Add magspoof

This commit is contained in:
Willy-JL
2023-08-04 19:25:43 +02:00
parent e83ffb6f58
commit 700b257897
38 changed files with 3188 additions and 0 deletions

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#include "mag_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const mag_on_enter_handlers[])(void*) = {
#include "mag_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const mag_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "mag_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const mag_on_exit_handlers[])(void* context) = {
#include "mag_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers mag_scene_handlers = {
.on_enter_handlers = mag_on_enter_handlers,
.on_event_handlers = mag_on_event_handlers,
.on_exit_handlers = mag_on_exit_handlers,
.scene_num = MagSceneNum,
};

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#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) MagScene##id,
typedef enum {
#include "mag_scene_config.h"
MagSceneNum,
} MagScene;
#undef ADD_SCENE
extern const SceneManagerHandlers mag_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "mag_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "mag_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "mag_scene_config.h"
#undef ADD_SCENE

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#include "../mag_i.h"
void mag_scene_about_on_enter(void* context) {
Mag* mag = context;
Widget* widget = mag->widget;
FuriString* tmp_str;
tmp_str = furi_string_alloc();
furi_string_cat_printf(tmp_str, "Version: %s\n", MAG_VERSION_APP);
furi_string_cat_printf(tmp_str, "Developer: %s\n", MAG_DEVELOPER);
furi_string_cat_printf(tmp_str, "GitHub: %s\n\n", MAG_GITHUB);
furi_string_cat_printf(
tmp_str,
"Unfinished port of Samy Kamkar's MagSpoof. Confer GitHub for updates; in the interim, use responsibly and at your own risk.");
// TODO: Add credits
widget_add_text_scroll_element(widget, 0, 0, 128, 64, furi_string_get_cstr(tmp_str));
furi_string_free(tmp_str);
view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewWidget);
}
bool mag_scene_about_on_event(void* context, SceneManagerEvent event) {
Mag* mag = context;
SceneManager* scene_manager = mag->scene_manager;
bool consumed = false;
UNUSED(event);
UNUSED(scene_manager);
return consumed;
}
void mag_scene_about_on_exit(void* context) {
Mag* mag = context;
widget_reset(mag->widget);
}

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ADD_SCENE(mag, start, Start)
ADD_SCENE(mag, about, About)
ADD_SCENE(mag, emulate, Emulate)
ADD_SCENE(mag, emulate_config, EmulateConfig)
ADD_SCENE(mag, file_select, FileSelect)
ADD_SCENE(mag, saved_menu, SavedMenu)
ADD_SCENE(mag, saved_info, SavedInfo)
ADD_SCENE(mag, input_name, InputName)
ADD_SCENE(mag, input_value, InputValue)
ADD_SCENE(mag, save_success, SaveSuccess)
ADD_SCENE(mag, delete_success, DeleteSuccess)
ADD_SCENE(mag, delete_confirm, DeleteConfirm)
ADD_SCENE(mag, exit_confirm, ExitConfirm)
ADD_SCENE(mag, under_construction, UnderConstruction)
ADD_SCENE(mag, read, Read)

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#include "../mag_i.h"
#include "../mag_device.h"
void mag_scene_delete_confirm_on_enter(void* context) {
Mag* mag = context;
Widget* widget = mag->widget;
MagDevice* mag_dev = mag->mag_dev;
FuriString* tmp_str;
tmp_str = furi_string_alloc();
furi_string_printf(tmp_str, "\e#Delete %s?\e#", mag_dev->dev_name);
//TODO: print concise summary of data on card? Would need to vary by card/track type
widget_add_text_box_element(
widget, 0, 0, 128, 27, AlignCenter, AlignCenter, furi_string_get_cstr(tmp_str), true);
widget_add_button_element(widget, GuiButtonTypeLeft, "Cancel", mag_widget_callback, mag);
widget_add_button_element(widget, GuiButtonTypeRight, "Delete", mag_widget_callback, mag);
view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewWidget);
furi_string_free(tmp_str);
}
bool mag_scene_delete_confirm_on_event(void* context, SceneManagerEvent event) {
Mag* mag = context;
SceneManager* scene_manager = mag->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == GuiButtonTypeRight) {
consumed = true;
if(mag_device_delete(mag->mag_dev, true)) {
scene_manager_next_scene(scene_manager, MagSceneDeleteSuccess);
}
} else if(event.event == GuiButtonTypeLeft) {
consumed = true;
scene_manager_previous_scene(scene_manager);
}
}
return consumed;
}
void mag_scene_delete_confirm_on_exit(void* context) {
Mag* mag = context;
widget_reset(mag->widget);
}

