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https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-05-12 13:38:36 -07:00
Add Camera Suite GPIO application for the ESP32-CAM module.
This commit is contained in:
30
applications/external/camera-suite/scenes/camera_suite_scene.c
vendored
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30
applications/external/camera-suite/scenes/camera_suite_scene.c
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@@ -0,0 +1,30 @@
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#include "camera_suite_scene.h"
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// Generate scene on_enter handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
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void (*const camera_suite_on_enter_handlers[])(void*) = {
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#include "camera_suite_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_event handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
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bool (*const camera_suite_on_event_handlers[])(void* context, SceneManagerEvent event) = {
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#include "camera_suite_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_exit handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
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void (*const camera_suite_on_exit_handlers[])(void* context) = {
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#include "camera_suite_scene_config.h"
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};
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#undef ADD_SCENE
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// Initialize scene handlers configuration structure
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const SceneManagerHandlers camera_suite_scene_handlers = {
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.on_enter_handlers = camera_suite_on_enter_handlers,
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.on_event_handlers = camera_suite_on_event_handlers,
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.on_exit_handlers = camera_suite_on_exit_handlers,
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.scene_num = CameraSuiteSceneNum,
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};
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29
applications/external/camera-suite/scenes/camera_suite_scene.h
vendored
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29
applications/external/camera-suite/scenes/camera_suite_scene.h
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@@ -0,0 +1,29 @@
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#pragma once
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#include <gui/scene_manager.h>
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// Generate scene id and total number
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#define ADD_SCENE(prefix, name, id) CameraSuiteScene##id,
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typedef enum {
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#include "camera_suite_scene_config.h"
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CameraSuiteSceneNum,
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} CameraSuiteScene;
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#undef ADD_SCENE
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extern const SceneManagerHandlers camera_suite_scene_handlers;
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// Generate scene on_enter handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
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#include "camera_suite_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_event handlers declaration
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#define ADD_SCENE(prefix, name, id) \
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bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
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#include "camera_suite_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_exit handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
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#include "camera_suite_scene_config.h"
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#undef ADD_SCENE
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6
applications/external/camera-suite/scenes/camera_suite_scene_config.h
vendored
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6
applications/external/camera-suite/scenes/camera_suite_scene_config.h
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@@ -0,0 +1,6 @@
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ADD_SCENE(camera_suite, start, Start)
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ADD_SCENE(camera_suite, menu, Menu)
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ADD_SCENE(camera_suite, style_1, Style_1)
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ADD_SCENE(camera_suite, style_2, Style_2)
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ADD_SCENE(camera_suite, guide, Guide)
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ADD_SCENE(camera_suite, settings, Settings)
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51
applications/external/camera-suite/scenes/camera_suite_scene_guide.c
vendored
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51
applications/external/camera-suite/scenes/camera_suite_scene_guide.c
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@@ -0,0 +1,51 @@
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#include "../camera-suite.h"
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#include "../helpers/camera_suite_custom_event.h"
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#include "../views/camera_suite_view_guide.h"
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void camera_suite_view_guide_callback(CameraSuiteCustomEvent event, void* context) {
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furi_assert(context);
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CameraSuite* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, event);
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}
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void camera_suite_scene_guide_on_enter(void* context) {
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furi_assert(context);
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CameraSuite* app = context;
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camera_suite_view_guide_set_callback(
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app->camera_suite_view_guide, camera_suite_view_guide_callback, app);
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view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdGuide);
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}
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bool camera_suite_scene_guide_on_event(void* context, SceneManagerEvent event) {
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CameraSuite* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case CameraSuiteCustomEventSceneGuideLeft:
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case CameraSuiteCustomEventSceneGuideRight:
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case CameraSuiteCustomEventSceneGuideUp:
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case CameraSuiteCustomEventSceneGuideDown:
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// Do nothing.
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break;
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case CameraSuiteCustomEventSceneGuideBack:
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notification_message(app->notification, &sequence_reset_red);
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notification_message(app->notification, &sequence_reset_green);
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notification_message(app->notification, &sequence_reset_blue);
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if(!scene_manager_search_and_switch_to_previous_scene(
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app->scene_manager, CameraSuiteSceneMenu)) {
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scene_manager_stop(app->scene_manager);
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view_dispatcher_stop(app->view_dispatcher);
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}
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consumed = true;
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break;
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}
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}
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return consumed;
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}
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void camera_suite_scene_guide_on_exit(void* context) {
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CameraSuite* app = context;
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UNUSED(app);
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}
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87
applications/external/camera-suite/scenes/camera_suite_scene_menu.c
vendored
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87
applications/external/camera-suite/scenes/camera_suite_scene_menu.c
vendored
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@@ -0,0 +1,87 @@
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#include "../camera-suite.h"
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enum SubmenuIndex {
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/** Atkinson Dithering Algorithm. */
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SubmenuIndexSceneStyle1 = 10,
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/** Floyd-Steinberg Dithering Algorithm. */
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SubmenuIndexSceneStyle2,
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/** Guide/how-to. */
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SubmenuIndexGuide,
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/** Settings menu. */
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SubmenuIndexSettings,
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};
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void camera_suite_scene_menu_submenu_callback(void* context, uint32_t index) {
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CameraSuite* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, index);
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}
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void camera_suite_scene_menu_on_enter(void* context) {
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CameraSuite* app = context;
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submenu_add_item(
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app->submenu,
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"Open Camera",
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SubmenuIndexSceneStyle1,
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camera_suite_scene_menu_submenu_callback,
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app);
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// Staged view for the future.
