New asset system everywhere sfw mode is supported

This commit is contained in:
Willy-JL
2023-01-20 06:43:05 +00:00
parent 542b4a4cd9
commit abffc3152f
51 changed files with 191 additions and 282 deletions

View File

@@ -1,5 +1,5 @@
#include "../ibutton_i.h"
#include "../../../settings/xtreme_settings/xtreme_settings.h"
#include "../../../settings/xtreme_settings/xtreme_assets.h"
static void ibutton_scene_save_success_popup_callback(void* context) {
iButton* ibutton = context;
@@ -10,11 +10,7 @@ void ibutton_scene_save_success_on_enter(void* context) {
iButton* ibutton = context;
Popup* popup = ibutton->popup;
if(XTREME_SETTINGS()->sfw_mode) {
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59_sfw);
} else {
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
}
popup_set_icon(popup, 32, 5, XTREME_ASSETS()->dolphin_nice);
popup_set_header(popup, "Saved!", 5, 7, AlignLeft, AlignTop);
popup_set_callback(popup, ibutton_scene_save_success_popup_callback);