intravalometer upd

This commit is contained in:
RogueMaster
2022-12-12 13:42:08 -05:00
parent 640106273e
commit 88fa9d912f
10 changed files with 304 additions and 286 deletions

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@@ -1,2 +0,0 @@
# Auto detect text files and perform LF normalization
#* text=auto

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@@ -1,2 +0,0 @@
.vscode
dist

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@@ -6,9 +6,13 @@ App(
cdefines=["APP_ZEITRAFFER"],
requires=[
"gui",
"input",
"notification",
"gpio"
],
stack_size=2 * 1024,
order=90,
fap_icon_assets="icons",
fap_icon="zeitraffer.png",
fap_category="GPIO",
fap_description="Simple intervalometer app",

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@@ -5,9 +5,10 @@
#include <notification/notification_messages.h>
#include <flipper_format/flipper_format.h>
#include "gpio_item.h"
#include "GPIO_Intervalometer_icons.h"
#define CONFIG_FILE_DIRECTORY_PATH "/ext/apps/Misc"
#define CONFIG_FILE_PATH CONFIG_FILE_DIRECTORY_PATH "/zeitraffer.conf"
#define CONFIG_FILE_DIRECTORY_PATH "/ext/apps_data/intravalometer"
#define CONFIG_FILE_PATH CONFIG_FILE_DIRECTORY_PATH "/intravalometer.conf"
// Часть кода покрадена из https://github.com/zmactep/flipperzero-hello-world
@@ -19,6 +20,7 @@ bool InfiniteShot = false; // Бесконечная съёмка
bool Bulb = false; // Режим BULB
int32_t Backlight = 0; // Подсветка: вкл/выкл/авто
int32_t Delay = 3; // Задержка на отскочить
bool Work = false;
const NotificationSequence sequence_click = {
&message_note_c7,
@@ -39,33 +41,63 @@ typedef struct {
static void draw_callback(Canvas* canvas, void* ctx) {
UNUSED(ctx);
char temp_str[36];
char temp_str[36];
canvas_clear(canvas);
canvas_set_font(canvas, FontPrimary);
switch(Count) {
case -1:
snprintf(temp_str, sizeof(temp_str), "Set: BULB %li sec", Time);
break;
case 0:
snprintf(temp_str, sizeof(temp_str), "Set: infinite, %li sec", Time);
break;
default:
snprintf(temp_str, sizeof(temp_str), "Set: %li frames, %li sec", Count, Time);
}
canvas_draw_str(canvas, 3, 15, temp_str);
snprintf(temp_str, sizeof(temp_str), "Left: %li frames, %li sec", WorkCount, WorkTime);
canvas_draw_str(canvas, 3, 35, temp_str);
switch (Count) {
case -1:
snprintf(temp_str,sizeof(temp_str),"Set: BULB %li sec",Time);
break;
case 0:
snprintf(temp_str,sizeof(temp_str),"Set: infinite, %li sec",Time);
break;
default:
snprintf(temp_str,sizeof(temp_str),"Set: %li frames, %li sec",Count,Time);
}
canvas_draw_str(canvas, 3, 15, temp_str);
snprintf(temp_str,sizeof(temp_str),"Left: %li frames, %li sec",WorkCount,WorkTime);
canvas_draw_str(canvas, 3, 35, temp_str);
switch (Backlight) {
case 1:
canvas_draw_str(canvas, 13, 55, "ON");
break;
case 2:
canvas_draw_str(canvas, 13, 55, "OFF");
break;
default:
canvas_draw_str(canvas, 13, 55, "AUTO");
}
//canvas_draw_icon(canvas, 90, 17, &I_ButtonUp_7x4);
//canvas_draw_icon(canvas, 100, 17, &I_ButtonDown_7x4);
//canvas_draw_icon(canvas, 27, 17, &I_ButtonLeftSmall_3x5);
//canvas_draw_icon(canvas, 37, 17, &I_ButtonRightSmall_3x5);
//canvas_draw_icon(canvas, 3, 48, &I_Pin_star_7x7);
canvas_draw_icon(canvas, 85, 41, &I_ButtonUp_7x4);
canvas_draw_icon(canvas, 85, 57, &I_ButtonDown_7x4);
canvas_draw_icon(canvas, 59, 48, &I_ButtonLeft_4x7);
canvas_draw_icon(canvas, 72, 48, &I_ButtonRight_4x7);
canvas_draw_icon(canvas, 3, 48, &I_Pin_star_7x7);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 65, 55, "F");
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 85, 55, "S");
canvas_draw_icon(canvas, 59, 48, &I_ButtonLeft_4x7);
canvas_draw_icon(canvas, 72, 48, &I_ButtonRight_4x7);
