||
model->row = cursor;
|
model->row = cursor;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -239,11 +237,11 @@ static bool dtmf_dolphin_dialer_process_left(DTMFDolphinDialer* dtmf_dolphin_dia
|
|||||||
{
|
{
|
||||||
uint8_t span = 0;
|
uint8_t span = 0;
|
||||||
uint8_t cursor = model->col;
|
uint8_t cursor = model->col;
|
||||||
while (span == 0 && cursor > 0) {
|
while(span == 0 && cursor > 0) {
|
||||||
cursor--;
|
cursor--;
|
||||||
span = dtmf_dolphin_get_tone_span(model->row, cursor);
|
span = dtmf_dolphin_get_tone_span(model->row, cursor);
|
||||||
}
|
}
|
||||||
if (span != 0) {
|
if(span != 0) {
|
||||||
model->col = cursor;
|
model->col = cursor;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -267,7 +265,7 @@ static bool dtmf_dolphin_dialer_process_right(DTMFDolphinDialer* dtmf_dolphin_di
|
|||||||
cursor++;
|
cursor++;
|
||||||
span = dtmf_dolphin_get_tone_span(model->row, cursor);
|
span = dtmf_dolphin_get_tone_span(model->row, cursor);
|
||||||
}
|
}
|
||||||
if (span != 0) {
|
if(span != 0) {
|
||||||
model->col = cursor;
|
model->col = cursor;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -275,16 +273,18 @@ static bool dtmf_dolphin_dialer_process_right(DTMFDolphinDialer* dtmf_dolphin_di
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool dtmf_dolphin_dialer_process_ok(DTMFDolphinDialer* dtmf_dolphin_dialer, InputEvent* event) {
|
static bool
|
||||||
|
dtmf_dolphin_dialer_process_ok(DTMFDolphinDialer* dtmf_dolphin_dialer, InputEvent* event) {
|
||||||
bool consumed = false;
|
bool consumed = false;
|
||||||
|
|
||||||
with_view_model(
|
with_view_model(
|
||||||
dtmf_dolphin_dialer->view,
|
dtmf_dolphin_dialer->view,
|
||||||
DTMFDolphinDialerModel * model,
|
DTMFDolphinDialerModel * model,
|
||||||
{
|
{
|
||||||
if (event->type == InputTypePress) {
|
if(event->type == InputTypePress) {
|
||||||
model->playing = dtmf_dolphin_audio_play_tones(model->freq1, model->freq2, model->pulses, model->pulse_ms, model->gap_ms);
|
model->playing = dtmf_dolphin_audio_play_tones(
|
||||||
} else if (event->type == InputTypeRelease) {
|
model->freq1, model->freq2, model->pulses, model->pulse_ms, model->gap_ms);
|
||||||
|
} else if(event->type == InputTypeRelease) {
|
||||||
model->playing = !dtmf_dolphin_audio_stop_tones();
|
model->playing = !dtmf_dolphin_audio_stop_tones();
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -308,15 +308,15 @@ static void dtmf_dolphin_dialer_enter_callback(void* context) {
|
|||||||
model->freq2 = 0.0;
|
model->freq2 = 0.0;
|
||||||
model->playing = false;
|
model->playing = false;
|
||||||
},
|
},
|
||||||
true
|
true);
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
DTMFDolphinDialer* dtmf_dolphin_dialer_alloc() {
|
DTMFDolphinDialer* dtmf_dolphin_dialer_alloc() {
|
||||||
DTMFDolphinDialer* dtmf_dolphin_dialer = malloc(sizeof(DTMFDolphinDialer));
|
DTMFDolphinDialer* dtmf_dolphin_dialer = malloc(sizeof(DTMFDolphinDialer));
|
||||||
|
|
||||||
dtmf_dolphin_dialer->view = view_alloc();
|
dtmf_dolphin_dialer->view = view_alloc();
|
||||||
view_allocate_model(dtmf_dolphin_dialer->view, ViewModelTypeLocking, sizeof(DTMFDolphinDialerModel));
|
view_allocate_model(
|
||||||
|
dtmf_dolphin_dialer->view, ViewModelTypeLocking, sizeof(DTMFDolphinDialerModel));
|
||||||
|
|
||||||
with_view_model(
|
with_view_model(
|
||||||
dtmf_dolphin_dialer->view,
|
dtmf_dolphin_dialer->view,
|
||||||
@@ -329,8 +329,7 @@ DTMFDolphinDialer* dtmf_dolphin_dialer_alloc() {
|
|||||||
model->freq2 = 0.0;
|
model->freq2 = 0.0;
|
||||||
model->playing = false;
|
model->playing = false;
|
||||||
},
|
},
|
||||||
true
|
true);
|
||||||
);
|
|
||||||
|
|
||||||
view_set_context(dtmf_dolphin_dialer->view, dtmf_dolphin_dialer);
|
view_set_context(dtmf_dolphin_dialer->view, dtmf_dolphin_dialer);
|
||||||
view_set_draw_callback(dtmf_dolphin_dialer->view, dtmf_dolphin_dialer_draw_callback);
|
view_set_draw_callback(dtmf_dolphin_dialer->view, dtmf_dolphin_dialer_draw_callback);
|
||||||
@@ -349,4 +348,3 @@ View* dtmf_dolphin_dialer_get_view(DTMFDolphinDialer* dtmf_dolphin_dialer) {
|
|||||||
furi_assert(dtmf_dolphin_dialer);
|
furi_assert(dtmf_dolphin_dialer);
|
||||||
return dtmf_dolphin_dialer->view;
|
return dtmf_dolphin_dialer->view;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -12,4 +12,7 @@ void dtmf_dolphin_dialer_free(DTMFDolphinDialer* dtmf_dolphin_dialer);
|
|||||||
|
|
||||||
View* dtmf_dolphin_dialer_get_view(DTMFDolphinDialer* dtmf_dolphin_dialer);
|
View* dtmf_dolphin_dialer_get_view(DTMFDolphinDialer* dtmf_dolphin_dialer);
|
||||||
|
|
||||||
void dtmf_dolphin_dialer_set_ok_callback(DTMFDolphinDialer* dtmf_dolphin_dialer, DTMFDolphinDialerOkCallback callback, void* context);
|
void dtmf_dolphin_dialer_set_ok_callback(
|
||||||
|
DTMFDolphinDialer* dtmf_dolphin_dialer,
|
||||||
|
DTMFDolphinDialerOkCallback callback,
|
||||||
|
void* context);
|
||||||
|
|||||||
@@ -10,69 +10,74 @@
|
|||||||
#define CARD_DRAW_FIRST_ROW_LENGTH 7
|
#define CARD_DRAW_FIRST_ROW_LENGTH 7
|
||||||
|
|
||||||
uint8_t pips[4][3] = {
|
uint8_t pips[4][3] = {
|
||||||
{21, 10, 7}, //spades
|
{21, 10, 7}, //spades
|
||||||
{7, 10, 7}, //hearts
|
{7, 10, 7}, //hearts
|
||||||
{0, 10, 7}, //diamonds
|
{0, 10, 7}, //diamonds
|
||||||
{14, 10, 7}, //clubs
|
{14, 10, 7}, //clubs
|
||||||
};
|
};
|
||||||
uint8_t letters[13][3] = {
|
uint8_t letters[13][3] = {
|
||||||
{0, 0, 5},
|
{0, 0, 5},
|
||||||
{5, 0, 5},
|
{5, 0, 5},
|
||||||
{10, 0, 5},
|
{10, 0, 5},
|
||||||
{15, 0, 5},
|
{15, 0, 5},
|
||||||
{20, 0, 5},
|
{20, 0, 5},
|
||||||
{25, 0, 5},
|
{25, 0, 5},
|
||||||
{30, 0, 5},
|
{30, 0, 5},
|
||||||
{0, 5, 5},
|
{0, 5, 5},
|
||||||
{5, 5, 5},
|
{5, 5, 5},
|
||||||
{10, 5, 5},
|
{10, 5, 5},
|
||||||
{15, 5, 5},
|
{15, 5, 5},
|
||||||
{20, 5, 5},
|
{20, 5, 5},
|
||||||
{25, 5, 5},
|
{25, 5, 5},
|
||||||
};
|
};
|
||||||
|
|
||||||
//region Player card positions
|
//region Player card positions
|
||||||
uint8_t playerCardPositions[22][4] = {
|
uint8_t playerCardPositions[22][4] = {
|
||||||
//first row
|
//first row
|
||||||
{108, 38},
|
{108, 38},
|
||||||
{98, 38},
|
{98, 38},
|
||||||
{88, 38},
|
{88, 38},
|
||||||
{78, 38},
|
{78, 38},
|
||||||
{68, 38},
|
{68, 38},
|
||||||
{58, 38},
|
{58, 38},
|
||||||
{48, 38},
|
{48, 38},
|
||||||
{38, 38},
|
{38, 38},
|
||||||
//second row
|
//second row
|
||||||
{104, 26},
|
{104, 26},
|
||||||
{94, 26},
|
{94, 26},
|
||||||
{84, 26},
|
{84, 26},
|
||||||
{74, 26},
|
{74, 26},
|
||||||
{64, 26},
|
{64, 26},
|
||||||
{54, 26},
|
{54, 26},
|
||||||
{44, 26},
|
{44, 26},
|
||||||
//third row
|
//third row
|
||||||
{99, 14},
|
{99, 14},
|
||||||
{89, 14},
|
{89, 14},
|
||||||
{79, 14},
|
{79, 14},
|
||||||
{69, 14},
|
{69, 14},
|
||||||
{59, 14},
|
{59, 14},
|
||||||
{49, 14},
|
{49, 14},
|
||||||
};
|
};
|
||||||
//endregion
|
//endregion
|
||||||
Icon *card_graphics = NULL;
|
Icon* card_graphics = NULL;
|
||||||
|
|
||||||
void set_card_graphics(const Icon *graphics) {
|
void set_card_graphics(const Icon* graphics) {
|
||||||
card_graphics = (Icon *) graphics;
|
card_graphics = (Icon*)graphics;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void draw_card_at_colored(
|
||||||
draw_card_at_colored(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character, bool inverted, Canvas *const canvas) {
|
int8_t pos_x,
|
||||||
|
int8_t pos_y,
|
||||||
|
uint8_t pip,
|
||||||
|
uint8_t character,
|
||||||
|
bool inverted,
|
||||||
|
Canvas* const canvas) {
|
||||||
DrawMode primary = inverted ? Black : White;
|
DrawMode primary = inverted ? Black : White;
|
||||||
DrawMode secondary = inverted ? White : Black;
|
DrawMode secondary = inverted ? White : Black;
|
||||||
draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, primary);
|
draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, primary);
|
||||||
draw_rounded_box_frame(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
|
draw_rounded_box_frame(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
|
||||||
|
|
||||||
uint8_t *drawInfo = pips[pip];
|
uint8_t* drawInfo = pips[pip];
|
||||||
uint8_t px = drawInfo[0], py = drawInfo[1], s = drawInfo[2];
|
uint8_t px = drawInfo[0], py = drawInfo[1], s = drawInfo[2];
|
||||||
|
|
||||||
uint8_t left = pos_x + 2;
|
uint8_t left = pos_x + 2;
|
||||||
@@ -80,10 +85,8 @@ draw_card_at_colored(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character,
|
|||||||
uint8_t top = pos_y + 2;
|
uint8_t top = pos_y + 2;
|
||||||
uint8_t bottom = (pos_y + CARD_HEIGHT - s - 2);
|
uint8_t bottom = (pos_y + CARD_HEIGHT - s - 2);
|
||||||
|
|
||||||
draw_icon_clip(canvas, card_graphics, right, top, px, py, s, s,
|
draw_icon_clip(canvas, card_graphics, right, top, px, py, s, s, secondary);
|
||||||
secondary);
|
draw_icon_clip_flipped(canvas, card_graphics, left, bottom, px, py, s, s, secondary);
|
||||||
draw_icon_clip_flipped(canvas, card_graphics, left, bottom, px, py, s, s,
|
|
||||||
secondary);
|
|
||||||
|
|
||||||
drawInfo = letters[character];
|
drawInfo = letters[character];
|
||||||
px = drawInfo[0], py = drawInfo[1], s = drawInfo[2];
|
px = drawInfo[0], py = drawInfo[1], s = drawInfo[2];
|
||||||
@@ -92,62 +95,58 @@ draw_card_at_colored(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character,
|
|||||||
top = pos_y + 2;
|
top = pos_y + 2;
|
||||||
bottom = (pos_y + CARD_HEIGHT - s - 2);
|
bottom = (pos_y + CARD_HEIGHT - s - 2);
|
||||||
|
|
||||||
draw_icon_clip(canvas, card_graphics, left, top + 1, px, py, s, s,
|
draw_icon_clip(canvas, card_graphics, left, top + 1, px, py, s, s, secondary);
|
||||||
secondary);
|
draw_icon_clip_flipped(canvas, card_graphics, right, bottom - 1, px, py, s, s, secondary);
|
||||||
draw_icon_clip_flipped(canvas, card_graphics, right, bottom - 1, px, py, s, s,
|
|
||||||
secondary);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_card_at(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character, Canvas *const canvas) {
|
void draw_card_at(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character, Canvas* const canvas) {
|
||||||
draw_card_at_colored(pos_x, pos_y, pip, character, false, canvas);
|
draw_card_at_colored(pos_x, pos_y, pip, character, false, canvas);
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_deck(const Card *cards, uint8_t count, Canvas *const canvas) {
|
void draw_deck(const Card* cards, uint8_t count, Canvas* const canvas) {
|
||||||
for (int i = count - 1; i >= 0; i--) {
|
for(int i = count - 1; i >= 0; i--) {
|
||||||
draw_card_at(playerCardPositions[i][0], playerCardPositions[i][1], cards[i].pip, cards[i].character, canvas);
|
draw_card_at(
|
||||||
|
playerCardPositions[i][0],
|
||||||
|
playerCardPositions[i][1],
|
||||||
|
cards[i].pip,
|
||||||
|
cards[i].character,
|
||||||
|
canvas);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector card_pos_at_index(uint8_t index) {
|
Vector card_pos_at_index(uint8_t index) {
|
||||||
return (Vector) {
|
return (Vector){playerCardPositions[index][0], playerCardPositions[index][1]};
|
||||||
playerCardPositions[index][0],
|
|
||||||
playerCardPositions[index][1]
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_card_back_at(int8_t pos_x, int8_t pos_y, Canvas *const canvas) {
|
void draw_card_back_at(int8_t pos_x, int8_t pos_y, Canvas* const canvas) {
|
||||||
draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, White);
|
draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, White);
|
||||||
draw_rounded_box_frame(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
|
draw_rounded_box_frame(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
|
||||||
|
|
||||||
draw_icon_clip(canvas, card_graphics, pos_x + 1, pos_y + 1, 35, 0, 15, 21, Black);
|
draw_icon_clip(canvas, card_graphics, pos_x + 1, pos_y + 1, 35, 0, 15, 21, Black);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void generate_deck(Deck *deck_ptr, uint8_t deck_count) {
|
void generate_deck(Deck* deck_ptr, uint8_t deck_count) {
|
||||||
uint16_t counter = 0;
|
uint16_t counter = 0;
|
||||||
if (deck_ptr->cards == NULL) {
|
if(deck_ptr->cards == NULL) {
|
||||||
deck_ptr->deck_count = deck_count;
|
deck_ptr->deck_count = deck_count;
|
||||||
deck_ptr->card_count = deck_count * 52;
|
deck_ptr->card_count = deck_count * 52;
|
||||||
deck_ptr->cards = malloc(sizeof(Card) * deck_ptr->card_count);
|
deck_ptr->cards = malloc(sizeof(Card) * deck_ptr->card_count);
|
||||||
}
|
}
|
||||||
for (uint8_t deck = 0; deck < deck_count; deck++) {
|
for(uint8_t deck = 0; deck < deck_count; deck++) {
|
||||||
for (uint8_t pip = 0; pip < 4; pip++) {
|
for(uint8_t pip = 0; pip < 4; pip++) {
|
||||||
for (uint8_t label = 0; label < 13; label++) {
|
for(uint8_t label = 0; label < 13; label++) {
|
||||||
deck_ptr->cards[counter] = (Card)
|
deck_ptr->cards[counter] = (Card){pip, label, false, false};
|
||||||
{
|
|
||||||
pip, label, false, false
