Add Camera Suite GPIO application for the ESP32-CAM module.

This commit is contained in:
Cody Tolene
2023-07-11 00:06:55 -05:00
parent e7439272e6
commit 978fecf242
30 changed files with 2061 additions and 0 deletions

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#include "camera_suite_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const camera_suite_on_enter_handlers[])(void*) = {
#include "camera_suite_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const camera_suite_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "camera_suite_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const camera_suite_on_exit_handlers[])(void* context) = {
#include "camera_suite_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers camera_suite_scene_handlers = {
.on_enter_handlers = camera_suite_on_enter_handlers,
.on_event_handlers = camera_suite_on_event_handlers,
.on_exit_handlers = camera_suite_on_exit_handlers,
.scene_num = CameraSuiteSceneNum,
};

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#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) CameraSuiteScene##id,
typedef enum {
#include "camera_suite_scene_config.h"
CameraSuiteSceneNum,
} CameraSuiteScene;
#undef ADD_SCENE
extern const SceneManagerHandlers camera_suite_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "camera_suite_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "camera_suite_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "camera_suite_scene_config.h"
#undef ADD_SCENE

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ADD_SCENE(camera_suite, start, Start)
ADD_SCENE(camera_suite, menu, Menu)
ADD_SCENE(camera_suite, style_1, Style_1)
ADD_SCENE(camera_suite, style_2, Style_2)
ADD_SCENE(camera_suite, guide, Guide)
ADD_SCENE(camera_suite, settings, Settings)

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#include "../camera-suite.h"
#include "../helpers/camera_suite_custom_event.h"
#include "../views/camera_suite_view_guide.h"
void camera_suite_view_guide_callback(CameraSuiteCustomEvent event, void* context) {
furi_assert(context);
CameraSuite* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, event);
}
void camera_suite_scene_guide_on_enter(void* context) {
furi_assert(context);
CameraSuite* app = context;
camera_suite_view_guide_set_callback(
app->camera_suite_view_guide, camera_suite_view_guide_callback, app);
view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdGuide);
}
bool camera_suite_scene_guide_on_event(void* context, SceneManagerEvent event) {
CameraSuite* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case CameraSuiteCustomEventSceneGuideLeft:
case CameraSuiteCustomEventSceneGuideRight:
case CameraSuiteCustomEventSceneGuideUp:
case CameraSuiteCustomEventSceneGuideDown:
// Do nothing.
break;
case CameraSuiteCustomEventSceneGuideBack:
notification_message(app->notification, &sequence_reset_red);
notification_message(app->notification, &sequence_reset_green);
notification_message(app->notification, &sequence_reset_blue);
if(!scene_manager_search_and_switch_to_previous_scene(
app->scene_manager, CameraSuiteSceneMenu)) {
scene_manager_stop(app->scene_manager);
view_dispatcher_stop(app->view_dispatcher);
}
consumed = true;
break;
}
}
return consumed;
}
void camera_suite_scene_guide_on_exit(void* context) {
CameraSuite* app = context;
UNUSED(app);
}

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#include "../camera-suite.h"
enum SubmenuIndex {
/** Atkinson Dithering Algorithm. */
SubmenuIndexSceneStyle1 = 10,
/** Floyd-Steinberg Dithering Algorithm. */
SubmenuIndexSceneStyle2,
/** Guide/how-to. */
SubmenuIndexGuide,
/** Settings menu. */
SubmenuIndexSettings,
};
void camera_suite_scene_menu_submenu_callback(void* context, uint32_t index) {
CameraSuite* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void camera_suite_scene_menu_on_enter(void* context) {
CameraSuite* app = context;
submenu_add_item(
app->submenu,
"Open Camera",
SubmenuIndexSceneStyle1,
camera_suite_scene_menu_submenu_callback,
app);
// Staged view for the future.
// submenu_add_item(
// app->submenu,
// "Test",
// SubmenuIndexSceneStyle2,
// camera_suite_scene_menu_submenu_callback,
// app);
submenu_add_item(
app->submenu, "Guide", SubmenuIndexGuide, camera_suite_scene_menu_submenu_callback, app);
submenu_add_item(
app->submenu,
"Settings",
SubmenuIndexSettings,
camera_suite_scene_menu_submenu_callback,
app);
submenu_set_selected_item(
app->submenu, scene_manager_get_scene_state(app->scene_manager, CameraSuiteSceneMenu));
view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdMenu);
}
bool camera_suite_scene_menu_on_event(void* context, SceneManagerEvent event) {
CameraSuite* app = context;
UNUSED(app);
if(event.type == SceneManagerEventTypeBack) {
// Exit application.
scene_manager_stop(app->scene_manager);
view_dispatcher_stop(app->view_dispatcher);
return true;
} else if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubmenuIndexSceneStyle1) {
scene_manager_set_scene_state(
app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexSceneStyle1);
scene_manager_next_scene(app->scene_manager, CameraSuiteSceneStyle_1);
return true;
} else if(event.event == SubmenuIndexSceneStyle2) {
scene_manager_set_scene_state(
app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexSceneStyle2);
scene_manager_next_scene(app->scene_manager, CameraSuiteSceneStyle_2);
return true;
} else if(event.event == SubmenuIndexGuide) {
scene_manager_set_scene_state(
app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexGuide);
scene_manager_next_scene(app->scene_manager, CameraSuiteSceneGuide);
return true;
} else if(event.event == SubmenuIndexSettings) {
scene_manager_set_scene_state(
app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexSettings);
scene_manager_next_scene(app->scene_manager, CameraSuiteSceneSettings);
return true;
}
}
return false;
}
void camera_suite_scene_menu_on_exit(void* context) {
CameraSuite* app = context;
submenu_reset(app->submenu);
}

