Updated Dummy Mode and Games - HOLD LEFT FOR CLOCK IN GAMES ONLY

HOLD LEFT FOR CLOCK IN GAMES ONLY
This commit is contained in:
RogueMaster
2022-10-26 19:38:19 -04:00
parent a1d4097f40
commit 6740536997
2 changed files with 21 additions and 13 deletions

View File

@@ -228,6 +228,18 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
consumed = true;
break;
}
case DesktopMainEventOpenArkanoid: {
LoaderStatus status =
loader_start(desktop->loader, "Applications", EXT_PATH("/apps/Games/Arkanoid.fap"));
consumed = true;
break;
}
case DesktopMainEventOpenHeap: {
LoaderStatus status =
loader_start(desktop->loader, "Applications", EXT_PATH("/apps/Games/Heap_Defence.fap"));
consumed = true;
break;
}
case DesktopMainEventOpenSubRemote: {
LoaderStatus status =
loader_start(desktop->loader, "Applications", EXT_PATH("/apps/Main/SubGHz_Remote.fap"));

View File

@@ -97,7 +97,7 @@ bool desktop_main_input_callback(InputEvent* event, void* context) {
// PREFER TO OPEN GAMES MENU
main_view->callback(DesktopMainEventOpen2048, main_view->context); // OPENS 2048
} else if(event->key == InputKeyLeft) {
main_view->callback(DesktopMainEventOpenClock, main_view->context); // OPENS CLOCK
main_view->callback(DesktopMainEventOpenTetris, main_view->context); // OPENS TETRIS
}
} else if(event->type == InputTypeLong) {
if(event->key == InputKeyOk) {
@@ -105,35 +105,31 @@ bool desktop_main_input_callback(InputEvent* event, void* context) {
} else if(event->key == InputKeyUp) {
main_view->callback(DesktopMainEventOpenDOOM, main_view->context); // OPENS DOOM
} else if(event->key == InputKeyDown) {
main_view->callback(
DesktopMainEventOpenZombiez, main_view->context); // OPENS Zombiez
main_view->callback(DesktopMainEventOpenZombiez, main_view->context); // OPENS Zombiez
} else if(event->key == InputKeyLeft) {
main_view->callback(
DesktopMainEventOpenTetris, main_view->context); // OPENS TETRIS
main_view->callback(DesktopMainEventOpenClock, main_view->context); // OPENS CLOCK
}
}
} else {
if(event->type == InputTypeShort) {
if(event->key == InputKeyOk) {
main_view->callback(DesktopMainEventOpenDice, main_view->context); // OPENS Dice
main_view->callback(DesktopMainEventOpenSnake, main_view->context); // OPENS SNAKE
} else if(event->key == InputKeyUp) {
main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
} else if(event->key == InputKeyDown) {
main_view->callback(DesktopMainEventOpen2048, main_view->context); // OPENS 2048
main_view->callback(DesktopMainEventOpenTetris, main_view->context); // OPENS Tetris
} else if(event->key == InputKeyLeft) {
main_view->callback(DesktopMainEventOpenClock, main_view->context); // OPENS CLOCK
main_view->callback(DesktopMainEventOpenArkanoid, main_view->context); // OPENS Arkanoid
}
} else if(event->type == InputTypeLong) {
if(event->key == InputKeyOk) {
main_view->callback(DesktopAnimationEventNewIdleAnimation, main_view->context);
} else if(event->key == InputKeyUp) {
main_view->callback(DesktopMainEventOpenSnake, main_view->context); // OPENS SNAKE
main_view->callback(DesktopMainEventOpenDOOM, main_view->context); // OPENS DOOM
} else if(event->key == InputKeyDown) {
main_view->callback(
DesktopMainEventOpenZombiez, main_view->context); // OPENS Zombiez
main_view->callback(DesktopMainEventOpenZombiez, main_view->context); // OPENS Zombiez
} else if(event->key == InputKeyLeft) {
main_view->callback(
DesktopMainEventOpenTetris, main_view->context); // OPENS TETRIS
main_view->callback(DesktopMainEventOpenHeap, main_view->context); // OPENS Heap Defence
}
}
}