if(Work) {canvas_draw_icon(canvas, 106, 46, &I_loading_10px);}
switch(Backlight) {
case 1:
canvas_draw_str(canvas, 3, 55, "Backlight: ON");
break;
case 2:
canvas_draw_str(canvas, 3, 55, "Backlight: OFF");
break;
default:
canvas_draw_str(canvas, 3, 55, "Backlight: AUTO");
}
}
static void input_callback(InputEvent* input_event, void* ctx) {
@@ -87,7 +119,7 @@ static void timer_callback(FuriMessageQueue* event_queue) {
int32_t zeitraffer_app(void* p) {
UNUSED(p);
// Текущее событие типа кастомного типа ZeitrafferEvent
ZeitrafferEvent event;
// Очередь событий на 8 элементов размера ZeitrafferEvent
@@ -105,9 +137,9 @@ int32_t zeitraffer_app(void* p) {
Gui* gui = furi_record_open(RECORD_GUI);
// Подключаем view port к GUI в полноэкранном режиме
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
// Конфигурим пины
gpio_item_configure_all_pins(GpioModeOutputPushPull);
// Конфигурим пины
gpio_item_configure_all_pins(GpioModeOutputPushPull);
// Создаем периодический таймер с коллбэком, куда в качестве
// контекста будет передаваться наша очередь событий
@@ -117,276 +149,262 @@ int32_t zeitraffer_app(void* p) {
// Включаем нотификации
NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
Storage* storage = furi_record_open(RECORD_STORAGE);
// Загружаем настройки
FlipperFormat* load = flipper_format_file_alloc(storage);
do {
Storage* storage = furi_record_open(RECORD_STORAGE);
// Загружаем настройки
FlipperFormat* load = flipper_format_file_alloc(storage);
do {
if(!flipper_format_file_open_existing(load, CONFIG_FILE_PATH)) {
notification_message(notifications, &sequence_error);
break;
}
if(!flipper_format_read_int32(load, "Time", &Time, 1)) {
notification_message(notifications, &sequence_error);
break;
}
if(!flipper_format_read_int32(load, "Count", &Count, 1)) {
notification_message(notifications, &sequence_error);
break;
}
if(!flipper_format_read_int32(load, "Backlight", &Backlight, 1)) {
notification_message(notifications, &sequence_error);
break;
}
if(!flipper_format_read_int32(load, "Delay", &Delay, 1)) {
notification_message(notifications, &sequence_error);
break;
}
notification_message(notifications, &sequence_success);
} while(0);
flipper_format_free(load);
if(!flipper_format_file_open_existing(load, CONFIG_FILE_PATH)) {notification_message(notifications, &sequence_error); break;}
if(!flipper_format_read_int32(load, "Time", &Time, 1)) {notification_message(notifications, &sequence_error); break;}
if(!flipper_format_read_int32(load, "Count", &Count, 1)) {notification_message(notifications, &sequence_error); break;}
if(!flipper_format_read_int32(load, "Backlight", &Backlight, 1)) {notification_message(notifications, &sequence_error); break;}
if(!flipper_format_read_int32(load, "Delay", &Delay, 1)) {notification_message(notifications, &sequence_error); break;}
notification_message(notifications, &sequence_success);
} while(0);
flipper_format_free(load);
// Бесконечный цикл обработки очереди событий
while(1) {
// Выбираем событие из очереди в переменную event (ждем бесконечно долго, если очередь пуста)
// и проверяем, что у нас получилось это сделать
furi_check(furi_message_queue_get(event_queue, &event, FuriWaitForever) == FuriStatusOk);
// Наше событие — это нажатие кнопки
if(event.type == EventTypeInput) {
if(event.input.type == InputTypeShort) { // Короткие нажатия
// Наше событие — это нажатие кнопки
if(event.type == EventTypeInput) {
if(event.input.type == InputTypeShort) { // Короткие нажатия
if(event.input.key == InputKeyBack) {
if(Work) { // Если таймер запущен - нефиг мацать кнопки!
