mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-04-26 03:39:58 -07:00
intravalometer upd
This commit is contained in:
@@ -1,2 +0,0 @@
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# Auto detect text files and perform LF normalization
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#* text=auto
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2
applications/plugins/timelapse/.gitignore
vendored
2
applications/plugins/timelapse/.gitignore
vendored
@@ -1,2 +0,0 @@
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.vscode
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dist
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@@ -6,9 +6,13 @@ App(
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cdefines=["APP_ZEITRAFFER"],
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requires=[
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"gui",
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"input",
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"notification",
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"gpio"
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],
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stack_size=2 * 1024,
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order=90,
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fap_icon_assets="icons",
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fap_icon="zeitraffer.png",
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fap_category="GPIO",
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fap_description="Simple intervalometer app",
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BIN
applications/plugins/timelapse/icons/ButtonDown_7x4.png
Normal file
BIN
applications/plugins/timelapse/icons/ButtonDown_7x4.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 102 B |
BIN
applications/plugins/timelapse/icons/ButtonLeft_4x7.png
Normal file
BIN
applications/plugins/timelapse/icons/ButtonLeft_4x7.png
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Binary file not shown.
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After Width: | Height: | Size: 1.4 KiB |
BIN
applications/plugins/timelapse/icons/ButtonRight_4x7.png
Normal file
BIN
applications/plugins/timelapse/icons/ButtonRight_4x7.png
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Binary file not shown.
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After Width: | Height: | Size: 1.8 KiB |
BIN
applications/plugins/timelapse/icons/ButtonUp_7x4.png
Normal file
BIN
applications/plugins/timelapse/icons/ButtonUp_7x4.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 102 B |
BIN
applications/plugins/timelapse/icons/Pin_star_7x7.png
Normal file
BIN
applications/plugins/timelapse/icons/Pin_star_7x7.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 3.5 KiB |
BIN
applications/plugins/timelapse/icons/loading_10px.png
Normal file
BIN
applications/plugins/timelapse/icons/loading_10px.png
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Binary file not shown.
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After Width: | Height: | Size: 4.2 KiB |
@@ -5,9 +5,10 @@
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#include <notification/notification_messages.h>
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#include <flipper_format/flipper_format.h>
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#include "gpio_item.h"
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#include "GPIO_Intervalometer_icons.h"
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#define CONFIG_FILE_DIRECTORY_PATH "/ext/apps/Misc"
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#define CONFIG_FILE_PATH CONFIG_FILE_DIRECTORY_PATH "/zeitraffer.conf"
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#define CONFIG_FILE_DIRECTORY_PATH "/ext/apps_data/intravalometer"
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#define CONFIG_FILE_PATH CONFIG_FILE_DIRECTORY_PATH "/intravalometer.conf"
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// Часть кода покрадена из https://github.com/zmactep/flipperzero-hello-world
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@@ -19,6 +20,7 @@ bool InfiniteShot = false; // Бесконечная съёмка
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bool Bulb = false; // Режим BULB
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int32_t Backlight = 0; // Подсветка: вкл/выкл/авто
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int32_t Delay = 3; // Задержка на отскочить
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bool Work = false;
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const NotificationSequence sequence_click = {
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&message_note_c7,
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@@ -39,33 +41,63 @@ typedef struct {
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static void draw_callback(Canvas* canvas, void* ctx) {
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UNUSED(ctx);
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char temp_str[36];
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char temp_str[36];
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canvas_clear(canvas);
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canvas_set_font(canvas, FontPrimary);
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switch(Count) {
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case -1:
