mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-05-13 23:48:35 -07:00
fmt
This commit is contained in:
@@ -4,7 +4,7 @@
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#include <flipper_format/flipper_format.h>
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static void snake_game_close_file(FlipperFormat* file) {
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if(file == NULL){
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if(file == NULL) {
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furi_record_close(RECORD_STORAGE);
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return;
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}
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@@ -27,7 +27,8 @@ static FlipperFormat* snake_game_open_file(Storage* storage) {
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return NULL;
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}
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flipper_format_write_header_cstr(file, SNAKE_GAME_FILE_HEADER, SNAKE_GAME_FILE_ACTUAL_VERSION);
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flipper_format_write_header_cstr(
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file, SNAKE_GAME_FILE_HEADER, SNAKE_GAME_FILE_ACTUAL_VERSION);
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flipper_format_rewind(file);
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}
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return file;
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@@ -39,19 +40,19 @@ int16_t snake_game_save_score_to_file(int32_t len) {
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len = len - 7;
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int32_t temp;
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if(!flipper_format_read_int32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &temp, 1)){
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if(!flipper_format_insert_or_update_int32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &len, 1)){
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if(!flipper_format_read_int32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &temp, 1)) {
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if(!flipper_format_insert_or_update_int32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &len, 1)) {
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snake_game_close_file(file);
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return -1;
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}
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}else{
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if(len > temp){
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} else {
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if(len > temp) {
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flipper_format_rewind(file);
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if(!flipper_format_insert_or_update_int32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &len, 1)){
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if(!flipper_format_insert_or_update_int32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &len, 1)) {
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snake_game_close_file(file);
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return -1;
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}
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}else{
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} else {
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len = temp;
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}
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}
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@@ -64,41 +65,45 @@ void snake_game_save_game_to_file(SnakeState* const snake_state) {
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FlipperFormat* file = snake_game_open_file(storage);
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uint32_t temp = snake_state->len;
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if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN,&temp, 1)){
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if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN, &temp, 1)) {
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snake_game_close_file(file);
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return;
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}
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uint16_t array_size = snake_state->len * 2;
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uint32_t temp_array[array_size];
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for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++){
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for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++) {
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temp_array[a++] = snake_state->points[i].x;
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temp_array[a++] = snake_state->points[i].y;
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}
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if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)){
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snake_game_close_file(file);
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return;
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if(!flipper_format_insert_or_update_uint32(
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file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)) {
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snake_game_close_file(file);
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return;
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}
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temp = snake_state->currentMovement;
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if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT,&temp, 1)){
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snake_game_close_file(file);
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return;
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if(!flipper_format_insert_or_update_uint32(
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file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT, &temp, 1)) {
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snake_game_close_file(file);
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return;
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}
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temp = snake_state->nextMovement;
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if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT,&temp, 1)){
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snake_game_close_file(file);
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return;
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if(!flipper_format_insert_or_update_uint32(
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file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT, &temp, 1)) {
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snake_game_close_file(file);
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return;
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}
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array_size = 2;
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uint32_t temp_point_array[array_size];
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temp_point_array[0] = snake_state->fruit.x;
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temp_point_array[1] = snake_state->fruit.y;
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if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)){
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snake_game_close_file(file);
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return;
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if(!flipper_format_insert_or_update_uint32(
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file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)) {
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snake_game_close_file(file);
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return;
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}
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snake_game_close_file(file);
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@@ -118,7 +123,7 @@ bool snake_game_init_game_from_file(SnakeState* const snake_state) {
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furi_string_free(file_type);
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uint32_t temp;
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN, &temp, 1)){
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN, &temp, 1)) {
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snake_game_close_file(file);
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return false;
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}
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@@ -127,35 +132,35 @@ bool snake_game_init_game_from_file(SnakeState* const snake_state) {
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uint16_t array_size = snake_state->len * 2;
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uint32_t temp_array[array_size];
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)){
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)) {
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snake_game_close_file(file);
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return false;
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}
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for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++){
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for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++) {
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snake_state->points[i].x = temp_array[a++];
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snake_state->points[i].y = temp_array[a++];
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}
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flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_POINTS);
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT, &temp, 1)){
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT, &temp, 1)) {
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snake_game_close_file(file);
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return false;
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}
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snake_state->currentMovement = temp;
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flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT);
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT, &temp, 1)){
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT, &temp, 1)) {
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snake_game_close_file(file);
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return false;
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}
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snake_state->nextMovement = temp;
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flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT);
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array_size = 2;
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uint32_t temp_point_array[array_size];
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)){
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if(!flipper_format_read_uint32(
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file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)) {
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snake_game_close_file(file);
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return false;
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}
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