mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-05-16 04:24:45 -07:00
feat: FlipBIP v1.13
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@@ -11,8 +11,18 @@ void flipbip_scene_1_callback(FlipBipCustomEvent event, void* context) {
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void flipbip_scene_scene_1_on_enter(void* context) {
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furi_assert(context);
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FlipBip* app = context;
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flipbip_scene_1_set_callback(app->flipbip_scene_1, flipbip_scene_1_callback, app);
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view_dispatcher_switch_to_view(app->view_dispatcher, FlipBipViewIdScene1);
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if(app->import_from_mnemonic == 1) {
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// handle mnemonic seed import mode with text input, this only
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// uses this scene to have a correct stack of scenes
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app->input_state = FlipBipTextInputMnemonic;
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text_input_set_header_text(app->text_input, "Enter mnemonic phrase");
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view_dispatcher_switch_to_view(app->view_dispatcher, FlipBipViewIdTextInput);
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} else {
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// handle all other modes, these actually use this scene's logic
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flipbip_scene_1_set_callback(app->flipbip_scene_1, flipbip_scene_1_callback, app);
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view_dispatcher_switch_to_view(app->view_dispatcher, FlipBipViewIdScene1);
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}
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}
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bool flipbip_scene_scene_1_on_event(void* context, SceneManagerEvent event) {
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@@ -21,16 +31,16 @@ bool flipbip_scene_scene_1_on_event(void* context, SceneManagerEvent event) {
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case FlipBipCustomEventScene1Left:
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case FlipBipCustomEventScene1Right:
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break;
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case FlipBipCustomEventScene1Up:
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case FlipBipCustomEventScene1Down:
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break;
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// case FlipBipCustomEventScene1Left:
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// case FlipBipCustomEventScene1Right:
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// break;
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// case FlipBipCustomEventScene1Up:
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// case FlipBipCustomEventScene1Down:
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// break;
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case FlipBipCustomEventScene1Back:
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notification_message(app->notification, &sequence_reset_red);
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notification_message(app->notification, &sequence_reset_green);
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notification_message(app->notification, &sequence_reset_blue);
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//notification_message(app->notification, &sequence_reset_red);
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//notification_message(app->notification, &sequence_reset_green);
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//notification_message(app->notification, &sequence_reset_blue);
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if(!scene_manager_search_and_switch_to_previous_scene(
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app->scene_manager, FlipBipSceneMenu)) {
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scene_manager_stop(app->scene_manager);
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