notification_message(notifications, &sequence_error);
}
else {
WorkCount = Count;
WorkTime = 3;
if (Count == 0) {
InfiniteShot = true;
WorkCount = 1;
}
else
InfiniteShot = false;
notification_message(notifications, &sequence_success);
}
}
if(event.input.key == InputKeyRight) {
if(furi_timer_is_running(timer)) {
notification_message(notifications, &sequence_error);
}
else {
Count++;
notification_message(notifications, &sequence_click);
}
}
if(event.input.key == InputKeyLeft) {
if(furi_timer_is_running(timer)) {
notification_message(notifications, &sequence_error);
}
else {
Count--;
notification_message(notifications, &sequence_click);
}
}
if(event.input.key == InputKeyUp) {
if(furi_timer_is_running(timer)) {
notification_message(notifications, &sequence_error);
}
else {
Time++;
notification_message(notifications, &sequence_click);
}
}
if(event.input.key == InputKeyDown) {
if(furi_timer_is_running(timer)) {
notification_message(notifications, &sequence_error);
}
else {
Time--;
notification_message(notifications, &sequence_click);
}
}
if(event.input.key == InputKeyOk) {
if(furi_timer_is_running(timer)) {
notification_message(notifications, &sequence_click);
furi_timer_stop(timer);
Work = false;
}
else {
furi_timer_start(timer, 1000);
Work = true;
if (WorkCount == 0)
WorkCount = Count;
if (WorkTime == 0)
WorkTime = Delay;
if (Count == 0) {
InfiniteShot = true;
WorkCount = 1;
}
else
InfiniteShot = false;
if (Count == -1) {
gpio_item_set_pin(4, true);
gpio_item_set_pin(5, true);
Bulb = true;
WorkCount = 1;
WorkTime = Time;
}
else
Bulb = false;
notification_message(notifications, &sequence_success);
}
}
}
if(event.input.type == InputTypeLong) { // Длинные нажатия
// Если нажата кнопка "назад", то выходим из цикла, а следовательно и из приложения
if(event.input.key == InputKeyBack) {
if(furi_timer_is_running(timer)) { // А если работает таймер - не выходим :D
notification_message(notifications, &sequence_error);
}
else {
notification_message(notifications, &sequence_click);
gpio_item_set_all_pins(false);
furi_timer_stop(timer);
notification_message(notifications, &sequence_display_backlight_enforce_auto);
break;
}
}
if(event.input.key == InputKeyOk) {
// Нам ваша подсветка и нахой не нужна! Или нужна?
Backlight++;
if (Backlight > 2) Backlight = 0;
}
if(event.input.key == InputKeyBack) {
if(furi_timer_is_running(
timer)) { // Если таймер запущен - нефиг мацать кнопки!
notification_message(notifications, &sequence_error);
} else {
WorkCount = Count;
WorkTime = 3;
if(Count == 0) {
InfiniteShot = true;
WorkCount = 1;
} else
InfiniteShot = false;
}
notification_message(notifications, &sequence_success);
}
}
if(event.input.key == InputKeyRight) {
if(furi_timer_is_running(timer)) {
notification_message(notifications, &sequence_error);
} else {
Count++;
notification_message(notifications, &sequence_click);
}
}
if(event.input.key == InputKeyLeft) {
if(furi_timer_is_running(timer)) {
notification_message(notifications, &sequence_error);
} else {
Count--;
notification_message(notifications, &sequence_click);
}
}
if(event.input.key == InputKeyUp) {
if(furi_timer_is_running(timer)) {
notification_message(notifications, &sequence_error);
} else {
Time++;
notification_message(notifications, &sequence_click);
}
}
if(event.input.key == InputKeyDown) {
if(furi_timer_is_running(timer)) {
notification_message(notifications, &sequence_error);
} else {
Time--;
notification_message(notifications, &sequence_click);
}
}
if(event.input.key == InputKeyOk) {
if(furi_timer_is_running(timer)) {
notification_message(notifications, &sequence_click);
furi_timer_stop(timer);
} else {
furi_timer_start(timer, 1000);
if(WorkCount == 0) WorkCount = Count;
if(WorkTime == 0) WorkTime = Delay;
if(Count == 0) {
InfiniteShot = true;
WorkCount = 1;
} else
InfiniteShot = false;
if(Count == -1) {
gpio_item_set_pin(4, true);
gpio_item_set_pin(5, true);
Bulb = true;
WorkCount = 1;
WorkTime = Time;
} else
Bulb = false;
notification_message(notifications, &sequence_success);
}
}
}
if(event.input.type == InputTypeLong) { // Длинные нажатия
// Если нажата кнопка "назад", то выходим из цикла, а следовательно и из приложения
if(event.input.key == InputKeyBack) {
if(furi_timer_is_running(timer)) { // А если работает таймер - не выходим :D
notification_message(notifications, &sequence_error);
} else {
notification_message(notifications, &sequence_click);
gpio_item_set_all_pins(false);
furi_timer_stop(timer);
notification_message(
notifications, &sequence_display_backlight_enforce_auto);
break;
}
}
if(event.input.key == InputKeyOk) {
// Нам ваша подсветка и нахой не нужна! Или нужна?
