mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-05-14 16:08:35 -07:00
fmt
This commit is contained in:
@@ -4,7 +4,7 @@
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#include <flipper_format/flipper_format.h>
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#include <flipper_format/flipper_format.h>
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static void snake_game_close_file(FlipperFormat* file) {
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static void snake_game_close_file(FlipperFormat* file) {
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if(file == NULL){
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if(file == NULL) {
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furi_record_close(RECORD_STORAGE);
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furi_record_close(RECORD_STORAGE);
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return;
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return;
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}
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}
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@@ -27,7 +27,8 @@ static FlipperFormat* snake_game_open_file(Storage* storage) {
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return NULL;
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return NULL;
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}
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}
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flipper_format_write_header_cstr(file, SNAKE_GAME_FILE_HEADER, SNAKE_GAME_FILE_ACTUAL_VERSION);
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flipper_format_write_header_cstr(
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file, SNAKE_GAME_FILE_HEADER, SNAKE_GAME_FILE_ACTUAL_VERSION);
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flipper_format_rewind(file);
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flipper_format_rewind(file);
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}
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}
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return file;
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return file;
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@@ -39,19 +40,19 @@ int16_t snake_game_save_score_to_file(int32_t len) {
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len = len - 7;
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len = len - 7;
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int32_t temp;
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int32_t temp;
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if(!flipper_format_read_int32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &temp, 1)){
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if(!flipper_format_read_int32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &temp, 1)) {
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if(!flipper_format_insert_or_update_int32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &len, 1)){
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if(!flipper_format_insert_or_update_int32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &len, 1)) {
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snake_game_close_file(file);
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snake_game_close_file(file);
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return -1;
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return -1;
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}
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}
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}else{
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} else {
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if(len > temp){
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if(len > temp) {
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flipper_format_rewind(file);
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flipper_format_rewind(file);
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if(!flipper_format_insert_or_update_int32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &len, 1)){
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if(!flipper_format_insert_or_update_int32(file, SNAKE_GAME_CONFIG_HIGHSCORE, &len, 1)) {
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snake_game_close_file(file);
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snake_game_close_file(file);
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return -1;
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return -1;
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}
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}
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}else{
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} else {
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len = temp;
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len = temp;
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}
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}
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}
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}
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@@ -64,41 +65,45 @@ void snake_game_save_game_to_file(SnakeState* const snake_state) {
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FlipperFormat* file = snake_game_open_file(storage);
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FlipperFormat* file = snake_game_open_file(storage);
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uint32_t temp = snake_state->len;
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uint32_t temp = snake_state->len;
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if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN,&temp, 1)){
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if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN, &temp, 1)) {
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snake_game_close_file(file);
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snake_game_close_file(file);
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return;
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return;
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}
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}
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uint16_t array_size = snake_state->len * 2;
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uint16_t array_size = snake_state->len * 2;
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uint32_t temp_array[array_size];
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uint32_t temp_array[array_size];
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for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++){
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for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++) {
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temp_array[a++] = snake_state->points[i].x;
