Add new Universal Remotes

Added New Digital Sign, Monitor, and LED Universal Remotes in the Infrared Universal Remote GUI
This commit is contained in:
Satire
2023-05-31 03:42:27 -04:00
parent ce62f4da32
commit aa7074b65f
5 changed files with 307 additions and 12 deletions

View File

@@ -15,10 +15,13 @@ ADD_SCENE(infrared, remote, Remote)
ADD_SCENE(infrared, remote_list, RemoteList)
ADD_SCENE(infrared, universal, Universal)
ADD_SCENE(infrared, universal_tv, UniversalTV)
ADD_SCENE(infrared, universal_monitor, UniversalMonitor)
ADD_SCENE(infrared, universal_digitalsign, UniversalDigitalSign)
ADD_SCENE(infrared, universal_projector, UniversalProjector)
ADD_SCENE(infrared, universal_audio, UniversalAudio)
ADD_SCENE(infrared, universal_led, UniversalLED)
ADD_SCENE(infrared, universal_ac, UniversalAC)
ADD_SCENE(infrared, universal_fan, UniversalFan)
ADD_SCENE(infrared, universal_audio, UniversalAudio)
ADD_SCENE(infrared, universal_projector, UniversalProjector)
ADD_SCENE(infrared, debug, Debug)
ADD_SCENE(infrared, error_databases, ErrorDatabases)
ADD_SCENE(infrared, debug_settings, DebugSettings)

View File

@@ -2,10 +2,13 @@
typedef enum {
SubmenuIndexUniversalTV,
SubmenuIndexUniversalAudio,
SubmenuIndexUniversalMonitor,
SubmenuIndexUniversalDigitalSign,
SubmenuIndexUniversalProjector,
SubmenuIndexUniversalFan,
SubmenuIndexUniversalAudio,
SubmenuIndexUniversalLED,
SubmenuIndexUniversalAirConditioner,
SubmenuIndexUniversalFan,
} SubmenuIndex;
static void infrared_scene_universal_submenu_callback(void* context, uint32_t index) {
@@ -26,8 +29,15 @@ void infrared_scene_universal_on_enter(void* context) {
submenu_add_item(
submenu,
"Audio",
SubmenuIndexUniversalAudio,
"Monitors",
SubmenuIndexUniversalMonitor,
infrared_scene_universal_submenu_callback,
context);
submenu_add_item(
submenu,
"Digital Signs",
SubmenuIndexUniversalDigitalSign,
infrared_scene_universal_submenu_callback,
context);
@@ -40,8 +50,15 @@ void infrared_scene_universal_on_enter(void* context) {
submenu_add_item(
submenu,
"Fans",
SubmenuIndexUniversalFan,
"Audio",
SubmenuIndexUniversalAudio,
infrared_scene_universal_submenu_callback,
context);
submenu_add_item(
submenu,
"LEDs",
SubmenuIndexUniversalLED,
infrared_scene_universal_submenu_callback,
context);
@@ -52,6 +69,13 @@ void infrared_scene_universal_on_enter(void* context) {
infrared_scene_universal_submenu_callback,
context);
submenu_add_item(
submenu,
"Fans",
SubmenuIndexUniversalFan,
infrared_scene_universal_submenu_callback,
context);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(infrared->scene_manager, InfraredSceneUniversal));
@@ -67,18 +91,27 @@ bool infrared_scene_universal_on_event(void* context, SceneManagerEvent event) {
if(event.event == SubmenuIndexUniversalTV) {
scene_manager_next_scene(scene_manager, InfraredSceneUniversalTV);
consumed = true;
} else if(event.event == SubmenuIndexUniversalAudio) {
scene_manager_next_scene(scene_manager, InfraredSceneUniversalAudio);
} else if(event.event == SubmenuIndexUniversalMonitor) {
scene_manager_next_scene(scene_manager, InfraredSceneUniversalMonitor);
consumed = true;
} else if(event.event == SubmenuIndexUniversalDigitalSign) {
scene_manager_next_scene(scene_manager, InfraredSceneUniversalDigitalSign);
consumed = true;
} else if(event.event == SubmenuIndexUniversalProjector) {
scene_manager_next_scene(scene_manager, InfraredSceneUniversalProjector);
consumed = true;
} else if(event.event == SubmenuIndexUniversalFan) {
scene_manager_next_scene(scene_manager, InfraredSceneUniversalFan);
} else if(event.event == SubmenuIndexUniversalAudio) {
scene_manager_next_scene(scene_manager, InfraredSceneUniversalAudio);
consumed = true;
} else if(event.event == SubmenuIndexUniversalLED) {
scene_manager_next_scene(scene_manager, InfraredSceneUniversalLED);
consumed = true;
} else if(event.event == SubmenuIndexUniversalAirConditioner) {
scene_manager_next_scene(scene_manager, InfraredSceneUniversalAC);
consumed = true;
} else if(event.event == SubmenuIndexUniversalFan) {
scene_manager_next_scene(scene_manager, InfraredSceneUniversalFan);
consumed = true;
}
scene_manager_set_scene_state(scene_manager, InfraredSceneUniversal, event.event);
}

