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Formatting & New updated IR
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@@ -277,7 +277,7 @@ void reset_level(Canvas* canvas, ArkanoidState* arkanoid_state) {
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arkanoid_state->brickCount = 0;
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arkanoid_state->ball_state.released = false;
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arkanoid_state->gameStarted = false;
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// Reset all brick hit states
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for(unsigned int row = 0; row < arkanoid_state->ROWS; row++) {
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for(unsigned int column = 0; column < arkanoid_state->COLUMNS; column++) {
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