|
|
||||||
};
|
|
||||||
counter++;
|
counter++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void shuffle_deck(Deck *deck_ptr) {
|
void shuffle_deck(Deck* deck_ptr) {
|
||||||
srand(DWT->CYCCNT);
|
srand(DWT->CYCCNT);
|
||||||
deck_ptr->index = 0;
|
deck_ptr->index = 0;
|
||||||
int max = deck_ptr->deck_count * 52;
|
int max = deck_ptr->deck_count * 52;
|
||||||
for (int i = 0; i < max; i++) {
|
for(int i = 0; i < max; i++) {
|
||||||
int r = i + (rand() % (max - i));
|
int r = i + (rand() % (max - i));
|
||||||
Card tmp = deck_ptr->cards[i];
|
Card tmp = deck_ptr->cards[i];
|
||||||
deck_ptr->cards[i] = deck_ptr->cards[r];
|
deck_ptr->cards[i] = deck_ptr->cards[r];
|
||||||
@@ -155,175 +154,196 @@ void shuffle_deck(Deck *deck_ptr) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
uint8_t hand_count(const Card *cards, uint8_t count) {
|
uint8_t hand_count(const Card* cards, uint8_t count) {
|
||||||
uint8_t aceCount = 0;
|
uint8_t aceCount = 0;
|
||||||
uint8_t score = 0;
|
uint8_t score = 0;
|
||||||
|
|
||||||
for (uint8_t i = 0; i < count; i++) {
|
for(uint8_t i = 0; i < count; i++) {
|
||||||
if (cards[i].character == 12)
|
if(cards[i].character == 12)
|
||||||
aceCount++;
|
aceCount++;
|
||||||
else {
|
else {
|
||||||
if (cards[i].character > 8)
|
if(cards[i].character > 8)
|
||||||
score += 10;
|
score += 10;
|
||||||
else
|
else
|
||||||
score += cards[i].character + 2;
|
score += cards[i].character + 2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (uint8_t i = 0; i < aceCount; i++) {
|
for(uint8_t i = 0; i < aceCount; i++) {
|
||||||
if ((score + 11) <= 21) score += 11;
|
if((score + 11) <= 21)
|
||||||
else score++;
|
score += 11;
|
||||||
|
else
|
||||||
|
score++;
|
||||||
}
|
}
|
||||||
|
|
||||||
return score;
|
return score;
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_card_animation(Card animatingCard, Vector from, Vector control, Vector to, float t, bool extra_margin,
|
void draw_card_animation(
|
||||||
Canvas *const canvas) {
|
Card animatingCard,
|
||||||
|
Vector from,
|
||||||
|
Vector control,
|
||||||
|
Vector to,
|
||||||
|
float t,
|
||||||
|
bool extra_margin,
|
||||||
|
Canvas* const canvas) {
|
||||||
float time = t;
|
float time = t;
|
||||||
if (extra_margin) {
|
if(extra_margin) {
|
||||||
time += 0.2;
|
time += 0.2;
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector currentPos = quadratic_2d(from, control, to, time);
|
Vector currentPos = quadratic_2d(from, control, to, time);
|
||||||
if (t > 1) {
|
if(t > 1) {
|
||||||
draw_card_at(currentPos.x, currentPos.y, animatingCard.pip,
|
draw_card_at(
|
||||||
animatingCard.character, canvas);
|
currentPos.x, currentPos.y, animatingCard.pip, animatingCard.character, canvas);
|
||||||
} else {
|
} else {
|
||||||
if (t < 0.5)
|
if(t < 0.5)
|
||||||
draw_card_back_at(currentPos.x, currentPos.y, canvas);
|
draw_card_back_at(currentPos.x, currentPos.y, canvas);
|
||||||
else
|
else
|
||||||
draw_card_at(currentPos.x, currentPos.y, animatingCard.pip,
|
draw_card_at(
|
||||||
animatingCard.character, canvas);
|
currentPos.x, currentPos.y, animatingCard.pip, animatingCard.character, canvas);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void init_hand(Hand *hand_ptr, uint8_t count) {
|
void init_hand(Hand* hand_ptr, uint8_t count) {
|
||||||
hand_ptr->cards = malloc(sizeof(Card) * count);
|
hand_ptr->cards = malloc(sizeof(Card) * count);
|
||||||
hand_ptr->index = 0;
|
hand_ptr->index = 0;
|
||||||
hand_ptr->max = count;
|
hand_ptr->max = count;
|
||||||
}
|
}
|
||||||
|
|
||||||
void free_hand(Hand *hand_ptr) {
|
void free_hand(Hand* hand_ptr) {
|
||||||
FURI_LOG_D("CARD", "Freeing hand");
|
FURI_LOG_D("CARD", "Freeing hand");
|
||||||
free(hand_ptr->cards);
|
free(hand_ptr->cards);
|
||||||
}
|
}
|
||||||
|
|
||||||
void add_to_hand(Hand *hand_ptr, Card card) {
|
void add_to_hand(Hand* hand_ptr, Card card) {
|
||||||
FURI_LOG_D("CARD", "Adding to hand");
|
FURI_LOG_D("CARD", "Adding to hand");
|
||||||
if (hand_ptr->index < hand_ptr->max) {
|
if(hand_ptr->index < hand_ptr->max) {
|
||||||
hand_ptr->cards[hand_ptr->index] = card;
|
hand_ptr->cards[hand_ptr->index] = card;
|
||||||
hand_ptr->index++;
|
hand_ptr->index++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_card_space(int16_t pos_x, int16_t pos_y, bool highlighted, Canvas *const canvas) {
|
void draw_card_space(int16_t pos_x, int16_t pos_y, bool highlighted, Canvas* const canvas) {
|
||||||
if (highlighted) {
|
if(highlighted) {
|
||||||
draw_rounded_box_frame(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
|
draw_rounded_box_frame(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
|
||||||
draw_rounded_box_frame(canvas, pos_x + 2, pos_y + 2, CARD_WIDTH - 4, CARD_HEIGHT - 4, White);
|
draw_rounded_box_frame(
|
||||||
|
canvas, pos_x + 2, pos_y + 2, CARD_WIDTH - 4, CARD_HEIGHT - 4, White);
|
||||||
} else {
|
} else {
|
||||||
draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
|
draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
|
||||||
draw_rounded_box_frame(canvas, pos_x + 2, pos_y + 2, CARD_WIDTH - 4, CARD_HEIGHT - 4, White);
|
draw_rounded_box_frame(
|
||||||
|
canvas, pos_x + 2, pos_y + 2, CARD_WIDTH - 4, CARD_HEIGHT - 4, White);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int first_non_flipped_card(Hand hand) {
|
int first_non_flipped_card(Hand hand) {
|
||||||
for (int i = 0; i < hand.index; i++) {
|
for(int i = 0; i < hand.index; i++) {
|
||||||
if (!hand.cards[i].flipped) {
|
if(!hand.cards[i].flipped) {
|
||||||
return i;
|
return i;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return hand.index;
|
return hand.index;
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_hand_column(Hand hand, int16_t pos_x, int16_t pos_y, int8_t highlight, Canvas *const canvas) {
|
void draw_hand_column(
|
||||||
if (hand.index == 0) {
|
Hand hand,
|
||||||
|
int16_t pos_x,
|
||||||
|
int16_t pos_y,
|
||||||
|
int8_t highlight,
|
||||||
|
Canvas* const canvas) {
|
||||||
|
if(hand.index == 0) {
|
||||||
draw_card_space(pos_x, pos_y, highlight > 0, canvas);
|
draw_card_space(pos_x, pos_y, highlight > 0, canvas);
|
||||||
if(highlight==0)
|
if(highlight == 0)
|
||||||
draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT,
|
draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Inverse);
|
||||||
Inverse);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
int loopEnd = hand.index;
|
int loopEnd = hand.index;
|
||||||
int hStart = max(loopEnd-4, 0);
|
int hStart = max(loopEnd - 4, 0);
|
||||||
int pos = 0;
|
int pos = 0;
|
||||||
int first= first_non_flipped_card(hand);
|
int first = first_non_flipped_card(hand);
|
||||||
bool wastop=false;
|
bool wastop = false;
|
||||||
if(first>=0 && first<=hStart && highlight!=first){
|
if(first >= 0 && first <= hStart && highlight != first) {
|
||||||
if(first>0){
|
if(first > 0) {
|
||||||
draw_card_back_at(pos_x, pos_y + pos, canvas);
|
draw_card_back_at(pos_x, pos_y + pos, canvas);
|
||||||
pos+=4;
|
pos += 4;
|
||||||
hStart++;
|
hStart++;
|
||||||
wastop=true;
|
wastop = true;
|
||||||
}
|
}
|
||||||
draw_card_at_colored(pos_x, pos_y + pos, hand.cards[first].pip, hand.cards[first].character,
|
draw_card_at_colored(
|
||||||
false,
|
pos_x, pos_y + pos, hand.cards[first].pip, hand.cards[first].character, false, canvas);
|
||||||
canvas);
|
pos += 8;
|
||||||
pos+=8;
|
|
||||||
hStart++;
|
hStart++;
|
||||||
}
|
}
|
||||||
if(hStart>highlight && highlight>=0){
|
if(hStart > highlight && highlight >= 0) {
|
||||||
if(!wastop && first>0){
|
if(!wastop && first > 0) {
|
||||||
draw_card_back_at(pos_x, pos_y + pos, canvas);
|
draw_card_back_at(pos_x, pos_y + pos, canvas);
|
||||||
pos+=4;
|
pos += 4;
|
||||||
hStart++;
|
hStart++;
|
||||||
}
|
}
|
||||||
draw_card_at_colored(pos_x, pos_y + pos, hand.cards[highlight].pip, hand.cards[highlight].character,
|
draw_card_at_colored(
|
||||||
true,
|
pos_x,
|
||||||
canvas);
|
pos_y + pos,
|
||||||
pos+=8;
|
hand.cards[highlight].pip,
|
||||||
|
hand.cards[highlight].character,
|
||||||
|
true,
|
||||||
|
canvas);
|
||||||
|
pos += 8;
|
||||||
hStart++;
|
hStart++;
|
||||||
}
|
}
|
||||||
for (int i = hStart; i < loopEnd; i++, pos+=4) {
|
for(int i = hStart; i < loopEnd; i++, pos += 4) {
|
||||||
if (hand.cards[i].flipped) {
|
if(hand.cards[i].flipped) {
|
||||||
draw_card_back_at(pos_x, pos_y + pos, canvas);
|
draw_card_back_at(pos_x, pos_y + pos, canvas);
|
||||||
if(i==highlight)
|
if(i == highlight)
|
||||||
draw_rounded_box(canvas, pos_x+1, pos_y + pos+1, CARD_WIDTH - 2, CARD_HEIGHT - 2,
|
draw_rounded_box(
|
||||||
Inverse);
|
canvas, pos_x + 1, pos_y + pos + 1, CARD_WIDTH - 2, CARD_HEIGHT - 2, Inverse);
|
||||||
} else {
|
} else {
|
||||||
draw_card_at_colored(pos_x, pos_y + pos, hand.cards[i].pip, hand.cards[i].character,
|
draw_card_at_colored(
|
||||||
(i == highlight),
|
pos_x,
|
||||||
canvas);
|
pos_y + pos,
|
||||||
if(i == highlight || i==first) pos+=4;
|
hand.cards[i].pip,
|
||||||
|
hand.cards[i].character,
|
||||||
|
(i == highlight),
|
||||||
|
canvas);
|
||||||
|
if(i == highlight || i == first) pos += 4;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Card remove_from_deck(uint16_t index, Deck *deck) {
|
Card remove_from_deck(uint16_t index, Deck* deck) {
|
||||||
FURI_LOG_D("CARD", "Removing from deck");
|
FURI_LOG_D("CARD", "Removing from deck");
|
||||||
Card result = {0, 0, true, false};
|
Card result = {0, 0, true, false};
|
||||||
if (deck->card_count > 0) {
|
if(deck->card_count > 0) {
|
||||||
deck->card_count--;
|
deck->card_count--;
|
||||||
for (int i = 0, curr_index = 0; i <= deck->card_count; i++) {
|
for(int i = 0, curr_index = 0; i <= deck->card_count; i++) {
|
||||||
if (i != index) {
|
if(i != index) {
|
||||||
deck->cards[curr_index] = deck->cards[i];
|
deck->cards[curr_index] = deck->cards[i];
|
||||||
curr_index++;
|
curr_index++;
|
||||||
} else {
|
} else {
|
||||||
result = deck->cards[i];
|
result = deck->cards[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (deck->index >= 0) {
|
if(deck->index >= 0) {
|
||||||
deck->index--;
|
deck->index--;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
void extract_hand_region(Hand *hand, Hand *to, uint8_t start_index) {
|
void extract_hand_region(Hand* hand, Hand* to, uint8_t start_index) {
|
||||||
FURI_LOG_D("CARD", "Extracting hand region");
|
FURI_LOG_D("CARD", "Extracting hand region");
|
||||||
if (start_index >= hand->index) return;
|
if(start_index >= hand->index) return;
|
||||||
|
|
||||||
for (uint8_t i = start_index; i < hand->index; i++) {
|
for(uint8_t i = start_index; i < hand->index; i++) {
|
||||||
add_to_hand(to, hand->cards[i]);
|
add_to_hand(to, hand->cards[i]);
|
||||||
}
|
}
|
||||||
hand->index = start_index;
|
hand->index = start_index;
|
||||||
}
|
}
|
||||||
|
|
||||||
void add_hand_region(Hand *to, Hand *from) {
|
void add_hand_region(Hand* to, Hand* from) {
|
||||||
FURI_LOG_D("CARD", "Adding hand region");
|
FURI_LOG_D("CARD", "Adding hand region");
|
||||||
if ((to->index + from->index) <= to->max) {
|
if((to->index + from->index) <= to->max) {
|
||||||
for (int i = 0; i < from->index; i++) {
|
for(int i = 0; i < from->index; i++) {
|
||||||
add_to_hand(to, from->cards[i]);
|
add_to_hand(to, from->cards[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -12,27 +12,27 @@
|
|||||||
|
|
||||||
//region types
|
//region types
|
||||||
typedef struct {
|
typedef struct {
|
||||||
uint8_t pip; //Pip index 0:spades, 1:hearths, 2:diamonds, 3:clubs
|
uint8_t pip; //Pip index 0:spades, 1:hearths, 2:diamonds, 3:clubs
|
||||||
uint8_t character; //Card letter [0-12], 0 means 2, 12 is Ace
|
uint8_t character; //Card letter [0-12], 0 means 2, 12 is Ace
|
||||||
bool disabled;
|
bool disabled;
|
||||||
bool flipped;
|
bool flipped;
|
||||||
} Card;
|
} Card;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
uint8_t deck_count; //Number of decks used
|
uint8_t deck_count; //Number of decks used
|
||||||
Card *cards; //Cards in the deck
|
Card* cards; //Cards in the deck
|
||||||
int card_count;
|
int card_count;
|
||||||
int index; //Card index (to know where we at in the deck)
|
int index; //Card index (to know where we at in the deck)
|
||||||
} Deck;
|
} Deck;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
Card *cards; //Cards in the deck
|
Card* cards; //Cards in the deck
|
||||||
uint8_t index; //Current index
|
uint8_t index; //Current index
|
||||||
uint8_t max; //How many cards we want to store
|
uint8_t max; //How many cards we want to store
|
||||||
} Hand;
|
} Hand;
|
||||||
//endregion
|
//endregion
|
||||||
|
|
||||||
void set_card_graphics(const Icon *graphics);
|
void set_card_graphics(const Icon* graphics);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets card coordinates at the index (range: 0-20).
|
* Gets card coordinates at the index (range: 0-20).