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// submenu_add_item(
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// app->submenu,
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// "Test",
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// SubmenuIndexSceneStyle2,
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// camera_suite_scene_menu_submenu_callback,
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// app);
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submenu_add_item(
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app->submenu, "Guide", SubmenuIndexGuide, camera_suite_scene_menu_submenu_callback, app);
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submenu_add_item(
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app->submenu,
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"Settings",
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SubmenuIndexSettings,
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camera_suite_scene_menu_submenu_callback,
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app);
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submenu_set_selected_item(
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app->submenu, scene_manager_get_scene_state(app->scene_manager, CameraSuiteSceneMenu));
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view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdMenu);
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}
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bool camera_suite_scene_menu_on_event(void* context, SceneManagerEvent event) {
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CameraSuite* app = context;
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UNUSED(app);
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if(event.type == SceneManagerEventTypeBack) {
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// Exit application.
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scene_manager_stop(app->scene_manager);
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view_dispatcher_stop(app->view_dispatcher);
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return true;
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} else if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SubmenuIndexSceneStyle1) {
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scene_manager_set_scene_state(
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app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexSceneStyle1);
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scene_manager_next_scene(app->scene_manager, CameraSuiteSceneStyle_1);
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return true;
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} else if(event.event == SubmenuIndexSceneStyle2) {
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scene_manager_set_scene_state(
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app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexSceneStyle2);
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scene_manager_next_scene(app->scene_manager, CameraSuiteSceneStyle_2);
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return true;
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} else if(event.event == SubmenuIndexGuide) {
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scene_manager_set_scene_state(
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app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexGuide);
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scene_manager_next_scene(app->scene_manager, CameraSuiteSceneGuide);
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return true;
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} else if(event.event == SubmenuIndexSettings) {
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scene_manager_set_scene_state(
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app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexSettings);
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scene_manager_next_scene(app->scene_manager, CameraSuiteSceneSettings);
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return true;
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}
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}
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return false;
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}
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void camera_suite_scene_menu_on_exit(void* context) {
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CameraSuite* app = context;
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submenu_reset(app->submenu);
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}
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137
applications/external/camera-suite/scenes/camera_suite_scene_settings.c
vendored
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137
applications/external/camera-suite/scenes/camera_suite_scene_settings.c
vendored
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@@ -0,0 +1,137 @@
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#include "../camera-suite.h"
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#include <lib/toolbox/value_index.h>
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// Camera orientation, in degrees.
