FuriThread: Improve state callbacks (#3881)

State callbacks assumed they were invoked from the thread that changed
its state, but this wasn't true for FuriThreadStateStarting in the past,
and now it's not true for FuriThreadStateStopped either.

Now it is safe to release the thread memory form the state callback
once it switches to FuriThreadStateStopped. Therefore, pending deletion
calls can be removed.

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
Silent
2024-10-08 21:50:31 +02:00
committed by GitHub
parent 369e19def3
commit 5b36c5465d
8 changed files with 60 additions and 68 deletions

View File

@@ -104,19 +104,12 @@ static int32_t region_load_file(void* context) {
return 0;
}
static void region_loader_pending_callback(void* context, uint32_t arg) {
UNUSED(arg);
FuriThread* loader = context;
furi_thread_join(loader);
furi_thread_free(loader);
}
static void region_loader_state_callback(FuriThreadState state, void* context) {
static void
region_loader_release_callback(FuriThread* thread, FuriThreadState state, void* context) {
UNUSED(context);
if(state == FuriThreadStateStopped) {
furi_timer_pending_callback(region_loader_pending_callback, furi_thread_get_current(), 0);
furi_thread_free(thread);
}
}
@@ -126,7 +119,7 @@ static void region_storage_callback(const void* message, void* context) {
if(event->type == StorageEventTypeCardMount) {
FuriThread* loader = furi_thread_alloc_ex(NULL, 2048, region_load_file, NULL);
furi_thread_set_state_callback(loader, region_loader_state_callback);
furi_thread_set_state_callback(loader, region_loader_release_callback);
furi_thread_start(loader);
}
}