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#include "../mag_i.h"
void mag_scene_delete_success_on_enter(void* context) {
Mag* mag = context;
Popup* popup = mag->popup;
popup_set_icon(popup, 0, 2, &I_DolphinMafia_115x62);
popup_set_header(popup, "Deleted", 83, 19, AlignLeft, AlignBottom);
popup_set_callback(popup, mag_popup_timeout_callback);
popup_set_context(popup, mag);
popup_set_timeout(popup, 1500);
popup_enable_timeout(popup);
view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewPopup);
}
bool mag_scene_delete_success_on_event(void* context, SceneManagerEvent event) {
Mag* mag = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == MagEventPopupClosed) {
consumed = true;
scene_manager_search_and_switch_to_previous_scene(
mag->scene_manager, MagSceneFileSelect);
}
}
return consumed;
}
void mag_scene_delete_success_on_exit(void* context) {
Mag* mag = context;
Popup* popup = mag->popup;
popup_reset(popup);
}

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#include "../mag_i.h"
#include "../helpers/mag_helpers.h"
#define TAG "MagSceneEmulate"
void cat_trackstr(FuriString* str, uint8_t calls, uint8_t i, FuriString* trackstr) {
furi_string_cat_printf(
str,
"%sTrack %d:%s%s\n",
(calls == 0) ? "" : "\n", // if first line, don't prepend a "\n"
(i + 1),
furi_string_empty(trackstr) ? " " : "\n",
furi_string_empty(trackstr) ? "< empty >" : furi_string_get_cstr(trackstr));
}
void mag_scene_emulate_on_enter(void* context) {
Mag* mag = context;
Widget* widget = mag->widget;
FuriString* tmp_str;
tmp_str = furi_string_alloc();
// Use strlcpy instead perhaps, to truncate to screen width, then add ellipses if needed?
furi_string_printf(tmp_str, "%s\r\n", mag->mag_dev->dev_name);
// TODO: Display other relevant config settings (namely RFID vs GPIO)?
widget_add_icon_element(widget, 1, 1, &I_mag_file_10px);
widget_add_string_element(
widget, 13, 2, AlignLeft, AlignTop, FontPrimary, furi_string_get_cstr(tmp_str));
furi_string_reset(tmp_str);
FURI_LOG_D(TAG, "%d", mag->setting->reverse);
// print relevant data
uint8_t cat_count = 0;
for(uint8_t i = 0; i < MAG_DEV_TRACKS; i++) {
FuriString* trackstr = mag->mag_dev->dev_data.track[i].str;
// still messy / dumb way to do this, but slightly cleaner than before.
// will clean up more later
switch(mag->setting->track) {
case MagTrackStateOne:
if(i == 0) cat_trackstr(tmp_str, cat_count++, i, trackstr);
break;
case MagTrackStateTwo:
if(i == 1) cat_trackstr(tmp_str, cat_count++, i, trackstr);
break;
case MagTrackStateThree:
if(i == 2) cat_trackstr(tmp_str, cat_count++, i, trackstr);
break;
case MagTrackStateOneAndTwo:
if((i == 0) | (i == 1)) cat_trackstr(tmp_str, cat_count++, i, trackstr);
break;
}
}
widget_add_text_scroll_element(widget, 0, 15, 128, 49, furi_string_get_cstr(tmp_str));
widget_add_button_element(widget, GuiButtonTypeLeft, "Config", mag_widget_callback, mag);
widget_add_button_element(widget, GuiButtonTypeRight, "Send", mag_widget_callback, mag);
view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewWidget);
furi_string_free(tmp_str);
}
bool mag_scene_emulate_on_event(void* context, SceneManagerEvent event) {
Mag* mag = context;
SceneManager* scene_manager = mag->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case GuiButtonTypeLeft:
consumed = true;
scene_manager_next_scene(scene_manager, MagSceneEmulateConfig);
break;
case GuiButtonTypeRight:
consumed = true;
notification_message(mag->notifications, &sequence_blink_start_cyan);
mag_spoof(mag);
notification_message(mag->notifications, &sequence_blink_stop);
break;
}
}
return consumed;
}
void mag_scene_emulate_on_exit(void* context) {
Mag* mag = context;
notification_message(mag->notifications, &sequence_blink_stop);
widget_reset(mag->widget);
}

