New asset system everywhere sfw mode is supported

This commit is contained in:
Willy-JL
2023-01-20 06:43:05 +00:00
parent 542b4a4cd9
commit abffc3152f
51 changed files with 191 additions and 282 deletions

View File

@@ -1,5 +1,5 @@
#include "../infrared_i.h"
#include "../../../settings/xtreme_settings/xtreme_settings.h"
#include "../../../settings/xtreme_settings/xtreme_assets.h"
static void
infrared_scene_learn_success_dialog_result_callback(DialogExResult result, void* context) {
@@ -48,11 +48,7 @@ void infrared_scene_learn_success_on_enter(void* context) {
dialog_ex_set_left_button_text(dialog_ex, "Retry");
dialog_ex_set_right_button_text(dialog_ex, "Save");
dialog_ex_set_center_button_text(dialog_ex, "Send");
if(XTREME_SETTINGS()->sfw_mode) {
dialog_ex_set_icon(dialog_ex, 0, 1, &I_DolphinReadingSuccess_59x63_sfw);
} else {
dialog_ex_set_icon(dialog_ex, 0, 1, &I_DolphinReadingSuccess_59x63);
}
dialog_ex_set_icon(dialog_ex, 0, 1, XTREME_ASSETS()->ir_success);
dialog_ex_set_result_callback(dialog_ex, infrared_scene_learn_success_dialog_result_callback);
dialog_ex_set_context(dialog_ex, context);
dialog_ex_enable_extended_events(dialog_ex);