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snprintf(temp_str, sizeof(temp_str), "Set: BULB %li sec", Time);
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break;
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case 0:
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snprintf(temp_str, sizeof(temp_str), "Set: infinite, %li sec", Time);
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break;
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default:
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snprintf(temp_str, sizeof(temp_str), "Set: %li frames, %li sec", Count, Time);
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}
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canvas_draw_str(canvas, 3, 15, temp_str);
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snprintf(temp_str, sizeof(temp_str), "Left: %li frames, %li sec", WorkCount, WorkTime);
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canvas_draw_str(canvas, 3, 35, temp_str);
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switch (Count) {
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case -1:
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snprintf(temp_str,sizeof(temp_str),"Set: BULB %li sec",Time);
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break;
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case 0:
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snprintf(temp_str,sizeof(temp_str),"Set: infinite, %li sec",Time);
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break;
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default:
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snprintf(temp_str,sizeof(temp_str),"Set: %li frames, %li sec",Count,Time);
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}
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canvas_draw_str(canvas, 3, 15, temp_str);
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snprintf(temp_str,sizeof(temp_str),"Left: %li frames, %li sec",WorkCount,WorkTime);
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canvas_draw_str(canvas, 3, 35, temp_str);
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switch (Backlight) {
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case 1:
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canvas_draw_str(canvas, 13, 55, "ON");
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break;
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case 2:
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canvas_draw_str(canvas, 13, 55, "OFF");
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break;
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default:
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canvas_draw_str(canvas, 13, 55, "AUTO");
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}
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//canvas_draw_icon(canvas, 90, 17, &I_ButtonUp_7x4);
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//canvas_draw_icon(canvas, 100, 17, &I_ButtonDown_7x4);
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//canvas_draw_icon(canvas, 27, 17, &I_ButtonLeftSmall_3x5);
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//canvas_draw_icon(canvas, 37, 17, &I_ButtonRightSmall_3x5);
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//canvas_draw_icon(canvas, 3, 48, &I_Pin_star_7x7);
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canvas_draw_icon(canvas, 85, 41, &I_ButtonUp_7x4);
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canvas_draw_icon(canvas, 85, 57, &I_ButtonDown_7x4);
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canvas_draw_icon(canvas, 59, 48, &I_ButtonLeft_4x7);
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canvas_draw_icon(canvas, 72, 48, &I_ButtonRight_4x7);
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canvas_draw_icon(canvas, 3, 48, &I_Pin_star_7x7);
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str(canvas, 65, 55, "F");
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str(canvas, 85, 55, "S");
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canvas_draw_icon(canvas, 59, 48, &I_ButtonLeft_4x7);
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canvas_draw_icon(canvas, 72, 48, &I_ButtonRight_4x7);
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if(Work) {canvas_draw_icon(canvas, 106, 46, &I_loading_10px);}
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switch(Backlight) {
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case 1:
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canvas_draw_str(canvas, 3, 55, "Backlight: ON");
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break;
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case 2:
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canvas_draw_str(canvas, 3, 55, "Backlight: OFF");
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break;
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default:
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canvas_draw_str(canvas, 3, 55, "Backlight: AUTO");
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}
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}
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static void input_callback(InputEvent* input_event, void* ctx) {
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@@ -87,7 +119,7 @@ static void timer_callback(FuriMessageQueue* event_queue) {
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int32_t zeitraffer_app(void* p) {