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#include "../mag_i.h"
#define TAG "MagSceneEmulateConfig"
enum MagSettingIndex {
MagSettingIndexTx,
MagSettingIndexTrack,
MagSettingIndexReverse,
MagSettingIndexClock,
MagSettingIndexInterpacket,
};
#define TX_COUNT 7
const char* const tx_text[TX_COUNT] = {
"RFID",
"GPIO",
"Piezo",
"LF + P",
"NFC",
"434MHz",
"868MHz",
};
const uint32_t tx_value[TX_COUNT] = {
MagTxStateRFID,
MagTxStateGPIO,
MagTxStatePiezo,
MagTxStateLF_P,
MagTxStateNFC,
MagTxCC1101_434,
MagTxCC1101_868,
};
#define TRACK_COUNT 4
const char* const track_text[TRACK_COUNT] = {
"1 + 2",
"1",
"2",
"3",
};
const uint32_t track_value[TRACK_COUNT] = {
MagTrackStateOneAndTwo,
MagTrackStateOne,
MagTrackStateTwo,
MagTrackStateThree,
};
#define REVERSE_COUNT 2
const char* const reverse_text[REVERSE_COUNT] = {
"OFF",
"ON",
};
const uint32_t reverse_value[REVERSE_COUNT] = {
MagReverseStateOff,
MagReverseStateOn,
};
#define CLOCK_COUNT 15
const char* const clock_text[CLOCK_COUNT] = {
"200us",
"220us",
"240us",
"250us",
"260us",
"280us",
"300us",
"325us",
"350us",
"375us",
"400us",
"450us",
"500us",
"600us",
"700us",
};
const uint32_t clock_value[CLOCK_COUNT] = {
200,
220,
240,
250,
260,
280,
300,
325,
350,
375,
400,
450,
500,
600,
700,
};
#define INTERPACKET_COUNT 13
const char* const interpacket_text[INTERPACKET_COUNT] = {
"0us",
"2us",
"4us",
"6us",
"8us",
"10us",
"12us",
"14us",
"16us",
"18us",
"20us",
"25us",
"30us",
};
const uint32_t interpacket_value[INTERPACKET_COUNT] = {
0,
2,
4,
6,
8,
10,
12,
14,
16,
18,
20,
25,
30,
};
static void mag_scene_emulate_config_set_tx(VariableItem* item) {
Mag* mag = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, tx_text[index]);
mag->setting->tx = tx_value[index];
};
static void mag_scene_emulate_config_set_track(VariableItem* item) {
Mag* mag = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
if(mag->setting->reverse == MagReverseStateOff) {
variable_item_set_current_value_text(item, track_text[index]);
mag->setting->track = track_value[index];
} else if(mag->setting->reverse == MagReverseStateOn) {
variable_item_set_current_value_index(
item, value_index_uint32(MagTrackStateOneAndTwo, track_value, TRACK_COUNT));
}
// TODO: Check there is data in selected track?
// Only display track options with data?
};
static void mag_scene_emulate_config_set_reverse(VariableItem* item) {
Mag* mag = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
if(mag->setting->track == MagTrackStateOneAndTwo) {
// only allow reverse track to be set when playing both 1 and 2
variable_item_set_current_value_text(item, reverse_text[index]);
mag->setting->reverse = reverse_value[index];
//FURI_LOG_D(TAG, "%s", reverse_text[index]);
//FURI_LOG_D(TAG, "%d", mag->setting->reverse);
} else {
variable_item_set_current_value_index(
item, value_index_uint32(MagReverseStateOff, reverse_value, REVERSE_COUNT));
}
};
static void mag_scene_emulate_config_set_clock(VariableItem* item) {
Mag* mag = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, clock_text[index]);
mag->setting->us_clock = clock_value[index];
};
static void mag_scene_emulate_config_set_interpacket(VariableItem* item) {
Mag* mag = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, interpacket_text[index]);
mag->setting->us_interpacket = interpacket_value[index];
};
void mag_scene_emulate_config_on_enter(void* context) {
// TODO: retrieve current values from struct, rather than setting to default on setup
Mag* mag = context;
VariableItem* item;
uint8_t value_index;
// TX
item = variable_item_list_add(
mag->variable_item_list, "TX via:", TX_COUNT, mag_scene_emulate_config_set_tx, mag);
value_index = value_index_uint32(mag->setting->tx, tx_value, TX_COUNT);
scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, tx_text[value_index]);
// Track
item = variable_item_list_add(
mag->variable_item_list, "Track:", TRACK_COUNT, mag_scene_emulate_config_set_track, mag);
value_index = value_index_uint32(mag->setting->track, track_value, TRACK_COUNT);
scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, track_text[value_index]);
// Reverse
//FURI_LOG_D(TAG, "%d", mag->setting->reverse);
item = variable_item_list_add(
mag->variable_item_list,
"Reverse:",
REVERSE_COUNT,
mag_scene_emulate_config_set_reverse,
mag);
value_index = value_index_uint32(mag->setting->reverse, reverse_value, REVERSE_COUNT);
scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, reverse_text[value_index]);
// Clock
item = variable_item_list_add(
mag->variable_item_list, "Clock:", CLOCK_COUNT, mag_scene_emulate_config_set_clock, mag);
value_index = value_index_uint32(mag->setting->us_clock, clock_value, CLOCK_COUNT);
scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, clock_text[value_index]);
// Interpacket
/*
item = variable_item_list_add(
mag->variable_item_list,
"Interpacket:",
INTERPACKET_COUNT,
mag_scene_emulate_config_set_interpacket,
mag);
value_index =
value_index_uint32(mag->setting->us_interpacket, interpacket_value, INTERPACKET_COUNT);
scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, interpacket_text[value_index]);*/
UNUSED(mag_scene_emulate_config_set_interpacket);
view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewVariableItemList);
}
bool mag_scene_emulate_config_on_event(void* context, SceneManagerEvent event) {
Mag* mag = context;
SceneManager* scene_manager = mag->scene_manager;
bool consumed = false;
UNUSED(mag);
UNUSED(scene_manager);
UNUSED(event);
return consumed;
}
void mag_scene_emulate_config_on_exit(void* context) {
Mag* mag = context;
variable_item_list_set_selected_item(mag->variable_item_list, 0);
variable_item_list_reset(mag->variable_item_list);
// mag_last_settings_save?
// scene_manager_set_scene_state? Using subghz_scene_reciever_config as framework/inspo
}

