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Fix asset packs folder change stuff
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@@ -34,7 +34,7 @@ Don't include assets that you are not using, compiler is not going to strip unus
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# Structure
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- `compiled` - Output folder made for compiled assets, after building project, in `build` directory.
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- `dolphin` - Dolphin game assets sources. Goes to `compiled` and `resources` folders in `build` directory.
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- `packs` - User-made Asset packs used for basically all scenes. Compiled to `.bmx` and found at `SD/asset_packs`
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- `packs` - Hot-swappable asset packs used system wide, both animations and icons. Compiled to `.bm` and `.bmx`, then put at `SD/asset_packs`
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- `icons` - Icons sources. Goes to `compiled` folder in `build` directory.
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- `protobuf` - Protobuf sources. Goes to `compiled` folder in `build` directory.
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- `resources` - Assets that is going to be provisioned to SD card.
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