Fuzzers App: gui start

This commit is contained in:
gid9798
2023-06-02 16:42:58 +03:00
parent 4c134d8fdc
commit ab86f58643
12 changed files with 355 additions and 0 deletions

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#include "fuzzer_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const fuzzer_scene_on_enter_handlers[])(void*) = {
#include "fuzzer_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const fuzzer_scene_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "fuzzer_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const fuzzer_scene_on_exit_handlers[])(void* context) = {
#include "fuzzer_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers fuzzer_scene_handlers = {
.on_enter_handlers = fuzzer_scene_on_enter_handlers,
.on_event_handlers = fuzzer_scene_on_event_handlers,
.on_exit_handlers = fuzzer_scene_on_exit_handlers,
.scene_num = FuzzerSceneNum,
};

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#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) FuzzerScene##id,
typedef enum {
#include "fuzzer_scene_config.h"
FuzzerSceneNum,
} FuzzerScene;
#undef ADD_SCENE
extern const SceneManagerHandlers fuzzer_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "fuzzer_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "fuzzer_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "fuzzer_scene_config.h"
#undef ADD_SCENE

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ADD_SCENE(fuzzer, main, Main)

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#include "../fuzzer_i.h"
#include "../helpers/fuzzer_custom_event.h"
void fuzzer_scene_main_callback(FuzzerCustomEvent event, void* context) {
furi_assert(context);
PacsFuzzerApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, event);
}
void fuzzer_scene_main_on_enter(void* context) {
furi_assert(context);
PacsFuzzerApp* app = context;
fuzzer_view_main_set_callback(app->main_view, fuzzer_scene_main_callback, app);
view_dispatcher_switch_to_view(app->view_dispatcher, FuzzerViewIDMain);
}
bool fuzzer_scene_main_on_event(void* context, SceneManagerEvent event) {
furi_assert(context);
PacsFuzzerApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == FuzzerCustomEventViewMainBack) {
if(!scene_manager_previous_scene(app->scene_manager)) {
scene_manager_stop(app->scene_manager);
view_dispatcher_stop(app->view_dispatcher);
}
consumed = true;
}
}
return consumed;
}
void fuzzer_scene_main_on_exit(void* context) {
// furi_assert(context);
// PacsFuzzerApp* app = context;
UNUSED(context);
}