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temp_array[a++] = snake_state->points[i].x;
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temp_array[a++] = snake_state->points[i].y;
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temp_array[a++] = snake_state->points[i].y;
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}
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}
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if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)){
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if(!flipper_format_insert_or_update_uint32(
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snake_game_close_file(file);
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file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)) {
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return;
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snake_game_close_file(file);
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return;
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}
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}
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temp = snake_state->currentMovement;
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temp = snake_state->currentMovement;
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if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT,&temp, 1)){
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if(!flipper_format_insert_or_update_uint32(
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snake_game_close_file(file);
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file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT, &temp, 1)) {
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return;
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snake_game_close_file(file);
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return;
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}
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}
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temp = snake_state->nextMovement;
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temp = snake_state->nextMovement;
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if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT,&temp, 1)){
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if(!flipper_format_insert_or_update_uint32(
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snake_game_close_file(file);
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file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT, &temp, 1)) {
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return;
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snake_game_close_file(file);
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return;
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}
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}
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array_size = 2;
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array_size = 2;
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uint32_t temp_point_array[array_size];
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uint32_t temp_point_array[array_size];
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temp_point_array[0] = snake_state->fruit.x;
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temp_point_array[0] = snake_state->fruit.x;
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temp_point_array[1] = snake_state->fruit.y;
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temp_point_array[1] = snake_state->fruit.y;
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if(!flipper_format_insert_or_update_uint32(file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)){
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if(!flipper_format_insert_or_update_uint32(
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snake_game_close_file(file);
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file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)) {
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return;
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snake_game_close_file(file);
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return;
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}
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}
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snake_game_close_file(file);
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snake_game_close_file(file);
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@@ -118,7 +123,7 @@ bool snake_game_init_game_from_file(SnakeState* const snake_state) {
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furi_string_free(file_type);
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furi_string_free(file_type);
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uint32_t temp;
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uint32_t temp;
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN, &temp, 1)){
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_LEN, &temp, 1)) {
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snake_game_close_file(file);
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snake_game_close_file(file);
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return false;
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return false;
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}
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}
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@@ -127,35 +132,35 @@ bool snake_game_init_game_from_file(SnakeState* const snake_state) {
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uint16_t array_size = snake_state->len * 2;
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uint16_t array_size = snake_state->len * 2;
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uint32_t temp_array[array_size];
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uint32_t temp_array[array_size];
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)){
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_POINTS, temp_array, array_size)) {
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snake_game_close_file(file);
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snake_game_close_file(file);
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return false;
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return false;
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}
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}
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for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++){
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for(int16_t i = 0, a = 0; a < array_size && i < snake_state->len; i++) {
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snake_state->points[i].x = temp_array[a++];
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snake_state->points[i].x = temp_array[a++];
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snake_state->points[i].y = temp_array[a++];
