diff --git a/applications/settings/desktop_settings/scenes/desktop_settings_scene_start.c b/applications/settings/desktop_settings/scenes/desktop_settings_scene_start.c index f0671abb0..dc1dbac08 100644 --- a/applications/settings/desktop_settings/scenes/desktop_settings_scene_start.c +++ b/applications/settings/desktop_settings/scenes/desktop_settings_scene_start.c @@ -6,11 +6,11 @@ #define SCENE_EVENT_SELECT_FAVORITE_PRIMARY 0 #define SCENE_EVENT_SELECT_FAVORITE_SECONDARY 1 -#define SCENE_EVENT_SELECT_FAVORITE_GAME 2 -#define SCENE_EVENT_SELECT_PIN_SETUP 3 -#define SCENE_EVENT_SELECT_AUTO_LOCK_DELAY 4 -#define SCENE_EVENT_SELECT_BATTERY_DISPLAY 5 -#define SCENE_EVENT_SELECT_DUMBMODE 6 +// #define SCENE_EVENT_SELECT_FAVORITE_GAME 2 +#define SCENE_EVENT_SELECT_PIN_SETUP 2 +#define SCENE_EVENT_SELECT_AUTO_LOCK_DELAY 3 +#define SCENE_EVENT_SELECT_BATTERY_DISPLAY 4 +#define SCENE_EVENT_SELECT_DUMBMODE 5 #define AUTO_LOCK_DELAY_COUNT 9 const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = { @@ -88,7 +88,7 @@ void desktop_settings_scene_start_on_enter(void* context) { variable_item_list_add(variable_item_list, "Secondary Favorite App", 1, NULL, NULL); - variable_item_list_add(variable_item_list, "Favorite Game", 1, NULL, NULL); + // variable_item_list_add(variable_item_list, "Favorite Game", 1, NULL, NULL); variable_item_list_add(variable_item_list, "PIN Setup", 1, NULL, NULL); @@ -150,11 +150,11 @@ bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent sme) scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite); consumed = true; break; - case SCENE_EVENT_SELECT_FAVORITE_GAME: - scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 2); - scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite); - consumed = true; - break; + // case SCENE_EVENT_SELECT_FAVORITE_GAME: + // scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 2); + // scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite); + // consumed = true; + // break; case SCENE_EVENT_SELECT_PIN_SETUP: scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinMenu); consumed = true;