|
||||||
@@ -51,7 +51,7 @@ Vector card_pos_at_index(uint8_t index);
|
|||||||
* @param character Letter [0-12] 0 is 2, 12 is A
|
* @param character Letter [0-12] 0 is 2, 12 is A
|
||||||
* @param canvas Pointer to Flipper's canvas object
|
* @param canvas Pointer to Flipper's canvas object
|
||||||
*/
|
*/
|
||||||
void draw_card_at(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character, Canvas *const canvas);
|
void draw_card_at(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character, Canvas* const canvas);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Draws card at a given coordinate (top-left corner)
|
* Draws card at a given coordinate (top-left corner)
|
||||||
@@ -63,8 +63,13 @@ void draw_card_at(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character, Ca
|
|||||||
* @param inverted Invert colors
|
* @param inverted Invert colors
|
||||||
* @param canvas Pointer to Flipper's canvas object
|
* @param canvas Pointer to Flipper's canvas object
|
||||||
*/
|
*/
|
||||||
void
|
void draw_card_at_colored(
|
||||||
draw_card_at_colored(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character, bool inverted, Canvas *const canvas);
|
int8_t pos_x,
|
||||||
|
int8_t pos_y,
|
||||||
|
uint8_t pip,
|
||||||
|
uint8_t character,
|
||||||
|
bool inverted,
|
||||||
|
Canvas* const canvas);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Draws 'count' cards at the bottom right corner
|
* Draws 'count' cards at the bottom right corner
|
||||||
@@ -73,7 +78,7 @@ draw_card_at_colored(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character,
|
|||||||
* @param count Count of cards
|
* @param count Count of cards
|
||||||
* @param canvas Pointer to Flipper's canvas object
|
* @param canvas Pointer to Flipper's canvas object
|
||||||
*/
|
*/
|
||||||
void draw_deck(const Card *cards, uint8_t count, Canvas *const canvas);
|
void draw_deck(const Card* cards, uint8_t count, Canvas* const canvas);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Draws card back at a given coordinate (top-left corner)
|
* Draws card back at a given coordinate (top-left corner)
|
||||||
@@ -82,7 +87,7 @@ void draw_deck(const Card *cards, uint8_t count, Canvas *const canvas);
|
|||||||
* @param pos_y Y coordinate
|
* @param pos_y Y coordinate
|
||||||
* @param canvas Pointer to Flipper's canvas object
|
* @param canvas Pointer to Flipper's canvas object
|
||||||
*/
|
*/
|
||||||
void draw_card_back_at(int8_t pos_x, int8_t pos_y, Canvas *const canvas);
|
void draw_card_back_at(int8_t pos_x, int8_t pos_y, Canvas* const canvas);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Generates the deck
|
* Generates the deck
|
||||||
@@ -90,14 +95,14 @@ void draw_card_back_at(int8_t pos_x, int8_t pos_y, Canvas *const canvas);
|
|||||||
* @param deck_ptr Pointer to the deck
|
* @param deck_ptr Pointer to the deck
|
||||||
* @param deck_count Number of decks
|
* @param deck_count Number of decks
|
||||||
*/
|
*/
|
||||||
void generate_deck(Deck *deck_ptr, uint8_t deck_count);
|
void generate_deck(Deck* deck_ptr, uint8_t deck_count);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Shuffles the deck
|
* Shuffles the deck
|
||||||
*
|
*
|
||||||
* @param deck_ptr Pointer to the deck
|
* @param deck_ptr Pointer to the deck
|
||||||
*/
|
*/
|
||||||
void shuffle_deck(Deck *deck_ptr);
|
void shuffle_deck(Deck* deck_ptr);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Calculates the hand count for blackjack
|
* Calculates the hand count for blackjack
|
||||||
@@ -106,7 +111,7 @@ void shuffle_deck(Deck *deck_ptr);
|
|||||||
* @param count Count of cards
|
* @param count Count of cards
|
||||||
* @return Hand value
|
* @return Hand value
|
||||||
*/
|
*/
|
||||||
uint8_t hand_count(const Card *cards, uint8_t count);
|
uint8_t hand_count(const Card* cards, uint8_t count);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Draws card animation
|
* Draws card animation
|
||||||
@@ -119,28 +124,34 @@ uint8_t hand_count(const Card *cards, uint8_t count);
|
|||||||
* @param extra_margin Use extra margin at the end (arrives 0.2 unit before the end so it can stay there a bit)
|
* @param extra_margin Use extra margin at the end (arrives 0.2 unit before the end so it can stay there a bit)
|
||||||
* @param canvas Pointer to Flipper's canvas object
|
* @param canvas Pointer to Flipper's canvas object
|
||||||
*/
|
*/
|
||||||
void draw_card_animation(Card animatingCard, Vector from, Vector control, Vector to, float t, bool extra_margin,
|
void draw_card_animation(
|
||||||
Canvas *const canvas);
|
Card animatingCard,
|
||||||
|
Vector from,
|
||||||
|
Vector control,
|
||||||
|
Vector to,
|
||||||
|
float t,
|
||||||
|
bool extra_margin,
|
||||||
|
Canvas* const canvas);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Init hand pointer
|
* Init hand pointer
|
||||||
* @param hand_ptr Pointer to hand
|
* @param hand_ptr Pointer to hand
|
||||||
* @param count Number of cards we want to store
|
* @param count Number of cards we want to store
|
||||||
*/
|
*/
|
||||||
void init_hand(Hand *hand_ptr, uint8_t count);
|
void init_hand(Hand* hand_ptr, uint8_t count);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Free hand resources
|
* Free hand resources
|
||||||
* @param hand_ptr Pointer to hand
|
* @param hand_ptr Pointer to hand
|
||||||
*/
|
*/
|
||||||
void free_hand(Hand *hand_ptr);
|
void free_hand(Hand* hand_ptr);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Add card to hand
|
* Add card to hand
|
||||||
* @param hand_ptr Pointer to hand
|
* @param hand_ptr Pointer to hand
|
||||||
* @param card Card to add
|
* @param card Card to add
|
||||||
*/
|
*/
|
||||||
void add_to_hand(Hand *hand_ptr, Card card);
|
void add_to_hand(Hand* hand_ptr, Card card);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Draw card placement position at coordinate
|
* Draw card placement position at coordinate
|
||||||
@@ -149,7 +160,7 @@ void add_to_hand(Hand *hand_ptr, Card card);
|
|||||||
* @param highlighted Apply highlight effect
|
* @param highlighted Apply highlight effect
|
||||||
* @param canvas Canvas object
|
* @param canvas Canvas object
|
||||||
*/
|
*/
|
||||||
void draw_card_space(int16_t pos_x, int16_t pos_y, bool highlighted, Canvas *const canvas);
|
void draw_card_space(int16_t pos_x, int16_t pos_y, bool highlighted, Canvas* const canvas);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Draws a column of card, displaying the last [max_cards] cards on the list
|
* Draws a column of card, displaying the last [max_cards] cards on the list
|
||||||
@@ -159,8 +170,12 @@ void draw_card_space(int16_t pos_x, int16_t pos_y, bool highlighted, Canvas *con
|
|||||||
* @param highlight Index to highlight, negative means no highlight
|
* @param highlight Index to highlight, negative means no highlight
|
||||||
* @param canvas Canvas object
|
* @param canvas Canvas object
|
||||||
*/
|
*/
|
||||||
void
|
void draw_hand_column(
|
||||||
draw_hand_column(Hand hand, int16_t pos_x, int16_t pos_y, int8_t highlight, Canvas *const canvas);
|
Hand hand,
|
||||||
|
int16_t pos_x,
|
||||||
|
int16_t pos_y,
|
||||||
|
int8_t highlight,
|
||||||
|
Canvas* const canvas);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Removes a card from the deck (Be aware, if you remove the first item, the deck index will be at -1 so you have to handle that)
|
* Removes a card from the deck (Be aware, if you remove the first item, the deck index will be at -1 so you have to handle that)
|
||||||
@@ -168,10 +183,10 @@ draw_hand_column(Hand hand, int16_t pos_x, int16_t pos_y, int8_t highlight, Canv
|
|||||||
* @param deck Deck reference
|
* @param deck Deck reference
|
||||||
* @return The removed card
|
* @return The removed card
|
||||||
*/
|
*/
|
||||||
Card remove_from_deck(uint16_t index, Deck *deck);
|
Card remove_from_deck(uint16_t index, Deck* deck);
|
||||||
|
|
||||||
int first_non_flipped_card(Hand hand);
|
int first_non_flipped_card(Hand hand);
|
||||||
|
|
||||||
void extract_hand_region(Hand *hand, Hand *to, uint8_t start_index);
|
void extract_hand_region(Hand* hand, Hand* to, uint8_t start_index);
|
||||||
|
|
||||||
void add_hand_region(Hand *to, Hand *from);
|
void add_hand_region(Hand* to, Hand* from);
|
||||||
@@ -2,47 +2,40 @@
|
|||||||
#include <math.h>
|
#include <math.h>
|
||||||
|
|
||||||
float lerp(float v0, float v1, float t) {
|
float lerp(float v0, float v1, float t) {
|
||||||
if (t > 1) return v1;
|
if(t > 1) return v1;
|
||||||
return (1 - t) * v0 + t * v1;
|
return (1 - t) * v0 + t * v1;
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector lerp_2d(Vector start, Vector end, float t) {
|
Vector lerp_2d(Vector start, Vector end, float t) {
|
||||||
return (Vector) {
|
return (Vector){
|
||||||
lerp(start.x, end.x, t),
|
lerp(start.x, end.x, t),
|
||||||
lerp(start.y, end.y, t),
|
lerp(start.y, end.y, t),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector quadratic_2d(Vector start, Vector control, Vector end, float t) {
|
Vector quadratic_2d(Vector start, Vector control, Vector end, float t) {
|
||||||
return lerp_2d(
|
return lerp_2d(lerp_2d(start, control, t), lerp_2d(control, end, t), t);
|
||||||
lerp_2d(start, control, t),
|
|
||||||
lerp_2d(control, end, t),
|
|
||||||
t
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector vector_add(Vector a, Vector b) {
|
Vector vector_add(Vector a, Vector b) {
|
||||||
return (Vector) {a.x + b.x, a.y + b.y};
|
return (Vector){a.x + b.x, a.y + b.y};
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector vector_sub(Vector a, Vector b) {
|
Vector vector_sub(Vector a, Vector b) {
|
||||||
return (Vector) {a.x - b.x, a.y - b.y};
|
return (Vector){a.x - b.x, a.y - b.y};
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector vector_mul_components(Vector a, Vector b) {
|
Vector vector_mul_components(Vector a, Vector b) {
|
||||||
return (Vector) {a.x * b.x, a.y * b.y};
|
return (Vector){a.x * b.x, a.y * b.y};
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector vector_div_components(Vector a, Vector b) {
|
Vector vector_div_components(Vector a, Vector b) {
|
||||||
return (Vector) {a.x / b.x, a.y / b.y};
|
return (Vector){a.x / b.x, a.y / b.y};
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector vector_normalized(Vector a) {
|
Vector vector_normalized(Vector a) {
|
||||||
float length = vector_magnitude(a);
|
float length = vector_magnitude(a);
|
||||||
return (Vector) {
|
return (Vector){a.x / length, a.y / length};
|
||||||
a.x / length,
|
|
||||||
a.y / length
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
float vector_magnitude(Vector a) {
|
float vector_magnitude(Vector a) {
|
||||||
|
|||||||
@@ -9,9 +9,9 @@ typedef struct {
|
|||||||
float y;
|
float y;
|
||||||
} Vector;
|
} Vector;
|
||||||
|
|
||||||
#define min(a,b) ((a)<(b)?(a):(b))
|
#define min(a, b) ((a) < (b) ? (a) : (b))
|
||||||
#define max(a,b) ((a)>(b)?(a):(b))
|
#define max(a, b) ((a) > (b) ? (a) : (b))
|
||||||
#define abs(x) ((x)>0?(x):-(x))
|
#define abs(x) ((x) > 0 ? (x) : -(x))
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Lerp function
|
* Lerp function
|
||||||
|
|||||||
@@ -1,43 +1,53 @@
|
|||||||
#include "menu.h"
|
#include "menu.h"
|
||||||
|
|
||||||
void add_menu(Menu *menu, const char *name, void (*callback)(void *)) {
|
void add_menu(Menu* menu, const char* name, void (*callback)(void*)) {
|
||||||
MenuItem *items = menu->items;
|
MenuItem* items = menu->items;
|
||||||
|
|
||||||
menu->items = malloc(sizeof(MenuItem) * (menu->menu_count + 1));
|
menu->items = malloc(sizeof(MenuItem) * (menu->menu_count + 1));
|
||||||
for (uint8_t i = 0; i < menu->menu_count; i++) {
|
for(uint8_t i = 0; i < menu->menu_count; i++) {
|
||||||
menu->items[i] = items[i];
|
menu->items[i] = items[i];
|
||||||
}
|
}
|
||||||
free(items);
|
free(items);
|
||||||
|
|
||||||
menu->items[menu->menu_count] = (MenuItem) {name, true, callback};
|
menu->items[menu->menu_count] = (MenuItem){name, true, callback};
|
||||||
menu->menu_count++;
|
menu->menu_count++;
|
||||||
}
|
}
|
||||||
|
|
||||||
void free_menu(Menu *menu) {
|
void free_menu(Menu* menu) {
|
||||||
free(menu->items);
|
free(menu->items);
|
||||||
free(menu);
|
free(menu);
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_menu_state(Menu *menu, uint8_t index, bool state) {
|
void set_menu_state(Menu* menu, uint8_t index, bool state) {
|
||||||
if (menu->menu_count > index) {
|
if(menu->menu_count > index) {
|
||||||
menu->items[index].enabled = state;
|
menu->items[index].enabled = state;
|
||||||
}
|
}
|
||||||
if(!state && menu->current_menu==index)
|
if(!state && menu->current_menu == index) move_menu(menu, 1);
|
||||||
move_menu(menu, 1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void move_menu(Menu *menu, int8_t direction) {
|
void move_menu(Menu* menu, int8_t direction) {
|
||||||
if (!menu->enabled) return;
|
if(!menu->enabled) return;
|
||||||
int max = menu->menu_count;
|
int max = menu->menu_count;
|
||||||
for (int8_t i = 0; i < max; i++) {
|
for(int8_t i = 0; i < max; i++) {
|
||||||
FURI_LOG_D("MENU", "Iteration %i, current %i, direction %i, state %i", i, menu->current_menu,direction,menu->items[menu->current_menu].enabled?1:0);
|
FURI_LOG_D(
|
||||||
if (direction < 0 && menu->current_menu == 0) {
|
"MENU",
|
||||||
|
"Iteration %i, current %i, direction %i, state %i",
|
||||||
|
i,
|
||||||
|
menu->current_menu,
|
||||||
|
direction,
|
||||||
|
menu->items[menu->current_menu].enabled ? 1 : 0);
|
||||||
|
if(direction < 0 && menu->current_menu == 0) {
|
||||||
menu->current_menu = menu->menu_count - 1;
|
menu->current_menu = menu->menu_count - 1;
|
||||||
} else {
|
} else {
|
||||||
menu->current_menu = (menu->current_menu + direction) % menu->menu_count;
|
menu->current_menu = (menu->current_menu + direction) % menu->menu_count;
|
||||||
}
|
}
|
||||||
FURI_LOG_D("MENU", "After process current %i, direction %i, state %i", menu->current_menu,direction,menu->items[menu->current_menu].enabled?1:0);
|
FURI_LOG_D(
|
||||||
if (menu->items[menu->current_menu].enabled) {
|
"MENU",
|
||||||
|
"After process current %i, direction %i, state %i",
|
||||||
|
menu->current_menu,
|
||||||
|
direction,
|
||||||
|
menu->items[menu->current_menu].enabled ? 1 : 0);
|
||||||
|
if(menu->items[menu->current_menu].enabled) {
|
||||||
FURI_LOG_D("MENU", "Next menu %i", menu->current_menu);
|
FURI_LOG_D("MENU", "Next menu %i", menu->current_menu);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -46,44 +56,48 @@ void move_menu(Menu *menu, int8_t direction) {
|
|||||||
menu->enabled = false;
|
menu->enabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void activate_menu(Menu *menu, void *state) {
|
void activate_menu(Menu* menu, void* state) {
|
||||||
if (!menu->enabled) return;
|
if(!menu->enabled) return;
|
||||||
menu->items[menu->current_menu].callback(state);
|
menu->items[menu->current_menu].callback(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
void render_menu(Menu *menu, Canvas *canvas, uint8_t pos_x, uint8_t pos_y) {
|
void render_menu(Menu* menu, Canvas* canvas, uint8_t pos_x, uint8_t pos_y) {
|
||||||
if (!menu->enabled) return;
|
if(!menu->enabled) return;
|
||||||
canvas_set_color(canvas, ColorWhite);
|
canvas_set_color(canvas, ColorWhite);
|
||||||
canvas_draw_rbox(canvas, pos_x, pos_y, menu->menu_width + 2, 10, 2);
|
canvas_draw_rbox(canvas, pos_x, pos_y, menu->menu_width + 2, 10, 2);
|
||||||
|
|
||||||
uint8_t w = pos_x+menu->menu_width;
|
uint8_t w = pos_x + menu->menu_width;
|
||||||
uint8_t h = pos_y+10;
|
uint8_t h = pos_y + 10;
|
||||||
uint8_t p1x = pos_x+2;
|
uint8_t p1x = pos_x + 2;
|
||||||
uint8_t p2x = pos_x+menu->menu_width-2;
|
uint8_t p2x = pos_x + menu->menu_width - 2;
|
||||||
uint8_t p1y = pos_y+2;
|
uint8_t p1y = pos_y + 2;
|
||||||
uint8_t p2y = pos_y+8;
|
uint8_t p2y = pos_y + 8;
|
||||||
|
|
||||||
canvas_set_color(canvas, ColorBlack);
|
canvas_set_color(canvas, ColorBlack);
|
||||||
canvas_draw_line(canvas, p1x, pos_y, p2x, pos_y);
|
canvas_draw_line(canvas, p1x, pos_y, p2x, pos_y);
|
||||||
canvas_draw_line(canvas, p1x, h, p2x, h);
|
canvas_draw_line(canvas, p1x, h, p2x, h);
|
||||||
canvas_draw_line(canvas, pos_x, p1y, pos_x, p2y);
|
canvas_draw_line(canvas, pos_x, p1y, pos_x, p2y);
|
||||||
canvas_draw_line(canvas, w, p1y, w, p2y);
|
canvas_draw_line(canvas, w, p1y, w, p2y);
|
||||||
canvas_draw_dot(canvas, pos_x+1, pos_y+1);
|
canvas_draw_dot(canvas, pos_x + 1, pos_y + 1);
|
||||||
canvas_draw_dot(canvas, w-1, pos_y+1);
|
canvas_draw_dot(canvas, w - 1, pos_y + 1);
|
||||||
canvas_draw_dot(canvas, w-1, h-1);
|
canvas_draw_dot(canvas, w - 1, h - 1);
|
||||||
canvas_draw_dot(canvas, pos_x+1, h-1);
|
canvas_draw_dot(canvas, pos_x + 1, h - 1);
|
||||||
|
|
||||||
// canvas_draw_rbox(canvas, pos_x, pos_y, menu->menu_width + 2, 10, 2);
|
// canvas_draw_rbox(canvas, pos_x, pos_y, menu->menu_width + 2, 10, 2);
|
||||||
canvas_set_font(canvas, FontSecondary);
|
canvas_set_font(canvas, FontSecondary);
|
||||||
canvas_draw_str_aligned(canvas, pos_x + menu->menu_width / 2, pos_y + 6, AlignCenter, AlignCenter,
|
canvas_draw_str_aligned(
|
||||||
menu->items[menu->current_menu].name);
|
canvas,
|
||||||
|
pos_x + menu->menu_width / 2,
|
||||||
|
pos_y + 6,
|
||||||
|
AlignCenter,
|
||||||
|
AlignCenter,
|
||||||
|
menu->items[menu->current_menu].name);
|
||||||
//9*5
|
//9*5
|
||||||
int center = pos_x + menu->menu_width / 2;
|
int center = pos_x + menu->menu_width / 2;
|
||||||
for(uint8_t i=0;i<4;i++){
|
for(uint8_t i = 0; i < 4; i++) {
|
||||||
for(int8_t j = -i; j<=i;j++){
|
for(int8_t j = -i; j <= i; j++) {
|
||||||
canvas_draw_dot(canvas, center+j, pos_y-4+i);
|
canvas_draw_dot(canvas, center + j, pos_y - 4 + i);
|
||||||
canvas_draw_dot(canvas, center+j, pos_y+14-i);
|
canvas_draw_dot(canvas, center + j, pos_y + 14 - i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -4,18 +4,19 @@
|
|||||||
#include <gui/gui.h>
|
#include <gui/gui.h>
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
const char *name; //Name of the menu
|
const char* name; //Name of the menu
|
||||||
bool enabled; //Is the menu item enabled (it will not render, you cannot select it)
|
bool enabled; //Is the menu item enabled (it will not render, you cannot select it)
|
||||||
|
|
||||||
void (*callback)(void *state); //Callback for when the activate_menu is called while this menu is selected
|
void (*callback)(
|
||||||
|
void* state); //Callback for when the activate_menu is called while this menu is selected
|
||||||
} MenuItem;
|
} MenuItem;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
MenuItem *items; //list of menu items
|
MenuItem* items; //list of menu items
|
||||||
uint8_t menu_count; //count of menu items (do not change)
|
uint8_t menu_count; //count of menu items (do not change)
|
||||||
uint8_t current_menu; //currently selected menu item
|
uint8_t current_menu; //currently selected menu item
|
||||||
uint8_t menu_width; //width of the menu
|
uint8_t menu_width; //width of the menu
|
||||||
bool enabled; //is the menu enabled (it will not render and accept events when disabled)
|
bool enabled; //is the menu enabled (it will not render and accept events when disabled)
|
||||||
} Menu;
|
} Menu;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -23,7 +24,7 @@ typedef struct {
|
|||||||
*
|
*
|
||||||
* @param menu Pointer of the menu to clean up
|
* @param menu Pointer of the menu to clean up
|
||||||
*/
|
*/
|
||||||
void free_menu(Menu *menu);
|
void free_menu(Menu* menu);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Add a new menu item
|
* Add a new menu item
|
||||||
@@ -32,7 +33,7 @@ void free_menu(Menu *menu);
|
|||||||
* @param name Name of the menu item
|
* @param name Name of the menu item
|
||||||
* @param callback Callback called on activation
|
* @param callback Callback called on activation
|
||||||
*/
|
*/
|
||||||
void add_menu(Menu *menu, const char *name, void (*callback)(void *));
|
void add_menu(Menu* menu, const char* name, void (*callback)(void*));
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Setting menu item to be enabled/disabled
|
* Setting menu item to be enabled/disabled
|
||||||
@@ -41,7 +42,7 @@ void add_menu(Menu *menu, const char *name, void (*callback)(void *));
|
|||||||
* @param index Menu index to set
|
* @param index Menu index to set
|
||||||
* @param state Enabled (true), Disabled(false)
|
* @param state Enabled (true), Disabled(false)
|
||||||
*/
|
*/
|
||||||
void set_menu_state(Menu *menu, uint8_t index, bool state);
|
void set_menu_state(Menu* menu, uint8_t index, bool state);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Moves selection up or down
|
* Moves selection up or down
|
||||||
@@ -49,7 +50,7 @@ void set_menu_state(Menu *menu, uint8_t index, bool state);
|
|||||||
* @param menu Pointer of the menu
|
* @param menu Pointer of the menu
|
||||||
* @param direction Direction to move -1 down, 1 up
|
* @param direction Direction to move -1 down, 1 up
|
||||||
*/
|
*/
|
||||||
void move_menu(Menu *menu, int8_t direction);
|
void move_menu(Menu* menu, int8_t direction);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Triggers the current menu callback
|
* Triggers the current menu callback
|
||||||
@@ -57,7 +58,7 @@ void move_menu(Menu *menu, int8_t direction);
|
|||||||
* @param menu Pointer of the menu
|
* @param menu Pointer of the menu
|
||||||
* @param state Usually your application state
|
* @param state Usually your application state
|
||||||
*/
|
*/
|
||||||
void activate_menu(Menu *menu, void *state);
|
void activate_menu(Menu* menu, void* state);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Renders the menu at a coordinate (call it in your render function).
