mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-05-11 06:09:08 -07:00
Updated Dummy Mode and Games - HOLD LEFT FOR CLOCK IN GAMES ONLY
HOLD LEFT FOR CLOCK IN GAMES ONLY
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@@ -228,6 +228,18 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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consumed = true;
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break;
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}
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case DesktopMainEventOpenArkanoid: {
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LoaderStatus status =
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loader_start(desktop->loader, "Applications", EXT_PATH("/apps/Games/Arkanoid.fap"));
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consumed = true;
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break;
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}
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case DesktopMainEventOpenHeap: {
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LoaderStatus status =
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loader_start(desktop->loader, "Applications", EXT_PATH("/apps/Games/Heap_Defence.fap"));
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consumed = true;
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break;
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}
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case DesktopMainEventOpenSubRemote: {
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LoaderStatus status =
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loader_start(desktop->loader, "Applications", EXT_PATH("/apps/Main/SubGHz_Remote.fap"));
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@@ -97,7 +97,7 @@ bool desktop_main_input_callback(InputEvent* event, void* context) {
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// PREFER TO OPEN GAMES MENU
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main_view->callback(DesktopMainEventOpen2048, main_view->context); // OPENS 2048
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} else if(event->key == InputKeyLeft) {
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main_view->callback(DesktopMainEventOpenClock, main_view->context); // OPENS CLOCK
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main_view->callback(DesktopMainEventOpenTetris, main_view->context); // OPENS TETRIS
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}
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} else if(event->type == InputTypeLong) {
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if(event->key == InputKeyOk) {
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@@ -105,35 +105,31 @@ bool desktop_main_input_callback(InputEvent* event, void* context) {
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} else if(event->key == InputKeyUp) {
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main_view->callback(DesktopMainEventOpenDOOM, main_view->context); // OPENS DOOM
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} else if(event->key == InputKeyDown) {
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main_view->callback(
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DesktopMainEventOpenZombiez, main_view->context); // OPENS Zombiez
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main_view->callback(DesktopMainEventOpenZombiez, main_view->context); // OPENS Zombiez
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} else if(event->key == InputKeyLeft) {
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main_view->callback(
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DesktopMainEventOpenTetris, main_view->context); // OPENS TETRIS
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main_view->callback(DesktopMainEventOpenClock, main_view->context); // OPENS CLOCK
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}
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}
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} else {
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if(event->type == InputTypeShort) {
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if(event->key == InputKeyOk) {
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main_view->callback(DesktopMainEventOpenDice, main_view->context); // OPENS Dice
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main_view->callback(DesktopMainEventOpenSnake, main_view->context); // OPENS SNAKE
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} else if(event->key == InputKeyUp) {
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main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
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} else if(event->key == InputKeyDown) {
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main_view->callback(DesktopMainEventOpen2048, main_view->context); // OPENS 2048
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main_view->callback(DesktopMainEventOpenTetris, main_view->context); // OPENS Tetris
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} else if(event->key == InputKeyLeft) {
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main_view->callback(DesktopMainEventOpenClock, main_view->context); // OPENS CLOCK
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main_view->callback(DesktopMainEventOpenArkanoid, main_view->context); // OPENS Arkanoid
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}
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} else if(event->type == InputTypeLong) {
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if(event->key == InputKeyOk) {
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main_view->callback(DesktopAnimationEventNewIdleAnimation, main_view->context);
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} else if(event->key == InputKeyUp) {
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main_view->callback(DesktopMainEventOpenSnake, main_view->context); // OPENS SNAKE
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main_view->callback(DesktopMainEventOpenDOOM, main_view->context); // OPENS DOOM
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} else if(event->key == InputKeyDown) {
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main_view->callback(
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DesktopMainEventOpenZombiez, main_view->context); // OPENS Zombiez
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main_view->callback(DesktopMainEventOpenZombiez, main_view->context); // OPENS Zombiez
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} else if(event->key == InputKeyLeft) {
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main_view->callback(
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DesktopMainEventOpenTetris, main_view->context); // OPENS TETRIS
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main_view->callback(DesktopMainEventOpenHeap, main_view->context); // OPENS Heap Defence
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}
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}
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}
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