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UNUSED(p);
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// Текущее событие типа кастомного типа ZeitrafferEvent
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ZeitrafferEvent event;
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// Очередь событий на 8 элементов размера ZeitrafferEvent
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@@ -105,9 +137,9 @@ int32_t zeitraffer_app(void* p) {
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Gui* gui = furi_record_open(RECORD_GUI);
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// Подключаем view port к GUI в полноэкранном режиме
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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// Конфигурим пины
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gpio_item_configure_all_pins(GpioModeOutputPushPull);
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// Конфигурим пины
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gpio_item_configure_all_pins(GpioModeOutputPushPull);
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// Создаем периодический таймер с коллбэком, куда в качестве
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// контекста будет передаваться наша очередь событий
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@@ -117,276 +149,262 @@ int32_t zeitraffer_app(void* p) {
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// Включаем нотификации
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NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
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Storage* storage = furi_record_open(RECORD_STORAGE);
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// Загружаем настройки
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FlipperFormat* load = flipper_format_file_alloc(storage);
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do {
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Storage* storage = furi_record_open(RECORD_STORAGE);
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// Загружаем настройки
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FlipperFormat* load = flipper_format_file_alloc(storage);
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do {
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if(!flipper_format_file_open_existing(load, CONFIG_FILE_PATH)) {
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notification_message(notifications, &sequence_error);
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break;
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}
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if(!flipper_format_read_int32(load, "Time", &Time, 1)) {
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notification_message(notifications, &sequence_error);
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break;
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}
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if(!flipper_format_read_int32(load, "Count", &Count, 1)) {
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notification_message(notifications, &sequence_error);
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break;
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}
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if(!flipper_format_read_int32(load, "Backlight", &Backlight, 1)) {
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notification_message(notifications, &sequence_error);
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break;
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}
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if(!flipper_format_read_int32(load, "Delay", &Delay, 1)) {
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notification_message(notifications, &sequence_error);
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break;
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}
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notification_message(notifications, &sequence_success);
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} while(0);
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flipper_format_free(load);
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if(!flipper_format_file_open_existing(load, CONFIG_FILE_PATH)) {notification_message(notifications, &sequence_error); break;}
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if(!flipper_format_read_int32(load, "Time", &Time, 1)) {notification_message(notifications, &sequence_error); break;}
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if(!flipper_format_read_int32(load, "Count", &Count, 1)) {notification_message(notifications, &sequence_error); break;}
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if(!flipper_format_read_int32(load, "Backlight", &Backlight, 1)) {notification_message(notifications, &sequence_error); break;}
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if(!flipper_format_read_int32(load, "Delay", &Delay, 1)) {notification_message(notifications, &sequence_error); break;}
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notification_message(notifications, &sequence_success);
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} while(0);
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flipper_format_free(load);
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// Бесконечный цикл обработки очереди событий