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#include "../camera-suite.h"
#include <lib/toolbox/value_index.h>
// Camera orientation, in degrees.
const char* const orientation_text[4] = {
"0",
"90",
"180",
"270",
};
const uint32_t orientation_value[4] = {
CameraSuiteOrientation0,
CameraSuiteOrientation90,
CameraSuiteOrientation180,
CameraSuiteOrientation270,
};
const char* const haptic_text[2] = {
"OFF",
"ON",
};
const uint32_t haptic_value[2] = {
CameraSuiteHapticOff,
CameraSuiteHapticOn,
};
const char* const speaker_text[2] = {
"OFF",
"ON",
};
const uint32_t speaker_value[2] = {
CameraSuiteSpeakerOff,
CameraSuiteSpeakerOn,
};
const char* const led_text[2] = {
"OFF",
"ON",
};
const uint32_t led_value[2] = {
CameraSuiteLedOff,
CameraSuiteLedOn,
};
static void camera_suite_scene_settings_set_camera_orientation(VariableItem* item) {
CameraSuite* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, orientation_text[index]);
app->orientation = orientation_value[index];
}
static void camera_suite_scene_settings_set_haptic(VariableItem* item) {
CameraSuite* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, haptic_text[index]);
app->haptic = haptic_value[index];
}
static void camera_suite_scene_settings_set_speaker(VariableItem* item) {
CameraSuite* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, speaker_text[index]);
app->speaker = speaker_value[index];
}
static void camera_suite_scene_settings_set_led(VariableItem* item) {
CameraSuite* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, led_text[index]);
app->led = led_value[index];
}
void camera_suite_scene_settings_submenu_callback(void* context, uint32_t index) {
CameraSuite* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void camera_suite_scene_settings_on_enter(void* context) {
CameraSuite* app = context;
VariableItem* item;
uint8_t value_index;
// Camera Orientation
item = variable_item_list_add(
app->variable_item_list,
"Orientation:",
4,
camera_suite_scene_settings_set_camera_orientation,
app);
value_index = value_index_uint32(app->orientation, orientation_value, 4);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, orientation_text[value_index]);
// Haptic FX ON/OFF
item = variable_item_list_add(
app->variable_item_list, "Haptic FX:", 2, camera_suite_scene_settings_set_haptic, app);
value_index = value_index_uint32(app->haptic, haptic_value, 2);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, haptic_text[value_index]);
// Sound FX ON/OFF
item = variable_item_list_add(
app->variable_item_list, "Sound FX:", 2, camera_suite_scene_settings_set_speaker, app);
value_index = value_index_uint32(app->speaker, speaker_value, 2);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, speaker_text[value_index]);
// LED FX ON/OFF
item = variable_item_list_add(
app->variable_item_list, "LED FX:", 2, camera_suite_scene_settings_set_led, app);
value_index = value_index_uint32(app->led, led_value, 2);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, led_text[value_index]);
view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdSettings);
}
bool camera_suite_scene_settings_on_event(void* context, SceneManagerEvent event) {
CameraSuite* app = context;
UNUSED(app);
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
}
return consumed;
}
void camera_suite_scene_settings_on_exit(void* context) {
CameraSuite* app = context;
variable_item_list_set_selected_item(app->variable_item_list, 0);
variable_item_list_reset(app->variable_item_list);
}

