mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-05-11 06:09:08 -07:00
Fix timer priority api in apps
This commit is contained in:
4
applications/external/brainfuck/brainfuck.c
vendored
4
applications/external/brainfuck/brainfuck.c
vendored
@@ -121,11 +121,11 @@ void brainfuck_show_loading_popup(void* context, bool show) {
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if(show) {
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// Raise timer priority so that animations can play
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vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
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furi_timer_set_thread_priority(FuriTimerThreadPriorityElevated);
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view_dispatcher_switch_to_view(brainfuck->view_dispatcher, brainfuckViewLoading);
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} else {
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// Restore default timer priority
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vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
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furi_timer_set_thread_priority(FuriTimerThreadPriorityNormal);
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}
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}
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@@ -2,17 +2,16 @@
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#include "../helpers/evil_portal_storage.h"
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void evil_portal_show_loading_popup(Evil_PortalApp* app, bool show) {
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TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
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ViewStack* view_stack = app->view_stack;
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Loading* loading = app->loading;
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if(show) {
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// Raise timer priority so that animations can play
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vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
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furi_timer_set_thread_priority(FuriTimerThreadPriorityElevated);
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view_stack_add_view(view_stack, loading_get_view(loading));
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} else {
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view_stack_remove_view(view_stack, loading_get_view(loading));
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// Restore default timer priority
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vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
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furi_timer_set_thread_priority(FuriTimerThreadPriorityNormal);
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}
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}
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5
applications/external/magspoof/mag.c
vendored
5
applications/external/magspoof/mag.c
vendored
@@ -235,14 +235,13 @@ void mag_text_input_callback(void* context) {
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void mag_show_loading_popup(void* context, bool show) {
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Mag* mag = context;
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TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
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if(show) {
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// Raise timer priority so that animations can play
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vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
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furi_timer_set_thread_priority(FuriTimerThreadPriorityElevated);
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view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewLoading);
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} else {
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// Restore default timer priority
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vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
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furi_timer_set_thread_priority(FuriTimerThreadPriorityNormal);
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}
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}
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@@ -22,15 +22,13 @@ static void mass_storage_app_tick_event_callback(void* context) {
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}
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void mass_storage_app_show_loading_popup(MassStorageApp* app, bool show) {
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TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
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if(show) {
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// Raise timer priority so that animations can play
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vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
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furi_timer_set_thread_priority(FuriTimerThreadPriorityElevated);
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view_dispatcher_switch_to_view(app->view_dispatcher, MassStorageAppViewLoading);
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} else {
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// Restore default timer priority
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vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
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furi_timer_set_thread_priority(FuriTimerThreadPriorityNormal);
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}
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}
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@@ -21,15 +21,14 @@ void mifare_nested_tick_event_callback(void* context) {
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void mifare_nested_show_loading_popup(void* context, bool show) {
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MifareNested* mifare_nested = context;
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TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
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if(show) {
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// Raise timer priority so that animations can play
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vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
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furi_timer_set_thread_priority(FuriTimerThreadPriorityElevated);
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view_dispatcher_switch_to_view(mifare_nested->view_dispatcher, MifareNestedViewLoading);
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} else {
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// Restore default timer priority
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vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
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furi_timer_set_thread_priority(FuriTimerThreadPriorityNormal);
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}
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}
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5
applications/external/nfc_magic/nfc_magic.c
vendored
5
applications/external/nfc_magic/nfc_magic.c
vendored
@@ -20,15 +20,14 @@ void nfc_magic_tick_event_callback(void* context) {
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void nfc_magic_show_loading_popup(void* context, bool show) {
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NfcMagic* nfc_magic = context;
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TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
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if(show) {
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// Raise timer priority so that animations can play
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vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
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furi_timer_set_thread_priority(FuriTimerThreadPriorityElevated);
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view_dispatcher_switch_to_view(nfc_magic->view_dispatcher, NfcMagicViewLoading);
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} else {
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// Restore default timer priority
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vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
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furi_timer_set_thread_priority(FuriTimerThreadPriorityNormal);
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}
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}
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5
applications/external/picopass/picopass.c
vendored
5
applications/external/picopass/picopass.c
vendored
@@ -197,15 +197,14 @@ void picopass_blink_stop(Picopass* picopass) {
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void picopass_show_loading_popup(void* context, bool show) {
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Picopass* picopass = context;
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TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
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if(show) {
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// Raise timer priority so that animations can play
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vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
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furi_timer_set_thread_priority(FuriTimerThreadPriorityElevated);
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view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewLoading);
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} else {
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// Restore default timer priority
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vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
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furi_timer_set_thread_priority(FuriTimerThreadPriorityNormal);
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}
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}
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@@ -366,9 +366,7 @@ int32_t tetris_game_app() {
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}
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// Not doing this eventually causes issues with TimerSvc due to not sleeping/yielding enough in this task
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TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
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vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
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furi_timer_set_thread_priority(FuriTimerThreadPriorityElevated);
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ViewPort* view_port = view_port_alloc();
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view_port_set_orientation(view_port, ViewPortOrientationVertical);
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@@ -472,9 +470,9 @@ int32_t tetris_game_app() {
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view_port_free(view_port);
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furi_message_queue_free(event_queue);
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furi_mutex_free(tetris_state->mutex);
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vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
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furi_timer_set_thread_priority(FuriTimerThreadPriorityNormal);
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free(newPiece);
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free(tetris_state);
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return 0;
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}
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}
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