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while(1) {
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// Выбираем событие из очереди в переменную event (ждем бесконечно долго, если очередь пуста)
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// и проверяем, что у нас получилось это сделать
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furi_check(furi_message_queue_get(event_queue, &event, FuriWaitForever) == FuriStatusOk);
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// Наше событие — это нажатие кнопки
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if(event.type == EventTypeInput) {
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if(event.input.type == InputTypeShort) { // Короткие нажатия
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// Наше событие — это нажатие кнопки
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if(event.type == EventTypeInput) {
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if(event.input.type == InputTypeShort) { // Короткие нажатия
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if(event.input.key == InputKeyBack) {
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if(Work) { // Если таймер запущен - нефиг мацать кнопки!
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notification_message(notifications, &sequence_error);
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}
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else {
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WorkCount = Count;
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WorkTime = 3;
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if (Count == 0) {
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InfiniteShot = true;
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WorkCount = 1;
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}
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else
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InfiniteShot = false;
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notification_message(notifications, &sequence_success);
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}
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}
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if(event.input.key == InputKeyRight) {
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if(furi_timer_is_running(timer)) {
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notification_message(notifications, &sequence_error);
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}
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else {
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Count++;
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notification_message(notifications, &sequence_click);
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}
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}
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if(event.input.key == InputKeyLeft) {
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if(furi_timer_is_running(timer)) {
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notification_message(notifications, &sequence_error);
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}
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else {
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Count--;
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notification_message(notifications, &sequence_click);
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}
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}
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if(event.input.key == InputKeyUp) {
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if(furi_timer_is_running(timer)) {
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notification_message(notifications, &sequence_error);
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}
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else {
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Time++;
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notification_message(notifications, &sequence_click);
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}
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}
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if(event.input.key == InputKeyDown) {
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if(furi_timer_is_running(timer)) {
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notification_message(notifications, &sequence_error);
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}
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else {
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Time--;
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notification_message(notifications, &sequence_click);
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}
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}
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if(event.input.key == InputKeyOk) {
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if(furi_timer_is_running(timer)) {
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notification_message(notifications, &sequence_click);
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furi_timer_stop(timer);
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Work = false;
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}
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else {
