add picopass emulation

This commit is contained in:
Tiernan Messmer
2022-12-22 09:37:37 +10:00
parent 4900e8b7a2
commit 78119a519a
21 changed files with 1054 additions and 9 deletions

View File

@@ -3,6 +3,7 @@ enum SubmenuIndex {
SubmenuIndexRead,
SubmenuIndexEliteDictAttack,
SubmenuIndexSaved,
SubmenuIndexLoclass,
};
void picopass_scene_start_submenu_callback(void* context, uint32_t index) {
@@ -24,6 +25,9 @@ void picopass_scene_start_on_enter(void* context) {
submenu_add_item(
submenu, "Saved", SubmenuIndexSaved, picopass_scene_start_submenu_callback, picopass);
submenu_add_item(
submenu, "Loclass", SubmenuIndexLoclass, picopass_scene_start_submenu_callback, picopass);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(picopass->scene_manager, PicopassSceneStart));
picopass_device_clear(picopass->dev);
@@ -52,6 +56,11 @@ bool picopass_scene_start_on_event(void* context, SceneManagerEvent event) {
picopass->scene_manager, PicopassSceneStart, SubmenuIndexEliteDictAttack);
scene_manager_next_scene(picopass->scene_manager, PicopassSceneEliteDictAttack);
consumed = true;
} else if(event.event == SubmenuIndexLoclass) {
scene_manager_set_scene_state(
picopass->scene_manager, PicopassSceneLoclass, PicopassSceneLoclass);
scene_manager_next_scene(picopass->scene_manager, PicopassSceneLoclass);
consumed = true;
}
}