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#include "../mag_i.h"
void mag_scene_exit_confirm_on_enter(void* context) {
Mag* mag = context;
UNUSED(mag);
}
bool mag_scene_exit_confirm_on_event(void* context, SceneManagerEvent event) {
Mag* mag = context;
UNUSED(mag);
UNUSED(event);
bool consumed = false;
return consumed;
}
void mag_scene_exit_confirm_on_exit(void* context) {
Mag* mag = context;
UNUSED(mag);
}

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#include "../mag_i.h"
#include "../mag_device.h"
void mag_scene_file_select_on_enter(void* context) {
Mag* mag = context;
//UNUSED(mag);
mag_device_set_loading_callback(mag->mag_dev, mag_show_loading_popup, mag);
if(mag_file_select(mag->mag_dev)) {
scene_manager_next_scene(mag->scene_manager, MagSceneSavedMenu);
} else {
scene_manager_search_and_switch_to_previous_scene(mag->scene_manager, MagSceneStart);
}
mag_device_set_loading_callback(mag->mag_dev, NULL, mag);
}
bool mag_scene_file_select_on_event(void* context, SceneManagerEvent event) {
UNUSED(context);
UNUSED(event);
return false;
}
void mag_scene_file_select_on_exit(void* context) {
UNUSED(context);
}

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#include <lib/toolbox/random_name.h>
#include "../mag_i.h"
void mag_scene_input_name_on_enter(void* context) {
Mag* mag = context;
TextInput* text_input = mag->text_input;
FuriString* folder_path;
folder_path = furi_string_alloc();
//TODO: compatible types / etc
//bool name_is_empty = furi_string_empty(mag->mag_dev->dev_name);
bool name_is_empty = true;
if(name_is_empty) {
furi_string_set(mag->file_path, MAG_APP_FOLDER);
set_random_name(mag->text_store, MAG_TEXT_STORE_SIZE);
furi_string_set(folder_path, MAG_APP_FOLDER);
} else {
// TODO: compatible types etc
//mag_text_store_set(mag, "%s", furi_string_get_cstr(mag->mag_dev->dev_name));
path_extract_dirname(furi_string_get_cstr(mag->file_path), folder_path);
}
text_input_set_header_text(text_input, "Name the card");
text_input_set_result_callback(
text_input,
mag_text_input_callback,
mag,
mag->text_store,
MAG_DEV_NAME_MAX_LEN,
name_is_empty);
FURI_LOG_I("", "%s %s", furi_string_get_cstr(folder_path), mag->text_store);
ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
furi_string_get_cstr(folder_path),
MAG_APP_EXTENSION,
furi_string_get_cstr(mag->file_name));
text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
furi_string_free(folder_path);
view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewTextInput);
}
bool mag_scene_input_name_on_event(void* context, SceneManagerEvent event) {
Mag* mag = context;
SceneManager* scene_manager = mag->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == MagEventNext) {
consumed = true;
//if(!furi_string_empty(mag->file_name)) {
// mag_delete_key(mag);
//}
furi_string_set(mag->file_name, mag->text_store);
if(mag_device_save(mag->mag_dev, furi_string_get_cstr(mag->file_name))) {
scene_manager_next_scene(scene_manager, MagSceneSaveSuccess);
} else {
//scene_manager_search_and_switch_to_previous_scene(
// scene_manager, MagSceneReadKeyMenu);
// TODO: Replace with appropriate scene! No read scene prior if adding manually...
}
}
}
return consumed;
}
void mag_scene_input_name_on_exit(void* context) {
Mag* mag = context;
TextInput* text_input = mag->text_input;
void* validator_context = text_input_get_validator_callback_context(text_input);
text_input_set_validator(text_input, NULL, NULL);
validator_is_file_free((ValidatorIsFile*)validator_context);
text_input_reset(text_input);
}