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furi_timer_start(timer, 1000);
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Work = true;
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if (WorkCount == 0)
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WorkCount = Count;
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if (WorkTime == 0)
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WorkTime = Delay;
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if (Count == 0) {
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InfiniteShot = true;
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WorkCount = 1;
|
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}
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else
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InfiniteShot = false;
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if (Count == -1) {
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gpio_item_set_pin(4, true);
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gpio_item_set_pin(5, true);
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Bulb = true;
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WorkCount = 1;
|
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WorkTime = Time;
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}
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else
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Bulb = false;
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notification_message(notifications, &sequence_success);
|
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}
|
||||
}
|
||||
}
|
||||
if(event.input.type == InputTypeLong) { // Длинные нажатия
|
||||
// Если нажата кнопка "назад", то выходим из цикла, а следовательно и из приложения
|
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if(event.input.key == InputKeyBack) {
|
||||
if(furi_timer_is_running(timer)) { // А если работает таймер - не выходим :D
|
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notification_message(notifications, &sequence_error);
|
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}
|
||||
else {
|
||||
notification_message(notifications, &sequence_click);
|
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gpio_item_set_all_pins(false);
|
||||
furi_timer_stop(timer);
|
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notification_message(notifications, &sequence_display_backlight_enforce_auto);
|
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break;
|
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}
|
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}
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if(event.input.key == InputKeyOk) {
|
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// Нам ваша подсветка и нахой не нужна! Или нужна?
|
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Backlight++;
|
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if (Backlight > 2) Backlight = 0;
|
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}
|
||||
|
||||
if(event.input.key == InputKeyBack) {
|
||||
if(furi_timer_is_running(
|
||||
timer)) { // Если таймер запущен - нефиг мацать кнопки!
|
||||
notification_message(notifications, &sequence_error);
|
||||
} else {
|
||||
WorkCount = Count;
|
||||
WorkTime = 3;
|
||||
if(Count == 0) {
|
||||
InfiniteShot = true;
|
||||
WorkCount = 1;
|
||||
} else
|
||||
InfiniteShot = false;
|
||||
}
|
||||
|
||||
notification_message(notifications, &sequence_success);
|
||||
}
|
||||
}
|
||||
if(event.input.key == InputKeyRight) {
|
||||
if(furi_timer_is_running(timer)) {
|
||||
notification_message(notifications, &sequence_error);
|
||||
} else {
|
||||
Count++;
|
||||
notification_message(notifications, &sequence_click);
|
||||
}
|
||||
}
|
||||
if(event.input.key == InputKeyLeft) {
|
||||
if(furi_timer_is_running(timer)) {
|
||||
notification_message(notifications, &sequence_error);
|
||||
} else {
|
||||
Count--;
|
||||
notification_message(notifications, &sequence_click);
|
||||
}
|
||||
}
|
||||
if(event.input.key == InputKeyUp) {
|
||||
if(furi_timer_is_running(timer)) {
|
||||
notification_message(notifications, &sequence_error);
|
||||
} else {
|
||||
Time++;
|
||||
notification_message(notifications, &sequence_click);
|
||||
}
|
||||
}
|
||||
if(event.input.key == InputKeyDown) {
|
||||
if(furi_timer_is_running(timer)) {
|
||||
notification_message(notifications, &sequence_error);
|
||||
} else {
|
||||
Time--;
|
||||
notification_message(notifications, &sequence_click);
|
||||
}
|
||||
}
|
||||
if(event.input.key == InputKeyOk) {
|
||||
if(furi_timer_is_running(timer)) {
|
||||
notification_message(notifications, &sequence_click);
|
||||
furi_timer_stop(timer);
|
||||
} else {
|
||||
furi_timer_start(timer, 1000);
|
||||
|
||||
if(WorkCount == 0) WorkCount = Count;
|
||||
|
||||
if(WorkTime == 0) WorkTime = Delay;
|
||||
|
||||
if(Count == 0) {
|
||||
InfiniteShot = true;
|
||||
WorkCount = 1;
|
||||
} else
|
||||
InfiniteShot = false;
|
||||
|
||||
if(Count == -1) {
|
||||
gpio_item_set_pin(4, true);
|
||||
gpio_item_set_pin(5, true);
|
||||
Bulb = true;
|
||||
WorkCount = 1;
|
||||
WorkTime = Time;
|
||||
} else
|
||||
Bulb = false;
|
||||
|
||||
notification_message(notifications, &sequence_success);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(event.input.type == InputTypeLong) { // Длинные нажатия
|
||||
// Если нажата кнопка "назад", то выходим из цикла, а следовательно и из приложения
|