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snake_state->points[i].y = temp_array[a++];
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}
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}
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flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_POINTS);
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flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_POINTS);
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT, &temp, 1)){
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT, &temp, 1)) {
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snake_game_close_file(file);
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snake_game_close_file(file);
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return false;
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return false;
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}
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}
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snake_state->currentMovement = temp;
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snake_state->currentMovement = temp;
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flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT);
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flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_CURRENT_MOVEMENT);
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT, &temp, 1)){
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT, &temp, 1)) {
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snake_game_close_file(file);
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snake_game_close_file(file);
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return false;
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return false;
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}
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}
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snake_state->nextMovement = temp;
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snake_state->nextMovement = temp;
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flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT);
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flipper_format_delete_key(file, SNAKE_GAME_CONFIG_KEY_NEXT_MOVEMENT);
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array_size = 2;
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array_size = 2;
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uint32_t temp_point_array[array_size];
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uint32_t temp_point_array[array_size];
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if(!flipper_format_read_uint32(file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)){
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if(!flipper_format_read_uint32(
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file, SNAKE_GAME_CONFIG_KEY_FRUIT_POINTS, temp_point_array, array_size)) {
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snake_game_close_file(file);
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snake_game_close_file(file);
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return false;
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return false;
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}
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}
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@@ -233,7 +233,6 @@ static void
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return;
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return;
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}
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}
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snake_state->currentMovement = snake_game_get_turn_snake(snake_state);
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snake_state->currentMovement = snake_game_get_turn_snake(snake_state);
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Point next_step = snake_game_get_next_step(snake_state);
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Point next_step = snake_game_get_next_step(snake_state);
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@@ -289,8 +288,7 @@ int32_t snake_game_app(void* p) {
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FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(SnakeEvent));
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FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(SnakeEvent));
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SnakeState* snake_state = malloc(sizeof(SnakeState));
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SnakeState* snake_state = malloc(sizeof(SnakeState));
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if(!snake_game_init_game_from_file(snake_state))
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if(!snake_game_init_game_from_file(snake_state)) snake_game_init_game(snake_state);
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snake_game_init_game(snake_state);
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ValueMutex state_mutex;
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ValueMutex state_mutex;
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if(!init_mutex(&state_mutex, snake_state, sizeof(SnakeState))) {
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if(!init_mutex(&state_mutex, snake_state, sizeof(SnakeState))) {
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@@ -23,7 +23,7 @@
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|||||||
|
|
||||||
static void render_callback(Canvas* const canvas, void* ctx) {
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static void render_callback(Canvas* const canvas, void* ctx) {
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PluginState* plugin_state = acquire_mutex((ValueMutex*)ctx, 25);
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PluginState* plugin_state = acquire_mutex((ValueMutex*)ctx, 25);
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if (plugin_state != NULL && !plugin_state->changing_scene) {
|
if(plugin_state != NULL && !plugin_state->changing_scene) {
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totp_scene_director_render(canvas, plugin_state);
|
totp_scene_director_render(canvas, plugin_state);
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}
|
}
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|
|
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@@ -45,29 +45,43 @@ static bool totp_state_init(PluginState* const plugin_state) {
|
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|
|
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totp_scene_director_init_scenes(plugin_state);
|
totp_scene_director_init_scenes(plugin_state);
|
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|
|
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if (plugin_state->crypto_verify_data == NULL) {
|
if(plugin_state->crypto_verify_data == NULL) {
