Remove unused code

This commit is contained in:
VerstreuteSeele
2023-01-14 08:01:52 +01:00
parent efd1636d3e
commit 7385a28ddd
3 changed files with 1 additions and 52 deletions

View File

@@ -39,12 +39,6 @@ static void desktop_lock_icon_draw_callback(Canvas* canvas, void* context) {
canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
}
static void desktop_sfw_mode_icon_draw_callback(Canvas* canvas, void* context) {
UNUSED(context);
furi_assert(canvas);
canvas_draw_icon(canvas, 0, 0, &I_GameMode_11x8);
}
static bool desktop_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
Desktop* desktop = (Desktop*)context;
@@ -149,7 +143,6 @@ void desktop_unlock(Desktop* desktop) {
}
void desktop_set_sfw_mode_state(Desktop* desktop, bool enabled) {
view_port_enabled_set(desktop->sfw_mode_icon_viewport, enabled);
desktop->settings.sfw_mode = enabled;
DESKTOP_SETTINGS_SAVE(&desktop->settings);
animation_manager_new_idle_process(desktop->animation_manager);
@@ -238,14 +231,6 @@ Desktop* desktop_alloc() {
view_port_enabled_set(desktop->lock_icon_viewport, false);
gui_add_view_port(desktop->gui, desktop->lock_icon_viewport, GuiLayerStatusBarLeft);
// Dummy mode icon
desktop->sfw_mode_icon_viewport = view_port_alloc();
view_port_set_width(desktop->sfw_mode_icon_viewport, icon_get_width(&I_GameMode_11x8));
view_port_draw_callback_set(
desktop->sfw_mode_icon_viewport, desktop_sfw_mode_icon_draw_callback, desktop);
view_port_enabled_set(desktop->sfw_mode_icon_viewport, false);
gui_add_view_port(desktop->gui, desktop->sfw_mode_icon_viewport, GuiLayerStatusBarLeft);
// Special case: autostart application is already running
desktop->loader = furi_record_open(RECORD_LOADER);
if (loader_is_locked(desktop->loader) &&
@@ -342,7 +327,6 @@ int32_t desktop_srv(void* p) {
DESKTOP_SETTINGS_SAVE(&desktop->settings);
}
view_port_enabled_set(desktop->sfw_mode_icon_viewport, desktop->settings.sfw_mode);
desktop_main_set_sfw_mode_state(desktop->main_view, desktop->settings.sfw_mode);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);

View File

@@ -58,7 +58,6 @@ struct Desktop {
DesktopViewPinInput* pin_input_view;
ViewPort* lock_icon_viewport;
ViewPort* sfw_mode_icon_viewport;
AnimationManager* animation_manager;