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const char* const orientation_text[4] = {
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"0",
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"90",
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"180",
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"270",
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};
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const uint32_t orientation_value[4] = {
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CameraSuiteOrientation0,
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CameraSuiteOrientation90,
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CameraSuiteOrientation180,
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CameraSuiteOrientation270,
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};
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const char* const haptic_text[2] = {
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"OFF",
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"ON",
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};
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const uint32_t haptic_value[2] = {
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CameraSuiteHapticOff,
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CameraSuiteHapticOn,
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};
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const char* const speaker_text[2] = {
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"OFF",
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"ON",
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};
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const uint32_t speaker_value[2] = {
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CameraSuiteSpeakerOff,
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CameraSuiteSpeakerOn,
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};
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const char* const led_text[2] = {
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"OFF",
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"ON",
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};
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const uint32_t led_value[2] = {
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CameraSuiteLedOff,
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CameraSuiteLedOn,
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};
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static void camera_suite_scene_settings_set_camera_orientation(VariableItem* item) {
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CameraSuite* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, orientation_text[index]);
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app->orientation = orientation_value[index];
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}
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static void camera_suite_scene_settings_set_haptic(VariableItem* item) {
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CameraSuite* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, haptic_text[index]);
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app->haptic = haptic_value[index];
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}
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static void camera_suite_scene_settings_set_speaker(VariableItem* item) {
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CameraSuite* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, speaker_text[index]);
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app->speaker = speaker_value[index];
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}
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static void camera_suite_scene_settings_set_led(VariableItem* item) {
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CameraSuite* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, led_text[index]);
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app->led = led_value[index];
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}
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void camera_suite_scene_settings_submenu_callback(void* context, uint32_t index) {
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CameraSuite* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, index);
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}
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void camera_suite_scene_settings_on_enter(void* context) {
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CameraSuite* app = context;
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VariableItem* item;
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uint8_t value_index;
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// Camera Orientation
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item = variable_item_list_add(
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app->variable_item_list,
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"Orientation:",
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4,
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camera_suite_scene_settings_set_camera_orientation,
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app);
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value_index = value_index_uint32(app->orientation, orientation_value, 4);
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, orientation_text[value_index]);
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// Haptic FX ON/OFF
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item = variable_item_list_add(
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app->variable_item_list, "Haptic FX:", 2, camera_suite_scene_settings_set_haptic, app);
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value_index = value_index_uint32(app->haptic, haptic_value, 2);
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, haptic_text[value_index]);
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// Sound FX ON/OFF
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item = variable_item_list_add(
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app->variable_item_list, "Sound FX:", 2, camera_suite_scene_settings_set_speaker, app);
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value_index = value_index_uint32(app->speaker, speaker_value, 2);
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, speaker_text[value_index]);
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// LED FX ON/OFF
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item = variable_item_list_add(
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app->variable_item_list, "LED FX:", 2, camera_suite_scene_settings_set_led, app);
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value_index = value_index_uint32(app->led, led_value, 2);
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, led_text[value_index]);
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view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdSettings);
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}
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bool camera_suite_scene_settings_on_event(void* context, SceneManagerEvent event) {
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CameraSuite* app = context;
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UNUSED(app);
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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}
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return consumed;
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}
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void camera_suite_scene_settings_on_exit(void* context) {
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CameraSuite* app = context;
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variable_item_list_set_selected_item(app->variable_item_list, 0);
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variable_item_list_reset(app->variable_item_list);
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}
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55
applications/external/camera-suite/scenes/camera_suite_scene_start.c
vendored
Normal file
55
applications/external/camera-suite/scenes/camera_suite_scene_start.c
vendored
Normal file
@@ -0,0 +1,55 @@
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#include "../camera-suite.h"
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#include "../helpers/camera_suite_custom_event.h"
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#include "../views/camera_suite_view_start.h"
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void camera_suite_scene_start_callback(CameraSuiteCustomEvent event, void* context) {
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furi_assert(context);
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CameraSuite* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, event);
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}
|
||||
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void camera_suite_scene_start_on_enter(void* context) {
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furi_assert(context);
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CameraSuite* app = context;
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camera_suite_view_start_set_callback(
|
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app->camera_suite_view_start, camera_suite_scene_start_callback, app);
|
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view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdStartscreen);
|
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}
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bool camera_suite_scene_start_on_event(void* context, SceneManagerEvent event) {
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CameraSuite* app = context;
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bool consumed = false;
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||||
|
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if(event.type == SceneManagerEventTypeCustom) {
|
||||
switch(event.event) {
|
||||
case CameraSuiteCustomEventStartLeft:
|
||||
case CameraSuiteCustomEventStartRight:
|
||||
break;
|
||||
case CameraSuiteCustomEventStartUp:
|
||||
case CameraSuiteCustomEventStartDown:
|
||||
break;
|
||||
case CameraSuiteCustomEventStartOk:
|
||||
scene_manager_next_scene(app->scene_manager, CameraSuiteSceneMenu);
|
||||
consumed = true;
|
||||
break;
|
||||
case CameraSuiteCustomEventStartBack:
|
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notification_message(app->notification, &sequence_reset_red);
|
||||
notification_message(app->notification, &sequence_reset_green);
|
||||
notification_message(app->notification, &sequence_reset_blue);
|
||||
if(!scene_manager_search_and_switch_to_previous_scene(
|
||||
app->scene_manager, CameraSuiteSceneStart)) {
|
||||
scene_manager_stop(app->scene_manager);
|
||||
view_dispatcher_stop(app->view_dispatcher);
|
||||
}
|
||||
consumed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void camera_suite_scene_start_on_exit(void* context) {
|
||||
CameraSuite* app = context;
|
||||
UNUSED(app);
|
||||
}
|
||||
52
applications/external/camera-suite/scenes/camera_suite_scene_style_1.c
vendored
Normal file
52
applications/external/camera-suite/scenes/camera_suite_scene_style_1.c
vendored
Normal file
@@ -0,0 +1,52 @@
|
||||
#include "../camera-suite.h"
|
||||
#include "../helpers/camera_suite_custom_event.h"
|
||||
#include "../views/camera_suite_view_style_1.h"
|
||||
|
||||
static void camera_suite_view_style_1_callback(CameraSuiteCustomEvent event, void* context) {
|
||||
furi_assert(context);
|
||||
CameraSuite* app = context;
|
||||
view_dispatcher_send_custom_event(app->view_dispatcher, event);
|
||||
}
|
||||
|
||||
void camera_suite_scene_style_1_on_enter(void* context) {
|
||||
furi_assert(context);
|
||||
CameraSuite* app = context;
|
||||
camera_suite_view_style_1_set_callback(
|
||||
app->camera_suite_view_style_1, camera_suite_view_style_1_callback, app);
|
||||
view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdScene1);
|
||||
}
|
||||
|
||||
bool camera_suite_scene_style_1_on_event(void* context, SceneManagerEvent event) {
|
||||
CameraSuite* app = context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
switch(event.event) {
|
||||
case CameraSuiteCustomEventSceneStyle1Left:
|
||||
case CameraSuiteCustomEventSceneStyle1Right:
|
||||
case CameraSuiteCustomEventSceneStyle1Up:
|
||||
case CameraSuiteCustomEventSceneStyle1Down:
|
||||
case CameraSuiteCustomEventSceneStyle1Ok:
|
||||
// Do nothing.