|
* Renders the menu at a coordinate (call it in your render function).
|
||||||
@@ -73,4 +74,4 @@ void activate_menu(Menu *menu, void *state);
|
|||||||
* @param pos_x X position to draw
|
* @param pos_x X position to draw
|
||||||
* @param pos_y Y position to draw
|
* @param pos_y Y position to draw
|
||||||
*/
|
*/
|
||||||
void render_menu(Menu *menu, Canvas *canvas, uint8_t pos_x, uint8_t pos_y);
|
void render_menu(Menu* menu, Canvas* canvas, uint8_t pos_x, uint8_t pos_y);
|
||||||
@@ -1,15 +1,14 @@
|
|||||||
#include "queue.h"
|
#include "queue.h"
|
||||||
|
|
||||||
|
void render_queue(const QueueState* queue_state, const void* app_state, Canvas* const canvas) {
|
||||||
void render_queue(const QueueState *queue_state, const void *app_state, Canvas *const canvas) {
|
if(queue_state->current != NULL && queue_state->current->render != NULL)
|
||||||
if (queue_state->current != NULL && queue_state->current->render != NULL)
|
((QueueItem*)queue_state->current)->render(app_state, canvas);
|
||||||
((QueueItem *) queue_state->current)->render(app_state, canvas);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool run_queue(QueueState *queue_state, void *app_state) {
|
bool run_queue(QueueState* queue_state, void* app_state) {
|
||||||
if (queue_state->current != NULL) {
|
if(queue_state->current != NULL) {
|
||||||
queue_state->running = true;
|
queue_state->running = true;
|
||||||
if ((furi_get_tick() - queue_state->start) >= queue_state->current->duration)
|
if((furi_get_tick() - queue_state->start) >= queue_state->current->duration)
|
||||||
dequeue(queue_state, app_state);
|
dequeue(queue_state, app_state);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@@ -17,44 +16,48 @@ bool run_queue(QueueState *queue_state, void *app_state) {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void dequeue(QueueState *queue_state, void *app_state) {
|
void dequeue(QueueState* queue_state, void* app_state) {
|
||||||
((QueueItem *) queue_state->current)->callback(app_state);
|
((QueueItem*)queue_state->current)->callback(app_state);
|
||||||
QueueItem *f = queue_state->current;
|
QueueItem* f = queue_state->current;
|
||||||
queue_state->current = f->next;
|
queue_state->current = f->next;
|
||||||
free(f);
|
free(f);
|
||||||
if (queue_state->current != NULL) {
|
if(queue_state->current != NULL) {
|
||||||
if (queue_state->current->start != NULL)
|
if(queue_state->current->start != NULL) queue_state->current->start(app_state);
|
||||||
queue_state->current->start(app_state);
|
|
||||||
queue_state->start = furi_get_tick();
|
queue_state->start = furi_get_tick();
|
||||||
}else{
|
} else {
|
||||||
queue_state->running = false;
|
queue_state->running = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void queue_clear(QueueState *queue_state) {
|
void queue_clear(QueueState* queue_state) {
|
||||||
queue_state->running = false;
|
queue_state->running = false;
|
||||||
QueueItem *curr = queue_state->current;
|
QueueItem* curr = queue_state->current;
|
||||||
while (curr != NULL) {
|
while(curr != NULL) {
|
||||||
QueueItem *f = curr;
|
QueueItem* f = curr;
|
||||||
curr = curr->next;
|
curr = curr->next;
|
||||||
free(f);
|
free(f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void enqueue(QueueState *queue_state, void *app_state,
|
void enqueue(
|
||||||
void(*done)(void *state), void(*start)(void *state),
|
QueueState* queue_state,
|
||||||
void (*render)(const void *state, Canvas *const canvas), uint32_t duration) {
|
void* app_state,
|
||||||
QueueItem *next;
|
void (*done)(void* state),
|
||||||
if (queue_state->current == NULL) {
|
void (*start)(void* state),
|
||||||
|
void (*render)(const void* state, Canvas* const canvas),
|
||||||
|
uint32_t duration) {
|
||||||
|
QueueItem* next;
|
||||||
|
if(queue_state->current == NULL) {
|
||||||
queue_state->start = furi_get_tick();
|
queue_state->start = furi_get_tick();
|
||||||
queue_state->current = malloc(sizeof(QueueItem));
|
queue_state->current = malloc(sizeof(QueueItem));
|
||||||
next = queue_state->current;
|
next = queue_state->current;
|
||||||
if (next->start != NULL)
|
if(next->start != NULL) next->start(app_state);
|
||||||
next->start(app_state);
|
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
next = queue_state->current;
|
next = queue_state->current;
|
||||||
while (next->next != NULL) { next = (QueueItem *) (next->next); }
|
while(next->next != NULL) {
|
||||||
|
next = (QueueItem*)(next->next);
|
||||||
|
}
|
||||||
next->next = malloc(sizeof(QueueItem));
|
next->next = malloc(sizeof(QueueItem));
|
||||||
next = next->next;
|
next = next->next;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,17 +4,19 @@
|
|||||||
#include <furi.h>
|
#include <furi.h>
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
void (*callback)(void *state); //Callback for when the item is dequeued
|
void (*callback)(void* state); //Callback for when the item is dequeued
|
||||||
void (*render)(const void *state, Canvas *const canvas); //Callback for the rendering loop while this item is running
|
void (*render)(
|
||||||
void (*start)(void *state); //Callback when this item is started running
|
const void* state,
|
||||||
void *next; //Pointer to the next item
|
Canvas* const canvas); //Callback for the rendering loop while this item is running
|
||||||
uint32_t duration; //duration of the item
|
void (*start)(void* state); //Callback when this item is started running
|
||||||
|
void* next; //Pointer to the next item
|
||||||
|
uint32_t duration; //duration of the item
|
||||||
} QueueItem;
|
} QueueItem;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
unsigned int start; //current queue item start time
|
unsigned int start; //current queue item start time
|
||||||
QueueItem *current; //current queue item
|
QueueItem* current; //current queue item
|
||||||
bool running; //is the queue running
|
bool running; //is the queue running
|
||||||
} QueueState;
|
} QueueState;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -27,15 +29,19 @@ typedef struct {
|
|||||||
* @param render Callback to render loop if needed
|
* @param render Callback to render loop if needed
|
||||||
* @param duration Length of the item
|
* @param duration Length of the item
|
||||||
*/
|
*/
|
||||||
void enqueue(QueueState *queue_state, void *app_state,
|
void enqueue(
|
||||||
void(*done)(void *state), void(*start)(void *state),
|
QueueState* queue_state,
|
||||||
void (*render)(const void *state, Canvas *const canvas), uint32_t duration);
|
void* app_state,
|
||||||
|
void (*done)(void* state),
|
||||||
|
void (*start)(void* state),
|
||||||
|
void (*render)(const void* state, Canvas* const canvas),
|
||||||
|
uint32_t duration);
|
||||||
/**
|
/**
|
||||||
* Clears all queue items
|
* Clears all queue items
|
||||||
*
|
*
|
||||||
* @param queue_state The queue state pointer
|
* @param queue_state The queue state pointer
|
||||||
*/
|
*/
|
||||||
void queue_clear(QueueState *queue_state);
|
void queue_clear(QueueState* queue_state);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Dequeues the active queue item. Usually you don't need to call it directly.
|
* Dequeues the active queue item. Usually you don't need to call it directly.
|
||||||
@@ -43,7 +49,7 @@ void queue_clear(QueueState *queue_state);
|
|||||||
* @param queue_state The queue state pointer
|
* @param queue_state The queue state pointer
|
||||||
* @param app_state Your application state
|
* @param app_state Your application state
|
||||||
*/
|
*/
|
||||||
void dequeue(QueueState *queue_state, void *app_state);
|
void dequeue(QueueState* queue_state, void* app_state);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Runs the queue logic (place it in your tick function)
|
* Runs the queue logic (place it in your tick function)
|
||||||
@@ -52,7 +58,7 @@ void dequeue(QueueState *queue_state, void *app_state);
|
|||||||
* @param app_state Your application state
|
* @param app_state Your application state
|
||||||
* @return FALSE when there is nothing to run, TRUE otherwise
|
* @return FALSE when there is nothing to run, TRUE otherwise
|
||||||
*/
|
*/
|
||||||
bool run_queue(QueueState *queue_state, void *app_state);
|
bool run_queue(QueueState* queue_state, void* app_state);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Calls the currently active queue items render callback (if there is any)
|
* Calls the currently active queue items render callback (if there is any)
|
||||||
@@ -61,4 +67,4 @@ bool run_queue(QueueState *queue_state, void *app_state);
|
|||||||
* @param app_state Your application state
|
* @param app_state Your application state
|
||||||
* @param canvas Pointer to Flipper's canvas object
|
* @param canvas Pointer to Flipper's canvas object
|
||||||
*/
|
*/
|
||||||
void render_queue(const QueueState *queue_state, const void *app_state, Canvas *const canvas);
|
void render_queue(const QueueState* queue_state, const void* app_state, Canvas* const canvas);
|
||||||
@@ -6,35 +6,31 @@
|
|||||||
#include <gui/icon_i.h>
|
#include <gui/icon_i.h>
|
||||||
#include <furi_hal.h>
|
#include <furi_hal.h>
|
||||||
|
|
||||||
TileMap *tileMap;
|
TileMap* tileMap;
|
||||||
uint8_t tileMapCount = 0;
|
uint8_t tileMapCount = 0;
|
||||||
|
|
||||||
void ui_cleanup() {
|
void ui_cleanup() {
|
||||||
if (tileMap != NULL) {
|
if(tileMap != NULL) {
|
||||||
for (uint8_t i = 0; i < tileMapCount; i++) {
|
for(uint8_t i = 0; i < tileMapCount; i++) {
|
||||||
if (tileMap[i].data != NULL)
|
if(tileMap[i].data != NULL) free(tileMap[i].data);
|
||||||
free(tileMap[i].data);
|
|
||||||
}
|
}
|
||||||
free(tileMap);
|
free(tileMap);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void add_new_tilemap(uint8_t *data, unsigned long iconId) {
|
void add_new_tilemap(uint8_t* data, unsigned long iconId) {
|
||||||
TileMap *old = tileMap;
|
TileMap* old = tileMap;
|
||||||
tileMapCount++;
|
tileMapCount++;
|
||||||
tileMap = malloc(sizeof(TileMap) * tileMapCount);
|
tileMap = malloc(sizeof(TileMap) * tileMapCount);
|
||||||
if (tileMapCount > 1) {
|
if(tileMapCount > 1) {
|
||||||
for (uint8_t i = 0; i < tileMapCount; i++)
|
for(uint8_t i = 0; i < tileMapCount; i++) tileMap[i] = old[i];
|
||||||
tileMap[i] = old[i];
|
|
||||||
}
|
}
|
||||||
tileMap[tileMapCount - 1] = (TileMap) {data, iconId};
|
tileMap[tileMapCount - 1] = (TileMap){data, iconId};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
uint8_t* get_tilemap(unsigned long icon_id) {
|
||||||
uint8_t *get_tilemap(unsigned long icon_id) {
|
for(uint8_t i = 0; i < tileMapCount; i++) {
|
||||||
for (uint8_t i = 0; i < tileMapCount; i++) {
|
if(tileMap[i].iconId == icon_id) return tileMap[i].data;
|
||||||
if (tileMap[i].iconId == icon_id)
|
|
||||||
return tileMap[i].data;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return NULL;
|
return NULL;
|
||||||
@@ -60,46 +56,45 @@ unsigned unsetBit(uint8_t x, uint8_t bit) {
|
|||||||
return x & ~(1 << bit);
|
return x & ~(1 << bit);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool test_pixel(uint8_t *data, uint8_t x, uint8_t y, uint8_t w) {
|
bool test_pixel(uint8_t* data, uint8_t x, uint8_t y, uint8_t w) {
|
||||||
uint8_t current_bit = (y % 8);
|
uint8_t current_bit = (y % 8);
|
||||||
uint8_t current_row = ((y - current_bit) / 8);
|
uint8_t current_row = ((y - current_bit) / 8);
|
||||||
uint8_t current_value = data[current_row * w + x];
|
uint8_t current_value = data[current_row * w + x];
|
||||||
return current_value & (1 << current_bit);
|
return current_value & (1 << current_bit);
|
||||||
}
|
}
|
||||||
|
|
||||||
uint8_t* get_buffer(Canvas *const canvas){
|
uint8_t* get_buffer(Canvas* const canvas) {
|
||||||
return canvas->fb.tile_buf_ptr;
|
return canvas->fb.tile_buf_ptr;
|
||||||
// return canvas_get_buffer(canvas);
|
// return canvas_get_buffer(canvas);
|
||||||
}
|
}
|
||||||
uint8_t* make_buffer(){
|
uint8_t* make_buffer() {
|
||||||
return malloc(sizeof(uint8_t) * 8 * 128);
|
return malloc(sizeof(uint8_t) * 8 * 128);
|
||||||
}
|
}
|
||||||
void clone_buffer(uint8_t* canvas, uint8_t* data){
|
void clone_buffer(uint8_t* canvas, uint8_t* data) {
|
||||||
for(int i=0;i<1024;i++){
|
for(int i = 0; i < 1024; i++) {
|
||||||
data[i]= canvas[i];
|
data[i] = canvas[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool read_pixel(Canvas* const canvas, int16_t x, int16_t y) {
|
||||||
bool read_pixel(Canvas *const canvas, int16_t x, int16_t y) {
|
if(in_screen(x, y)) {
|
||||||
if (in_screen(x, y)) {
|
|
||||||
return test_pixel(get_buffer(canvas), x, y, SCREEN_WIDTH);
|
return test_pixel(get_buffer(canvas), x, y, SCREEN_WIDTH);
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_pixel(Canvas *const canvas, int16_t x, int16_t y, DrawMode draw_mode) {
|
void set_pixel(Canvas* const canvas, int16_t x, int16_t y, DrawMode draw_mode) {
|
||||||
if (in_screen(x, y)) {
|
if(in_screen(x, y)) {
|
||||||
uint8_t current_bit = (y % 8);
|
uint8_t current_bit = (y % 8);
|
||||||
uint8_t current_row = ((y - current_bit) / 8);
|
uint8_t current_row = ((y - current_bit) / 8);
|
||||||
uint32_t i = pixel_index(x, current_row);
|
uint32_t i = pixel_index(x, current_row);
|
||||||
uint8_t* buffer = get_buffer(canvas);
|
uint8_t* buffer = get_buffer(canvas);
|
||||||
|
|
||||||
uint8_t current_value = buffer[i];
|
uint8_t current_value = buffer[i];
|
||||||
if (draw_mode == Inverse) {
|
if(draw_mode == Inverse) {
|
||||||
buffer[i] = flipBit(current_value, current_bit);
|
buffer[i] = flipBit(current_value, current_bit);
|
||||||
} else {
|
} else {
|
||||||
if (draw_mode == White) {
|
if(draw_mode == White) {
|
||||||
buffer[i] = unsetBit(current_value, current_bit);
|
buffer[i] = unsetBit(current_value, current_bit);
|
||||||
} else {
|
} else {
|
||||||
buffer[i] = setBit(current_value, current_bit);
|
buffer[i] = setBit(current_value, current_bit);
|
||||||
@@ -108,15 +103,27 @@ void set_pixel(Canvas *const canvas, int16_t x, int16_t y, DrawMode draw_mode) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_line(Canvas *const canvas, int16_t x1, int16_t y1, int16_t x2, int16_t y2, DrawMode draw_mode) {