Backlight++;
if(Backlight > 2) Backlight = 0;
}
}
if(event.input.type == InputTypeRepeat) { // Зажатые кнопки
if(event.input.key == InputKeyRight) {
if(furi_timer_is_running(timer)) {
notification_message(notifications, &sequence_error);
} else {
Count = Count + 10;
}
}
if(event.input.key == InputKeyLeft) {
if(furi_timer_is_running(timer)) {
notification_message(notifications, &sequence_error);
} else {
Count = Count - 10;
}
}
if(event.input.key == InputKeyUp) {
if(furi_timer_is_running(timer)) {
notification_message(notifications, &sequence_error);
} else {
Time = Time + 10;
}
}
if(event.input.key == InputKeyDown) {
if(furi_timer_is_running(timer)) {
notification_message(notifications, &sequence_error);
} else {
Time = Time - 10;
}
}
}
if(event.input.type == InputTypeRepeat) { // Зажатые кнопки
if(event.input.key == InputKeyRight) {
if(furi_timer_is_running(timer)) {
notification_message(notifications, &sequence_error);
}
else {
Count = Count+10;
}
}
if(event.input.key == InputKeyLeft) {
if(furi_timer_is_running(timer)) {
notification_message(notifications, &sequence_error);
}
else {
Count = Count-10;
}
}
if(event.input.key == InputKeyUp) {
if(furi_timer_is_running(timer)) {
notification_message(notifications, &sequence_error);
}
else {
Time = Time+10;
}
}
if(event.input.key == InputKeyDown) {
if(furi_timer_is_running(timer)) {
notification_message(notifications, &sequence_error);
}
else {
Time = Time-10;
}
}
}
}
// Наше событие — это сработавший таймер
else if(event.type == EventTypeTick) {
WorkTime--;
else if(event.type == EventTypeTick) {
WorkTime--;
if( WorkTime < 1 ) { // фоткаем
notification_message(notifications, &sequence_blink_white_100);
if (Bulb) {
gpio_item_set_all_pins(false); WorkCount = 0;
}
else {
WorkCount--;
view_port_update(view_port);
notification_message(notifications, &sequence_click);
// Дрыгаем ногами
//gpio_item_set_all_pins(true);
gpio_item_set_pin(4, true);
gpio_item_set_pin(5, true);
furi_delay_ms(400); // На короткие нажатия фотик плохо реагирует
gpio_item_set_pin(4, false);
gpio_item_set_pin(5, false);
//gpio_item_set_all_pins(false);
if(WorkTime < 1) { // фоткаем
notification_message(notifications, &sequence_blink_white_100);
if(Bulb) {
gpio_item_set_all_pins(false);
WorkCount = 0;
} else {
WorkCount--;
view_port_update(view_port);
notification_message(notifications, &sequence_click);
// Дрыгаем ногами
//gpio_item_set_all_pins(true);
gpio_item_set_pin(4, true);
gpio_item_set_pin(5, true);
furi_delay_ms(400); // На короткие нажатия фотик плохо реагирует
gpio_item_set_pin(4, false);
gpio_item_set_pin(5, false);
//gpio_item_set_all_pins(false);
if(InfiniteShot) WorkCount++;
WorkTime = Time;
view_port_update(view_port);
}
} else {
// Отправляем нотификацию мигания синим светодиодом
notification_message(notifications, &sequence_blink_blue_100);
}
if(WorkCount < 1) { // закончили
gpio_item_set_all_pins(false);
furi_timer_stop(timer);
notification_message(notifications, &sequence_audiovisual_alert);
WorkTime = 3;
WorkCount = 0;
}
switch(Backlight) { // чо по подсветке?