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#include "../camera-suite.h"
#include "../helpers/camera_suite_custom_event.h"
#include "../views/camera_suite_view_start.h"
void camera_suite_scene_start_callback(CameraSuiteCustomEvent event, void* context) {
furi_assert(context);
CameraSuite* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, event);
}
void camera_suite_scene_start_on_enter(void* context) {
furi_assert(context);
CameraSuite* app = context;
camera_suite_view_start_set_callback(
app->camera_suite_view_start, camera_suite_scene_start_callback, app);
view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdStartscreen);
}
bool camera_suite_scene_start_on_event(void* context, SceneManagerEvent event) {
CameraSuite* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case CameraSuiteCustomEventStartLeft:
case CameraSuiteCustomEventStartRight:
break;
case CameraSuiteCustomEventStartUp:
case CameraSuiteCustomEventStartDown:
break;
case CameraSuiteCustomEventStartOk:
scene_manager_next_scene(app->scene_manager, CameraSuiteSceneMenu);
consumed = true;
break;
case CameraSuiteCustomEventStartBack:
notification_message(app->notification, &sequence_reset_red);
notification_message(app->notification, &sequence_reset_green);
notification_message(app->notification, &sequence_reset_blue);
if(!scene_manager_search_and_switch_to_previous_scene(
app->scene_manager, CameraSuiteSceneStart)) {
scene_manager_stop(app->scene_manager);
view_dispatcher_stop(app->view_dispatcher);
}
consumed = true;
break;
}
}
return consumed;
}
void camera_suite_scene_start_on_exit(void* context) {
CameraSuite* app = context;
UNUSED(app);
}

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#include "../camera-suite.h"
#include "../helpers/camera_suite_custom_event.h"
#include "../views/camera_suite_view_style_1.h"
static void camera_suite_view_style_1_callback(CameraSuiteCustomEvent event, void* context) {
furi_assert(context);
CameraSuite* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, event);
}
void camera_suite_scene_style_1_on_enter(void* context) {
furi_assert(context);
CameraSuite* app = context;
camera_suite_view_style_1_set_callback(
app->camera_suite_view_style_1, camera_suite_view_style_1_callback, app);
view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdScene1);
}
bool camera_suite_scene_style_1_on_event(void* context, SceneManagerEvent event) {
CameraSuite* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case CameraSuiteCustomEventSceneStyle1Left:
case CameraSuiteCustomEventSceneStyle1Right:
case CameraSuiteCustomEventSceneStyle1Up:
case CameraSuiteCustomEventSceneStyle1Down:
case CameraSuiteCustomEventSceneStyle1Ok:
// Do nothing.
break;
case CameraSuiteCustomEventSceneStyle1Back:
notification_message(app->notification, &sequence_reset_red);
notification_message(app->notification, &sequence_reset_green);
notification_message(app->notification, &sequence_reset_blue);
if(!scene_manager_search_and_switch_to_previous_scene(
app->scene_manager, CameraSuiteSceneMenu)) {
scene_manager_stop(app->scene_manager);
view_dispatcher_stop(app->view_dispatcher);
}
consumed = true;
break;
}
}
return consumed;
}
void camera_suite_scene_style_1_on_exit(void* context) {
CameraSuite* app = context;
UNUSED(app);
}

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#include "../camera-suite.h"
#include "../helpers/camera_suite_custom_event.h"
#include "../helpers/camera_suite_haptic.h"
#include "../helpers/camera_suite_led.h"
#include "../views/camera_suite_view_style_2.h"
void camera_suite_view_style_2_callback(CameraSuiteCustomEvent event, void* context) {
furi_assert(context);
CameraSuite* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, event);
}
void camera_suite_scene_style_2_on_enter(void* context) {
furi_assert(context);
CameraSuite* app = context;
camera_suite_view_style_2_set_callback(
app->camera_suite_view_style_2, camera_suite_view_style_2_callback, app);
view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdScene2);
}
bool camera_suite_scene_style_2_on_event(void* context, SceneManagerEvent event) {
CameraSuite* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case CameraSuiteCustomEventSceneStyle2Left:
case CameraSuiteCustomEventSceneStyle2Right:
case CameraSuiteCustomEventSceneStyle2Up:
case CameraSuiteCustomEventSceneStyle2Down:
case CameraSuiteCustomEventSceneStyle2Ok:
// Do nothing.
break;
case CameraSuiteCustomEventSceneStyle2Back:
notification_message(app->notification, &sequence_reset_red);
notification_message(app->notification, &sequence_reset_green);
notification_message(app->notification, &sequence_reset_blue);
if(!scene_manager_search_and_switch_to_previous_scene(
app->scene_manager, CameraSuiteSceneMenu)) {
scene_manager_stop(app->scene_manager);
view_dispatcher_stop(app->view_dispatcher);
}
consumed = true;
break;
}
}
return consumed;
}
void camera_suite_scene_style_2_on_exit(void* context) {
CameraSuite* app = context;
UNUSED(app);
}