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#include "../mag_i.h"
void mag_scene_input_value_on_enter(void* context) {
Mag* mag = context;
Mag_TextInput* mag_text_input = mag->mag_text_input;
// TODO: retrieve stored/existing data if editing rather than adding anew?
mag_text_store_set(mag, furi_string_get_cstr(mag->mag_dev->dev_data.track[1].str));
mag_text_input_set_header_text(mag_text_input, "Enter track data (WIP)");
mag_text_input_set_result_callback(
mag_text_input, mag_text_input_callback, mag, mag->text_store, MAG_TEXT_STORE_SIZE, true);
view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewMagTextInput);
}
bool mag_scene_input_value_on_event(void* context, SceneManagerEvent event) {
Mag* mag = context;
SceneManager* scene_manager = mag->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == MagEventNext) {
consumed = true;
furi_string_set(mag->mag_dev->dev_data.track[1].str, mag->text_store);
scene_manager_next_scene(scene_manager, MagSceneInputName);
}
}
return consumed;
}
void mag_scene_input_value_on_exit(void* context) {
Mag* mag = context;
UNUSED(mag);
}

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// Creator: Hummus@FlipperGang
#include "../mag_i.h"
#include "../helpers/mag_helpers.h"
#include "mag_scene_read.h"
#define TAG "MagSceneRead"
void uart_callback(UartIrqEvent event, uint8_t data, void* context) {
Mag* mag = context;
if(event == UartIrqEventRXNE) {
furi_stream_buffer_send(mag->uart_rx_stream, &data, 1, 0);
furi_thread_flags_set(furi_thread_get_id(mag->uart_rx_thread), WorkerEvtRxDone);
}
}
static int32_t uart_worker(void* context) {
Mag* mag = context;
mag->uart_rx_stream = furi_stream_buffer_alloc(UART_RX_BUF_SIZE, 1);
mag->uart_text_box_store_strlen = 0;
while(1) {
uint32_t events =
furi_thread_flags_wait(WORKER_ALL_RX_EVENTS, FuriFlagWaitAny, FuriWaitForever);
// furi_check((events & FuriFlagError) == 0);
if(events & WorkerEvtStop) break;
if(events & WorkerEvtRxDone) {
FURI_LOG_D(TAG, "WorkerEvtRxDone");
// notification_message(mag->notifications, &sequence_success);
size_t len = furi_stream_buffer_receive(
mag->uart_rx_stream, mag->uart_rx_buf, UART_RX_BUF_SIZE, 200);
FURI_LOG_D(TAG, "UART RX len: %d", len);
if(len > 0) {
// If text box store gets too big, then truncate it
mag->uart_text_box_store_strlen += len;
if(mag->uart_text_box_store_strlen >= UART_TERMINAL_TEXT_BOX_STORE_SIZE - 1) {
furi_string_right(
mag->uart_text_box_store, mag->uart_text_box_store_strlen / 2);
mag->uart_text_box_store_strlen =
furi_string_size(mag->uart_text_box_store) + len;
}
// Add '\0' to the end of the string, and then add the new data
mag->uart_rx_buf[len] = '\0';
furi_string_cat_printf(mag->uart_text_box_store, "%s", mag->uart_rx_buf);
FURI_LOG_D(TAG, "UART RX buf: %*.s", len, mag->uart_rx_buf);
FURI_LOG_D(
TAG, "UART RX store: %s", furi_string_get_cstr(mag->uart_text_box_store));
}
FURI_LOG_D(TAG, "UARTEventRxData");
view_dispatcher_send_custom_event(mag->view_dispatcher, UARTEventRxData);
}
}
furi_stream_buffer_free(mag->uart_rx_stream);
return 0;
}
void update_widgets(Mag* mag) {
// Clear widget from all elements
widget_reset(mag->widget);
// Titlebar
widget_add_icon_element(mag->widget, 38, -1, &I_mag_file_10px);
widget_add_string_element(mag->widget, 64, 0, AlignCenter, AlignTop, FontPrimary, "READ");
widget_add_icon_element(mag->widget, 81, -1, &I_mag_file_10px);
// Text box
widget_add_text_scroll_element(
mag->widget, 0, 10, 128, 40, furi_string_get_cstr(mag->uart_text_box_store));
// Buttons
widget_add_button_element(mag->widget, GuiButtonTypeLeft, "Clear", mag_widget_callback, mag);