|
void draw_line(
|
||||||
for (int16_t x = x2; x >= x1; x--) {
|
Canvas* const canvas,
|
||||||
for (int16_t y = y2; y >= y1; y--) {
|
int16_t x1,
|
||||||
|
int16_t y1,
|
||||||
|
int16_t x2,
|
||||||
|
int16_t y2,
|
||||||
|
DrawMode draw_mode) {
|
||||||
|
for(int16_t x = x2; x >= x1; x--) {
|
||||||
|
for(int16_t y = y2; y >= y1; y--) {
|
||||||
set_pixel(canvas, x, y, draw_mode);
|
set_pixel(canvas, x, y, draw_mode);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_rounded_box_frame(Canvas *const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h, DrawMode draw_mode) {
|
void draw_rounded_box_frame(
|
||||||
|
Canvas* const canvas,
|
||||||
|
int16_t x,
|
||||||
|
int16_t y,
|
||||||
|
uint8_t w,
|
||||||
|
uint8_t h,
|
||||||
|
DrawMode draw_mode) {
|
||||||
int16_t xMinCorner = x + 1;
|
int16_t xMinCorner = x + 1;
|
||||||
int16_t xMax = x + w - 1;
|
int16_t xMax = x + w - 1;
|
||||||
int16_t xMaxCorner = x + w - 2;
|
int16_t xMaxCorner = x + w - 2;
|
||||||
@@ -129,87 +136,121 @@ void draw_rounded_box_frame(Canvas *const canvas, int16_t x, int16_t y, uint8_t
|
|||||||
draw_line(canvas, xMax, yMinCorner, xMax, yMaxCorner, draw_mode);
|
draw_line(canvas, xMax, yMinCorner, xMax, yMaxCorner, draw_mode);
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_rounded_box(Canvas *const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h, DrawMode draw_mode) {
|
void draw_rounded_box(
|
||||||
for (int16_t o = w - 2; o >= 1; o--) {
|
Canvas* const canvas,
|
||||||
for (int16_t p = h - 2; p >= 1; p--) {
|
int16_t x,
|
||||||
|
int16_t y,
|
||||||
|
uint8_t w,
|
||||||
|
uint8_t h,
|
||||||
|
DrawMode draw_mode) {
|
||||||
|
for(int16_t o = w - 2; o >= 1; o--) {
|
||||||
|
for(int16_t p = h - 2; p >= 1; p--) {
|
||||||
set_pixel(canvas, x + o, y + p, draw_mode);
|
set_pixel(canvas, x + o, y + p, draw_mode);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
draw_rounded_box_frame(canvas, x, y, w, h, draw_mode);
|
draw_rounded_box_frame(canvas, x, y, w, h, draw_mode);
|
||||||
}
|
}
|
||||||
|
|
||||||
void invert_shape(Canvas *const canvas, uint8_t *data, int16_t x, int16_t y, uint8_t w, uint8_t h) {
|
void invert_shape(Canvas* const canvas, uint8_t* data, int16_t x, int16_t y, uint8_t w, uint8_t h) {
|
||||||
draw_pixels(canvas, data, x, y, w, h, Inverse);
|
draw_pixels(canvas, data, x, y, w, h, Inverse);
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_pixels(Canvas *const canvas, uint8_t *data, int16_t x, int16_t y, uint8_t w, uint8_t h, DrawMode drawMode) {
|
void draw_pixels(
|
||||||
for (int8_t o = 0; o < w; o++) {
|
Canvas* const canvas,
|
||||||
for (int8_t p = 0; p < h; p++) {
|
uint8_t* data,
|
||||||
if (in_screen(o + x, p + y) && data[p * w + o] == 1)
|
int16_t x,
|
||||||
|
int16_t y,
|
||||||
|
uint8_t w,
|
||||||
|
uint8_t h,
|
||||||
|
DrawMode drawMode) {
|
||||||
|
for(int8_t o = 0; o < w; o++) {
|
||||||
|
for(int8_t p = 0; p < h; p++) {
|
||||||
|
if(in_screen(o + x, p + y) && data[p * w + o] == 1)
|
||||||
set_pixel(canvas, o + x, p + y, drawMode);
|
set_pixel(canvas, o + x, p + y, drawMode);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_rectangle(Canvas *const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h, DrawMode drawMode) {
|
void draw_rectangle(
|
||||||
for (int8_t o = 0; o < w; o++) {
|
Canvas* const canvas,
|
||||||
for (int8_t p = 0; p < h; p++) {
|
int16_t x,
|
||||||
if (in_screen(o + x, p + y)) {
|
int16_t y,
|
||||||
|
uint8_t w,
|
||||||
|
uint8_t h,
|
||||||
|
DrawMode drawMode) {
|
||||||
|
for(int8_t o = 0; o < w; o++) {
|
||||||
|
for(int8_t p = 0; p < h; p++) {
|
||||||
|
if(in_screen(o + x, p + y)) {
|
||||||
set_pixel(canvas, o + x, p + y, drawMode);
|
set_pixel(canvas, o + x, p + y, drawMode);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void invert_rectangle(Canvas *const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h) {
|
void invert_rectangle(Canvas* const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h) {
|
||||||
draw_rectangle(canvas, x, y, w, h, Inverse);
|
draw_rectangle(canvas, x, y, w, h, Inverse);
|
||||||
}
|
}
|
||||||
|
|
||||||
uint8_t *image_data(Canvas *const canvas, const Icon *icon) {
|
uint8_t* image_data(Canvas* const canvas, const Icon* icon) {
|
||||||
uint8_t *data = malloc(sizeof(uint8_t) * 8 * 128);
|
uint8_t* data = malloc(sizeof(uint8_t) * 8 * 128);
|
||||||
uint8_t *screen = canvas->fb.tile_buf_ptr;
|
uint8_t* screen = canvas->fb.tile_buf_ptr;
|
||||||
canvas->fb.tile_buf_ptr = data;
|
canvas->fb.tile_buf_ptr = data;
|
||||||
canvas_draw_icon(canvas, 0, 0, icon);
|
canvas_draw_icon(canvas, 0, 0, icon);
|
||||||
canvas->fb.tile_buf_ptr = screen;
|
canvas->fb.tile_buf_ptr = screen;
|
||||||
return data;
|
return data;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint8_t *getOrAddIconData(Canvas *const canvas, const Icon *icon) {
|
uint8_t* getOrAddIconData(Canvas* const canvas, const Icon* icon) {
|
||||||
uint8_t *icon_data = get_tilemap((unsigned long) icon);
|
uint8_t* icon_data = get_tilemap((unsigned long)icon);
|
||||||
if (icon_data == NULL) {
|
if(icon_data == NULL) {
|
||||||
icon_data = image_data(canvas, icon);
|
icon_data = image_data(canvas, icon);
|
||||||
add_new_tilemap(icon_data, (unsigned long) icon);
|
add_new_tilemap(icon_data, (unsigned long)icon);
|
||||||
}
|
}
|
||||||
return icon_data;
|
return icon_data;
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_icon_clip(Canvas *const canvas, const Icon *icon, int16_t x, int16_t y, uint8_t left, uint8_t top, uint8_t w,
|
void draw_icon_clip(
|
||||||
uint8_t h, DrawMode drawMode) {
|
Canvas* const canvas,
|
||||||
uint8_t *icon_data = getOrAddIconData(canvas, icon);
|
const Icon* icon,
|
||||||
|
int16_t x,
|
||||||
|
int16_t y,
|
||||||
|
uint8_t left,
|
||||||
|
uint8_t top,
|
||||||
|
uint8_t w,
|
||||||
|
uint8_t h,
|
||||||
|
DrawMode drawMode) {
|
||||||
|
uint8_t* icon_data = getOrAddIconData(canvas, icon);
|
||||||
|
|
||||||
for (int i = 0; i < w; i++) {
|
for(int i = 0; i < w; i++) {
|
||||||
for (int j = 0; j < h; j++) {
|
for(int j = 0; j < h; j++) {
|
||||||
bool on = test_pixel(icon_data, left + i, top + j, SCREEN_WIDTH);
|
bool on = test_pixel(icon_data, left + i, top + j, SCREEN_WIDTH);
|
||||||
if (drawMode == Filled) {
|
if(drawMode == Filled) {
|
||||||
set_pixel(canvas, x + i, y + j, on ? Black : White);
|
set_pixel(canvas, x + i, y + j, on ? Black : White);
|
||||||
} else if (on)
|
} else if(on)
|
||||||
set_pixel(canvas, x + i, y + j, drawMode);
|
set_pixel(canvas, x + i, y + j, drawMode);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_icon_clip_flipped(Canvas *const canvas, const Icon *icon, int16_t x, int16_t y, uint8_t left, uint8_t top,
|
void draw_icon_clip_flipped(
|
||||||
uint8_t w,
|
Canvas* const canvas,
|
||||||
uint8_t h, DrawMode drawMode) {
|
const Icon* icon,
|
||||||
uint8_t *icon_data = getOrAddIconData(canvas, icon);
|
int16_t x,
|
||||||
|
int16_t y,
|
||||||
|
uint8_t left,
|
||||||
|
uint8_t top,
|
||||||
|
uint8_t w,
|
||||||
|
uint8_t h,
|
||||||
|
DrawMode drawMode) {
|
||||||
|
uint8_t* icon_data = getOrAddIconData(canvas, icon);
|
||||||
|
|
||||||
for (int i = 0; i < w; i++) {
|
for(int i = 0; i < w; i++) {
|
||||||
for (int j = 0; j < h; j++) {
|
for(int j = 0; j < h; j++) {
|
||||||
bool on = test_pixel(icon_data, left + i, top + j, SCREEN_WIDTH);
|
bool on = test_pixel(icon_data, left + i, top + j, SCREEN_WIDTH);
|
||||||
|
|
||||||
if (drawMode == Filled) {
|
if(drawMode == Filled) {
|
||||||
set_pixel(canvas, x + w - i - 1, y + h - j - 1, on ? Black : White);
|
set_pixel(canvas, x + w - i - 1, y + h - j - 1, on ? Black : White);
|
||||||
} else if (on)
|
} else if(on)
|
||||||
set_pixel(canvas, x + w - i - 1, y + h - j - 1, drawMode);
|
set_pixel(canvas, x + w - i - 1, y + h - j - 1, drawMode);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,49 +10,96 @@ typedef enum {
|
|||||||
Black,
|
Black,
|
||||||
White,
|
White,
|
||||||
Inverse,
|
Inverse,
|
||||||
Filled //Currently only for Icon clip drawing
|
Filled //Currently only for Icon clip drawing
|
||||||
} DrawMode;
|
} DrawMode;
|
||||||
|
|
||||||
// size is the screen size
|
// size is the screen size
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
uint8_t *data;
|
uint8_t* data;
|
||||||
unsigned long iconId;
|
unsigned long iconId;
|
||||||
} TileMap;
|
} TileMap;
|
||||||
|
|
||||||
bool test_pixel(uint8_t *data, uint8_t x, uint8_t y, uint8_t w);
|
bool test_pixel(uint8_t* data, uint8_t x, uint8_t y, uint8_t w);
|
||||||
|
|
||||||
uint8_t *image_data(Canvas *const canvas, const Icon *icon);
|
uint8_t* image_data(Canvas* const canvas, const Icon* icon);
|
||||||
|
|
||||||
uint32_t pixel_index(uint8_t x, uint8_t y);
|
uint32_t pixel_index(uint8_t x, uint8_t y);
|
||||||
|
|
||||||
void draw_icon_clip(Canvas *const canvas, const Icon *icon, int16_t x, int16_t y, uint8_t left, uint8_t top, uint8_t w,
|
void draw_icon_clip(
|
||||||
uint8_t h, DrawMode drawMode);
|
Canvas* const canvas,
|
||||||
|
const Icon* icon,
|
||||||
|
int16_t x,
|
||||||
|
int16_t y,
|
||||||
|
uint8_t left,
|
||||||
|
uint8_t top,
|
||||||
|
uint8_t w,
|
||||||
|
uint8_t h,
|
||||||
|
DrawMode drawMode);
|
||||||
|
|
||||||
void draw_icon_clip_flipped(Canvas *const canvas, const Icon *icon, int16_t x, int16_t y, uint8_t left, uint8_t top, uint8_t w,
|
void draw_icon_clip_flipped(
|
||||||
uint8_t h, DrawMode drawMode);
|
Canvas* const canvas,
|
||||||
|
const Icon* icon,
|
||||||
|
int16_t x,
|
||||||
|
int16_t y,
|
||||||
|
uint8_t left,
|
||||||
|
uint8_t top,
|
||||||
|
uint8_t w,
|
||||||
|
uint8_t h,
|
||||||
|
DrawMode drawMode);
|
||||||
|
|
||||||
void draw_rounded_box(Canvas *const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h, DrawMode drawMode);
|
void draw_rounded_box(
|
||||||
|
Canvas* const canvas,
|
||||||
|
int16_t x,
|
||||||
|
int16_t y,
|
||||||
|
uint8_t w,
|
||||||
|
uint8_t h,
|
||||||
|
DrawMode drawMode);
|
||||||
|
|
||||||
void draw_rounded_box_frame(Canvas *const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h, DrawMode drawMode);
|
void draw_rounded_box_frame(
|
||||||
|
Canvas* const canvas,
|
||||||
|
int16_t x,
|
||||||
|
int16_t y,
|
||||||
|
uint8_t w,
|
||||||
|
uint8_t h,
|
||||||
|
DrawMode drawMode);
|
||||||
|
|
||||||
void draw_rectangle(Canvas *const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h, DrawMode drawMode);
|
void draw_rectangle(
|
||||||
|
Canvas* const canvas,
|
||||||
|
int16_t x,
|
||||||
|
int16_t y,
|
||||||
|
uint8_t w,
|
||||||
|
uint8_t h,
|
||||||
|
DrawMode drawMode);
|
||||||
|
|
||||||
void invert_rectangle(Canvas *const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h);
|
void invert_rectangle(Canvas* const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h);
|
||||||
|
|
||||||
void invert_shape(Canvas *const canvas, uint8_t *data, int16_t x, int16_t y, uint8_t w, uint8_t h);
|
void invert_shape(Canvas* const canvas, uint8_t* data, int16_t x, int16_t y, uint8_t w, uint8_t h);
|
||||||
|
|
||||||
void draw_pixels(Canvas *const canvas, uint8_t *data, int16_t x, int16_t y, uint8_t w, uint8_t h, DrawMode drawMode);
|
void draw_pixels(
|
||||||
|
Canvas* const canvas,
|
||||||
|
uint8_t* data,
|
||||||
|
int16_t x,
|
||||||
|
int16_t y,
|
||||||
|
uint8_t w,
|
||||||
|
uint8_t h,
|
||||||
|
DrawMode drawMode);
|
||||||
|
|
||||||
bool read_pixel(Canvas *const canvas, int16_t x, int16_t y);
|
bool read_pixel(Canvas* const canvas, int16_t x, int16_t y);
|
||||||
|
|
||||||
void set_pixel(Canvas *const canvas, int16_t x, int16_t y, DrawMode draw_mode);
|
void set_pixel(Canvas* const canvas, int16_t x, int16_t y, DrawMode draw_mode);
|
||||||
|
|
||||||
void draw_line(Canvas *const canvas, int16_t x1, int16_t y1, int16_t x2, int16_t y2, DrawMode draw_mode);
|
void draw_line(
|
||||||
|
Canvas* const canvas,
|
||||||
|
int16_t x1,
|
||||||
|
int16_t y1,
|
||||||
|
int16_t x2,
|
||||||
|
int16_t y2,
|
||||||
|
DrawMode draw_mode);
|
||||||
|
|
||||||
bool in_screen(int16_t x, int16_t y);
|
bool in_screen(int16_t x, int16_t y);
|
||||||
|
|
||||||
void ui_cleanup();
|
void ui_cleanup();
|
||||||
uint8_t* get_buffer(Canvas *const canvas);
|
uint8_t* get_buffer(Canvas* const canvas);
|
||||||
uint8_t* make_buffer();
|
uint8_t* make_buffer();
|
||||||
void clone_buffer(uint8_t* canvas, uint8_t* data);
|
void clone_buffer(uint8_t* canvas, uint8_t* data);
|
||||||
@@ -19,15 +19,10 @@ typedef struct {
|
|||||||
InputEvent input;
|
InputEvent input;
|
||||||
} AppEvent;
|
} AppEvent;
|
||||||
|
|
||||||
typedef enum {
|
typedef enum { GameStateGameOver, GameStateStart, GameStatePlay, GameStateAnimate } PlayState;
|
||||||
GameStateGameOver,
|
|
||||||
GameStateStart,
|
|
||||||
GameStatePlay,
|
|
||||||
GameStateAnimate
|
|
||||||
} PlayState;
|
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
uint8_t *buffer;
|
uint8_t* buffer;
|
||||||
Card card;
|
Card card;
|
||||||
int8_t deck;
|
int8_t deck;
|
||||||
int indexes[4];
|
int indexes[4];
|
||||||
@@ -57,5 +52,5 @@ typedef struct {
|
|||||||
uint8_t selectColumn;
|
uint8_t selectColumn;
|
||||||
int8_t selected_card;
|
int8_t selected_card;
|
||||||
CardAnimation animation;
|
CardAnimation animation;
|
||||||
uint8_t *buffer;
|
uint8_t* buffer;
|
||||||
} GameState;
|
} GameState;
|
||||||
@@ -9,223 +9,253 @@
|
|||||||
#include <notification/notification_messages.h>
|
#include <notification/notification_messages.h>
|
||||||
|
|
||||||
const NotificationSequence sequence_fail = {
|
const NotificationSequence sequence_fail = {
|
||||||
&message_vibro_on,
|
&message_vibro_on,
|
||||||
&message_note_c4,
|
&message_note_c4,
|
||||||
&message_delay_10,
|
&message_delay_10,
|
||||||
&message_vibro_off,
|
&message_vibro_off,
|
||||||
&message_sound_off,
|
&message_sound_off,
|
||||||
&message_delay_10,
|
&message_delay_10,
|
||||||
|
|
||||||
&message_vibro_on,
|
&message_vibro_on,
|
||||||
&message_note_a3,
|