|
||||
break;
|
||||
case CameraSuiteCustomEventSceneStyle1Back:
|
||||
notification_message(app->notification, &sequence_reset_red);
|
||||
notification_message(app->notification, &sequence_reset_green);
|
||||
notification_message(app->notification, &sequence_reset_blue);
|
||||
if(!scene_manager_search_and_switch_to_previous_scene(
|
||||
app->scene_manager, CameraSuiteSceneMenu)) {
|
||||
scene_manager_stop(app->scene_manager);
|
||||
view_dispatcher_stop(app->view_dispatcher);
|
||||
}
|
||||
consumed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void camera_suite_scene_style_1_on_exit(void* context) {
|
||||
CameraSuite* app = context;
|
||||
UNUSED(app);
|
||||
}
|
||||
54
applications/external/camera-suite/scenes/camera_suite_scene_style_2.c
vendored
Normal file
54
applications/external/camera-suite/scenes/camera_suite_scene_style_2.c
vendored
Normal file
@@ -0,0 +1,54 @@
|
||||
#include "../camera-suite.h"
|
||||
#include "../helpers/camera_suite_custom_event.h"
|
||||
#include "../helpers/camera_suite_haptic.h"
|
||||
#include "../helpers/camera_suite_led.h"
|
||||
#include "../views/camera_suite_view_style_2.h"
|
||||
|
||||
void camera_suite_view_style_2_callback(CameraSuiteCustomEvent event, void* context) {
|
||||
furi_assert(context);
|
||||
CameraSuite* app = context;
|
||||
view_dispatcher_send_custom_event(app->view_dispatcher, event);
|
||||
}
|
||||
|
||||
void camera_suite_scene_style_2_on_enter(void* context) {
|
||||
furi_assert(context);
|
||||
CameraSuite* app = context;
|
||||
camera_suite_view_style_2_set_callback(
|
||||
app->camera_suite_view_style_2, camera_suite_view_style_2_callback, app);
|
||||
view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdScene2);
|
||||
}
|
||||
|
||||
bool camera_suite_scene_style_2_on_event(void* context, SceneManagerEvent event) {
|
||||
CameraSuite* app = context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
switch(event.event) {
|
||||
case CameraSuiteCustomEventSceneStyle2Left:
|
||||
case CameraSuiteCustomEventSceneStyle2Right:
|
||||
case CameraSuiteCustomEventSceneStyle2Up:
|
||||
case CameraSuiteCustomEventSceneStyle2Down:
|
||||
case CameraSuiteCustomEventSceneStyle2Ok:
|
||||
// Do nothing.
|
||||
break;
|
||||
case CameraSuiteCustomEventSceneStyle2Back:
|
||||
notification_message(app->notification, &sequence_reset_red);
|
||||
notification_message(app->notification, &sequence_reset_green);
|
||||
notification_message(app->notification, &sequence_reset_blue);
|
||||
if(!scene_manager_search_and_switch_to_previous_scene(
|
||||
app->scene_manager, CameraSuiteSceneMenu)) {
|
||||
scene_manager_stop(app->scene_manager);
|
||||
view_dispatcher_stop(app->view_dispatcher);
|
||||
}
|
||||
consumed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void camera_suite_scene_style_2_on_exit(void* context) {
|
||||
CameraSuite* app = context;
|
||||
UNUSED(app);
|
||||
}
|
||||
Reference in New Issue
Block a user