Formatting & New updated IR

This commit is contained in:
VerstreuteSeele
2023-01-14 08:44:32 +01:00
parent 7385a28ddd
commit 905bb23fdf
216 changed files with 6455 additions and 5877 deletions

View File

@@ -1,97 +1,115 @@
#include <stdbool.h>
#include <stdint.h>
#include <stdbool.h>
#include <stdint.h>
#include "wii_anal.h"
#include "wii_anal_lcd.h"
#include "wii_anal_keys.h"
#include "wii_anal.h"
#include "wii_anal_lcd.h"
#include "wii_anal_keys.h"
//+============================================================================ ========================================
// Handle Wii Extension Controller events
//
bool evWiiEC (const eventMsg_t* const msg, state_t* const state)
{
bool redraw = false;
bool evWiiEC(const eventMsg_t* const msg, state_t* const state) {
bool redraw = false;
# if LOG_LEVEL >= 4
{
const char* s = NULL;
switch (msg->wiiEc.type) {
case WIIEC_NONE: s = "Error"; break ;
case WIIEC_CONN: s = "Connect"; break ;
case WIIEC_DISCONN: s = "Disconnect"; break ;
case WIIEC_PRESS: s = "Press"; break ;
case WIIEC_RELEASE: s = "Release"; break ;
case WIIEC_ANALOG: s = "Analog"; break ;
case WIIEC_ACCEL: s = "Accel"; break ;
default: s = "Bug"; break ;
}
INFO("WIIP : %s '%c' = %d", s, (isprint((int)msg->wiiEc.in) ? msg->wiiEc.in : '_'), msg->wiiEc.val);
if ((msg->wiiEc.type == WIIEC_CONN) || (msg->wiiEc.type == WIIEC_DISCONN))
INFO("...%d=\"%s\"", msg->wiiEc.val, ecId[msg->wiiEc.val].name);
}
# endif
switch (msg->wiiEc.type) {
case WIIEC_CONN:
patBacklight(state);
state->hold = 0;
state->calib = CAL_TRACK;
sceneSet(state, ecId[msg->wiiEc.val].scene);
redraw = true ;
#if 1 // Workaround for Classic Controller Pro, which shows 00's for Factory Calibration Data!?
if (state->ec.pidx == PID_CLASSIC_PRO) {
// Simulate a Long-OK keypress, to start Software Calibration mode
eventMsg_t msg = {
// .id = EVID_KEY,
.input.type = InputTypeLong,
.input.key = InputKeyOk
};
key_calib(&msg, state);
}
#if LOG_LEVEL >= 4
{
const char* s = NULL;
switch(msg->wiiEc.type) {
case WIIEC_NONE:
s = "Error";
break;
case WIIEC_CONN:
s = "Connect";
break;
case WIIEC_DISCONN:
s = "Disconnect";
break;
case WIIEC_PRESS:
s = "Press";
break;
case WIIEC_RELEASE:
s = "Release";
break;
case WIIEC_ANALOG:
s = "Analog";
break;
case WIIEC_ACCEL:
s = "Accel";
break;
default:
s = "Bug";
break;
}
INFO(
"WIIP : %s '%c' = %d",
s,
(isprint((int)msg->wiiEc.in) ? msg->wiiEc.in : '_'),
msg->wiiEc.val);
if((msg->wiiEc.type == WIIEC_CONN) || (msg->wiiEc.type == WIIEC_DISCONN))
INFO("...%d=\"%s\"", msg->wiiEc.val, ecId[msg->wiiEc.val].name);
}
#endif
break;
case WIIEC_DISCONN:
patBacklight(state);
sceneSet(state, SCENE_WAIT);
redraw = true;
break;
switch(msg->wiiEc.type) {
case WIIEC_CONN:
patBacklight(state);
state->hold = 0;
state->calib = CAL_TRACK;
sceneSet(state, ecId[msg->wiiEc.val].scene);
redraw = true;
case WIIEC_PRESS:
if (state->scene == SCENE_NUNCHUCK_ACC) switch (msg->wiiEc.in) {
case 'z': // un-pause
state->pause = !state->pause;
break;
case 'c': // toggle auto-pause
state->pause = false;
state->apause = !state->apause;
break;
default: break ;
}
#if 1 //! factory calibration method not known for classic triggers - this will set the digital switch point
if ((state->ec.pidx == PID_CLASSIC) || (state->ec.pidx == PID_CLASSIC_PRO)) {
if (msg->wiiEc.in == 'l') state->ec.calS.classic[2].trgZL = msg->wiiEc.val ;
if (msg->wiiEc.in == 'r') state->ec.calS.classic[2].trgZR = msg->wiiEc.val ;
}
#if 1 // Workaround for Classic Controller Pro, which shows 00's for Factory Calibration Data!?
if(state->ec.pidx == PID_CLASSIC_PRO) {
// Simulate a Long-OK keypress, to start Software Calibration mode
eventMsg_t msg = {// .id = EVID_KEY,
.input.type = InputTypeLong,
.input.key = InputKeyOk};
key_calib(&msg, state);
}
#endif
__attribute__ ((fallthrough));
break;
case WIIEC_RELEASE:
patBacklight(state);
redraw = true;
break;
case WIIEC_DISCONN:
patBacklight(state);
sceneSet(state, SCENE_WAIT);
redraw = true;
break;
case WIIEC_ANALOG:
case WIIEC_ACCEL:
ecCalibrate(&state->ec, state->calib);
redraw = true;
break;
case WIIEC_PRESS:
if(state->scene == SCENE_NUNCHUCK_ACC) switch(msg->wiiEc.in) {
case 'z': // un-pause
state->pause = !state->pause;
break;
case 'c': // toggle auto-pause
state->pause = false;
state->apause = !state->apause;
break;
default:
break;
}
default:
break;
}
#if 1 //! factory calibration method not known for classic triggers - this will set the digital switch point
if((state->ec.pidx == PID_CLASSIC) || (state->ec.pidx == PID_CLASSIC_PRO)) {
if(msg->wiiEc.in == 'l') state->ec.calS.classic[2].trgZL = msg->wiiEc.val;
if(msg->wiiEc.in == 'r') state->ec.calS.classic[2].trgZR = msg->wiiEc.val;
}
#endif
__attribute__((fallthrough));
return redraw;
case WIIEC_RELEASE:
patBacklight(state);
redraw = true;
break;
case WIIEC_ANALOG:
case WIIEC_ACCEL:
ecCalibrate(&state->ec, state->calib);
redraw = true;
break;
default:
break;
}
return redraw;
}