&message_note_a3,
|
||||||
&message_delay_10,
|
&message_delay_10,
|
||||||
&message_vibro_off,
|
&message_vibro_off,
|
||||||
&message_sound_off,
|
&message_sound_off,
|
||||||
NULL,
|
NULL,
|
||||||
};
|
};
|
||||||
int8_t columns[7][3] = {
|
int8_t columns[7][3] = {
|
||||||
{1, 1, 25},
|
{1, 1, 25},
|
||||||
{19, 1, 25},
|
{19, 1, 25},
|
||||||
{37, 1, 25},
|
{37, 1, 25},
|
||||||
{55, 1, 25},
|
{55, 1, 25},
|
||||||
{73, 1, 25},
|
{73, 1, 25},
|
||||||
{91, 1, 25},
|
{91, 1, 25},
|
||||||
{109, 1, 25},
|
{109, 1, 25},
|
||||||
};
|
};
|
||||||
|
|
||||||
bool can_place_card(Card where, Card what) {
|
bool can_place_card(Card where, Card what) {
|
||||||
FURI_LOG_D(APP_NAME, "TESTING pip %i, letter %i with pip %i, letter %i", where.pip, where.character, what.pip,
|
FURI_LOG_D(
|
||||||
what.character);
|
APP_NAME,
|
||||||
|
"TESTING pip %i, letter %i with pip %i, letter %i",
|
||||||
|
where.pip,
|
||||||
|
where.character,
|
||||||
|
what.pip,
|
||||||
|
what.character);
|
||||||
bool a_black = where.pip == 0 || where.pip == 3;
|
bool a_black = where.pip == 0 || where.pip == 3;
|
||||||
bool b_black = what.pip == 0 || what.pip == 3;
|
bool b_black = what.pip == 0 || what.pip == 3;
|
||||||
if (a_black == b_black) return false;
|
if(a_black == b_black) return false;
|
||||||
|
|
||||||
int8_t a_letter = (int8_t) where.character;
|
int8_t a_letter = (int8_t)where.character;
|
||||||
int8_t b_letter = (int8_t) what.character;
|
int8_t b_letter = (int8_t)what.character;
|
||||||
if (a_letter == 12) a_letter = -1;
|
if(a_letter == 12) a_letter = -1;
|
||||||
if (b_letter == 12) b_letter = -1;
|
if(b_letter == 12) b_letter = -1;
|
||||||
|
|
||||||
return (a_letter - 1) == b_letter;
|
return (a_letter - 1) == b_letter;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void draw_scene(Canvas *const canvas, const GameState *game_state) {
|
static void draw_scene(Canvas* const canvas, const GameState* game_state) {
|
||||||
int deckIndex = game_state->deck.index;
|
int deckIndex = game_state->deck.index;
|
||||||
if (game_state->dragging_deck)
|
if(game_state->dragging_deck) deckIndex--;
|
||||||
deckIndex--;
|
|
||||||
|
|
||||||
if ((game_state->deck.index < (game_state->deck.card_count - 1) || game_state->deck.index == -1) && game_state->deck.card_count>0) {
|
if((game_state->deck.index < (game_state->deck.card_count - 1) ||
|
||||||
|
game_state->deck.index == -1) &&
|
||||||
|
game_state->deck.card_count > 0) {
|
||||||
draw_card_back_at(columns[0][0], columns[0][1], canvas);
|
draw_card_back_at(columns[0][0], columns[0][1], canvas);
|
||||||
if (game_state->selectRow == 0 && game_state->selectColumn == 0) {
|
if(game_state->selectRow == 0 && game_state->selectColumn == 0) {
|
||||||
draw_rounded_box(canvas, columns[0][0] + 1, columns[0][1] + 1, CARD_WIDTH - 2, CARD_HEIGHT - 2,
|
draw_rounded_box(
|
||||||
Inverse);
|
canvas,
|
||||||
|
columns[0][0] + 1,
|
||||||
|
columns[0][1] + 1,
|
||||||
|
CARD_WIDTH - 2,
|
||||||
|
CARD_HEIGHT - 2,
|
||||||
|
Inverse);
|
||||||
}
|
}
|
||||||
} else
|
} else
|
||||||
draw_card_space(columns[0][0], columns[0][1],
|
draw_card_space(
|
||||||
game_state->selectRow == 0 && game_state->selectColumn == 0,
|
columns[0][0],
|
||||||
canvas);
|
columns[0][1],
|
||||||
|
game_state->selectRow == 0 && game_state->selectColumn == 0,
|
||||||
|
canvas);
|
||||||
//deck side
|
//deck side
|
||||||
if (deckIndex >= 0) {
|
if(deckIndex >= 0) {
|
||||||
Card c = game_state->deck.cards[deckIndex];
|
Card c = game_state->deck.cards[deckIndex];
|
||||||
draw_card_at_colored(columns[1][0], columns[1][1], c.pip, c.character,
|
draw_card_at_colored(
|
||||||
game_state->selectRow == 0 && game_state->selectColumn == 1, canvas);
|
columns[1][0],
|
||||||
|
columns[1][1],
|
||||||
|
c.pip,
|
||||||
|
c.character,
|
||||||
|
game_state->selectRow == 0 && game_state->selectColumn == 1,
|
||||||
|
canvas);
|
||||||
} else
|
} else
|
||||||
draw_card_space(columns[1][0], columns[1][1],
|
draw_card_space(
|
||||||
game_state->selectRow == 0 && game_state->selectColumn == 1,
|
columns[1][0],
|
||||||
canvas);
|
columns[1][1],
|
||||||
|
game_state->selectRow == 0 && game_state->selectColumn == 1,
|
||||||
|
canvas);
|
||||||
|
|
||||||
for (uint8_t i = 0; i < 4; i++) {
|
for(uint8_t i = 0; i < 4; i++) {
|
||||||
Card current = game_state->top_cards[i];
|
Card current = game_state->top_cards[i];
|
||||||
bool selected = game_state->selectRow == 0 && game_state->selectColumn == (i + 3);
|
bool selected = game_state->selectRow == 0 && game_state->selectColumn == (i + 3);
|
||||||
if (current.disabled) {
|
if(current.disabled) {
|
||||||
draw_card_space(columns[i + 3][0], columns[i + 3][1], selected, canvas);
|
draw_card_space(columns[i + 3][0], columns[i + 3][1], selected, canvas);
|
||||||
} else {
|
} else {
|
||||||
draw_card_at(columns[i + 3][0], columns[i + 3][1], current.pip, current.character, canvas);
|
draw_card_at(
|
||||||
if (selected) {
|
columns[i + 3][0], columns[i + 3][1], current.pip, current.character, canvas);
|
||||||
draw_rounded_box(canvas, columns[i + 3][0], columns[i + 3][1], CARD_WIDTH, CARD_HEIGHT,
|
if(selected) {
|
||||||
Inverse);
|
draw_rounded_box(
|
||||||
|
canvas, columns[i + 3][0], columns[i + 3][1], CARD_WIDTH, CARD_HEIGHT, Inverse);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (uint8_t i = 0; i < 7; i++) {
|
for(uint8_t i = 0; i < 7; i++) {
|
||||||
bool selected = game_state->selectRow == 1 && game_state->selectColumn == i;
|
bool selected = game_state->selectRow == 1 && game_state->selectColumn == i;
|
||||||
int8_t index= (game_state->bottom_columns[i].index - 1 - game_state->selected_card);
|
int8_t index = (game_state->bottom_columns[i].index - 1 - game_state->selected_card);
|
||||||
if(index<0)index=0;
|
if(index < 0) index = 0;
|
||||||
draw_hand_column(game_state->bottom_columns[i], columns[i][0], columns[i][2],
|
draw_hand_column(
|
||||||
selected ? index : -1, canvas);
|
game_state->bottom_columns[i],
|
||||||
|
columns[i][0],
|
||||||
|
columns[i][2],
|
||||||
|
selected ? index : -1,
|
||||||
|
canvas);
|
||||||
}
|
}
|
||||||
|
|
||||||
int8_t pos[2] = {columns[game_state->selectColumn][0],
|
int8_t pos[2] = {
|
||||||
columns[game_state->selectColumn][game_state->selectRow + 1]};
|
columns[game_state->selectColumn][0],
|
||||||
|
columns[game_state->selectColumn][game_state->selectRow + 1]};
|
||||||
|
|
||||||
/* draw_icon_clip(canvas, &I_card_graphics, pos[0] + CARD_HALF_WIDTH, pos[1] + CARD_HALF_HEIGHT, 30, 5, 5, 5,
|
/* draw_icon_clip(canvas, &I_card_graphics, pos[0] + CARD_HALF_WIDTH, pos[1] + CARD_HALF_HEIGHT, 30, 5, 5, 5,
|
||||||
Filled);*/
|
Filled);*/
|
||||||
|
|
||||||
if (game_state->dragging_hand.index > 0) {
|
if(game_state->dragging_hand.index > 0) {
|
||||||
draw_hand_column(game_state->dragging_hand,
|
draw_hand_column(
|
||||||
pos[0] + CARD_HALF_WIDTH + 3, pos[1] + CARD_HALF_HEIGHT + 3,
|
game_state->dragging_hand,
|
||||||
-1, canvas);
|
pos[0] + CARD_HALF_WIDTH + 3,
|
||||||
|
pos[1] + CARD_HALF_HEIGHT + 3,
|
||||||
|
-1,
|
||||||
|
canvas);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void draw_animation(Canvas *const canvas, const GameState *game_state) {
|
static void draw_animation(Canvas* const canvas, const GameState* game_state) {
|
||||||
if (!game_state->animation.started) {
|
if(!game_state->animation.started) {
|
||||||
draw_scene(canvas, game_state);
|
draw_scene(canvas, game_state);
|
||||||
} else {
|
} else {
|
||||||
clone_buffer(game_state->animation.buffer, get_buffer(canvas));
|
clone_buffer(game_state->animation.buffer, get_buffer(canvas));
|
||||||
|
|
||||||
draw_card_at((int8_t) game_state->animation.x, (int8_t) game_state->animation.y, game_state->animation.card.pip,
|
draw_card_at(
|
||||||
game_state->animation.card.character, canvas);
|
(int8_t)game_state->animation.x,
|
||||||
|
(int8_t)game_state->animation.y,
|
||||||
|
game_state->animation.card.pip,
|
||||||
|
game_state->animation.card.character,
|
||||||
|
canvas);
|
||||||
}
|
}
|
||||||
|
|
||||||
clone_buffer(get_buffer(canvas), game_state->animation.buffer);
|
clone_buffer(get_buffer(canvas), game_state->animation.buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void render_callback(Canvas *const canvas, void *ctx) {
|
static void render_callback(Canvas* const canvas, void* ctx) {
|
||||||
const GameState *game_state = acquire_mutex((ValueMutex *) ctx, 25);
|
const GameState* game_state = acquire_mutex((ValueMutex*)ctx, 25);
|
||||||
if (game_state == NULL) {
|
if(game_state == NULL) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (game_state->state) {
|
switch(game_state->state) {
|
||||||
case GameStateAnimate:
|
case GameStateAnimate:
|
||||||
draw_animation(canvas, game_state);
|
draw_animation(canvas, game_state);
|
||||||
break;
|
break;
|
||||||
case GameStateStart:
|
case GameStateStart:
|
||||||
canvas_draw_icon(canvas, 0, 0, &I_solitaire_main);
|
canvas_draw_icon(canvas, 0, 0, &I_solitaire_main);
|
||||||
break;
|
break;
|
||||||
case GameStatePlay:
|
case GameStatePlay:
|
||||||
draw_scene(canvas, game_state);
|
draw_scene(canvas, game_state);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
release_mutex((ValueMutex *) ctx, game_state);
|
release_mutex((ValueMutex*)ctx, game_state);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void remove_drag(GameState *game_state) {
|
void remove_drag(GameState* game_state) {
|
||||||
if (game_state->dragging_deck) {
|
if(game_state->dragging_deck) {
|
||||||
remove_from_deck(game_state->deck.index, &(game_state->deck));
|
remove_from_deck(game_state->deck.index, &(game_state->deck));
|
||||||
game_state->dragging_deck = false;
|
game_state->dragging_deck = false;
|
||||||
} else if (game_state->dragging_column < 7) {
|
} else if(game_state->dragging_column < 7) {
|
||||||
game_state->dragging_column = 8;
|
game_state->dragging_column = 8;
|
||||||
}
|
}
|
||||||
game_state->dragging_hand.index = 0;
|
game_state->dragging_hand.index = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool handleInput(GameState *game_state) {
|
bool handleInput(GameState* game_state) {
|
||||||
Hand currentHand = game_state->bottom_columns[game_state->selectColumn];
|
Hand currentHand = game_state->bottom_columns[game_state->selectColumn];
|
||||||
switch (game_state->input) {
|
switch(game_state->input) {
|
||||||
case InputKeyUp:
|
case InputKeyUp:
|
||||||
if (game_state->selectRow > 0) {
|
if(game_state->selectRow > 0) {
|
||||||
int first = first_non_flipped_card(currentHand);
|
int first = first_non_flipped_card(currentHand);
|
||||||
first = currentHand.index - first;
|
first = currentHand.index - first;
|
||||||
if ((first - 1) > game_state->selected_card && game_state->dragging_hand.index == 0 &&
|
if((first - 1) > game_state->selected_card && game_state->dragging_hand.index == 0 &&
|
||||||
!game_state->longPress) {
|
!game_state->longPress) {
|
||||||
game_state->selected_card++;
|
game_state->selected_card++;
|
||||||
} else {
|
|
||||||
game_state->selectRow--;
|
|
||||||
game_state->selected_card = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case InputKeyDown:
|
|
||||||
if (game_state->selectRow < 1) {
|
|
||||||
game_state->selectRow++;
|
|
||||||
game_state->selected_card = 0;
|
|
||||||
} else {
|
} else {
|
||||||
if (game_state->selected_card > 0) {
|
game_state->selectRow--;
|
||||||
if (game_state->longPress)
|
|
||||||
game_state->selected_card = 0;
|
|
||||||
else
|
|
||||||
game_state->selected_card--;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case InputKeyRight:
|
|
||||||
if (game_state->selectColumn < 6) {
|
|
||||||
game_state->selectColumn++;
|
|
||||||
game_state->selected_card = 0;
|
game_state->selected_card = 0;
|
||||||
}
|
}
|
||||||
break;
|
}
|
||||||
case InputKeyLeft:
|
break;
|
||||||
if (game_state->selectColumn > 0) {
|
case InputKeyDown:
|
||||||
game_state->selectColumn--;
|
if(game_state->selectRow < 1) {
|
||||||
game_state->selected_card = 0;
|
game_state->selectRow++;
|
||||||
|
game_state->selected_card = 0;
|
||||||
|
} else {
|
||||||
|
if(game_state->selected_card > 0) {
|
||||||
|
if(game_state->longPress)
|
||||||
|
game_state->selected_card = 0;
|
||||||
|
else
|
||||||
|
game_state->selected_card--;
|
||||||
}
|
}
|
||||||
break;
|
}
|
||||||
case InputKeyOk:
|
break;
|
||||||
return true;
|
case InputKeyRight:
|
||||||
break;
|
if(game_state->selectColumn < 6) {
|
||||||
default:
|
game_state->selectColumn++;
|
||||||
break;
|
game_state->selected_card = 0;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case InputKeyLeft:
|
||||||
|
if(game_state->selectColumn > 0) {
|
||||||
|
game_state->selectColumn--;
|
||||||
|
game_state->selected_card = 0;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case InputKeyOk:
|
||||||
|
return true;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
if (game_state->selectRow == 0 && game_state->selectColumn == 2) {
|
if(game_state->selectRow == 0 && game_state->selectColumn == 2) {
|
||||||
if (game_state->input == InputKeyRight)
|
if(game_state->input == InputKeyRight)
|
||||||
game_state->selectColumn++;
|
game_state->selectColumn++;
|
||||||
else
|
else
|
||||||
game_state->selectColumn--;
|
game_state->selectColumn--;
|
||||||
}
|
}
|
||||||
if (game_state->dragging_hand.index > 0)
|
if(game_state->dragging_hand.index > 0) game_state->selected_card = 0;
|
||||||
game_state->selected_card = 0;
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool place_on_top(Card *where, Card what) {
|
bool place_on_top(Card* where, Card what) {
|
||||||
if (where->disabled && what.character == 12) {
|
if(where->disabled && what.character == 12) {
|
||||||
where->disabled = what.disabled;
|
where->disabled = what.disabled;
|
||||||
where->pip = what.pip;
|
where->pip = what.pip;
|
||||||
where->character = what.character;
|
where->character = what.character;
|
||||||
return true;
|
return true;
|
||||||
} else if (where->pip == what.pip) {
|
} else if(where->pip == what.pip) {
|
||||||