||||
if(event.input.key == InputKeyBack) {
|
||||
if(furi_timer_is_running(timer)) { // А если работает таймер - не выходим :D
|
||||
notification_message(notifications, &sequence_error);
|
||||
} else {
|
||||
notification_message(notifications, &sequence_click);
|
||||
gpio_item_set_all_pins(false);
|
||||
furi_timer_stop(timer);
|
||||
notification_message(
|
||||
notifications, &sequence_display_backlight_enforce_auto);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(event.input.key == InputKeyOk) {
|
||||
// Нам ваша подсветка и нахой не нужна! Или нужна?
|
||||
Backlight++;
|
||||
if(Backlight > 2) Backlight = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if(event.input.type == InputTypeRepeat) { // Зажатые кнопки
|
||||
if(event.input.key == InputKeyRight) {
|
||||
if(furi_timer_is_running(timer)) {
|
||||
notification_message(notifications, &sequence_error);
|
||||
} else {
|
||||
Count = Count + 10;
|
||||
}
|
||||
}
|
||||
if(event.input.key == InputKeyLeft) {
|
||||
if(furi_timer_is_running(timer)) {
|
||||
notification_message(notifications, &sequence_error);
|
||||
} else {
|
||||
Count = Count - 10;
|
||||
}
|
||||
}
|
||||
if(event.input.key == InputKeyUp) {
|
||||
if(furi_timer_is_running(timer)) {
|
||||
notification_message(notifications, &sequence_error);
|
||||
} else {
|
||||
Time = Time + 10;
|
||||
}
|
||||
}
|
||||
if(event.input.key == InputKeyDown) {
|
||||
if(furi_timer_is_running(timer)) {
|
||||
notification_message(notifications, &sequence_error);
|
||||
} else {
|
||||
Time = Time - 10;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(event.input.type == InputTypeRepeat) { // Зажатые кнопки
|
||||
if(event.input.key == InputKeyRight) {
|
||||
if(furi_timer_is_running(timer)) {
|
||||
notification_message(notifications, &sequence_error);
|
||||
}
|
||||
else {
|
||||
Count = Count+10;
|
||||
}
|
||||
}
|
||||
if(event.input.key == InputKeyLeft) {
|
||||
if(furi_timer_is_running(timer)) {
|
||||
notification_message(notifications, &sequence_error);
|
||||
}
|
||||
else {
|
||||
Count = Count-10;
|
||||
}
|
||||
}
|
||||
if(event.input.key == InputKeyUp) {
|
||||
if(furi_timer_is_running(timer)) {
|
||||
notification_message(notifications, &sequence_error);
|
||||
}
|
||||
else {
|
||||
Time = Time+10;
|
||||
}
|
||||
}
|
||||
if(event.input.key == InputKeyDown) {
|
||||
if(furi_timer_is_running(timer)) {
|
||||
notification_message(notifications, &sequence_error);
|
||||
}
|
||||
else {
|
||||
Time = Time-10;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Наше событие — это сработавший таймер
|
||||
else if(event.type == EventTypeTick) {
|
||||
WorkTime--;
|
||||
else if(event.type == EventTypeTick) {
|
||||
|
||||
WorkTime--;
|
||||
|
||||
if( WorkTime < 1 ) { // фоткаем
|
||||
notification_message(notifications, &sequence_blink_white_100);
|
||||
if (Bulb) {
|
||||
gpio_item_set_all_pins(false); WorkCount = 0;
|
||||
}
|
||||
else {
|
||||
WorkCount--;
|
||||
view_port_update(view_port);
|
||||
notification_message(notifications, &sequence_click);
|
||||
// Дрыгаем ногами
|
||||
//gpio_item_set_all_pins(true);
|
||||
gpio_item_set_pin(4, true);
|
||||
gpio_item_set_pin(5, true);
|
||||
furi_delay_ms(400); // На короткие нажатия фотик плохо реагирует
|
||||
gpio_item_set_pin(4, false);
|
||||
gpio_item_set_pin(5, false);
|
||||
//gpio_item_set_all_pins(false);
|
||||
|
||||
if(WorkTime < 1) { // фоткаем
|
||||
notification_message(notifications, &sequence_blink_white_100);
|
||||
if(Bulb) {
|
||||
gpio_item_set_all_pins(false);
|
||||
WorkCount = 0;
|
||||
} else {
|
||||
WorkCount--;
|
||||
view_port_update(view_port);
|
||||
notification_message(notifications, &sequence_click);
|
||||
// Дрыгаем ногами
|
||||
//gpio_item_set_all_pins(true);
|
||||
gpio_item_set_pin(4, true);
|
||||
gpio_item_set_pin(5, true);
|
||||
furi_delay_ms(400); // На короткие нажатия фотик плохо реагирует
|
||||
gpio_item_set_pin(4, false);
|
||||
gpio_item_set_pin(5, false);
|
||||
//gpio_item_set_all_pins(false);
|
||||
|
||||
if(InfiniteShot) WorkCount++;
|
||||
|
||||
WorkTime = Time;
|
||||
view_port_update(view_port);
|
||||
}
|
||||
} else {
|
||||
// Отправляем нотификацию мигания синим светодиодом
|
||||
notification_message(notifications, &sequence_blink_blue_100);
|
||||
}
|
||||
|
||||
if(WorkCount < 1) { // закончили
|
||||
gpio_item_set_all_pins(false);
|
||||
furi_timer_stop(timer);
|
||||
notification_message(notifications, &sequence_audiovisual_alert);
|
||||
WorkTime = 3;
|
||||
WorkCount = 0;
|
||||
}
|
||||
|
||||
switch(Backlight) { // чо по подсветке?
|
||||
case 1:
|
||||
notification_message(notifications, &sequence_display_backlight_on);
|
||||
break;
|
||||
case 2:
|
||||
notification_message(notifications, &sequence_display_backlight_off);
|
||||
break;
|
||||
default:
|
||||
notification_message(notifications, &sequence_display_backlight_enforce_auto);
|
||||
}
|
||||
if (InfiniteShot) WorkCount++;
|
||||
|
||||
WorkTime = Time;
|
||||
view_port_update(view_port);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Отправляем нотификацию мигания синим светодиодом
|
||||
notification_message(notifications, &sequence_blink_blue_100);
|
||||
}
|
||||
|
||||
if( WorkCount < 1 ) { // закончили
|
||||
gpio_item_set_all_pins(false);
|
||||
furi_timer_stop(timer);
|
||||
notification_message(notifications, &sequence_audiovisual_alert);
|
||||
WorkTime = 3;
|
||||
WorkCount = 0;
|
||||
}
|
||||
|
||||
switch (Backlight) { // чо по подсветке?