widget_add_button_element(mag->widget, GuiButtonTypeRight, "Parse", mag_widget_callback, mag);
}
void mag_scene_read_on_enter(void* context) {
Mag* mag = context;
FuriString* message = furi_string_alloc();
furi_string_printf(message, "Please swipe a card!\n");
mag->uart_text_box_store = message;
view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewWidget);
update_widgets(mag);
// Initialize UART
// furi_hal_console_disable();
furi_hal_uart_deinit(FuriHalUartIdUSART1);
furi_hal_uart_init(FuriHalUartIdUSART1, 9600);
furi_hal_uart_set_irq_cb(FuriHalUartIdUSART1, uart_callback, mag);
FURI_LOG_D(TAG, "UART initialized");
mag->uart_rx_thread = furi_thread_alloc();
furi_thread_set_name(mag->uart_rx_thread, "UartRx");
furi_thread_set_stack_size(mag->uart_rx_thread, 1024);
furi_thread_set_context(mag->uart_rx_thread, mag);
furi_thread_set_callback(mag->uart_rx_thread, uart_worker);
furi_thread_start(mag->uart_rx_thread);
FURI_LOG_D(TAG, "UART worker started");
}
bool mag_scene_read_on_event(void* context, SceneManagerEvent event) {
Mag* mag = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
FURI_LOG_D(TAG, "Custom event: %ld", event.event);
switch(event.event) {
case GuiButtonTypeLeft: // Clear
consumed = true;
// Clear text box store
furi_string_reset(mag->uart_text_box_store);
mag->uart_text_box_store_strlen = 0;
break;
case GuiButtonTypeRight: // Parse
consumed = true;
FURI_LOG_D(TAG, "Trying to parse");
MagDevice* mag_dev = mag->mag_dev;
bool res = mag_device_parse_card_string(mag_dev, mag->uart_text_box_store);
furi_string_reset(mag->uart_text_box_store);
if(res) {
notification_message(mag->notifications, &sequence_success);
furi_string_printf(
mag->uart_text_box_store,
"Track 1: %.*s\nTrack 2: %.*s\nTrack 3: %.*s",
mag_dev->dev_data.track[0].len,
furi_string_get_cstr(mag_dev->dev_data.track[0].str),
mag_dev->dev_data.track[1].len,
furi_string_get_cstr(mag_dev->dev_data.track[1].str),
mag_dev->dev_data.track[2].len,
furi_string_get_cstr(mag_dev->dev_data.track[2].str));
// Switch to saved menu scene
scene_manager_next_scene(mag->scene_manager, MagSceneSavedMenu);
} else {
furi_string_printf(mag->uart_text_box_store, "Failed to parse! Try again\n");
notification_message(mag->notifications, &sequence_error);
}
break;
}
update_widgets(mag);
}
return consumed;
}
void mag_scene_read_on_exit(void* context) {
Mag* mag = context;
// notification_message(mag->notifications, &sequence_blink_stop);
widget_reset(mag->widget);
// view_dispatcher_remove_view(mag->view_dispatcher, MagViewWidget);
// Stop UART worker
FURI_LOG_D(TAG, "Stopping UART worker");
furi_thread_flags_set(furi_thread_get_id(mag->uart_rx_thread), WorkerEvtStop);
furi_thread_join(mag->uart_rx_thread);
furi_thread_free(mag->uart_rx_thread);
FURI_LOG_D(TAG, "UART worker stopped");
furi_string_free(mag->uart_text_box_store);
furi_hal_uart_set_irq_cb(FuriHalUartIdUSART1, NULL, NULL);
furi_hal_uart_deinit(FuriHalUartIdUSART1);
// furi_hal_console_enable();
notification_message(mag->notifications, &sequence_blink_stop);
}

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#pragma once
#include <gui/modules/text_box.h>
#define UART_RX_BUF_SIZE (320)
#define UART_TERMINAL_TEXT_BOX_STORE_SIZE (4096)
#define UART_TERMINAL_TEXT_INPUT_STORE_SIZE (512)
#define UART_CH (FuriHalUartIdUSART1)
#define UART_BAUDRATE (9600)
typedef enum {
WorkerEvtStop = (1 << 0),
WorkerEvtRxDone = (1 << 1),
} WorkerEvtFlags;
typedef enum {
UARTEventRxData = 100,
} UARTEvents;
#define WORKER_ALL_RX_EVENTS (WorkerEvtStop | WorkerEvtRxDone)