int8_t a_letter = (int8_t) where->character;
|
int8_t a_letter = (int8_t)where->character;
|
||||||
int8_t b_letter = (int8_t) what.character;
|
int8_t b_letter = (int8_t)what.character;
|
||||||
if (a_letter == 12) a_letter = -1;
|
if(a_letter == 12) a_letter = -1;
|
||||||
if (b_letter == 12) b_letter = -1;
|
if(b_letter == 12) b_letter = -1;
|
||||||
if ((a_letter + 1) == b_letter) {
|
if((a_letter + 1) == b_letter) {
|
||||||
where->disabled = what.disabled;
|
where->disabled = what.disabled;
|
||||||
where->pip = what.pip;
|
where->pip = what.pip;
|
||||||
where->character = what.character;
|
where->character = what.character;
|
||||||
@@ -235,87 +265,92 @@ bool place_on_top(Card *where, Card what) {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void tick(GameState *game_state, NotificationApp *notification) {
|
void tick(GameState* game_state, NotificationApp* notification) {
|
||||||
game_state->last_tick = furi_get_tick();
|
game_state->last_tick = furi_get_tick();
|
||||||
uint8_t row = game_state->selectRow;
|
uint8_t row = game_state->selectRow;
|
||||||
uint8_t column = game_state->selectColumn;
|
uint8_t column = game_state->selectColumn;
|
||||||
if (game_state->state != GameStatePlay && game_state->state != GameStateAnimate) return;
|
if(game_state->state != GameStatePlay && game_state->state != GameStateAnimate) return;
|
||||||
bool wasAction = false;
|
bool wasAction = false;
|
||||||
|
|
||||||
if (handleInput(game_state)) {
|
if(handleInput(game_state)) {
|
||||||
if (game_state->state == GameStatePlay) {
|
if(game_state->state == GameStatePlay) {
|
||||||
|
if(game_state->top_cards[0].character == 11 &&
|
||||||
if(game_state->top_cards[0].character==11 && game_state->top_cards[1].character==11 && game_state->top_cards[2].character==11 && game_state->top_cards[3].character==11){
|
game_state->top_cards[1].character == 11 &&
|
||||||
game_state->state=GameStateAnimate;
|
game_state->top_cards[2].character == 11 &&
|
||||||
|
game_state->top_cards[3].character == 11) {
|
||||||
|
game_state->state = GameStateAnimate;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (game_state->longPress && game_state->dragging_hand.index == 1) {
|
if(game_state->longPress && game_state->dragging_hand.index == 1) {
|
||||||
for (uint8_t i = 0; i < 4; i++) {
|
for(uint8_t i = 0; i < 4; i++) {
|
||||||
if (place_on_top(&(game_state->top_cards[i]), game_state->dragging_hand.cards[0])) {
|
if(place_on_top(
|
||||||
|
&(game_state->top_cards[i]), game_state->dragging_hand.cards[0])) {
|
||||||
remove_drag(game_state);
|
remove_drag(game_state);
|
||||||
wasAction = true;
|
wasAction = true;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (row == 0 && column == 0 && game_state->dragging_hand.index == 0) {
|
if(row == 0 && column == 0 && game_state->dragging_hand.index == 0) {
|
||||||
FURI_LOG_D(APP_NAME, "Drawing card");
|
FURI_LOG_D(APP_NAME, "Drawing card");
|
||||||
game_state->deck.index++;
|
game_state->deck.index++;
|
||||||
wasAction = true;
|
wasAction = true;
|
||||||
if (game_state->deck.index >= (game_state->deck.card_count))
|
if(game_state->deck.index >= (game_state->deck.card_count))
|
||||||
game_state->deck.index = -1;
|
game_state->deck.index = -1;
|
||||||
}
|
}
|
||||||
//pick/place from deck
|
//pick/place from deck
|
||||||
else if (row == 0 && column == 1) {
|
else if(row == 0 && column == 1) {
|
||||||
//place
|
//place
|
||||||
if (game_state->dragging_deck) {
|
if(game_state->dragging_deck) {
|
||||||
wasAction = true;
|
wasAction = true;
|
||||||
game_state->dragging_deck = false;
|
game_state->dragging_deck = false;
|
||||||
game_state->dragging_hand.index = 0;
|
game_state->dragging_hand.index = 0;
|
||||||
}
|
}
|
||||||
//pick
|
//pick
|
||||||
else {
|
else {
|
||||||
if (game_state->dragging_hand.index == 0 && game_state->deck.index >= 0) {
|
if(game_state->dragging_hand.index == 0 && game_state->deck.index >= 0) {
|
||||||
wasAction = true;
|
wasAction = true;
|
||||||
game_state->dragging_deck = true;
|
game_state->dragging_deck = true;
|
||||||
add_to_hand(&(game_state->dragging_hand), game_state->deck.cards[game_state->deck.index]);
|
add_to_hand(
|
||||||
|
&(game_state->dragging_hand),
|
||||||
|
game_state->deck.cards[game_state->deck.index]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//place on top row
|
//place on top row
|
||||||
else if (row == 0 && game_state->dragging_hand.index == 1) {
|
else if(row == 0 && game_state->dragging_hand.index == 1) {
|
||||||
column -= 3;
|
column -= 3;
|
||||||
Card currCard = game_state->dragging_hand.cards[0];
|
Card currCard = game_state->dragging_hand.cards[0];
|
||||||
wasAction = place_on_top(&(game_state->top_cards[column]), currCard);
|
wasAction = place_on_top(&(game_state->top_cards[column]), currCard);
|
||||||
if (wasAction)
|
if(wasAction) remove_drag(game_state);
|
||||||
remove_drag(game_state);
|
|
||||||
}
|
}
|
||||||
//pick/place from bottom
|
//pick/place from bottom
|
||||||
else if (row == 1) {
|
else if(row == 1) {
|
||||||
Hand *curr_hand = &(game_state->bottom_columns[column]);
|
Hand* curr_hand = &(game_state->bottom_columns[column]);
|
||||||
//pick up
|
//pick up
|
||||||
if (game_state->dragging_hand.index == 0) {
|
if(game_state->dragging_hand.index == 0) {
|
||||||
Card curr_card = curr_hand->cards[curr_hand->index - 1];
|
Card curr_card = curr_hand->cards[curr_hand->index - 1];
|
||||||
if (curr_card.flipped) {
|
if(curr_card.flipped) {
|
||||||
curr_hand->cards[curr_hand->index - 1].flipped = false;
|
curr_hand->cards[curr_hand->index - 1].flipped = false;
|
||||||
wasAction = true;
|
wasAction = true;
|
||||||
} else {
|
} else {
|
||||||
if (curr_hand->index > 0) {
|
if(curr_hand->index > 0) {
|
||||||
extract_hand_region(curr_hand, &(game_state->dragging_hand),
|
extract_hand_region(
|
||||||
curr_hand->index - game_state->selected_card - 1);
|
curr_hand,
|
||||||
|
&(game_state->dragging_hand),
|
||||||
|
curr_hand->index - game_state->selected_card - 1);
|
||||||
game_state->selected_card = 0;
|
game_state->selected_card = 0;
|
||||||
game_state->dragging_column = column;
|
game_state->dragging_column = column;
|
||||||
wasAction = true;
|
wasAction = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//place
|
//place
|
||||||
else {
|
else {
|
||||||
Card first = game_state->dragging_hand.cards[0];
|
Card first = game_state->dragging_hand.cards[0];
|
||||||
if (game_state->dragging_column == column ||
|
if(game_state->dragging_column == column ||
|
||||||
(curr_hand->index == 0 && first.character == 11) ||
|
(curr_hand->index == 0 && first.character == 11) ||
|
||||||
can_place_card(curr_hand->cards[curr_hand->index - 1], first)
|
can_place_card(curr_hand->cards[curr_hand->index - 1], first)) {
|
||||||
) {
|
|
||||||
add_hand_region(curr_hand, &(game_state->dragging_hand));
|
add_hand_region(curr_hand, &(game_state->dragging_hand));
|
||||||
remove_drag(game_state);
|
remove_drag(game_state);
|
||||||
wasAction = true;
|
wasAction = true;
|
||||||
@@ -324,38 +359,29 @@ void tick(GameState *game_state, NotificationApp *notification) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(!wasAction) {
|
||||||
if (!wasAction) {
|
|
||||||
notification_message(notification, &sequence_fail);
|
notification_message(notification, &sequence_fail);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (game_state->state == GameStateAnimate) {
|
if(game_state->state == GameStateAnimate) {
|
||||||
if (game_state->animation.started)
|
if(game_state->animation.started) game_state->state = GameStateStart;
|
||||||
game_state->state = GameStateStart;
|
|
||||||
|
|
||||||
game_state->animation.started = true;
|
game_state->animation.started = true;
|
||||||
if (game_state->animation.x < -20 || game_state->animation.x > 128) {
|
if(game_state->animation.x < -20 || game_state->animation.x > 128) {
|
||||||
game_state->animation.deck++;
|
game_state->animation.deck++;
|
||||||
if (game_state->animation.deck > 3)
|
if(game_state->animation.deck > 3) game_state->animation.deck = 0;
|
||||||
game_state->animation.deck = 0;
|
|
||||||
int8_t cardIndex = 11 - game_state->animation.indexes[game_state->animation.deck];
|
int8_t cardIndex = 11 - game_state->animation.indexes[game_state->animation.deck];
|
||||||
|
|
||||||
if (game_state->animation.indexes[0] == 13 &&
|
if(game_state->animation.indexes[0] == 13 && game_state->animation.indexes[1] == 13 &&
|
||||||
game_state->animation.indexes[1] == 13 &&
|
game_state->animation.indexes[2] == 13 && game_state->animation.indexes[3] == 13) {
|
||||||
game_state->animation.indexes[2] == 13 &&
|
|
||||||
game_state->animation.indexes[3] == 13) {
|
|
||||||
game_state->state = GameStateStart;
|
game_state->state = GameStateStart;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (cardIndex == -1)
|
if(cardIndex == -1) cardIndex = 12;
|
||||||
cardIndex = 12;
|
game_state->animation.card = (Card){
|
||||||
game_state->animation.card = (Card) {
|
game_state->top_cards[game_state->animation.deck].pip, cardIndex, false, false};
|
||||||
game_state->top_cards[game_state->animation.deck].pip,
|
|
||||||
cardIndex,
|
|
||||||
false, false
|
|
||||||
};
|
|
||||||
game_state->animation.indexes[game_state->animation.deck]++;
|
game_state->animation.indexes[game_state->animation.deck]++;
|
||||||
game_state->animation.vx = -(rand() % 3 + 1) * (rand() % 2 == 1 ? 1 : -1);
|
game_state->animation.vx = -(rand() % 3 + 1) * (rand() % 2 == 1 ? 1 : -1);
|
||||||
game_state->animation.vy = (rand() % 3 + 1);
|
game_state->animation.vy = (rand() % 3 + 1);
|
||||||
@@ -365,16 +391,16 @@ void tick(GameState *game_state, NotificationApp *notification) {
|
|||||||
game_state->animation.x += game_state->animation.vx;
|
game_state->animation.x += game_state->animation.vx;
|
||||||
game_state->animation.y -= game_state->animation.vy;
|
game_state->animation.y -= game_state->animation.vy;
|
||||||
game_state->animation.vy -= 1;
|
game_state->animation.vy -= 1;
|
||||||
if (game_state->animation.vy < -10)game_state->animation.vy = -10;
|
if(game_state->animation.vy < -10) game_state->animation.vy = -10;
|
||||||
|
|
||||||
if (game_state->animation.y > 41) {
|
if(game_state->animation.y > 41) {
|
||||||
game_state->animation.y = 41;
|
game_state->animation.y = 41;
|
||||||
game_state->animation.vy = -(game_state->animation.vy * 0.7f);
|
game_state->animation.vy = -(game_state->animation.vy * 0.7f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void init(GameState *game_state) {
|
void init(GameState* game_state) {
|
||||||
game_state->selectColumn = 0;
|
game_state->selectColumn = 0;
|
||||||
game_state->selected_card = 0;
|
game_state->selected_card = 0;
|
||||||
game_state->selectRow = 0;
|
game_state->selectRow = 0;
|
||||||
@@ -387,52 +413,49 @@ void init(GameState *game_state) {
|
|||||||
game_state->state = GameStatePlay;
|
game_state->state = GameStatePlay;
|
||||||
game_state->dragging_column = 8;
|
game_state->dragging_column = 8;
|
||||||
|
|
||||||
for (uint8_t i = 0; i < 7; i++) {
|
for(uint8_t i = 0; i < 7; i++) {
|
||||||
free_hand(&(game_state->bottom_columns[i]));
|
free_hand(&(game_state->bottom_columns[i]));
|
||||||
init_hand(&(game_state->bottom_columns[i]), 21);
|
init_hand(&(game_state->bottom_columns[i]), 21);
|
||||||
game_state->bottom_columns[i].index = 0;
|
game_state->bottom_columns[i].index = 0;
|
||||||
for (uint8_t j = 0; j <= i; j++) {
|
for(uint8_t j = 0; j <= i; j++) {
|
||||||
Card cur = remove_from_deck(0, &(game_state->deck));
|
Card cur = remove_from_deck(0, &(game_state->deck));
|
||||||
cur.flipped = i != j;
|
cur.flipped = i != j;
|
||||||
add_to_hand(&(game_state->bottom_columns[i]), cur);
|
add_to_hand(&(game_state->bottom_columns[i]), cur);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (uint8_t i = 0; i < 4; i++) {
|
for(uint8_t i = 0; i < 4; i++) {
|
||||||
game_state->animation.indexes[i] = 0;
|
game_state->animation.indexes[i] = 0;
|
||||||
game_state->top_cards[i] = (Card) {0, 0, true, false};
|
game_state->top_cards[i] = (Card){0, 0, true, false};
|
||||||
}
|
}
|
||||||
game_state->deck.index = -1;
|
game_state->deck.index = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void init_start(GameState *game_state) {
|
void init_start(GameState* game_state) {
|
||||||
game_state->input = InputKeyMAX;
|
game_state->input = InputKeyMAX;
|
||||||
for (uint8_t i = 0; i < 7; i++)
|
for(uint8_t i = 0; i < 7; i++) init_hand(&(game_state->bottom_columns[i]), 21);
|
||||||
init_hand(&(game_state->bottom_columns[i]), 21);
|
|
||||||
|
|
||||||
init_hand(&(game_state->dragging_hand), 13);
|
init_hand(&(game_state->dragging_hand), 13);
|
||||||
game_state->animation.buffer = make_buffer();
|
game_state->animation.buffer = make_buffer();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
|
||||||
static void input_callback(InputEvent *input_event, FuriMessageQueue *event_queue) {
|
|
||||||
furi_assert(event_queue);
|
furi_assert(event_queue);
|
||||||
AppEvent event = {.type = EventTypeKey, .input = *input_event};
|
AppEvent event = {.type = EventTypeKey, .input = *input_event};
|
||||||
furi_message_queue_put(event_queue, &event, FuriWaitForever);
|
furi_message_queue_put(event_queue, &event, FuriWaitForever);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void update_timer_callback(FuriMessageQueue *event_queue) {
|
static void update_timer_callback(FuriMessageQueue* event_queue) {
|
||||||
furi_assert(event_queue);
|
furi_assert(event_queue);
|
||||||
AppEvent event = {.type = EventTypeTick};
|
AppEvent event = {.type = EventTypeTick};
|
||||||
furi_message_queue_put(event_queue, &event, 0);
|
furi_message_queue_put(event_queue, &event, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
int32_t solitaire_app(void *p) {
|
int32_t solitaire_app(void* p) {
|
||||||
UNUSED(p);
|
UNUSED(p);
|
||||||
int32_t return_code = 0;
|
int32_t return_code = 0;
|
||||||
FuriMessageQueue *event_queue = furi_message_queue_alloc(8, sizeof(AppEvent));
|