|
||||
case 1:
|
||||
notification_message(notifications, &sequence_display_backlight_on);
|
||||
break;
|
||||
case 2:
|
||||
notification_message(notifications, &sequence_display_backlight_off);
|
||||
break;
|
||||
default:
|
||||
notification_message(notifications, &sequence_display_backlight_enforce_auto);
|
||||
}
|
||||
|
||||
}
|
||||
if(Time < 1) Time = 1; // Не даём открутить таймер меньше единицы
|
||||
if(Count < -1)
|
||||
Count = 0; // А тут даём, бо 0 кадров это бесконечная съёмка, а -1 кадров - BULB
|
||||
}
|
||||
if (Time < 1) Time = 1; // Не даём открутить таймер меньше единицы
|
||||
if (Count < -1) Count = 0; // А тут даём, бо 0 кадров это бесконечная съёмка, а -1 кадров - BULB
|
||||
}
|
||||
|
||||
// Схороняем настройки
|
||||
FlipperFormat* save = flipper_format_file_alloc(storage);
|
||||
|
||||
do {
|
||||
if(!flipper_format_file_open_always(save, CONFIG_FILE_PATH)) {
|
||||
notification_message(notifications, &sequence_error);
|
||||
break;
|
||||
}
|
||||
if(!flipper_format_write_header_cstr(save, "Zeitraffer", 1)) {
|
||||
notification_message(notifications, &sequence_error);
|
||||
break;
|
||||
}
|
||||
if(!flipper_format_write_comment_cstr(
|
||||
save,
|
||||
"Zeitraffer app settings: № of frames, interval time, backlight type, Delay")) {
|
||||
notification_message(notifications, &sequence_error);
|
||||
break;
|
||||
}
|
||||
if(!flipper_format_write_int32(save, "Time", &Time, 1)) {
|
||||
notification_message(notifications, &sequence_error);
|
||||
break;
|
||||
}
|
||||
if(!flipper_format_write_int32(save, "Count", &Count, 1)) {
|
||||
notification_message(notifications, &sequence_error);
|
||||
break;
|
||||
}
|
||||
if(!flipper_format_write_int32(save, "Backlight", &Backlight, 1)) {
|
||||
notification_message(notifications, &sequence_error);
|
||||
break;
|
||||
}
|
||||
if(!flipper_format_write_int32(save, "Delay", &Delay, 1)) {
|
||||
notification_message(notifications, &sequence_error);
|
||||
break;
|
||||
}
|
||||
// Схороняем настройки
|
||||
FlipperFormat* save = flipper_format_file_alloc(storage);
|
||||
|
||||
} while(0);
|
||||
do {
|
||||
|
||||
flipper_format_free(save);
|
||||
if(!flipper_format_file_open_always(save, CONFIG_FILE_PATH)) {notification_message(notifications, &sequence_error); break;}
|
||||
if(!flipper_format_write_header_cstr(save, "Zeitraffer", 1)) {notification_message(notifications, &sequence_error); break;}
|
||||
if(!flipper_format_write_comment_cstr(save, "Zeitraffer app settings: № of frames, interval time, backlight type, Delay")) {notification_message(notifications, &sequence_error); break;}
|
||||
if(!flipper_format_write_int32(save, "Time", &Time, 1)) {notification_message(notifications, &sequence_error); break;}
|
||||
if(!flipper_format_write_int32(save, "Count", &Count, 1)) {notification_message(notifications, &sequence_error); break;}
|
||||
if(!flipper_format_write_int32(save, "Backlight", &Backlight, 1)) {notification_message(notifications, &sequence_error); break;}
|
||||
if(!flipper_format_write_int32(save, "Delay", &Delay, 1)) {notification_message(notifications, &sequence_error); break;}
|
||||
|
||||
} while(0);
|
||||
|
||||
furi_record_close(RECORD_STORAGE);
|
||||
flipper_format_free(save);
|
||||
|
||||
furi_record_close(RECORD_STORAGE);
|
||||
|
||||
// Очищаем таймер
|
||||
furi_timer_free(timer);
|
||||
|
||||
Reference in New Issue
Block a user