mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-04-24 03:29:57 -07:00
MNTM Settings: Allow setting Dolphin XP manually
This commit is contained in:
@@ -101,18 +101,15 @@ bool momentum_app_apply(MomentumApp* app) {
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}
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if(app->save_dolphin) {
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Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
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if(app->save_level) {
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int32_t xp = app->dolphin_level > 1 ? DOLPHIN_LEVELS[app->dolphin_level - 2] : 0;
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dolphin->state->data.icounter = xp + 1;
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if(app->save_xp) {
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app->dolphin->state->data.icounter = app->dolphin_xp;
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}
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if(app->save_angry) {
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dolphin->state->data.butthurt = app->dolphin_angry;
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app->dolphin->state->data.butthurt = app->dolphin_angry;
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}
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dolphin->state->dirty = true;
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dolphin_flush(dolphin);
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dolphin_reload_state(dolphin);
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furi_record_close(RECORD_DOLPHIN);
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app->dolphin->state->dirty = true;
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dolphin_flush(app->dolphin);
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dolphin_reload_state(app->dolphin);
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}
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if(app->save_backlight) {
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@@ -265,6 +262,7 @@ MomentumApp* momentum_app_alloc() {
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app->gui = furi_record_open(RECORD_GUI);
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app->storage = furi_record_open(RECORD_STORAGE);
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app->desktop = furi_record_open(RECORD_DESKTOP);
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app->dolphin = furi_record_open(RECORD_DOLPHIN);
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app->dialogs = furi_record_open(RECORD_DIALOGS);
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app->expansion = furi_record_open(RECORD_EXPANSION);
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app->notification = furi_record_open(RECORD_NOTIFICATION);
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@@ -387,11 +385,9 @@ MomentumApp* momentum_app_alloc() {
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strlcpy(app->device_name, furi_hal_version_get_name_ptr(), FURI_HAL_VERSION_ARRAY_NAME_LENGTH);
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Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
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DolphinStats stats = dolphin_stats(dolphin);
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app->dolphin_level = stats.level;
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DolphinStats stats = dolphin_stats(app->dolphin);
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app->dolphin_xp = stats.icounter;
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app->dolphin_angry = stats.butthurt;
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furi_record_close(RECORD_DOLPHIN);
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// Will be "(version) (commit or date)"
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app->version_tag = furi_string_alloc_set(version_get_version(NULL));
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@@ -471,6 +467,7 @@ void momentum_app_free(MomentumApp* app) {
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furi_record_close(RECORD_NOTIFICATION);
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furi_record_close(RECORD_EXPANSION);
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furi_record_close(RECORD_DIALOGS);
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furi_record_close(RECORD_DOLPHIN);
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furi_record_close(RECORD_DESKTOP);
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furi_record_close(RECORD_STORAGE);
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furi_record_close(RECORD_GUI);
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@@ -43,10 +43,13 @@
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ARRAY_DEF(CharList, char*)
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#define DOLPHIN_MAX_XP (DOLPHIN_LEVELS[DOLPHIN_LEVEL_COUNT - 1] + 1)
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typedef struct {
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Gui* gui;
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Storage* storage;
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Desktop* desktop;
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Dolphin* dolphin;
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DialogsApp* dialogs;
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Expansion* expansion;
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NotificationApp* notification;
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@@ -77,8 +80,8 @@ typedef struct {
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RgbColor lcd_color;
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RgbColor vgm_color;
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char device_name[FURI_HAL_VERSION_ARRAY_NAME_LENGTH];
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int32_t dolphin_level;
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int32_t dolphin_angry;
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uint32_t dolphin_xp;
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uint32_t dolphin_angry;
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FuriString* version_tag;
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bool save_mainmenu_apps;
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@@ -86,7 +89,7 @@ typedef struct {
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bool save_subghz_freqs;
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bool save_subghz;
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bool save_name;
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bool save_level;
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bool save_xp;
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bool save_angry;
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bool save_dolphin;
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bool save_backlight;
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@@ -19,6 +19,7 @@ ADD_SCENE(momentum_app, misc, Misc)