case 1:
notification_message(notifications, &sequence_display_backlight_on);
break;
case 2:
notification_message(notifications, &sequence_display_backlight_off);
break;
default:
notification_message(notifications, &sequence_display_backlight_enforce_auto);
}
if (InfiniteShot) WorkCount++;
WorkTime = Time;
view_port_update(view_port);
}
}
else {
// Отправляем нотификацию мигания синим светодиодом
notification_message(notifications, &sequence_blink_blue_100);
}
if( WorkCount < 1 ) { // закончили
gpio_item_set_all_pins(false);
furi_timer_stop(timer);
notification_message(notifications, &sequence_audiovisual_alert);
WorkTime = 3;
WorkCount = 0;
}
switch (Backlight) { // чо по подсветке?
case 1:
notification_message(notifications, &sequence_display_backlight_on);
break;
case 2:
notification_message(notifications, &sequence_display_backlight_off);
break;
default:
notification_message(notifications, &sequence_display_backlight_enforce_auto);
}
}
if(Time < 1) Time = 1; // Не даём открутить таймер меньше единицы
if(Count < -1)
Count = 0; // А тут даём, бо 0 кадров это бесконечная съёмка, а -1 кадров - BULB
}
if (Time < 1) Time = 1; // Не даём открутить таймер меньше единицы
if (Count < -1) Count = 0; // А тут даём, бо 0 кадров это бесконечная съёмка, а -1 кадров - BULB
}
// Схороняем настройки
FlipperFormat* save = flipper_format_file_alloc(storage);
do {
if(!flipper_format_file_open_always(save, CONFIG_FILE_PATH)) {
notification_message(notifications, &sequence_error);
break;
}
if(!flipper_format_write_header_cstr(save, "Zeitraffer", 1)) {
notification_message(notifications, &sequence_error);
break;
}
if(!flipper_format_write_comment_cstr(
save,
"Zeitraffer app settings: № of frames, interval time, backlight type, Delay")) {
notification_message(notifications, &sequence_error);
break;
}
if(!flipper_format_write_int32(save, "Time", &Time, 1)) {
notification_message(notifications, &sequence_error);
break;
}
if(!flipper_format_write_int32(save, "Count", &Count, 1)) {
notification_message(notifications, &sequence_error);
break;
}
if(!flipper_format_write_int32(save, "Backlight", &Backlight, 1)) {
notification_message(notifications, &sequence_error);
break;
}
if(!flipper_format_write_int32(save, "Delay", &Delay, 1)) {
notification_message(notifications, &sequence_error);
break;
}
// Схороняем настройки
FlipperFormat* save = flipper_format_file_alloc(storage);
} while(0);
do {
flipper_format_free(save);
if(!flipper_format_file_open_always(save, CONFIG_FILE_PATH)) {notification_message(notifications, &sequence_error); break;}
if(!flipper_format_write_header_cstr(save, "Zeitraffer", 1)) {notification_message(notifications, &sequence_error); break;}
if(!flipper_format_write_comment_cstr(save, "Zeitraffer app settings: № of frames, interval time, backlight type, Delay")) {notification_message(notifications, &sequence_error); break;}
if(!flipper_format_write_int32(save, "Time", &Time, 1)) {notification_message(notifications, &sequence_error); break;}
if(!flipper_format_write_int32(save, "Count", &Count, 1)) {notification_message(notifications, &sequence_error); break;}
if(!flipper_format_write_int32(save, "Backlight", &Backlight, 1)) {notification_message(notifications, &sequence_error); break;}
if(!flipper_format_write_int32(save, "Delay", &Delay, 1)) {notification_message(notifications, &sequence_error); break;}
} while(0);
furi_record_close(RECORD_STORAGE);
flipper_format_free(save);
furi_record_close(RECORD_STORAGE);
// Очищаем таймер
furi_timer_free(timer);