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(AppEvent));
|
||||||
GameState *game_state = malloc(sizeof(GameState));
|
GameState* game_state = malloc(sizeof(GameState));
|
||||||
init_start(game_state);
|
init_start(game_state);
|
||||||
set_card_graphics(&I_card_graphics);
|
set_card_graphics(&I_card_graphics);
|
||||||
|
|
||||||
@@ -440,72 +463,70 @@ int32_t solitaire_app(void *p) {
|
|||||||
|
|
||||||
game_state->processing = true;
|
game_state->processing = true;
|
||||||
ValueMutex state_mutex;
|
ValueMutex state_mutex;
|
||||||
if (!init_mutex(&state_mutex, game_state, sizeof(GameState))) {
|
if(!init_mutex(&state_mutex, game_state, sizeof(GameState))) {
|
||||||
FURI_LOG_E(APP_NAME, "cannot create mutex\r\n");
|
FURI_LOG_E(APP_NAME, "cannot create mutex\r\n");
|
||||||
return_code = 255;
|
return_code = 255;
|
||||||
goto free_and_exit;
|
goto free_and_exit;
|
||||||
}
|
}
|
||||||
NotificationApp *notification = furi_record_open(RECORD_NOTIFICATION);
|
NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
|
||||||
|
|
||||||
notification_message_block(notification, &sequence_display_backlight_enforce_on);
|
notification_message_block(notification, &sequence_display_backlight_enforce_on);
|
||||||
|
|
||||||
ViewPort *view_port = view_port_alloc();
|
ViewPort* view_port = view_port_alloc();
|
||||||
view_port_draw_callback_set(view_port, render_callback, &state_mutex);
|
view_port_draw_callback_set(view_port, render_callback, &state_mutex);
|
||||||
view_port_input_callback_set(view_port, input_callback, event_queue);
|
view_port_input_callback_set(view_port, input_callback, event_queue);
|
||||||
|
|
||||||
FuriTimer *timer =
|
FuriTimer* timer = furi_timer_alloc(update_timer_callback, FuriTimerTypePeriodic, event_queue);
|
||||||
furi_timer_alloc(update_timer_callback, FuriTimerTypePeriodic, event_queue);
|
|
||||||
furi_timer_start(timer, furi_kernel_get_tick_frequency() / 30);
|
furi_timer_start(timer, furi_kernel_get_tick_frequency() / 30);
|
||||||
|
|
||||||
Gui *gui = furi_record_open("gui");
|
Gui* gui = furi_record_open("gui");
|
||||||
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
||||||
|
|
||||||
AppEvent event;
|
AppEvent event;
|
||||||
for (bool processing = true; processing;) {
|
for(bool processing = true; processing;) {
|
||||||
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 150);
|
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 150);
|
||||||
GameState *localstate = (GameState *) acquire_mutex_block(&state_mutex);
|
GameState* localstate = (GameState*)acquire_mutex_block(&state_mutex);
|
||||||
bool hadChange = false;
|
bool hadChange = false;
|
||||||
if (event_status == FuriStatusOk) {
|
if(event_status == FuriStatusOk) {
|
||||||
if (event.type == EventTypeKey) {
|
if(event.type == EventTypeKey) {
|
||||||
if (event.input.type == InputTypeLong) {
|
if(event.input.type == InputTypeLong) {
|
||||||
game_state->longPress = true;
|
game_state->longPress = true;
|
||||||
switch (event.input.key) {
|
switch(event.input.key) {
|
||||||
case InputKeyUp:
|
case InputKeyUp:
|
||||||
case InputKeyDown:
|
case InputKeyDown:
|
||||||
case InputKeyRight:
|
case InputKeyRight:
|
||||||
case InputKeyLeft:
|
case InputKeyLeft:
|
||||||
case InputKeyOk:
|
case InputKeyOk:
|
||||||
localstate->input = event.input.key;
|
localstate->input = event.input.key;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
} else if (event.input.type == InputTypePress) {
|
} else if(event.input.type == InputTypePress) {
|
||||||
game_state->longPress = false;
|
game_state->longPress = false;
|
||||||
switch (event.input.key) {
|
switch(event.input.key) {
|
||||||
case InputKeyUp:
|
case InputKeyUp:
|
||||||
case InputKeyDown:
|
case InputKeyDown:
|
||||||
case InputKeyRight:
|
case InputKeyRight:
|
||||||
case InputKeyLeft:
|
case InputKeyLeft:
|
||||||
case InputKeyOk:
|
case InputKeyOk:
|
||||||
if (event.input.key == InputKeyOk && localstate->state == GameStateStart) {
|
if(event.input.key == InputKeyOk && localstate->state == GameStateStart) {
|
||||||
localstate->state = GameStatePlay;
|
localstate->state = GameStatePlay;
|
||||||
init(game_state);
|
init(game_state);
|
||||||
}
|
} else {
|
||||||
else {
|
hadChange = true;
|
||||||
hadChange = true;
|
localstate->input = event.input.key;
|
||||||
localstate->input = event.input.key;
|
}
|
||||||
}
|
break;
|
||||||
break;
|
case InputKeyBack:
|
||||||
case InputKeyBack:
|
processing = false;
|
||||||
processing = false;
|
return_code = 1;
|
||||||
return_code = 1;
|
break;
|
||||||
break;
|
default:
|
||||||
default:
|
break;
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else if (event.type == EventTypeTick) {
|
} else if(event.type == EventTypeTick) {
|
||||||
tick(localstate, notification);
|
tick(localstate, notification);
|
||||||
processing = localstate->processing;
|
processing = localstate->processing;
|
||||||
localstate->input = InputKeyMAX;
|
localstate->input = InputKeyMAX;
|
||||||
@@ -514,12 +535,10 @@ int32_t solitaire_app(void *p) {
|
|||||||
FURI_LOG_W(APP_NAME, "osMessageQueue: event timeout");
|
FURI_LOG_W(APP_NAME, "osMessageQueue: event timeout");
|
||||||
// event timeout
|
// event timeout
|
||||||
}
|
}
|
||||||
if (hadChange || game_state->state == GameStateAnimate)
|
if(hadChange || game_state->state == GameStateAnimate) view_port_update(view_port);
|
||||||
view_port_update(view_port);
|
|
||||||
release_mutex(&state_mutex, localstate);
|
release_mutex(&state_mutex, localstate);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
notification_message_block(notification, &sequence_display_backlight_enforce_auto);
|
notification_message_block(notification, &sequence_display_backlight_enforce_auto);
|
||||||
furi_timer_free(timer);
|
furi_timer_free(timer);
|
||||||
view_port_enabled_set(view_port, false);
|
view_port_enabled_set(view_port, false);
|
||||||
@@ -529,11 +548,10 @@ int32_t solitaire_app(void *p) {
|
|||||||
view_port_free(view_port);
|
view_port_free(view_port);
|
||||||
delete_mutex(&state_mutex);
|
delete_mutex(&state_mutex);
|
||||||
|
|
||||||
free_and_exit:
|
free_and_exit:
|
||||||
free(game_state->animation.buffer);
|
free(game_state->animation.buffer);
|
||||||
ui_cleanup();
|
ui_cleanup();
|
||||||
for (uint8_t i = 0; i < 7; i++)
|
for(uint8_t i = 0; i < 7; i++) free_hand(&(game_state->bottom_columns[i]));
|
||||||
free_hand(&(game_state->bottom_columns[i]));
|
|
||||||
|
|
||||||
free(game_state->deck.cards);
|
free(game_state->deck.cards);
|
||||||
free(game_state);
|
free(game_state);
|
||||||
|
|||||||
@@ -24,7 +24,7 @@
|
|||||||
|
|
||||||
static void render_callback(Canvas* const canvas, void* ctx) {
|
static void render_callback(Canvas* const canvas, void* ctx) {
|
||||||
PluginState* plugin_state = acquire_mutex((ValueMutex*)ctx, 25);
|
PluginState* plugin_state = acquire_mutex((ValueMutex*)ctx, 25);
|
||||||
if (plugin_state != NULL && !plugin_state->changing_scene) {
|
if(plugin_state != NULL && !plugin_state->changing_scene) {
|
||||||
totp_scene_director_render(canvas, plugin_state);
|
totp_scene_director_render(canvas, plugin_state);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -49,29 +49,43 @@ static bool totp_plugin_state_init(PluginState* const plugin_state) {
|
|||||||
|
|
||||||
totp_scene_director_init_scenes(plugin_state);
|
totp_scene_director_init_scenes(plugin_state);
|
||||||
|
|
||||||
if (plugin_state->crypto_verify_data == NULL) {
|
if(plugin_state->crypto_verify_data == NULL) {
|
||||||
DialogMessage* message = dialog_message_alloc();
|
DialogMessage* message = dialog_message_alloc();
|
||||||
dialog_message_set_buttons(message, "No", NULL, "Yes");
|
dialog_message_set_buttons(message, "No", NULL, "Yes");
|
||||||
dialog_message_set_text(message, "Would you like to setup PIN?", SCREEN_WIDTH_CENTER, SCREEN_HEIGHT_CENTER, AlignCenter, AlignCenter);
|
dialog_message_set_text(
|
||||||
|
message,
|
||||||
|
"Would you like to setup PIN?",
|
||||||
|
SCREEN_WIDTH_CENTER,
|
||||||
|
SCREEN_HEIGHT_CENTER,
|
||||||
|
AlignCenter,
|
||||||
|
AlignCenter);
|
||||||
DialogMessageButton dialog_result = dialog_message_show(plugin_state->dialogs, message);
|
DialogMessageButton dialog_result = dialog_message_show(plugin_state->dialogs, message);
|
||||||
dialog_message_free(message);
|
dialog_message_free(message);
|
||||||
if (dialog_result == DialogMessageButtonRight) {
|
if(dialog_result == DialogMessageButtonRight) {
|
||||||
totp_scene_director_activate_scene(plugin_state, TotpSceneAuthentication, NULL);
|
totp_scene_director_activate_scene(plugin_state, TotpSceneAuthentication, NULL);
|
||||||
} else {
|
} else {
|
||||||
totp_crypto_seed_iv(plugin_state, NULL, 0);
|
totp_crypto_seed_iv(plugin_state, NULL, 0);
|
||||||
totp_scene_director_activate_scene(plugin_state, TotpSceneGenerateToken, NULL);
|
totp_scene_director_activate_scene(plugin_state, TotpSceneGenerateToken, NULL);
|
||||||
}
|
}
|
||||||
} else if (plugin_state->pin_set) {
|
} else if(plugin_state->pin_set) {
|
||||||
totp_scene_director_activate_scene(plugin_state, TotpSceneAuthentication, NULL);
|
totp_scene_director_activate_scene(plugin_state, TotpSceneAuthentication, NULL);
|
||||||
} else {
|
} else {
|
||||||
totp_crypto_seed_iv(plugin_state, NULL, 0);
|
totp_crypto_seed_iv(plugin_state, NULL, 0);
|
||||||
if (totp_crypto_verify_key(plugin_state)) {
|
if(totp_crypto_verify_key(plugin_state)) {
|
||||||
totp_scene_director_activate_scene(plugin_state, TotpSceneGenerateToken, NULL);
|
totp_scene_director_activate_scene(plugin_state, TotpSceneGenerateToken, NULL);
|
||||||
} else {
|
} else {
|
||||||
FURI_LOG_E(LOGGING_TAG, "Digital signature verification failed. Looks like conf file was created on another flipper and can't be used on any other");
|
FURI_LOG_E(
|
||||||
|
LOGGING_TAG,
|
||||||
|
"Digital signature verification failed. Looks like conf file was created on another flipper and can't be used on any other");
|
||||||
DialogMessage* message = dialog_message_alloc();
|
DialogMessage* message = dialog_message_alloc();
|
||||||
dialog_message_set_buttons(message, "Exit", NULL, NULL);
|
dialog_message_set_buttons(message, "Exit", NULL, NULL);
|
||||||
dialog_message_set_text(message, "Digital signature verification failed", SCREEN_WIDTH_CENTER, SCREEN_HEIGHT_CENTER, AlignCenter, AlignCenter);
|
dialog_message_set_text(
|
||||||
|
message,
|
||||||
|
"Digital signature verification failed",
|
||||||
|
SCREEN_WIDTH_CENTER,
|
||||||
|
SCREEN_HEIGHT_CENTER,
|
||||||
|
AlignCenter,
|
||||||
|
AlignCenter);
|
||||||
dialog_message_show(plugin_state->dialogs, message);
|
dialog_message_show(plugin_state->dialogs, message);
|
||||||
dialog_message_free(message);
|
dialog_message_free(message);
|
||||||
return false;
|
return false;
|
||||||
@@ -94,7 +108,7 @@ static void totp_plugin_state_free(PluginState* plugin_state) {
|
|||||||
|
|
||||||
ListNode* node = plugin_state->tokens_list;
|
ListNode* node = plugin_state->tokens_list;
|
||||||
ListNode* tmp;
|
ListNode* tmp;
|
||||||
while (node != NULL) {
|
while(node != NULL) {
|
||||||
tmp = node->next;
|
tmp = node->next;
|
||||||
TokenInfo* tokenInfo = node->data;
|
TokenInfo* tokenInfo = node->data;
|
||||||
token_info_free(tokenInfo);
|
token_info_free(tokenInfo);
|
||||||
@@ -102,7 +116,7 @@ static void totp_plugin_state_free(PluginState* plugin_state) {
|
|||||||
node = tmp;
|
node = tmp;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (plugin_state->crypto_verify_data != NULL) {
|
if(plugin_state->crypto_verify_data != NULL) {
|
||||||
free(plugin_state->crypto_verify_data);
|
free(plugin_state->crypto_verify_data);
|
||||||
}
|
}
|
||||||
free(plugin_state);
|
free(plugin_state);
|
||||||
@@ -113,7 +127,7 @@ int32_t totp_app() {
|
|||||||
PluginState* plugin_state = malloc(sizeof(PluginState));
|
PluginState* plugin_state = malloc(sizeof(PluginState));
|
||||||
furi_check(plugin_state != NULL);
|
furi_check(plugin_state != NULL);
|
||||||
|
|
||||||
if (!totp_plugin_state_init(plugin_state)) {
|
if(!totp_plugin_state_init(plugin_state)) {
|
||||||
FURI_LOG_E(LOGGING_TAG, "App state initialization failed\r\n");
|
FURI_LOG_E(LOGGING_TAG, "App state initialization failed\r\n");
|
||||||
totp_plugin_state_free(plugin_state);
|
totp_plugin_state_free(plugin_state);
|
||||||
return 254;
|
return 254;
|
||||||
@@ -138,18 +152,20 @@ int32_t totp_app() {
|
|||||||
bool processing = true;
|
bool processing = true;
|
||||||
uint32_t last_user_interaction_time = furi_get_tick();
|
uint32_t last_user_interaction_time = furi_get_tick();
|
||||||
while(processing) {
|
while(processing) {
|
||||||
if (plugin_state->changing_scene) continue;
|
if(plugin_state->changing_scene) continue;
|
||||||
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
|
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
|
||||||
|
|
||||||
PluginState* plugin_state_m = acquire_mutex_block(&state_mutex);
|
PluginState* plugin_state_m = acquire_mutex_block(&state_mutex);
|
||||||
|
|
||||||
if(event_status == FuriStatusOk) {
|
if(event_status == FuriStatusOk) {
|
||||||
if (event.type == EventTypeKey) {
|
if(event.type == EventTypeKey) {
|
||||||
last_user_interaction_time = furi_get_tick();
|
last_user_interaction_time = furi_get_tick();
|
||||||
}
|
}
|
||||||
|
|
||||||
processing = totp_scene_director_handle_event(&event, plugin_state_m);
|
processing = totp_scene_director_handle_event(&event, plugin_state_m);
|
||||||
} else if (plugin_state_m->pin_set && plugin_state_m->current_scene != TotpSceneAuthentication && furi_get_tick() - last_user_interaction_time > IDLE_TIMEOUT) {
|
} else if(
|
||||||
|
plugin_state_m->pin_set && plugin_state_m->current_scene != TotpSceneAuthentication &&
|
||||||
|
furi_get_tick() - last_user_interaction_time > IDLE_TIMEOUT) {
|
||||||
totp_scene_director_activate_scene(plugin_state_m, TotpSceneAuthentication, NULL);
|
totp_scene_director_activate_scene(plugin_state_m, TotpSceneAuthentication, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user