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ADD_SCENE(momentum_app, misc_screen, MiscScreen)
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ADD_SCENE(momentum_app, misc_screen_color, MiscScreenColor)
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ADD_SCENE(momentum_app, misc_dolphin, MiscDolphin)
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ADD_SCENE(momentum_app, misc_dolphin_xp, MiscDolphinXp)
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ADD_SCENE(momentum_app, misc_spoof, MiscSpoof)
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ADD_SCENE(momentum_app, misc_spoof_name, MiscSpoofName)
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ADD_SCENE(momentum_app, misc_vgm, MiscVgm)
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@@ -2,6 +2,7 @@
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enum VarItemListIndex {
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VarItemListIndexDolphinLevel,
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VarItemListIndexDolphinXp,
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VarItemListIndexDolphinAngry,
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VarItemListIndexButthurtTimer,
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};
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@@ -13,19 +14,63 @@ void momentum_app_scene_misc_dolphin_var_item_list_callback(void* context, uint3
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static void momentum_app_scene_misc_dolphin_dolphin_level_changed(VariableItem* item) {
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MomentumApp* app = variable_item_get_context(item);
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app->dolphin_level = variable_item_get_current_value_index(item) + 1;
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uint8_t index = variable_item_get_current_value_index(item);
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uint32_t xp = index > 0 ? DOLPHIN_LEVELS[index - 1] : 0;
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app->dolphin_xp = xp + 1; // Prevent levelup animation
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uint8_t level = dolphin_get_level(app->dolphin_xp);
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char level_str[4];
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snprintf(level_str, 4, "%li", app->dolphin_level);
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snprintf(level_str, sizeof(level_str), "%u", level);
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variable_item_set_current_value_text(item, level_str);
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app->save_level = true;
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app->save_xp = true;
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app->save_dolphin = true;
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item = variable_item_list_get(app->var_item_list, VarItemListIndexDolphinXp);
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variable_item_set_current_value_index(
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item,
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app->dolphin_xp == 0 ? 0 :
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app->dolphin_xp == DOLPHIN_MAX_XP ? 2 :
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1);
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char xp_str[6];
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snprintf(xp_str, sizeof(xp_str), "%lu", app->dolphin_xp);
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variable_item_set_current_value_text(item, xp_str);
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}
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static void momentum_app_scene_misc_dolphin_dolphin_xp_changed(VariableItem* item) {
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MomentumApp* app = variable_item_get_context(item);
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// uin8_t index too small for all levels, use 3 fake items to
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// show buttons and change values in callback
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uint8_t direction = variable_item_get_current_value_index(item);
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if(app->dolphin_xp == DOLPHIN_MAX_XP) direction = 0;
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if(app->dolphin_xp == 0) direction = 2;
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if(direction == 0) app->dolphin_xp--;
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if(direction == 2) app->dolphin_xp++;
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variable_item_set_current_value_index(
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item,
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app->dolphin_xp == 0 ? 0 :
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app->dolphin_xp == DOLPHIN_MAX_XP ? 2 :
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1);
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char xp_str[6];
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snprintf(xp_str, sizeof(xp_str), "%lu", app->dolphin_xp);
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variable_item_set_current_value_text(item, xp_str);
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app->save_xp = true;
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app->save_dolphin = true;
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uint8_t level = dolphin_get_level(app->dolphin_xp);
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char level_str[4];
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snprintf(level_str, sizeof(level_str), "%u", level);
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variable_item_set_current_value_text(
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variable_item_list_get(app->var_item_list, VarItemListIndexDolphinLevel), level_str);
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}
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static void momentum_app_scene_misc_dolphin_dolphin_angry_changed(VariableItem* item) {
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MomentumApp* app = variable_item_get_context(item);
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app->dolphin_angry = variable_item_get_current_value_index(item);
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char angry_str[4];
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snprintf(angry_str, 4, "%li", app->dolphin_angry);
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snprintf(angry_str, sizeof(angry_str), "%lu", app->dolphin_angry);
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variable_item_set_current_value_text(item, angry_str);
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app->save_angry = true;
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app->save_dolphin = true;
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@@ -70,19 +115,33 @@ void momentum_app_scene_misc_dolphin_on_enter(void* context) {
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VariableItem* item;
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uint8_t value_index;
