From a62655cb0e0440bbd8b56bdf4d825e716161f8f0 Mon Sep 17 00:00:00 2001 From: RogueMaster Date: Tue, 25 Oct 2022 02:27:40 -0400 Subject: [PATCH] Update snake_game.c --- applications/plugins/snake_game/snake_game.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/applications/plugins/snake_game/snake_game.c b/applications/plugins/snake_game/snake_game.c index 6369babe1..d2a0c1738 100644 --- a/applications/plugins/snake_game/snake_game.c +++ b/applications/plugins/snake_game/snake_game.c @@ -77,6 +77,7 @@ static void snake_game_render_callback(Canvas* const canvas, void* ctx) { // Show score on the game field if(snake_state->state != GameStateGameOver) { char buffer2[6]; + canvas_set_font(canvas, FontBatteryPercent); snprintf(buffer2, sizeof(buffer2), "%u", snake_state->len - 7); canvas_draw_str_aligned(canvas, 124, 10, AlignRight, AlignBottom, buffer2); } @@ -104,10 +105,6 @@ static void snake_game_render_callback(Canvas* const canvas, void* ctx) { DOLPHIN_DEED(getRandomDeed()); } - canvas_set_font(canvas, FontSecondary); - snprintf(buffer, sizeof(buffer), "Score: %u", snake_state->len - 7); - canvas_draw_str_aligned(canvas, 64, 41, AlignCenter, AlignBottom, buffer); - release_mutex((ValueMutex*)ctx, snake_state); }