add findmy to system apps [ci skip]

autoload by Willy-JL
This commit is contained in:
MX
2025-02-13 20:12:18 +03:00
parent 85cba9fd8d
commit 95483fb56f
33 changed files with 1725 additions and 1 deletions

View File

@@ -0,0 +1,32 @@
#pragma once
#include "../findmy.h"
#include "../findmy_state.h"
#include <gui/view.h>
typedef enum {
FindMyMainEventToggle,
FindMyMainEventBackground,
FindMyMainEventConfig,
FindMyMainEventIntervalUp,
FindMyMainEventIntervalDown,
FindMyMainEventQuit,
} FindMyMainEvent;
typedef struct FindMyMain FindMyMain;
typedef void (*FindMyMainCallback)(FindMyMainEvent event, void* context);
// Main functionality
FindMyMain* findmy_main_alloc(FindMy* app);
void findmy_main_free(FindMyMain* findmy_main);
View* findmy_main_get_view(FindMyMain* findmy_main);
// To communicate with scene
void findmy_main_set_callback(FindMyMain* findmy_main, FindMyMainCallback callback, void* context);
// To redraw when info changes
void findmy_main_update_active(FindMyMain* findmy_main, bool active);
void findmy_main_update_interval(FindMyMain* findmy_main, uint8_t interval);
void findmy_main_toggle_mac(FindMyMain* findmy_main, bool show_mac);
void findmy_main_update_mac(FindMyMain* findmy_main, uint8_t* mac);
void findmy_main_update_type(FindMyMain* findmy_main, FindMyType type);