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uint8_t level = dolphin_get_level(app->dolphin_xp);
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char level_str[4];
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snprintf(level_str, 4, "%li", app->dolphin_level);
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snprintf(level_str, sizeof(level_str), "%u", level);
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item = variable_item_list_add(
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var_item_list,
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"Dolphin Level",
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DOLPHIN_LEVEL_COUNT + 1,
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momentum_app_scene_misc_dolphin_dolphin_level_changed,
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app);
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variable_item_set_current_value_index(item, app->dolphin_level - 1);
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variable_item_set_current_value_index(item, level - 1);
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variable_item_set_current_value_text(item, level_str);
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char xp_str[6];
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snprintf(xp_str, sizeof(xp_str), "%lu", app->dolphin_xp);
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// uin8_t index too small for all levels, use 3 fake items to
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// show buttons and change values in callback
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item = variable_item_list_add(
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var_item_list, "Dolphin XP", 3, momentum_app_scene_misc_dolphin_dolphin_xp_changed, app);
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variable_item_set_current_value_index(
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item,
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app->dolphin_xp == 0 ? 0 :
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app->dolphin_xp == DOLPHIN_MAX_XP ? 2 :
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1);
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variable_item_set_current_value_text(item, xp_str);
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char angry_str[4];
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snprintf(angry_str, 4, "%li", app->dolphin_angry);
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snprintf(angry_str, sizeof(angry_str), "%lu", app->dolphin_angry);
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item = variable_item_list_add(
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var_item_list,
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"Dolphin Angry",
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@@ -122,6 +181,9 @@ bool momentum_app_scene_misc_dolphin_on_event(void* context, SceneManagerEvent e
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app->scene_manager, MomentumAppSceneMiscDolphin, event.event);
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consumed = true;
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switch(event.event) {
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case VarItemListIndexDolphinXp:
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scene_manager_next_scene(app->scene_manager, MomentumAppSceneMiscDolphinXp);
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break;
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default:
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break;
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}
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@@ -0,0 +1,54 @@
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#include "../momentum_app.h"
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enum NumberInputResult {
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NumberInputResultOk,
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};
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static void
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momentum_app_scene_misc_dolphin_xp_number_input_callback(void* context, int32_t number) {
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MomentumApp* app = context;
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app->dolphin_xp = number;
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view_dispatcher_send_custom_event(app->view_dispatcher, NumberInputResultOk);
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}
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void momentum_app_scene_misc_dolphin_xp_on_enter(void* context) {
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MomentumApp* app = context;
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NumberInput* number_input = app->number_input;
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number_input_set_header_text(number_input, "Enter Dolphin XP value");
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number_input_set_result_callback(
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number_input,
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momentum_app_scene_misc_dolphin_xp_number_input_callback,
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app,
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0,
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0,
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DOLPHIN_MAX_XP);
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view_dispatcher_switch_to_view(app->view_dispatcher, MomentumAppViewNumberInput);
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}
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bool momentum_app_scene_misc_dolphin_xp_on_event(void* context, SceneManagerEvent event) {
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MomentumApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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switch(event.event) {
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case NumberInputResultOk:
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scene_manager_previous_scene(app->scene_manager);
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break;
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default:
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break;
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}
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}
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return consumed;
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}
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void momentum_app_scene_misc_dolphin_xp_on_exit(void* context) {
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MomentumApp* app = context;
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number_input_set_result_callback(app->number_input, NULL, NULL, 0, 0, 0);
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number_input_set_header_text(app->number_input, "");
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}
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