BLE Spam add more gui modules

This commit is contained in:
Willy-JL
2023-10-19 12:37:53 +01:00
parent 147c981cdf
commit a0d7398038
2 changed files with 30 additions and 0 deletions

View File

@@ -391,6 +391,18 @@ int32_t ble_spam(void* p) {
view_set_input_callback(view_main, input_callback);
view_dispatcher_add_view(state->ctx.view_dispatcher, ViewMain, view_main);
state->ctx.byte_input = byte_input_alloc();
view_dispatcher_add_view(
state->ctx.view_dispatcher, ViewByteInput, byte_input_get_view(state->ctx.byte_input));
state->ctx.submenu = submenu_alloc();
view_dispatcher_add_view(
state->ctx.view_dispatcher, ViewSubmenu, submenu_get_view(state->ctx.submenu));
state->ctx.text_input = text_input_alloc();
view_dispatcher_add_view(
state->ctx.view_dispatcher, ViewTextInput, text_input_get_view(state->ctx.text_input));
state->ctx.variable_item_list = variable_item_list_alloc();
view_dispatcher_add_view(
state->ctx.view_dispatcher,
@@ -401,6 +413,15 @@ int32_t ble_spam(void* p) {
scene_manager_next_scene(state->ctx.scene_manager, SceneMain);
view_dispatcher_run(state->ctx.view_dispatcher);
view_dispatcher_remove_view(state->ctx.view_dispatcher, ViewByteInput);
byte_input_free(state->ctx.byte_input);
view_dispatcher_remove_view(state->ctx.view_dispatcher, ViewSubmenu);
submenu_free(state->ctx.submenu);
view_dispatcher_remove_view(state->ctx.view_dispatcher, ViewTextInput);
text_input_free(state->ctx.text_input);
view_dispatcher_remove_view(state->ctx.view_dispatcher, ViewVariableItemList);
variable_item_list_free(state->ctx.variable_item_list);

View File

@@ -1,12 +1,18 @@
#pragma once
#include <gui/view_dispatcher.h>
#include <gui/modules/byte_input.h>
#include <gui/modules/submenu.h>
#include <gui/modules/text_input.h>
#include <gui/modules/variable_item_list.h>
#include "scenes/_setup.h"
enum {
ViewMain,
ViewByteInput,
ViewSubmenu,
ViewTextInput,
ViewVariableItemList,
};
@@ -18,5 +24,8 @@ typedef struct {
ViewDispatcher* view_dispatcher;
SceneManager* scene_manager;
ByteInput* byte_input;
Submenu* submenu;
TextInput* text_input;
VariableItemList* variable_item_list;
} Ctx;