[FL-3677, FL-3798] RFID Improvements (#3524)

* Update saved_info and read_success scenes
* Update EM4100 rendering
* Update HIDExt rendering
* Update Gallagher rendering
* Update HidProx rendering
* Update IOProx rendering
* Update H10301 rendering
* Update PAC/Stanley rendering
* Add strcasecmp() to API, better manufacturer/name handling
* Update Viking rendering
* Update FDX-A rendering
* Update Pyramid rendering
* Update Indala26 rendering
* Update Idteck rendering
* Update Keri rendering
* Update Nexwatch rendering
* Update Jablotron rendering
* Update Paradox rendering
* Truncate long Hex string on scene_read_suceess
* Fix formatting
* Update AWID rendering
* Update FDX-B rendering
* Tweak string formatting in various screens
* More read_success view tweaks
* Fix formatting
* Fix Pyramid brief rendering
* Reset saved key menu when going back
* Reset other menus on back where applicable
* Update confirmation scenes
* Update emulation scene
* Update delete scene
* Update raw read info screen
* Update raw read scene, fix crash
* Update raw read success scene
* Update write scene
* Always return to SceneSelectKey after saving
* Update SceneWriteSuccess and SceneDeleteSuccess
* Replace closing parens with dots
* FL-3798: Fix special formatting in text_box
* Simplify SceneReadSuccess
* Fix crash when having a trailing newline in text_box
* Bump API symbols version
* Make PVS happy
* Format sources

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
Georgii Surkov
2024-03-29 06:32:43 +03:00
committed by GitHub
parent c353182353
commit 64bd2f9c84
41 changed files with 512 additions and 352 deletions

View File

@@ -21,16 +21,9 @@ bool lfrfid_scene_save_success_on_event(void* context, SceneManagerEvent event)
LfRfid* app = context;
bool consumed = false;
const uint32_t prev_scenes[] = {LfRfidSceneReadKeyMenu, LfRfidSceneSelectKey};
if((event.type == SceneManagerEventTypeBack) ||
((event.type == SceneManagerEventTypeCustom) && (event.event == LfRfidEventPopupClosed))) {
bool result = scene_manager_search_and_switch_to_previous_scene_one_of(
app->scene_manager, prev_scenes, COUNT_OF(prev_scenes));
if(!result) {
scene_manager_search_and_switch_to_another_scene(
app->scene_manager, LfRfidSceneSelectKey);
}
if(event.type == SceneManagerEventTypeBack || event.type == SceneManagerEventTypeCustom) {
// Always return to SceneSelectKey from here
scene_manager_search_and_switch_to_another_scene(app->scene_manager, LfRfidSceneSelectKey);
consumed = true;
}