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#include "../mag_i.h"
void mag_scene_save_success_on_enter(void* context) {
Mag* mag = context;
Popup* popup = mag->popup;
// Clear state of data enter scene
//scene_manager_set_scene_state(mag->scene_manager, LfRfidSceneSaveData, 0);
mag_text_store_clear(mag);
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
popup_set_header(popup, "Saved!", 5, 7, AlignLeft, AlignTop);
popup_set_context(popup, mag);
popup_set_callback(popup, mag_popup_timeout_callback);
popup_set_timeout(popup, 1500);
popup_enable_timeout(popup);
view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewPopup);
}
bool mag_scene_save_success_on_event(void* context, SceneManagerEvent event) {
Mag* mag = context;
bool consumed = false;
if((event.type == SceneManagerEventTypeBack) ||
((event.type == SceneManagerEventTypeCustom) && (event.event == MagEventPopupClosed))) {
bool result =
scene_manager_search_and_switch_to_previous_scene(mag->scene_manager, MagSceneStart);
if(!result) {
scene_manager_search_and_switch_to_another_scene(
mag->scene_manager, MagSceneFileSelect);
}
consumed = true;
}
return consumed;
}
void mag_scene_save_success_on_exit(void* context) {
Mag* mag = context;
popup_reset(mag->popup);
}

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#include "../mag_i.h"
void mag_scene_saved_info_on_enter(void* context) {
Mag* mag = context;
Widget* widget = mag->widget;
FuriString* tmp_str;
tmp_str = furi_string_alloc();
// Use strlcpy instead perhaps, to truncate to screen width, then add ellipses if needed?
furi_string_printf(tmp_str, "%s\r\n", mag->mag_dev->dev_name);
widget_add_icon_element(widget, 1, 1, &I_mag_file_10px);
widget_add_string_element(
widget, 13, 2, AlignLeft, AlignTop, FontPrimary, furi_string_get_cstr(tmp_str));
furi_string_reset(tmp_str);
for(uint8_t i = 0; i < MAG_DEV_TRACKS; i++) {
FuriString* trackstr = mag->mag_dev->dev_data.track[i].str;
furi_string_cat_printf(
tmp_str,
"Track %d:%s%s%s",
(i + 1),
furi_string_empty(trackstr) ? " " : "\n",
furi_string_empty(trackstr) ? "< empty >" : furi_string_get_cstr(trackstr),
(i + 1 == MAG_DEV_TRACKS) ? "" : "\n\n");
}
widget_add_text_scroll_element(widget, 0, 15, 128, 49, furi_string_get_cstr(tmp_str));
view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewWidget);
furi_string_free(tmp_str);
}
bool mag_scene_saved_info_on_event(void* context, SceneManagerEvent event) {
Mag* mag = context;
SceneManager* scene_manager = mag->scene_manager;
bool consumed = false;
UNUSED(event);
UNUSED(scene_manager);
return consumed;
}
void mag_scene_saved_info_on_exit(void* context) {
Mag* mag = context;
widget_reset(mag->widget);
}

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#include "../mag_i.h"
enum SubmenuIndex {
SubmenuIndexEmulate,
//SubmenuIndexEdit,
SubmenuIndexDelete,
SubmenuIndexInfo,
};
void mag_scene_saved_menu_submenu_callback(void* context, uint32_t index) {
Mag* mag = context;
view_dispatcher_send_custom_event(mag->view_dispatcher, index);
}
void mag_scene_saved_menu_on_enter(void* context) {
Mag* mag = context;
Submenu* submenu = mag->submenu;
notification_message(mag->notifications, &sequence_blink_cyan_10);
// messy code to quickly check which tracks are available for emulation/display
// there's likely a better spot to do this, but the MagDevice functions don't have access to the full mag struct...
bool is_empty_t1 = furi_string_empty(mag->mag_dev->dev_data.track[0].str);
bool is_empty_t2 = furi_string_empty(mag->mag_dev->dev_data.track[1].str);
bool is_empty_t3 = furi_string_empty(mag->mag_dev->dev_data.track[2].str);
if(!is_empty_t1 && !is_empty_t2) {
mag->setting->track = MagTrackStateOneAndTwo;
} else if(!is_empty_t1) {
mag->setting->track = MagTrackStateOne;
} else if(!is_empty_t2) {
mag->setting->track = MagTrackStateTwo;
} else if(!is_empty_t3) {
mag->setting->track = MagTrackStateThree;
} // TODO: what happens if no track data present?
submenu_add_item(
submenu, "Emulate (WIP)", SubmenuIndexEmulate, mag_scene_saved_menu_submenu_callback, mag);
//submenu_add_item(
// submenu, "Edit (WIP)", SubmenuIndexEdit, mag_scene_saved_menu_submenu_callback, mag);
submenu_add_item(
submenu, "Delete", SubmenuIndexDelete, mag_scene_saved_menu_submenu_callback, mag);
submenu_add_item(
submenu, "Info", SubmenuIndexInfo, mag_scene_saved_menu_submenu_callback, mag);
submenu_set_selected_item(
mag->submenu, scene_manager_get_scene_state(mag->scene_manager, MagSceneSavedMenu));
view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewSubmenu);
}
bool mag_scene_saved_menu_on_event(void* context, SceneManagerEvent event) {
Mag* mag = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
scene_manager_set_scene_state(mag->scene_manager, MagSceneSavedMenu, event.event);
// TODO: replace with actual next scenes once built
if(event.event == SubmenuIndexEmulate) {
scene_manager_next_scene(mag->scene_manager, MagSceneEmulate);
consumed = true;
//} else if(event.event == SubmenuIndexEdit) {
// scene_manager_next_scene(mag->scene_manager, MagSceneUnderConstruction);
// consumed = true;
} else if(event.event == SubmenuIndexDelete) {
scene_manager_next_scene(mag->scene_manager, MagSceneDeleteConfirm);
consumed = true;
} else if(event.event == SubmenuIndexInfo) {
scene_manager_next_scene(mag->scene_manager, MagSceneSavedInfo);
consumed = true;
}
}
return consumed;
}
void mag_scene_saved_menu_on_exit(void* context) {
Mag* mag = context;
submenu_reset(mag->submenu);
}