View File

@@ -0,0 +1,86 @@
#include "../infrared_i.h"
#include "common/infrared_scene_universal_common.h"
void infrared_scene_universal_digital_sign_on_enter(void* context) {
infrared_scene_universal_common_on_enter(context);
Infrared* infrared = context;
ButtonPanel* button_panel = infrared->button_panel;
InfraredBruteForce* brute_force = infrared->brute_force;
infrared_brute_force_set_db_filename(brute_force, EXT_PATH("infrared/assets/digital_sign.ir"));
button_panel_reserve(button_panel, 2, 2);
uint32_t i = 0;
button_panel_add_item(
button_panel,
i,
0,
0,
3,
19,
&I_Power_25x27,
&I_Power_hvr_25x27,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "POWER");
button_panel_add_item(
button_panel,
i,
1,
0,
36,
19,
&I_Input_25x27,
&I_Input_hvr_25x27,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "SOURCE");
button_panel_add_item(
button_panel,
i,
0,
1,
3,
64,
&I_Play_25x27,
&I_Play_hvr_25x27,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "PLAY");
button_panel_add_item(
button_panel,
i,
1,
1,
36,
64,
&I_Stop_25x27,
&I_Stop_hvr_25x27,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "STOP");
button_panel_add_label(button_panel, 6, 11, FontPrimary, "Digital Sign");
button_panel_add_label(button_panel, 17, 60, FontSecondary, "Control");
view_set_orientation(view_stack_get_view(infrared->view_stack), ViewOrientationVertical);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewStack);
infrared_show_loading_popup(infrared, true);
bool success = infrared_brute_force_calculate_messages(brute_force);
infrared_show_loading_popup(infrared, false);
if(!success) {
scene_manager_next_scene(infrared->scene_manager, InfraredSceneErrorDatabases);
}
}
bool infrared_scene_universal_digital_sign_on_event(void* context, SceneManagerEvent event) {
return infrared_scene_universal_common_on_event(context, event);
}
void infrared_scene_universal_digital_sign_on_exit(void* context) {
infrared_scene_universal_common_on_exit(context);
}

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@@ -0,0 +1,86 @@
#include "../infrared_i.h"
#include "common/infrared_scene_universal_common.h"
void infrared_scene_universal_led_on_enter(void* context) {
infrared_scene_universal_common_on_enter(context);
Infrared* infrared = context;
ButtonPanel* button_panel = infrared->button_panel;
InfraredBruteForce* brute_force = infrared->brute_force;
infrared_brute_force_set_db_filename(brute_force, EXT_PATH("infrared/assets/led.ir"));
button_panel_reserve(button_panel, 2, 2);
uint32_t i = 0;
button_panel_add_item(
button_panel,
i,
0,
0,
3,
19,
&I_Power_25x27,
&I_Power_hvr_25x27,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "POWER");
button_panel_add_item(
button_panel,
i,
1,
0,
36,
19,
&I_Flash_25x27,
&I_Flash_hvr_25x27,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "FLASH");
button_panel_add_item(
button_panel,
i,
0,
1,
3,
64,
&I_Vol_up_25x27,
&I_Vol_up_hvr_25x27,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "BRIGHTNESS+");
button_panel_add_item(
button_panel,
i,
1,
1,
36,
64,
&I_Vol_down_25x27,
&I_Vol_down_hvr_25x27,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "BRIGHTNESS-");
button_panel_add_label(button_panel, 5, 11, FontPrimary, "LED Remote");
button_panel_add_label(button_panel, 13, 60, FontSecondary, "Brightness");
view_set_orientation(view_stack_get_view(infrared->view_stack), ViewOrientationVertical);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewStack);
infrared_show_loading_popup(infrared, true);
bool success = infrared_brute_force_calculate_messages(brute_force);
infrared_show_loading_popup(infrared, false);
if(!success) {
scene_manager_next_scene(infrared->scene_manager, InfraredSceneErrorDatabases);
}
}
bool infrared_scene_universal_led_on_event(void* context, SceneManagerEvent event) {
return infrared_scene_universal_common_on_event(context, event);
}
void infrared_scene_universal_led_on_exit(void* context) {
infrared_scene_universal_common_on_exit(context);
}

View File

@@ -0,0 +1,87 @@
#include "../infrared_i.h"
#include "common/infrared_scene_universal_common.h"
void infrared_scene_universal_monitor_on_enter(void* context) {
infrared_scene_universal_common_on_enter(context);
Infrared* infrared = context;
ButtonPanel* button_panel = infrared->button_panel;
InfraredBruteForce* brute_force = infrared->brute_force;
infrared_brute_force_set_db_filename(brute_force, EXT_PATH("infrared/assets/monitor.ir"));
//TODO: Add navigation buttons, add more monitors..
button_panel_reserve(button_panel, 2, 2);
uint32_t i = 0;
button_panel_add_item(
button_panel,
i,
0,
0,
3,
24,
&I_Power_25x27,
&I_Power_hvr_25x27,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "POWER");
button_panel_add_item(
button_panel,
i,
1,
0,
36,
24,
&I_Input_25x27,
&I_Input_hvr_25x27,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "SOURCE");
button_panel_add_item(
button_panel,
i,
0,
1,
3,
66,
&I_Mode_25x27,
&I_Mode_hvr_25x27,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "MENU");
button_panel_add_item(
button_panel,
i,
1,
1,
36,
66,
&I_Exit_25x27,
&I_Exit_hvr_25x27,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "EXIT");
button_panel_add_label(button_panel, 11, 11, FontPrimary, "Monitor");
button_panel_add_label(button_panel, 19, 60, FontSecondary, "Menu");
view_set_orientation(view_stack_get_view(infrared->view_stack), ViewOrientationVertical);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewStack);
infrared_show_loading_popup(infrared, true);
bool success = infrared_brute_force_calculate_messages(brute_force);
infrared_show_loading_popup(infrared, false);
if(!success) {
scene_manager_next_scene(infrared->scene_manager, InfraredSceneErrorDatabases);
}
}
bool infrared_scene_universal_monitor_on_event(void* context, SceneManagerEvent event) {
return infrared_scene_universal_common_on_event(context, event);
}
void infrared_scene_universal_monitor_on_exit(void* context) {
infrared_scene_universal_common_on_exit(context);
}