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Snooze, timeouts, and dismissing from the locked state
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@@ -45,7 +45,7 @@ void desktop_scene_locked_on_enter(void* context) {
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if(state == DesktopSceneLockedStateFirstEnter) {
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view_port_enabled_set(desktop->lock_icon_viewport, true);
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Gui* gui = furi_record_open(RECORD_GUI);
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gui_set_lockdown(gui, true);
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gui_set_lockdown(gui);
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furi_record_close(RECORD_GUI);
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if(desktop_pin_code_is_set()) {
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