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#include "../mag_i.h"
typedef enum {
SubmenuIndexSaved,
SubmenuIndexRead,
//SubmenuIndexAddManually,
SubmenuIndexAbout,
} SubmenuIndex;
static void mag_scene_start_submenu_callback(void* context, uint32_t index) {
Mag* mag = context;
view_dispatcher_send_custom_event(mag->view_dispatcher, index);
}
void mag_scene_start_on_enter(void* context) {
Mag* mag = context;
Submenu* submenu = mag->submenu;
submenu_add_item(submenu, "Saved", SubmenuIndexSaved, mag_scene_start_submenu_callback, mag);
submenu_add_item(submenu, "Read", SubmenuIndexRead, mag_scene_start_submenu_callback, mag);
//submenu_add_item(
// submenu, "Add Manually", SubmenuIndexAddManually, mag_scene_start_submenu_callback, mag);
submenu_add_item(submenu, "About", SubmenuIndexAbout, mag_scene_start_submenu_callback, mag);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(mag->scene_manager, MagSceneStart));
// clear key
furi_string_reset(mag->file_name);
view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewSubmenu);
}
bool mag_scene_start_on_event(void* context, SceneManagerEvent event) {
Mag* mag = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SubmenuIndexSaved:
furi_string_set(mag->file_path, MAG_APP_FOLDER);
scene_manager_next_scene(mag->scene_manager, MagSceneFileSelect);
consumed = true;
break;
case SubmenuIndexRead:
scene_manager_next_scene(mag->scene_manager, MagSceneRead);
consumed = true;
break;
//case SubmenuIndexAddManually:
// scene_manager_next_scene(mag->scene_manager, MagSceneInputValue);
// consumed = true;
// break;
case SubmenuIndexAbout:
scene_manager_next_scene(mag->scene_manager, MagSceneAbout);
consumed = true;
break;
}
scene_manager_set_scene_state(mag->scene_manager, MagSceneStart, event.event);
}
return consumed;
}
void mag_scene_start_on_exit(void* context) {
Mag* mag = context;
submenu_reset(mag->submenu);
}

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#include "../mag_i.h"
void mag_scene_under_construction_on_enter(void* context) {
Mag* mag = context;
Widget* widget = mag->widget;
FuriString* tmp_str;
tmp_str = furi_string_alloc();
widget_add_button_element(widget, GuiButtonTypeLeft, "Back", mag_widget_callback, mag);
furi_string_printf(tmp_str, "Under construction!");
widget_add_string_element(
widget, 64, 4, AlignCenter, AlignTop, FontPrimary, furi_string_get_cstr(tmp_str));
furi_string_reset(tmp_str);
view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewWidget);
furi_string_free(tmp_str);
}
bool mag_scene_under_construction_on_event(void* context, SceneManagerEvent event) {
Mag* mag = context;
SceneManager* scene_manager = mag->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == GuiButtonTypeLeft) {
consumed = true;
scene_manager_previous_scene(scene_manager);
}
}
return consumed;
}
void mag_scene_under_construction_on_exit(void* context) {
Mag* mag = context;
widget_reset(mag->widget);
}