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DialogMessage* message = dialog_message_alloc();
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DialogMessage* message = dialog_message_alloc();
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dialog_message_set_buttons(message, "No", NULL, "Yes");
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dialog_message_set_buttons(message, "No", NULL, "Yes");
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dialog_message_set_text(message, "Would you like to setup PIN?", SCREEN_WIDTH_CENTER, SCREEN_HEIGHT_CENTER, AlignCenter, AlignCenter);
|
dialog_message_set_text(
|
||||||
|
message,
|
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|
"Would you like to setup PIN?",
|
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|
SCREEN_WIDTH_CENTER,
|
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|
SCREEN_HEIGHT_CENTER,
|
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|
AlignCenter,
|
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|
AlignCenter);
|
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DialogMessageButton dialog_result = dialog_message_show(plugin_state->dialogs, message);
|
DialogMessageButton dialog_result = dialog_message_show(plugin_state->dialogs, message);
|
||||||
dialog_message_free(message);
|
dialog_message_free(message);
|
||||||
if (dialog_result == DialogMessageButtonRight) {
|
if(dialog_result == DialogMessageButtonRight) {
|
||||||
totp_scene_director_activate_scene(plugin_state, TotpSceneAuthentication, NULL);
|
totp_scene_director_activate_scene(plugin_state, TotpSceneAuthentication, NULL);
|
||||||
} else {
|
} else {
|
||||||
totp_crypto_seed_iv(plugin_state, NULL, 0);
|
totp_crypto_seed_iv(plugin_state, NULL, 0);
|
||||||
totp_scene_director_activate_scene(plugin_state, TotpSceneGenerateToken, NULL);
|
totp_scene_director_activate_scene(plugin_state, TotpSceneGenerateToken, NULL);
|
||||||
}
|
}
|
||||||
} else if (plugin_state->pin_set) {
|
} else if(plugin_state->pin_set) {
|
||||||
totp_scene_director_activate_scene(plugin_state, TotpSceneAuthentication, NULL);
|
totp_scene_director_activate_scene(plugin_state, TotpSceneAuthentication, NULL);
|
||||||
} else {
|
} else {
|
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totp_crypto_seed_iv(plugin_state, NULL, 0);
|
totp_crypto_seed_iv(plugin_state, NULL, 0);
|
||||||
if (totp_crypto_verify_key(plugin_state)) {
|
if(totp_crypto_verify_key(plugin_state)) {
|
||||||
totp_scene_director_activate_scene(plugin_state, TotpSceneGenerateToken, NULL);
|
totp_scene_director_activate_scene(plugin_state, TotpSceneGenerateToken, NULL);
|
||||||
} else {
|
} else {
|
||||||
FURI_LOG_E(LOGGING_TAG, "Digital signature verification failed. Looks like conf file was created on another flipper and can't be used on any other");
|
FURI_LOG_E(
|
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|
LOGGING_TAG,
|
||||||
|
"Digital signature verification failed. Looks like conf file was created on another flipper and can't be used on any other");
|
||||||
DialogMessage* message = dialog_message_alloc();
|
DialogMessage* message = dialog_message_alloc();
|
||||||
dialog_message_set_buttons(message, "Exit", NULL, NULL);
|
dialog_message_set_buttons(message, "Exit", NULL, NULL);
|
||||||
dialog_message_set_text(message, "Digital signature verification failed", SCREEN_WIDTH_CENTER, SCREEN_HEIGHT_CENTER, AlignCenter, AlignCenter);
|
dialog_message_set_text(
|
||||||
|
message,
|
||||||
|
"Digital signature verification failed",
|
||||||
|
SCREEN_WIDTH_CENTER,
|
||||||
|
SCREEN_HEIGHT_CENTER,
|
||||||
|
AlignCenter,
|
||||||
|
AlignCenter);
|
||||||
dialog_message_show(plugin_state->dialogs, message);
|
dialog_message_show(plugin_state->dialogs, message);
|
||||||
dialog_message_free(message);
|
dialog_message_free(message);
|
||||||
return false;
|
return false;
|
||||||
@@ -88,7 +102,7 @@ static void plugin_state_free(PluginState* plugin_state) {
|
|||||||
|
|
||||||
ListNode* node = plugin_state->tokens_list;
|
ListNode* node = plugin_state->tokens_list;
|
||||||
ListNode* tmp;
|
ListNode* tmp;
|
||||||
while (node != NULL) {
|
while(node != NULL) {
|
||||||
tmp = node->next;
|
tmp = node->next;
|
||||||
TokenInfo* tokenInfo = node->data;
|
TokenInfo* tokenInfo = node->data;
|
||||||
token_info_free(tokenInfo);
|
token_info_free(tokenInfo);
|
||||||
@@ -96,7 +110,7 @@ static void plugin_state_free(PluginState* plugin_state) {
|
|||||||
node = tmp;
|
node = tmp;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (plugin_state->crypto_verify_data != NULL) {
|
if(plugin_state->crypto_verify_data != NULL) {
|
||||||
free(plugin_state->crypto_verify_data);
|
free(plugin_state->crypto_verify_data);
|
||||||
}
|
}
|
||||||
free(plugin_state);
|
free(plugin_state);
|
||||||
@@ -106,7 +120,7 @@ int32_t totp_app() {
|
|||||||
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
|
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
|
||||||
PluginState* plugin_state = malloc(sizeof(PluginState));
|
PluginState* plugin_state = malloc(sizeof(PluginState));
|
||||||
|
|
||||||
if (!totp_state_init(plugin_state)) {
|
if(!totp_state_init(plugin_state)) {
|
||||||
FURI_LOG_E(LOGGING_TAG, "App state initialization failed\r\n");
|
FURI_LOG_E(LOGGING_TAG, "App state initialization failed\r\n");
|
||||||
plugin_state_free(plugin_state);
|
plugin_state_free(plugin_state);
|
||||||
return 254;
|
return 254;
|
||||||
@@ -131,18 +145,20 @@ int32_t totp_app() {
|
|||||||
bool processing = true;
|
bool processing = true;
|
||||||
uint32_t last_user_interaction_time = furi_get_tick();
|
uint32_t last_user_interaction_time = furi_get_tick();
|
||||||
while(processing) {
|
while(processing) {
|
||||||
if (plugin_state->changing_scene) continue;
|
if(plugin_state->changing_scene) continue;
|
||||||
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
|
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
|
||||||
|
|
||||||
PluginState* plugin_state = acquire_mutex_block(&state_mutex);
|
PluginState* plugin_state = acquire_mutex_block(&state_mutex);
|
||||||
|
|
||||||
if(event_status == FuriStatusOk) {
|
if(event_status == FuriStatusOk) {
|
||||||
if (event.type == EventTypeKey) {
|
if(event.type == EventTypeKey) {
|
||||||
last_user_interaction_time = furi_get_tick();
|
last_user_interaction_time = furi_get_tick();
|
||||||
}
|
}
|
||||||
|
|
||||||
processing = totp_scene_director_handle_event(&event, plugin_state);
|
processing = totp_scene_director_handle_event(&event, plugin_state);
|
||||||
} else if (plugin_state->pin_set && plugin_state->current_scene != TotpSceneAuthentication && furi_get_tick() - last_user_interaction_time > IDLE_TIMEOUT) {
|
} else if(
|
||||||
|
plugin_state->pin_set && plugin_state->current_scene != TotpSceneAuthentication &&
|
||||||
|
furi_get_tick() - last_user_interaction_time > IDLE_TIMEOUT) {
|
||||||
totp_scene_director_activate_scene(plugin_state, TotpSceneAuthentication, NULL);
|
totp_scene_director_activate_scene(plugin_state, TotpSceneAuthentication, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user